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TennoSensei

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  1. @taiiat I'd like to elaborate further. Before the change, it was the only one that didn't prevent new status effects from applying on enemy units affected. It didn't inflict that exact same 'frozen' state like the other three used to do. The encasing VFX I had mentioned above. Being covered in glass/ice/stone. Stasis doesn't fit that category and clearly it didn't used to since it functioned differently like I had just described. Stasis is a timestopper, if you will. It doesn't produce physical barriers like the others. It can't be lumped together with the other three. It's closer to Rhin
  2. @taiiat Besides the fact that Petrify, Mass Vitrify and Freeze all shared that ability to apply a 'frozen' state (encasing VFX + locked animation) to enemies and the problem of new procs being prevented from being applied (both of which Stasis never had), Stasis was never explicitly mentioned during the changes. General Changes: - If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here.
  3. @PsiWarpBesides the fact that Petrify, Mass Vitrify and Freeze all shared that ability to apply a 'frozen' state (encasing VFX + locked animation) to enemies and the problem of new procs being prevented from being applied (both of which Stasis never had), Stasis was never explicitly mentioned during the changes. General Changes: - If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here.
  4. Nice find. Kinda an odd one though given that Stasis was previously lumped together with those other 3 abilities when there was a change that allowed them to accept new status effects (just like Stasis always did) but prevented them from being able to pause the duration of existing ones (ex. Bleed/Gas/Toxin DoTs continue inflicting ticks of damage while the enemies are in a 'frozen' state. An quality which Stasis could be argued to still should possess provided the in-game Tip under Limbo). And yet with regards to the lifted status, it behaves differently from the three. Hoping
  5. @(PSN)mahoshonenfox Just gonna link these to add some history:
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