TennoSensei
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Posts posted by TennoSensei
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@[DE]Tweep, any updates on this? It's been over a month already and it's still unclear whether Stasis not being capable of pausing status duration is intentional or not.
Limbo still even has that specific tip in-game.
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On 2019-09-06 at 7:54 AM, Enderfenix said:
the thing that hurts is everyone who knew this mechanic thought that it was a part of the limbo's kit and this changes nerf limbo
It is intended (or used to be). It's just that it's not mentioned anywhere else (not even in the Wikia but it's implied under the topic of status duration) other than this tip in-game which I just saw today:
I had made a thread recently addressing this particular issue here. While I can see why consistency is preferred, Limbo's Stasis should be an exception.
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@[DE]Tweep Thank you for replying. The changes are working as intended. What I would like to be clarified though is this particular change:
On 2019-08-09 at 10:52 PM, [DE]Rebecca said:Currently on live: If you hit an enemy with a Status Effect (like Toxin) then Freeze them with a Cold Status Effect, it prolongs the duration, but only if you got the Status Effect in before Cold hit. You could never apply new Status Effects while an enemy was Frozen, which was detrimental in many ways to builds and teamplay. These Status Effects will run their normal durations for consistency after this change, while allowing new ones!
Limbo wasn't mentioned anywhere in the post but I still assumed it was gonna be affected by the changes because his Stasis ability behaved similarly (just without the "Frozen" status effect that I mentioned above). And just as I expected, it got changed along with the rest to no longer having the ability to pause status duration when the Saint of Altra update dropped.
If it's no longer intended to be able to pause status duration, I hope it gets reconsidered and be brought back exclusively for him.
@(PS4)Ozymandias-13- You're right. It's intended. Or was. I just checked in-game and found this:
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@(PS4)Ozymandias-13- Yep. It no longer pauses the duration of status effects post-Saint of Altra update.
It could've been affected by the change because of how status duration used to work.
Status duration, according to the Wikia, is tied with enemy movement speed i.e. the slower they are, the longer the duration (the linked post mentioned Cold procs which used to behave accordingly), and with abilities that can stop enemy movement entirely, status duration is halted. What separates Stasis from any other ability is that it doesn't have that "Frozen" status effect that Petrify and the like share so it still allowed new instances of status effects to be inflicted to enemies in Stasis.
What they probably did is a catch-all solution of no longer tying status duration with enemy movement and letting it expire normally under any circumstance.
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Regarding the recent change on how frozen enemies receive status effects now:
Cold Status Effects & how they block new Status Effects. Coming Changes.,
the duration of status effects can no longer be paused which is a reasonable trade-off given how much of a buff the change is in effect.However, when it comes to Limbo, there's a particular niche geared towards survivability as demonstrated here (which is something other frames affected by the change don't have problems with i.e. Avalanche Frost, Gara, Atlas):
https://www.youtube.com/embed/E_wbXR1O5Jc?start=832&end=891Granted,
it may be too much work for an arguably minor detail andhis survivability already relies on his manipulation of the Rift to avoid getting damaged but I believe other ways of playing him should stay in order to promote build diversity.EDIT: Just saw this in-game today.
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On 2019-08-11 at 5:26 PM, Loza03 said:
Wiping the map entirely is the problem
Then make the map the problem, not the ability.
There's so much potential in large scale battles taking place in free roam areas, land or space. 4 warframes holding out entire armies of enemies, not just squads. That's simply just the next step in WF with all the squad-link coming with the Empyrean update.
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Doesn't even help with the fact that Volt's Discharge exists.
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7 minutes ago, Klokwerkaos said:
having challenging aspirational content would indeed be a far better priority imho.
12 minutes ago, Klokwerkaos said:until that happens i'm just against even positive changes because of how pressing the larger issue is to me.
Yes, but it wouldn't hurt a lot to have these changes now in preparation for that, which I really hope they have one in store for us as I highlighted in my other comment on that Saryn thread.
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2 minutes ago, Klokwerkaos said:
I think the idea is nice, but on principal i'm against buffing anything until they introduce enemies that present challenge at the current power level of the game,
as it stands ash is "fine". this makes sense and would be nice, but is also overkill.I've been waiting for a long time to ask for this change and upon seeing Rebecca's post, I just thought now's the right time.
I don't think it's overkill. In fact, it's an issue right now with him that BS is not really being used a lot ever since it got changed considering the conflict it has with his other ability, Seeking Shuriken w/the augment, which is preferred over BS these days.
There's something incredibly wrong when an armor-stripped lvl. 100 Bombard in a group of 8 survives from a barrage Zarr bomblets just because a clone is still enjoying its time with it. Used BS in this scenario for whittling down their HP by a bit in case you're wondering why I simply didn't cast it to not hinder myself.
BS is meant to be his primary ability focused on dealing damage but that can't happen when it prevents him from doing so, aside from the fact SS opens enemies for a lot more damage in contrast. It should at least be able to function along with it.
Nowadays, I just use the ability for light CCing enemies I don't wanna deal with. Or for dispatching Opsreys and flying drones.
He's "fine", yes but that shouldn't prevent him from getting reasonable changes.
Anyway, if we really are to go with your approach, then we shouldn't have those frozen enemy changes at all.
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Stemming from the proposed changes to frozen enemies not being able to take additional status effects, I think there shouldn't be any reason why shooting an enemy with an Opticoe deals no damage just because my clone attacking it.
It gets in the way, even for Ash.
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Instead of that,
can we do something about the game modes, enemy AI and armor scaling, spawning, mission difficulty first?
And then we can examine whether we are overpowered or not after all that is addressed properly.
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1 hour ago, FireSegment said:
err ... they did, just that instead of plat, they give u the stuff u would most likely "buy" with plat instead. Giving players plat directly could create a lot of headache situations for them.
if you was thinking about using said plat to buy warframe slot or weapon slot, you are in bad luck, unless DE really need to increase player count, they won't giving out slots, it is the stuff that most likely turn a free player into a customer (or paid player, ... err ... u know what i mean)
We can already buy slots and potatoes just by playing.
Nightwave.
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This is a gamechanger, thank you!
Can Limbo keep this one though:
It's a niche he has with status effects lasting indefinitely under Stasis. Helps boost his survivability since he's quite squishy and isn't like Frost (w/Icy Avalanche), Gara or Atlas.
And lastly, kinda related, can Ash's clones stop preventing us from inflicting damage on the targets they're currently attacking. It just doesn't feel right when I shoot my Opticor and it deals no damage since my clone is attacking the enemy I'm shooting at.
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Crossfire.
Captura'd this before the contest :)
Status effects afflicting enemies within the Rift still expire even while Limbo's Stasis is active.
in General
Posted
This bug dates way back to the Saint of Altra update which changed up Cold status effects and a few warframe abilities with similar effects.
A clip demonstrating how status effects should persist while Stasis is active, as acknowledged in Limbo's tips and tricks section that can still be found in-game: