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Salvator_Dracerta

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  1. If you interact with any Enigma Puzzle before leaving a party or getting Host Migration, the touched puzzle will be broken. The drums with symbols will have black disc instead of symbol disc. The empty drum will not hold the thrown disc. And sometimes the displayed symbols will be "-" Same with Rotatable Dominus Busts on Archarbor or Kullervo's Hold, If you rotate them before leaving the party or getting Host Migration, the console you need to use afterward will remain unusable even though all three busts are facing the correct direction, making the Archarbor Puzzle completely inaccessible, yet another Enigma being locked away by bugs
  2. Not really. It's Aim Glide, holding Aim button midair will make the mech uses booster to stay hovering longer, using engine energy in the process
  3. Oh damn right, another important annoying point I forgot to mention 🤦‍♂️I had been there like half an hour lol hope DE will notice that too
  4. Agree. Exactly why I want Undercroft to be removed from the main objective in only Duviri Experience and not also Lone Story. As I said, it is a straight rush and by entering this instead of Experience you are supposed to not have anything else to do anyway lol. So having Undercroft and its force pulling in its main objective wouldn't be a problem there, unlike Duviri Experience. I said I want to remove Undercroft only from the Experience main objective, not entirely from Experience. The non-objective portals would still be there to access with at least 7 acquired decree at the party's agreed convenience as usual. And afaik you need to run 3 SP Undercrofts to get the arcanes without pushing through SP Circuit rank11+ (but tbf I've never seen any party hit the third for the arcanes after done the two in the main objective). And all the other Undercroft exclusive stuff like Rune Marrow can be farmed much better in Circuit anyway. So I think removing it from the Experience's main objective would not affect those who want to talk the party to run it much, but would be much less forcing to those who just want to roam around the plain.
  5. Unlike in Lone Story which is a straight rush, in Duviri Experience people usually like to split up across the plain to explore and immerse the environments, gather resources/decree and find fragments, feed the maws, and solve Enigma puzzles, same as the other Openworld plains, for almost an hour before finishing the Orowyrm, or even leave after getting enough resources without taking on the Orowyrm at all. And to have Undercroft force dragging everyone in when someone enters (unlike in the three other plains where everyone can vote to start or cancel the bounty when someone carelessly accepts one in blaze) and leave them at the entrance far away from where they were after it's done is interrupting and sometimes progress breaking especially when trying to solve Enigma puzzles or trying to find the fragment they heard or marking it for others to grab. Duviri Experience is enjoyable except for Undercroft, and with the force dragging part it becomes one of the biggest Duviri killjoys, and Circuit is the better place to farm Rune Marrow anyway. Removing Undercroft from the main objective of Duviri Experience would let everyone freely roam acroos the plain without interruption and greatly smoothen the Duviri experience
  6. Other gunblade shots work as intended. But for Stropha, though its shot range is 17m with falloff after 11m, the shots do not count for combo count or triggering Tennokai unless the hit is within the 4m range.
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