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MollAgdeduba

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Posts posted by MollAgdeduba

  1. In the last quest i notice an interesting particular...

    Spoiler

    Everyone should have notice in the last video that Ballas will be transformed into a sentient.

    So is possible that sentient were human inhabitant of the orokin empire, used for genetic experimentation? Maybe infected with a virus that trnsform human in sentient (something like during the old war was created with technocyte virus, transforming human in infested)

    Since now we think that in a laboratories the orokin start to create a new lifeform (sentient) but what if they simply change a part of hte population.

     

  2. I hope i will never see a raid again!!! I was forced to do that horrible mission just for arcane... now with eidolon and ScarletSpear arcane are flowing to tenno.

    NEVER AGAIN THE USELESS RAID!!!!

    Instead will be fun a mission with more of 4 player but simething like "extreme defence" "extreme interception" or something new... but not a S#&$ty mission where you have to stand on stupid pad hoping all the 8 team memeber sill stay on or mission failed

  3. 39 minutes ago, Syrethyst said:

    From wiki: This new tileset also makes use of a different grid co-ordinate system, making it incompatible with the 1.0 tileset.

    Well wiki is true 50%... The old set and the new set are compatible, and you can notice in old dojo, where the old and the new room are connected.

    But... is also true that those room will not follow the regular coordinate, so this means just you can't create "a circle" with those room or align particular room near the other.

    --- ---- ----

    Of course you have to make a choice: nice room but limited connection near them or actual room with connection adavantages?  

  4. Some old dojo have old room now not available for all the other. I'm talking about the room with "derelict wires" crosing the room.

    Since those room are still in game (some hallway, connector and reactor) why don't give to everone the ability to build them?

    --- --- --- --- ---

    This is a little Off Topic; an off topic used as my signature: Orbiter should have more room, more decoration, more customization. Like the dojo!!! 

    • Like 2
  5. 9 hours ago, Kenmei said:

    I can dig this. It would be a good incentive to stay for longer. A really good incentive, maybe too good. One can stay for hours on an interception, and after a while, the rewards would be too much lol

    [...]

    Well.. think about this: the reward will be much more than now, true, but imagine make a 20 round interception... you have played for more or less one hour and half, when you exit the game you have really a lot of useful things: relic, endo etc... You look at your reward list and you are happy of them, really happy.

    Maybe for this DE will not like that you make so longer mission, cause if stay 1 hour and more in a mission, for all that time you don't contribute to create new mission and session for/with other player. But that's not true at all, cause what you can do with your relic? You play them in fast easy mission, like exterminate or capture, and with more relic you could choose to make more of that mission. SO basically this problem doesn't exist.

    • Like 1
  6. As title say: rework the reward for endless mission.

    How? That's how!

    -) Remove from the rotation all the mod and the item you can acquire in other way, and also find a different place for item that a player will need just one time (i'm thinking of captura scene in ESO). Of course Warframe, Weapon, Special mod, etc... etc... will stay untouched.  

    -) The removed item will be changed with Kuva, Endo and Relic

    -) Abolish the AABC system and make everything ABC or ABCD

    -) Reward the player for stay longer in mission. The idea is this: you make the rotation ABC like now, then you start another ABC rotation, but this time every reward has 50% to be doubled (so instead of 500 endo you gain 2x500 endo or 500 endo + 1 lith relic; instead of 1 Lith relic you gain 2 Lith relic; etc..). After the second ABC you enter in the 3rd ABC rotation and since this and until you leave every drop has 100% chance to drop 2 times.

    -) ESO and regular sanctuary: round 2, 4 ,6 ,8, 10 etc... should have only relic, weapon/khora drop, ephemera. Round 1, 3, 5, 7, etc should drop endo, kuva, peculiar mod

    -) Give me ESO ephemera!!!!

    --- --- ---

    OT: ok... this is alittle off topic: Orbiter should be bigger, with more room, decoration and fully customizable, like or more than the dojo!!! 

     

  7. 18 hours ago, Zahnny said:

    [...]

    What other ideas are there for the Codex system?

    [...]

    Here, how for me should work the CODEX.

    FOR ENEMIES NPC:

    -) To unlock the codex entry, you should not scan enemies but you or your team have to kill them. For know the info about the enemy, the best training is to learn on the field... So a player that start to play the first mission, learn the best way to kill a grineer lancer, by killing a grineer lancer.

    -) The number of enemies killed to unlock the relative codex entry should vary based of the enemy type: you'll need to kill 10.000 grineer lancer to fully discover the grineer lancer codex, but you could just kill 3 strange eximus units (like it is now) 

    -) Complete the Codex entry for an enemies  type, will give a little bonus against that type of enemies: example: have completed the charger codex will give you the bonus "charger deal -5% damage to you" or complete ballista entry give you the bonus "ballista have -5% precision on you" etc.. etc...

    FOR OTHER NPC:

    -) You have to encounter them to unlock theyr codex (like now work for the index enemies) this should unlock some lore about various npc in game

    FOR OBJECT:

    -) Work like now, but... when you complete a codex entry for an object, you unlock that object in Ceph. Simaris as orbiter decoration. Example: You complete all the Grineer Reinfoce container; you unlock the "grineer reinfoce cotainer orbiter decoration" from simaris. Of ocurse the first one is send in inbox for free as reward for complete the scan, the other will be available to simaris.

    HOW ABOUT THE SCAN? THEY WILL BE USELESS?

    -) NO. Scan will not be used for unlock the codex but when you scan something you receive some point based on what are you scanning (a lancer give 1 point, bombard maybe 3 point, drekar manic eximus corrupted bombard maybe 25 point etc..). With this point a people could go to simaris and buy some different specter he sold (of course not the one sold by baro or the one sold by syndicate, but other new specter).

    -) Scan should become a "mission shared resources" so if a player scan a lancer, one point is given to all people in the team and no one could scan again that lancer

    -) Scan will work like now: you can use the "codex scanner" or the "syntesis scnner", you can trigger a X2 with the widget, and you can use helios or heliocor. Of course helios will be a little reworked, cuase the sentinel will continue to scan endlessly since she find something to scan, and not like now that the scan stop when codex is full.

    • Like 2
  8. Hi, i'm not writing this post to say the orbiter must have more room and be customizable like the dojo (i still write this like a mantra), but i'm here for ask to you some more decoration for the orbiter. Decoration that are still in the game but we can't use.

    Useless to say more, i give you some image:

    deco1.jpg
    deco2.jpg

    Is also useless to say that varios syndicate have some special decoration, and if we look to Cetus / Fortuna you can find there there are an infinite ammount of deco that are not sold in theyr respective market...

    Infinite more could be found in regular game map...

    • Like 1
  9. Yeah... true.. forma draining is very aggressive... Everything you craft use a forma (and just one if you are lucky) or more...

    And also is true that the "farming spot" for forma are just disappeared (as told by @Zsword, you can't find a builded forma form the relic (like the old times) and is impossible to find one from lua, where the forma room was completely destroyed), so you can find a spared one in sortie, or rare cache (i doubt the orokin rare cache still exist cause i didn't find one from years) 

     

    But... at least for now, 35 plat is a resonable price for 3 forma... you can make 35 plat very very easy...

    • Like 1
  10. 4 minutes ago, Lazarow said:

    Does DE even care at all about warframe concept topics, I see a lot of people putting a lot of effort in their concepts but does DE even care about warframe concepts outside of the one time they asked for help for a warframe concept. Has a warframe concept been added that is not the broken warframe and was made by a player?

    Is very very rare...

    But the fact is this if people continue to write theyr idea on forum, and one of that idea is written more and more and more time by the people, maybe some partner or DE see that people are interested in some things and spread the words in DE headquarter...

    NB: i'm one of the guys that continue to write on the forum a lot of topic with "new idea" to make better something, ususally Dojo or Orbiter, cause i really love the idea of "build my starship"

    • Like 2
  11. 11 minutes ago, nslay said:

    No, I don't mean that at all. And no, it's not off topic.

    Being able to fly outside the Orbiter to decorate it with otherwise oversized objects is on topic.
    Being able to fly outside of the Orbiter to do this does not mean something like Railjack.

    Sry, my bad, I have misunderstood... 

    But this function must be a "something more", a little addon to a bigger picture, so it will be ok.  For make a comparison like the dojo that decorate outside of the observatory. But like the observatory in dojo, you can see from the inside to the outside but not vice-versa, cause as told in another post on this topic, the outside is just a a limbo. For allow people to drive outside with a archwing, must exist a real "orbiter", something phisical, and for now it doesn't exist, except in the concept you can also find in this topic posted by someone.

    I repeat, your idea could be fine if is part of something bigger, so if you could create a real majestic orbiter with a lot of room, and then also deocrate the outside to see out of windows, exacly how for now work a dojo in some particular room, but allow dojo decoration just for the outside, look like a waste to my point of wiew....

     

  12. 1 hour ago, (PS4)Viveeeh said:

    Sounds good, but given that the outside of our orbiter is probably an ugly, half-programmed limbo, doesn't work. I'd be glad to have the dojo decor stuff in the Orbiter though, think the room with the transference chair is big enough for a waterfall to fit inside!

    I can confirm this... there was a bug used for exit your orbiter used by some people for decorate the outside. Ugly half-programmed limbo. The description match 100%.

    1 hour ago, nslay said:

    I mean honestly... with the way Railjack works, the Orbiter should have a way to enter/exit the Orbiter so we can see our pretty Archwings and also decorate the outside of the Orbiter. That way, we can put oversized decorations on the outside of the Orbiter.

    Imagine this will be allowed... for what purpose? you can place a lot of decoration in the space and fly around them with archwing? 

    Important note: Each room has his own skybox, so this means that from the main part of the ship you see something (other player liset and the railjack), but from the other windows you not see the same.

    If in the future they will create new room, and i really hope this), and those room will be windowed, each of those room will come with his own skybox. For understand this, think about the dojo: riljack room has a type of skybox, hall and garden one different, and if you don't know, also orokin lab has it's particular skybox with solar rail painted and with some trick you can still access there.

    Repeating my opinion: could be really nice if they create a set of map based on the "tenno style" for create our orbiter maybe with 10 or 20 or 30 room instead of 100, like the dojo. Or could be also interesting if the orbiter and the dojo will be mixed in only one thing. 

    Of course i prefere the first idea. A complete new set of map "tenno style" for construct our personal ship with new interesting halls, hallway and themed room.

    OT: The top of the top will be transform our orbiter in our dojo, allowing us to insert other than the new room i speack about just before, also the actual dojo room like laboratories and railjack, other than the decoration (also the trading post for example) and invite people there if you don't want to use a dojo. 

    • Like 2
  13. 1 minute ago, (PS4)LoneWolf_001 said:

    I actually like my metal-chocobos. I wish they'd just make mech-companion mods universal and not limited to 2 precepts.

    However, I'd love to see some 4 legged mech-companions as well as some Raptor style ones.

    I think there needs to be a behavior preset option, allowing you to choose the agression level and range from the operator/warframe.

    Customize the MOA with raknoid leg / hyena/zanuka leg / wing etc.... really interesting!!!

    • Like 1
  14. The survey tool could be useful for the forum when a people wan to make a question, and other people must choose... 

    for example:

    "Do you think this forum need a survey option? [yes button] [no button]" and when you enter the post could see the statistics

     

    If you follow the forum, you'll discove that a lot, but really a lot of postcoud be created using a survey 😃

    • Like 3
  15. 22 minutes ago, Zahnny said:

    No offence to anyone, but I'm noticing a lot of people are commenting on how this is a nightmare because of how many big Dojo decorations exists, but if you read my post you'd have seen I already addressed the issue of large objects.

    Yeah, you addressed the issue... but ther's a problem: the smaller decoration in smaller form is still too big for the actual orbiter... yes, you can place some, but they will still be too large for being effective. I explain better:

    Which dojo decoration you will put in the orbiter?

    Some crates or maybe some barrel? Without a big room to use as storage area you can put 4/5 of that and the actual room will result full of things, with no space for move...

    Maybe some grineer/corpus industrial thing? none of that decoration will fit inside orbiter...

    So you are talking about the infested or sentient organic part? Same issue, they still remain too big

    Tenno/Orokin? The most are still too big... so you can inset some planter or some statue... but nothing expecial

    You maybe could put some natural things (and not all) and the athmosferic.

    So what's the solution?

    As told post before, the actual size of the orbiter must not be the "final form", but we need a way to have it much more larger and customizable.

    • Like 1
  16. I had a lot of ideas about the dojo and about the orbiter, but i posted in the wrong part of the forum i think, cause no one look at "feedback section".

    Now I give you 2 different ideas:

    1) I write this post: "a way to connect dojo and the actual orbiter". Mix dojo and orbiter in one thing (if DE won't create a personal map set for orbiter)

     2) I can't find the right post, i think is too old, but the idea was to create a complete new set of map "tenno starhip style", with hallway, big room and a lot of themed room  like reactor, foundry room, ordis neural matrix, liset landing dock, RJ spaceport, greenhouse, storage area, engine room etc....

    --- --- --- --- ---

    Pro & cons of  "connect the dojo to orbiter" vs "complete new set of map":

    -) connect to dojo save a lot of space

    -) connect to dojo implies other people see what you construct, else is more difficult

    -) connect to dojo implies that builder will look for create theyr own dojo instead of enter in a already created one

    -) new set has mor freedom for people

    -) NON builder could simply enter a dojo

     

    • Like 1
  17. 10 hours ago, (PS4)robotwars7 said:

    good ideas TBH. I'd also like to see some new thesmes for Mercury, such as 

    - "the Divide": a place where the infestation meets the grineer, where Technocyte masses intertwine with Grineer steel in the centre of Mercury as the two clone armies clash with guns and claws. you'd be able to see massive monstrosities the size of Lephantis - or bigger - laying waste to grineer outposts! architecture, crates and other assets would be a mix of infested and grineer.

    - "Tengus' Labs/Grustrag" - a grineer prison tileset, where the disobedient clones are kept, awaiting their sentence; they crash against their Cell as the Tenno pass by, knowing they might finally be free.. or killed before receiveing their sentence: enemies would include special Wardens, and it could be possible to stage breakouts: hack open some cells and the prisoners will fight against their captors for you, just watch your step as they'll go for you as well! more lore can be added regarding the specifics of the cloning procedure and augmentations that grineer are issued.

    -"the Glasslands" -an arid tileset where the ground is made of glass: an accident caused by orokin attempts to terraform volatile regions of mercury long ago, Volcanoes erupt and hot winds batter the region, a natural barrier that protects the few golden towers that remain in the distance.

    The divide is a concept i would really see implemented, hoping will be better than Eris. The idea of special infested monster and land is intriguing.

    About Tengus lab and grustrag, is something i see better on Sedna, cause is where Rathuum is placed, so the lore of the planet could match perfetly with a huge prison/lab where they make test on the prisoned grineer

    Also glassland is a nice concept, maybe it match more with Mars, but that planet has already his map set... 

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