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MollAgdeduba

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Posts posted by MollAgdeduba

  1. Ok... i know that in those times, DE must focus on other things than to create new map, but please, take a moment to consider this idea.

    We know this about mercuy: is a place where Grineer are digging resources for build theyr fleet and arsenal.

    So here a concept for a new set of map: a landscape with black volcanic rock, cliffs, mountain and deep rift. River and falls of volcanic lava. Some small grineer fortress on the surface (really a basical grineer presence) but with entrance to the "underworld"; a giantic complex of mines and facilities with huge caves, underground lava river and lakes, and of course (as you can think reading the title of this post) some long-forgotten orokin tower where grineer are storming the ancient hall. The idea is also matching the lore of Cpt. Vor, the boss of this planet, that is searching for orokin tech, and his weapon, the seer is an example.

    "The grineer delved too greedily and too deep. You know what they awoke in the darkness of Khazad-dum... shadow and tenno"

    Look at this image i'm posting: is exactly waht i'm thinking, also the light is perfect.

    1568655309e8105d0ea89429bee84997.jpg

    • Like 2
  2. 14 hours ago, Canach said:

    One of the things in Warframe that makes NO SENSE is that the prime versions of warframes are so much easier to get (crack relics) than then normal versions of the warframes, which is always challenging (at some level).

    I would love for Warframe to change so that not only did you need to unlock mastery level to get a weapon or warframe, to also requiring you to master the normal version of the warframe, i.e. do the quests, farm the rotations, learn the skillset on the base model, before allowing you to add a prime version to your inventory.

    The reason I think it matters is that I believe Warframe is suffering IMHO from endgame-rush when there's a ton of content out there, but no reason to do it. I believe that withholding primes until normals are mastered would mitigate this some. IDK, maybe DE wants to rush new players towards endgame instead of playing through, I mean if not, then why aren't Kuva-weapons MR-16 and why 'on Earth' did they put Eidolons on Earth?

    Am I just being grumpy? maybe. But I stand by my comment that Primes should only be available after the normal versions have been mastered.

    🍺

    Really love the idea. This guy is true, cause most people look meta build of meta weapons/frame and then rush content supposed to be "endgame". Then you find mission where low level player have the best equipment in the game.

    So... if they put a requisite for create a prime i will really love it

    Some change needed for this idea being true and better:

    -) If you buy a prime access you could use those warframe/weapon (no.. is not pay to win... is pay to rush and is nice, since the prime access is not cheap, at least you give to buyer a better service)

    -) You should be able to buy and build frame/weapon but not to use them since the requirement are meet

    -) Make the farm of some warframe a little be easy and/or a little rng influenced

    A little meditation:

    I read the comment to this post, and i understand that for most of you is a little unpopular this idea, but think how every other games work in this world: the best equipment is taken advancing in the game. This is most visible in mmorpg but also in fps is the same and any type of game. Warframe is the exception and this exception means that player have no objective to follow, cause they have early the best equipment, instead of advancing in game to arrive to it.

    • Like 1
  3. I notice the bug you are talking about, but i think door must remain. Why? Simple: railjack is not a singular room divided by door, but if you watch how is constructed you'll notice that is composed by 5 or 6 or more different parts (cockpit, spawn room, big central room, 2 hallway left and right that lead to the storage and the storage area)

  4. 1 minute ago, (NSW)C4ffy said:

    You're kind of late to the party with this suggestion given that Intermission ends on May 3rd after 6 months... Unless you think about the future Nightwave then I guess this would make sense.

    I'm writing this cause intermission is officilaly to end and all my credit are gone for nothing.... last week i buyed a lot of thos beacon and i played.... no drop.

    So now i have no drop and no credit wich i can use for other interesting stuff on nightwave.

  5. I'm writing here for this problem, hoping someone could hear this: a lot of time is passed since the Wolf of Saturn six went out, and the only way to make him spawn is using the Wolf Beacon.

    This could be a problem if you have to farm the Wolf Mask. Why a problem? Well... the wolf beacon cost is 50 Nightwave credit and also if you spend all your NW credit on that object is impossile to have a big ammount of them (and since i spent all mine for Wolf beacon, i wasn't able to buy some other stuff). The spawn of the mask is 2% so is virtually impossible to take this mask.

    We need a way to make the wolf frm easy. DRASTICALLY reduce the cost of that beacon in term of NW credit.

    NOTE:

     -) YES! I play a lot that fkn event... can't do anything if i'm unlucky and never drop the mask... so don't tell me is a reward for a particular event and if i want i have to suffer.

     

     

  6. Well... the history is this:

    Community: we want the new railjack update!!!!

    DE: is not ready yet, u have to attend...

    Community: No! I want it now!!! Give me now!!! Also if not complete give me what you have done, can't wait!!

    DE: ok i release what is ready, but remember, is not complete yet, you'll have to wait since the update will be complete

    Community: Yeah thx!!! I go play railjack!!! Waith what's this? Why is not complete? I don't like this!!

    DE: i told you is not complete

    Community: You give us half update!!!! I hate DE!!! I go play with my barbie!!! (cry) (and more cry)

    • Like 74
  7. it is a fact... DE has forgotten about orbiter and i'm pretty sure that we'll never see an orbiter decorable like we can do in our dojo.

    But... What if we create a new particular dojo room with 2 door? One door will be a regular dojo room, the other will be a round orbiter room.

    Where to connect in orbiter?

    Well... the best place to connect orbiter and dojo is putting a door in the lower level of transference room. and some symmetrical stairs on left and right of that room to ccess this level (that already exist but is occupied by a big rotating ugly thing.

    Of course this implies that the transference room will be completely revisited .

    How the dojo-orbiter connection work?

    The connection is simple if you have a dojo where the room object of this post is builded, you can simply walk from your orbiter to your dojo by passing the door. 

    Dojo side, the room will be equipped with a special console. if you don't touch this console over that door you see your orbiter and every other player will see his orbiter. But the console will allow you to choose to enter in the ship of any people connected in the dojo. (of course is needed an option for allow or not other people to board your orbiter), so form that console you could choose from a list another connected people, and over that door you'll find his orbiter. 

    When activate the connection?

    First of all, people should allow this with a simple option in a console in the orbiter, near the new door. Allow means that you want to connect to dojo, don't allow means you are not connected. This could be changed at any time you want 

    The connection is created when you log-in. When you make your log-in the game wil load dojo and orbiter like they are ust one singl thing

    Attention, cause this is really important: when you log in (assuming you have allowed the connection), will be loaded your orbiter and your dojo. No difference from one to another. You can walk like your orbiter is a simple dojo room. Having NO loading time when passing form orbiter to dojo is really important cause the loading from one to another will REALLY RUIN THE EXPERIENCE

    Other minor change?

    Yes... if this idea will be taken dojo and orbiter should see some necessaries minor changes... Assuming you have connected you dojo to your orbiter:

    -) The railjack on your head should be removed, cause is parked in the hangar of the dojo

    -) The skybox of the various windowed dojo room must match the one of your orbiter, this means that each people in the dojo will see a different skybox.

    Note: this is not a big problem, cause when you enter in dojo is created a new session, so is like when you enter in a relay of Scarlet Spear and you see parked your RJ or the host one. Same concept but with skybox.

  8. We need a way to set a spawn room at our choice, and then be able to destroy all the terminal room that are not the one set as spawn.

    We need also that hierarchy between halways is removed.

    why this?

    Cause the destruction of some room implies that you have to destroy the 100% of your dojo. I take my dojo as example: ther is a garden just attached to the "hallway zero" (the one where you start your dojo) and from that garden all the dojo is builded. This means that for change that garden i have to destroy ALL my dojo instead of just removing the base Hallway and then that garden...

    What i propose?

    A better way to construct our dojo need some change to the dojo system:

    -) Set a spawn room where a people want and have all the other room set to "destroyable"

    -) Move a builded room in another place without losing the inside decoration

    -) Remove the hyerarchy to the "5 main hallways" and make them constructable more times

    -) Instead of destroy the room, put a choice for store them. So you don't destroy the dojo but store and place again each room if u want

    -) Insta room destruction

  9. 2 hours ago, (PS4)IndianChiefJeff said:

    Room variety is definitely something I'd like to see more of, considering the fact that we've only had 3 new rooms added within the last few years (That being the custom obstacle course, lich trading room & drydock). Basic rooms need more specific customization options, options that will determine how many doorways will be present, what sort of music would play in the background of that room, etc. I also wouldn't mind more unique rooms like a lounge or bar with a fish tank your clan could contribute to, a K-Drive skate park that we were sort of promised a while back, a prison ward that requires you to scan enemies in the field in order to unlock them as decorative inmates, an armory that takes into account the clan's overall MR stats & other stuff like that. I'm surprised that DE doesn't take into account clan statistics when creating more unique rooms. That would actually contribute to more clan-based, objective-oriented gameplay. In the same vein of improving rooms the rooms that already do exist, I'd suggest adding faction settings to change the visual stylings of each room. Building over the base walls with faction walls that can be freely placed completely negates all the effort & resources that went into the polychrome customization.

    100% true... talking about "background" could be also interesting to customize the background in the room with a windows (like observatory, grandest hall, or Rj)  maybe choose from some different skybox that are already in the game when you are on your liset...

  10. Currently there are 5 hallway in dojo that could be constructed just one time. I think is time for us to have the possibility to construct those hallway as much as we want (of course in the respect of the size limit)

    I f you don't want to make them "infinite" instead of one for dojo, please consider to insert in the game some room with more size and shape 😃

    What i'm thinking about?

    -) room with size similar of the hallway i just talked about

    -) circular empty room with 2, 3 or 4 door: "garden" size

    -) Room like garden, but without garden

    -) room with door on 2 or more level

    -) room where door is not placed at floor level but at half of the wall

    -) Terminal room of different size  with just one door

    -) Windowed room and hallway

    -) etc.... etc....

    -) Room & hallway with "big door"  like the one 2x in corpus set 

     

  11. 8 minutes ago, Hypermega said:

    You mean exactly what my post says? 


    .... Read the post

    No... i won't read your post!!! I want my ephemera!!! 

    When the second and third words of the title are: "Nerf" and "Saryn" ther's no more to read for me..... 

    Worst idea eveeeeeeer!!! Worstest!!!! Superworst!!! Hypermegaworst!!!! 

    Bounce No GIF

     

    EDIT: now i read the post.... your idea is the horribilest!!!!!

    • Like 2
  12. Everytime some Warframe work well in a gamemode, the solution is "nerf this" or "nerf those".... Why don't simply balance the gamemode? 

    Nerf saryn for ESO means eliminate the only frame that allow you to go to level 8. And cause 99.9% of player enter in ESO for 2 round or 3, just the time the lvl uo stuff, how i am supposed to farm the (insert here bad word to random divinity)(and insert here some more bad words)(and more bad words here) ephemera? The only change we need is to give me that ephemera, then you could nerf what you want.

    Your idea is bad. Your idea is really bad. Your idea is the worst. Your idea is the worstest. Your idea is the baddest worstest ugliest idea ever. 

     

    Stupid RNg give me that ephemeaaaaaaaaaaaaaaaa (really bad word exclamation here) !!!!

    • Like 1
  13. I've tried in every way, but my kavat still have a uglyssimo orange energy color... i read on google that you can't simply change it, so i'm here to write a request to DE:

    Allow player to change the energy color of your kavat.

    • Like 1
  14. My list is divided in 2 parts the first is about the "possble things", the second is about the "impossible things":

    Possible and i'm working on them:

    -) Finish all the kuva lich weapon to 60% (need just to finish the ogris)

    -) Need 5 more avionics to complete all the RJ collection

    -) Complete my arcane collection via arbitration & the one sold by the corpus metal-head useless half girl on fortuna.

    Completely impossible, but i'm still working on them:

    -) Take the ESO epehemera... i've done run in order of houndreds... but still nothing x.x more than a 1% look like a 0,00000000000000000000000000%

    -) Scan a "eximus jackal", the last enemies in the codex that is actually in the game tht i miss (the other are romoved or unknow)

    -) Railjack MK3 weapon to 60% .... but i'm unlucky so i think i'll wait till they insert a "fuse option" like kuva weapon

  15. The lore behind the grineer faction is really interesting: they were some sort of cloned slave created long before the old war and used for construction, industries and mining. Now they are not only those. They become soldiers, scientist, engineer, explorer. 

    And they are going to rule the system!

     

    Grineer pyramidal society

    At the head of everything we have the queens... immortal and orokin. Just below we find some VIP: politic (councilor Vay Hek), scientist (Tyl Regor) or military (sargas ruk). At this point I will put the Kuva Lich cause i see him as some sort of commissioners of high rank, with large power in more than a sector. Kuva lich look like he has no superior except the queens.
    Just below we have the soldier. The most of the fight with the grineer is versus those poor guys. Millions of cloned soldier with a large hierarchy: special forces (grustrag 3, nightwatch, manic, queen guard, etc...) then we have commander and captain, special troops like ballista, heavy gunner, bombard and regular troops. They also have underwater marines, space soldier and the best and powerful navy of all the system with hundreds of galleon, some balor fomorian (the death star of the system) and infinite number of space outpost, space fortress, fighter, cruiser, corvette, frigate etc... etc...
    At the lowest of theyr society we have the builder. This poor guys could be seen at work on Ceres, creating new ship and weapons faster than we could destroy them. Probably when a tenno is not near, the grineer soldier are also used as builder or miners (cause in asteroid tyleset all are soldier and no one is digging)
    In theyr society there are also some "non grineer" people. Probably billions of civilian conquered by them on they planet where they rule. We know they exist, but we almost never interact with them. Is possible that those civilian simply pay a tribute to the grineer, or are used to labor force (but we didn't know this).

     

    The conquer of the system

    We are arrived at a point where it look like the grineer have won the war. Wich war i'm talking about? well... every war.

    The grineer have a powerful and giantic army compared to the other faction. Better weapon, the complete control of the space, and the control of almost every node in the system. Since kuva lich lead theyr army, grineer have taken control of corpus base everywere, they are defeating the infested in the old forgotten vassel and they are preparing for the war with the sentient.

    Some grineer unit easy defeat a tenno in a way that is impossible for corpus and the new grineer weapon are top tier in every fight.

     

    The Research division

    The grineer are not only stupid clones. In theyr ranks they have brilliant engineer and scientist. The result? They actually lead the major branch of research of the games.

    Biological: biological research is almost at the same point for grineer and corpus if we talk about body change. Both replace theyr organs, legs, arms and head if needed, but grineer a one step higher. Theyr biological research is also focussed on weapon and upgraded soldier. That's why grineer have Nox, G3 and TylRegor tubemen.

    Chemical: Well... chemical is the main grineer research. Theyr weapons use a lot of chemical reaction to be the deadliest in the system... no one could compete.

    Energetic: ok.... grineer don't have the energetic weapon like the corpus... but who cares? Grineer learned how to create powerful shield almost impenetrable. For now just on theyr space ships.... but in the future....

    Orokin: grineer and corpus compete to take back old orokin technologies, but if you look at sabotage mission, uranus tyleset, earth, derelict etc... the grineer are winning the race, leaving th corpus just Fortuna and some place on the moon, when they are not overruned by grineer of course!

    Sentient: Well... corpus are testing sentient thing since fortuna update and they tested more with jupiter Ropalolist lore... but the result are not really so good. Corpus&sentient weapon are overruned by the power of grineer and the new corpus amalgam unit are a complete failure in term of powerful. Just the research on sentient adaptation look like has created some advantages on corpus shield, but also the big raknoid can't anything versus the glorious grineer marines corp.

     

    Grineer building and architecture

    This is the part i like less of the grineer empire... i don't know why half of grineer things are "destroyed" this could happend on planet like earth and mars (the first cause the giantic plant destroy what they build, the second cause there are also some really old grineer construction destroyed by the time). But why in place like grineer asteroid, ceres, uranus, or railjack map there must be really a lot of "damaged tyleset"? 

    They were builder buy they don't look able to dig a mine tunnel without it collapse or to construct a tramway without it being self destructed...

     

    ----- ----- ----- ----- -----

    I hope this could be interesting... a little view on the grineer empire... 

     

    • Like 2
  16. The railjack wapons and component are partiular: they have a bonus given random, capped at 60% (the weapons) and they also have different value for each component you take (shield, engine or reactor). 

    Could we have a system like the "kuva lich fuse mode" where you take two of the same object (in this case you have to build them), you fuse them together and you gain a new object with higher stat, since you are the max bonus for that type of equipment.

     

  17. I think heavy weapon (the archwing) need this:

    -) When you equip your archgun, you should also have equipped your arch melee, so you coud also use those kind of weapon

    -) More choice: archwing weapons are really not too much, cause archwing is a niche gamemode, but now, with the extent of use archgun in every regular mission, and also new content like RJ, and the future "modular archwing" that i see in a dev they are creating, i hope the variety of weapon could be increased, including more weapon type from all the faction in game and also various variant like prime or syndicate one.

    -) Remove the timer for equip a heavy weapon: if you leave the weapons from your hand, you whould be able to take it again when you want (of course since you have ammo and only be without ammo should be the cause of you can't equip that weapon)

    -) New animation when you equip a heavy weapon. A little bit faster, and something like it is teleported directly on your hand, instead of bring it out fron i don't say where 

  18. I played a mission on PoE at night, and my kavat has taken the vasca-covid... i had equipped my gear with the "vasca curative" and i've used it in a mission. 

    My kavat was healed, but just for that mission. In the next mission it was again surrended by the ugly red vasca-virus, so i applied another of that curative, but everytime is still the same.

    I want to remove the effect, but i can't... some suggestion? I'm doing it wrong?

  19. Things left behind? I add something that other people didn't have mentioned yet:

    ORIBTER: the orbiter should be a majestic space home, now is nothing more than 3 small room... we missed a complete "tenno-ship map set" to build our home and also to add more functionalities there...

    Helmint: that room is a half-story waiting to be concluded since years ago (and i'm still wait to cleanse my ship from the ugly infested)

     Asteroid tyleset & ice mountain set: look at them and you will know why they need to be revisited...  the texture in those map are like minecraft

     

     

    • Like 1
  20. After finishing a RJ mission i come to a strange dojo. 

    -) The reiljack room had a background with giantic sentient, this could be explained with the new decoration, but they really look like more painted on the background than inserted as decoration.. but this is not the most interesting part.

    -) Trophy: the dojo was full of really a lot of trophy, not the regular one or the one you could find on the wiki... really many different trophyes never seen before in any dojo... so i was curious... where they took those decoration? 

    Is possible that someone has some decoration before they got implemented in the game, maybe is a dojo of some partner or something particular?

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