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MollAgdeduba

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Posts posted by MollAgdeduba

  1. I love to randomize my equipment, and when i found something that i've modded too far in the past, i like to make a new modern build to make that weapon/warframe more powerful. Talking about warframe, i start to learn exactly how that WF work, his abilities and augment and i start to create some build including the possibilities of using new mods or strange combination and use them in a variety of game to test what i create. 

    I've done this with a lot of older warframe, and usually when i finish that warframe work properly (always considering is a old frame). 

    But...  ... i can't figure how to build a decent Banshee. 

    Every combination of mod/arcane/augment look like is useless on that warframe and i can't understand what's the real utility of theyr skills.

    -) The skill 1 is just a "troll the enemies" and the description says: "to incapacitate or kill the enemies" (laugh!!!) what she have to kill with 50 impact dmg? I think crates or level 1 mob could easy resist a so powerful skill (laugh again!!!)

    -) Useless talk about skill 2. Half of that skill is replaced by animal instinct mod (and don't lie to me telling there are people that are not using that mod or the non primed one on theyr kavat/kubrov); the other half of the skill (show weak point) is interesting, making it ideal with high level enemies... if only she can survive since arrive to a such powerful enemies.

    -) Nothing to say about skill 3... is exactly the same of her passive abilities but with energy cost. Can't figure how to use those skill.

    -) Skill 4: 200 blast dmg... i have to say more? Also the augment didn't make the skill more powerful excpt in a really short range.

    So, if you also have builded your banshee, what do you thik about her? You find a way to make her skill work a little better?

     

  2. I found a velocitus riven mod, and so i start to make a new modern build on that weapon. 

    I found a decent riven with +fire rate + crit dmg and + status chance but now i have some doubt: my doubt are about the +fire rate. It will make me have a charged shot faster (like fire rate work on the bows) or is aa differnt thing?

    I ask the question cause in the various mod the archwing has one mod for fire rate and one for charge rate so i suppose in this case the two stat are different?

    Note: i want to use it in regular map with gravimag

  3. 23 minutes ago, Galuf said:

    Some things do not behave the same when you're hosting or not, but I'm aware of nothing about kavaats. In theory the weighting of every buff is simillar and you should have average results after few hours of gameplay. Maybe your friend has a booster without telling you and so is always looting twice as you :).

    Both of us have booster, and we play telling wich kavat bonus is generated. What you say is true... the result should be an average result after hours of gameplay. But the most we continue to play together, the most the result are different from the average. After really a lot of time of observation on kavat i've decided to write this post, cause i want to know.

    I suppose that the algorithm used for RNG use some data relative to the account instead of some global data. Mine is just an idea, cause i could be wrong, but if is true i think DE should consider to balance it for every player. 

    That's why i've asked if someone know something or has made some sort of experiment like mine with friends or clanmate.

    If the RNG of kavat bonus is based on a personal data of the account could be explained why why instead of have an average cycle of bonus, i have a giantic majority of "crit chance" booster and very low other bonuses while my friend trigger really more "resource bonus" than other.

    The question is still the same: If rng is not real rng, what affect it? Maybe the colour of the kavat or his name or something else maybe not inerent to the kavat but to the account?

  4. 2 minutes ago, (PS4)Quantaminum said:

    I don't think anyone knows how that is set.

    I still believe it's RNG.

    I've had my weird interactions with Smeeta, and it all felt random.

    Yes... it look like random for a single person... but if you try to look how the same kvt work for different player, you'll notice that in long time they are completely different, and i'm curious to know how to have my better

  5. Yes i know luck does not exist, but i have notice that some things that are supposed to be random, are absolutely not random.

    Since i am in quarantine i'm playing hours and hours for weeks with the same clanmate. I know that in a single mission the things could be really different, but on a long time our kavat are supposed to work similar, but they work really different.

    My kavat usually trigger less bonus than my clanmate kavat; and when they are trigged the most common is "critical chance".. almost every time is critical chance, and of course i want the "resource bonus". My clanmate is totally the opposite. The most common bonus for him is the double resources, his kavat give this bonus to him really a lot of time also in fast mission like capture or exterminate. In a single 20 round defence (20 minutes more or less, he had 7 bonus resources active; 3 of them also stacked (and this is something really rare)). For him is not so unusual to have stacked 2 resource bonus.

    So after more than a month of observation and houndreds of different game completed, now i have to ask:  how to have a kavat like him? The "random" bonus, how are calculated?

    Could be possible that the name, or the color influence the bonus cause are used as variables in the "rand. clculation"?

    • Like 3
  6. 20 hours ago, Marine027 said:

    I find it ironic that we have so many connection issues with missions and hosts and rewards, yet the Lichs get safed immdietly.

    It is almsot like they want to force this on us and punish us. At least make it that you can abort the mission and it not counts.

    Everything else does DE! Simaris scans, drops, XP.

    Why do Lichs? If i abort the misison technically never happened, if it did why do i not keep my drops if i just escaped apperently?

    When after millions of run searching for the larving with the weapon i was looking for, i pressed accindentally X on a random larving, i remove the electricity from all my computer (and the router is attached in the same jack) before the animation could be finish.

    Sadly, when i turn on again my computer the lich was taken and i had to killhim -.-

    Also that time i remember how ironical it was... you must be lucky if a game is complete without huge problem and impossible to be gug free... but that fkn lich was taken -.-

    • Like 1
  7. 9 hours ago, Dr_Shadox said:

    Hello , it was for suggest a Helios precept mod allowing it to continue scan plants event if the codex have the full entry.

    It's all , i don't have to explain much i think.

    It may be sold by Simaris or as a rare drop somewhere.

    Sorry for my english.

    Yes, i will love a mod that do this thing! 

    Maybe insert this feuture with some new BP of consumables based on plant and various vegetables

  8. 1 hour ago, KIREEK said:

    Because under the current state, a specific youtuber said that a certain clan was like the "riven mafia", an absurd statement given that the clan not only had to play the game, but also store rivens and they did that by sniping a tiny portion of the available rivens and then reselling them for very high prices, for purposes that weren't entirely clear but assuming you don't see some of those players anymore, you can probably tell what went on.

    A single clan was trying to control the market, a colossal task given that there were thousands of worthwhile rivens, you would need many accounts just to store them before you could sell the rivens.

    If you trully lifted the riven limit, the players with hundreds of thousands of plat would likely return and just snipe everything they could get their hands on.

    Riven mafia never existed, a bunch of players cannot contain so many rivens, but your idea could indeed allow for such a thing.

    Maybe take the part 2 of the idea... 1 weapon for each type at least

  9. 7 minutes ago, KIREEK said:

    Technical limitations are 1 of the problems, you would also trully have the rise of potential clans using the unlimited ammount to essentially harness all the rivens and trully control the market.

    3000 rubico rivens? No problem, let me just store all of them in this single account. Yeah, no thanks.

    Using this method you could control the market for every other thing like mod or prime pats. But the market exist from years and i have never seen something like this. 

    Don't know why with riven the market could change...

  10. 23 minutes ago, rapt0rman said:

    The riven mod limit is due to the technical limitation of storing the data for everyone's rivens. It isn't likely to go away any time soon.

     

    18 minutes ago, (XB1)Shodian said:

    Rivens arent what make the weapon strong. They can make them a little stronger.

    You must not know how coding works if you're Thinking like that.

    I don't know how DE store the data about riven, but i know how to code and this "technical limitation" does not exist if the code is made well. One single riven mod coud be coded with 9 different number (like: 1 4 5 2 3 24 12 4 6). This number could store every informatiion about a riven, including level, weapon, all the possible 4 bonuse/malus etc.  

  11. I have arrived to this point:

    I really love have riven mod for my weapon, and i reroll and max also the riven for the ugly and useless weapon. But now i'm near the 120 riven mod limit and it is a problem cause since i found a riven for a god/high tier weapon, i'll have to make the decision to destroy one of my already owned riven and of ocurse this decision wil be on the most useles weapons. 

    This for me have no sense. Riven was thinked for make also the low tier weapon a little be more enjoyable and this work since you are not in my position. Now i should start to consider to delete my riven for more useful and top weapon.

    So, my request is easy... or make the riven mod limit "infinite" unless you can afford the 60 plat price, or at least put a max limit equal to the number of weapon in the game (excluding duplicate like syndicate or prime of course)

    • Like 2
  12. 16 hours ago, Magnus_Eterna said:

    2nd is jackal eximus   found in orb vallis ( try thermia 4 canisters with 4th level alert    ) if you get  eximus wave   you golden  (also missing it)

     

     

    1st i dont know  ( also missing it)

     

    and  question how you gotten bailif eximus scans?

    thx, about bailiff eximus i think there was an alert ong time ago where they were released where was pretty easy to find one, but i'm not 100% sure about that...

  13. 8 hours ago, DSAUSAGE said:

    only one thing:

    START A NEW SEASON

    I doubt we will have a new season before the next "rank-up" to lvl 90 or 120...

    So... after this "years-duration intermission" maybe someone at DE could think something like: "hey! why don't change the nightwave in a method that is automatic and we shouldn't focus on them anymore? Cause we havo no time for this!" 

    • Like 2
  14. Title say all.

    But... Here what are for me the change that must be implemented:

    1) The various nightwave mission must also give some nightwave credits

    2) There must be some mission that could be done more than one time (so u can farm the credit) but count just the first time for the nightwave rank up. Note: of course this should be balanced with the object price.

    3) The price of some object must be adjusted. Wolf beacon? 50 credit for just one means that a regular people could never find the mask for example; imagine unlucky people -.-

    4) A complete rework of the weekly nightwave market rotation with a lot of more object including all the various resources, more skin, decoration and a lot of more. For the object in the weekly rotation add also different percentage of spawn for each of then, with the objective of match the classical: "common, uncommon, rare, legendary". 

    In particular about the 4th point: Include in the rotation some of the long time forgotten object, and i'm thinking about the the arcane warframe helmet. Create a lot of new weapon skin like the Shock, Desert or Forest (that don't change the shape of the weapon, but are just a different method of place the colors) and create those also for new weapon. Add a lot of new decoration for the orbiter, using the infinite ammount of different object already presents in the various tyleset. Add a cycle with various resources from a boundle of common to a rare one and also special resources (like sentient core, toroid etc...). Add relic  etc... etc.... etc.... etc....

    PS: An important note: before someone say: "ah look the classical guy that want to take special object in easy way!!" i just say that i don't need anything of that. I have all the arcane helmet (but i think they are useless since they are still in the game but only few people could have them [and for this they will not be reworked]), i don't need any resource of the game so i'm not trying to take some easy resources, and i own anything in the mark and enought plat to buy what i want, so my proposal of new skin and decoration is not to be intended as a method of having something for free.

     

    Thx for read all, sry for bad english.

  15. One of the thing i like to do in this game is complete my codex:

    At this point i need just 4 corpus t be scanned for complete everything:

    2 of them are some sort of dropship found on jupiter in the first day of release and then immediatly deleted from the game, so i know i can't scan them anymore since DE put them back... but the other 2 i don't know what they are, and also wiky seem to have no answer to my question.

    Here the codex position; if u can tell me something will be much appreciate:

    Here the first one: 

    lost1.jpg


    And here the second one: The icon make me think is a jackal, but on orb vallis i've scanned everything and also the sortie jackal is scanned. Maybe some sort of jackal eximus found somewhere?

    lost2.jpg

     

    TY so much for help 😃

  16. 14 hours ago, (PS4)GuffyNuggets92 said:

    So I was looking at my melee upgrade screen and thought why couldn’t we have mods that already had combined elements 

    instead of needing fever strike and shocking touch or virulent scourge and voltaic strike 

    why not introduce new amalgam mods like

    amalgam corrosion

    +160% Corrosion 

    +140% Status Chance

    with a capacity cost of 16 - 20

    It would allow players to get the combined elements but at a higher capacity cost

    It would give less than fever strike and shocking touch but with the benefit of more status chance  than voltaic strike and virulent scourge

    *what if the catch for using the mod made it so you couldn’t equip another elemental mod. Since most would add a 3rd emental for the procs.

    Yes nice idea.... what about a mod that add

    +1000% all possible status all together (base, composed, archwing, tenno, void, sentient and more)

    +1000% Status Chance

    +1000% Status Dmg

    +1000% Multishot

    +1000% Crit dmg

    +1000% Crit chance

    +1000% Dmg

    +1000% Munition

    +1000% Fire rate

    +1000% Reload speed

    +1000% dmg to grineer / corpus / infested / orokin / sentient / wild

    bu with capacity cost of 10?

    Of course you can equip this mod all the time you want in your weapon also in exilus slot!

     

     

  17. As title, here 2 idea to make the dojo decoration a little bit better:

    1) Reduce or remove the time a decoration take to be constructed

    2) Put an option that allow to: "While in build mode, show all the decoration like they are already constructed", so if you are constructing something comlplex, you can easy match the shape and the clolor of different object in the right way

    • Clan name: Starfighter
    • Clan tier: Ghost
    • Clan platform: PC
    • Your Clan role : The glorious Founding Warlord
    • The background of the dojo: 
    • Spoiler

      When i start to build my dojo, i've created a background story for it: first the structure is not builded inside a strange giantic relay (like you can suppose looking the railjack room) but is builded inside a massive asteroid orbiting around Mars. The live-room (like the orokin) are excavated from the rock with regular mining equipment, but taken to life (like the orokin tower) by a the dojo-neural matrix, that creates the veins of aboroflora (the white orokin tree).

      The dojo is divided in various sector:

      -) Energetic sector: on left and right from the spaceport here there are all the reactor room. Nothing here is decorated cause i really dislike how reactor are made (the 2 red door on you and one under you are really a bad thing)

      -) The Main facilities: a huge complex of room and hallway where you can find some laboratories, living quarter, trade room, some storage and cargo bay, spaceport, observatory etc..

      -) The dig site: A big part of the complex that look like is still under construction. The room are excaveted from the asteroid rock

      -) The Biological complex: A massive center with bio lab. and infested growing area. is also the home of the neural matrix of the dojo. Here the tenno could make theyr biological research.

    • Image:
    Spoiler

    Here the image: 

    The RJ spaceport: builded inside the asteroid and with some important industrial equipment on the wall

    dojo1.jpg

    The trophy and trading room is also the spawning room of the dojo and is decorated like a futuristic orokin modern-art museum

    dojo2.jpg

    Still under construction those are supposed to became the "living quarter" for me and my clanmate, for now you can enjoy the giantic aquarium

    dojo3.jpg

    A connection room inside my dojo. This intersection is provided with a huge glass looking the space

    dojo5.jpg

    Next two image are about the "observatory". From here you can see the small craft landing pad, excaved from the rock.

    dojo4.jpg

    dojo6.jpg

    A connector room with an interesting underground lake. 

    dojo7.jpg

    A big room is being excavated from the rock. Various machinery and construction part could be found everywhere accross the room

    dojo8.jpg

    A completely different sector. This is a part of the biological complex where th study on the infested are arrived a little too far

    dojo9.jpg

    Oh oh... i don't want to be that poor infected on the table.... 

    dojo10.jpg

    Also the scientist need to have some relax moment. This "amenities room", deep inside the biological research center is a nice place to pass some minute before come back to dissect some charger... You can also notice the tram passing on the top of room. Tram system pass more or less in all the complex and is used o transport resources, materials and also some tenno

    dojo11.jpg

    Aboroflora nourishment area. The energy of the void is canalised in the aboroflora trees (the white orokin tree) so he can grow in the rock and transform itself in the enrgetic vein of our dojo...

    dojo12.jpg

     

  18. what if we will be able to use in our dojo some "in-game map" taken from the various set other than the actually cubical big hallway?

    Maybe unlock them by completing some mission on that set?

    I know that the sayed room could ot be aligned to the grid, but... who really cares? Imagine if you could create a urnus-like dojo or your personal mars outpost 😃

     

  19. the idea is easy... since in the game are implemented more tennogen, the older become available for platinum in the market (like the 1st tennogen were).

    Creator of that content, instead of have a "real money" percentage, start to receive a percentage of platinum.

    • Like 3
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