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sLashx189

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Posts posted by sLashx189

  1. still one shoting while channeling, newer player will immediately be uninterested when they witness this against them, veterans caant stand this cause they r racking up kills with no skill whatsoever, please dont say it requires timing, it really doesnt, just aim at general direction and let it rip, AT LEAST REMOVE THE 5X DMG MULTIPLIER AND THE REPEATED ATTACKS, its all the nikanas are used for, mindless spamming, i thought the nikana was used by the skilled tenno? huh, funny how that works, lol

  2. 27 minutes ago, DoctorWild said:

    Already talked about it in some topics, I suggest that it would be on his first skill (scaled with rifle's mods), because, com'on overlord is majestic as f....

    Overload rn sucks major Vay hek anus

  3. On 24/02/2016 at 2:06 PM, Azarakidragon said:

    I think this would help add another aspect to the game. If you take someone down to a low amount of health and they start running, it would be great to be able to deny them a health spawn if you get there before they do, even when you're at full health. It also gives a contingency if you need to switch weapons or reload as he's running. As for energy, if you're like me and don't really use abilities, then it's time consuming, annoying, and even dangerous to use an ability for the sole purpose of energy pickup denial. A lot of abilities can lock you into an animation, which is all three of annnoying, time consuming, and dangerous.

    I think that the ability to pick up health and energy while full would add some depth without throwing away any balance.

    Maybe health would spawn faster if unwere at full health and u picked it up? But if I was in a tdm I don't want to deny my own team health so yea xD

  4. 15 hours ago, (PS4)ATreidezz said:

    I know...i know...youre trying to suggest so that assault rifle could have a damage falloff, so if used on far distance would be less effective/damage...

    The thing is....its not really fit for assault rifle. Especially since you suggest to increase its damage to compensate falloff. You ever see dera vandal? That thing could obliterate any frame in seconds. Not to mention others like latron or sybaris, which already have their powerful mods: sudden justice, double tap. If damage increase with closer range, how fast do you think it will kill a frame? Pratically it would be the second coming of sancti tigris for all know...to put it simply, your solution only maault rifle more op than theyre already have.

     

     

    9 hours ago, Lord_Noctus said:

    sniper is a weapon that is hard to master. the potential of a sniper is way higher than that of a automatic which is easy to use in low skill combat ( but requires immense tracking skills on high skill combat). those weapons are balanced and at distance nothing stand a chance vs a sniper rifle.

    the pvp team did untill now a fine job and ur idea would just destroy and fck things up again

    How is my idea destroying the game????? I have nothing against snipers, sniper are in a good place RN, I have a problem with most of the other weapons being good at everything else, like the mk1 Chris can literally out gun most primaries RN, and the only thing stopping it is the low mag size..... Nothing more, nothing less

  5. 12 hours ago, (PS4)covan2306 said:

    The splash AOE on slam attacks need a serious reduction. Join a ps4 annihilation match always won by the slam spam Jat Kittag.

    You have the tools to escape da spam, just run and spray at em lol but it is @(*()$ annoying, it really stops flow of the game, but nikana spam is much worse lol

  6. 1 hour ago, (PS4)ATreidezz said:

    I know...i know...youre trying to suggest so that assault rifle could have a damage falloff, so if used on far distance would be less effective/damage...

    The thing is....its not really fit for assault rifle. Especially since you suggest to increase its damage to compensate falloff. You ever see dera vandal? That thing could obliterate any frame in seconds. Not to mention others like latron or sybaris, which already have their powerful mods: sudden justice, double tap. If damage increase with closer range, how fast do you think it will kill a frame? Pratically it would be the second coming of sancti tigris for all know...to put it simply, your solution only makes assault rifle more op than theyre already have.

    But know there will be an option to actually stay andistance from these guys, and not any drastic buff either maybe a 10% increase to damage at closest range or something.... Nothing sancti Tigris like and it should depend on the damage drop off, latrons and other precision weapons would gain less of a buff because they would have less damage falloff, something like that.....

     

  7. 34 minutes ago, (PS4)ATreidezz said:

    Both are different type of weapons, both require a different skill to handle, you cant play assault rifle like sniper & vice versa. Your post clearly shows me that you have little to no knowlegde about this game mechanics.

    m8, did u even read my reply? all i want is that most weapons shouldnt be good at EVERYTHING, and yes im pretty sure i know ALL of the game mechanics, been playing this game for 3 years, im sure i know what im talking about, and im not asking for a direct nerf, most likely, if this ever happens, they will probably increase most weapons dmgs to compensate..... 

  8. 5 hours ago, (PS4)ATreidezz said:

    See here's the thing...earlier i said with those continous assault rifles you can spray shoot to conpensate some innaccuracy, in case you didnt notice, assault rifles requires you to CONSTANTLY track your target while shooting to make sure most bullets will hit & kill. With sniper you just have to do one INSTANT LOOK, shoot & forget. Thats basically the same aiming accurary on certain level, one requires constant tracking (miss is still tolerable) while the other requires a split second dead precision (miss is a problem).

     

    4 hours ago, Lordricker said:

    You probably misunderstood me.

    Tracking with a automatic and getting the split second shot are not the same kind of accuracy, i didnt say either one was more or less skillful but they are different.

    to sum things up, assault rifles/spray n pray type of weapons require little to no skill, snipers on the other hand do, but, they are only really affective at longer ranges because scoping in at the face of the target is kind of nauseating, lmg's on the other hand dont have this issue, they are effective at all ranges..... which is why i wanted them to be very good at some situations and bad at every other one.

  9. 42 minutes ago, rockscl said:

    lol guys, you focus on the person instead of the mechanics, we have a SMG called furis that can defeat assault rifles from long range, its just degenerated

    THANK YOU.

     

    13 hours ago, (PS4)ATreidezz said:

    Ok, i cant erase my prev post & i cant erase the quote as well, pay no attention to it.

    Here's the thing that i wanna say to you, this game is all about SPEED, we were supposed to be flashy space ninjas, STANDING STILL means DEATH in here. And regarding what you said about spray & pray gun could outmatch a sniper, it depends....is your sniper rifle equipped with Lie in Wait? Puncture dmg conversion mod? Can you accurately hit the enemy? Is your enemy using an aim bot? What about lags? Those are just some of the factors on wheter soma p can out match a sniper rifle.

    And about what you said about why you wanting a balance in conclave made you a bad player...let me clarify this, you dont want balance, you want the odds to favor you, even if that means to nerf other weapons other than the ones you used. If you made a post suggesting a nerf bcos a weapon is too powerful & you have used it & score many kills with it, then maybe i believe you want balance, but beaten in conclave then made a post like this? No i dont buy it.

    m8, i never wanted the odds to favour me, i just dont want every weapon beng good in EVERY SITUATION. never have i ever wanted the odds to favour me, and yes, i was standing still , using lie in wait, and puncture conversion mods, but should  A LMG./SOMA be that effective at THAT RANGE?

  10. SLASH DASH, STAGGERS, LOCKS ON, AND GRANTS GREAT FINISHING MOVES (shotguns, melee, etc....), dont even lie, its op, it makes me cri evry tiem ;(

  11. 8 hours ago, (PS4)ATreidezz said:

    Any rifle can kill you within that range, seen people done that with furis. And if you said people have such great (fast) movement, why cant you escape from it? Soma prime doesnt ONE HIT KILL you know? There should be enough time to realize you receive damage & perform evasive manuvers, the problem is really not how soma p could kill you from +50m, the problem is your limited pvp skill...

    Dont Worry, you'll get better at this, everyone does.

    you see, when i was that far from him, i didnt think he would be able to kill me, since he was on the other side of the map, and why does me wanting to have balance in conclave make a me a bad player? getting stunned by a tipedo then being killed because on the first stagger you are as good as dead, does that make you bad, being staggered by opticor's partial charge then getting gunned downed by a mk1 furis, does that make you bad, constantly being being slash dashed then tigris'd in the face, does that make you bad? no it doesnt, these are just some of the hings that need fixing in conclave, these things dont bother me as much but it does to some people, it just stupid to think that a spray and play gun can out match a sniper at range if they both stood still......

  12. 4 hours ago, Lord_Noctus said:

    ill keep it short. ur a beginner and this guy maybe had good aim or u just didnt even try to evade. tested sniper in a fight braton p ( -Decado-) and myself with snipetron i could score wins. considering that decado have an insane aim if it comes to tracking with autos it pretty much prooves that the snipers are even rly good at midrange which was the range i used. ( besides he did worse with spool weapon like for example soma ).

    ur opinion is just a personal one and not a fact becouse ur lacking of exp with those weapons. id say ur alliance member was right :D. 

    if u still insist on u beeing right u could test it urself if u have as much exp to decide about the matter u should be able to defeat me with soma or any automatic while im using my sniper correct ? or use urself a sniper and u gonna be able to tell then if ur using the full potential of that rifle or not

    yes, im not the best shot in the game, and yes i was vs a very experienced player, but a soma prime from 50+ meters killing me, hue hue hue, does that sound right to you? a ully automatic lmg being able to have that range...... yes i have played against you before, your skill is far superior to mine, but good game mechanics should be available to everyone....

     

    19 minutes ago, Aggh said:

    High recoil is for games with slower movement and lower ttk than warframe has since enemies would be too easy to hit+kill otherwise.  Long range effectiveness is needed for weapons because of how fast people can move in warframe.

    if people have such great movement, why dont they come up close and personal? everyone has the tools to be very fast in this game....

  13. 1 hour ago, cittran said:

    On the one hand, I understand realism, and that people want it in differing amounts.

    The community as a whole (hell, even as large chunks, honestly) will almost NEVER agree on something which could have as much impact on the game as this could.

    *That is, they'll have an opinion one way or the other, and they'll stick to it -- with nearly no mind paid to what is said by the other side.

     

    Personally, I'm of the viewpoint that with the way weapons are currently designed, this would not be a good idea to implement.

    Several major reasons come to mind, but I'll focus on just three:

    1. This would need to affect both enemy weapons AND Tenno weapons. And I don't mean in a way that mimics the current method of controlling effective enemy AI firing range, which is "RNG-based-but-with-a-'correction'-algorithm-that-level-scales", because that honestly has some pretty bad flaws given that the algorithms don't approach an actual viable Limit before they're effectively all Annie Oakley. If it only affects Tenno weapons, then it can't be put in the game. Period. There's a difference between "you need skill to overcome obstacles" and "no matter how well you shoot, if they're 'too far' away, it won't mean jack-5h17". First one good, second one bad.
    2. Who decides the viable range of weapons? How is that decided? Is it a 'fair' decision? Should all weapons of a certain category, regardless of fire-rate or projectile-speed (or hitscan-nature), be assigned the same 'effective range'? -- In short, I'd want a much, much more in-depth explanation of what exactly the proposal might include before I give my own personal approval. Leaving any of these things under the category of "oh, we'll work them out" is a no-no. Not for something as far-ranging as this idea. The amount of time it would take to get weapons to an effective position in the 'weapons rankings' that matches their intended usage, would require much more patience than many people have, I'd wager. (And I stake my bet on the near-constant complaints by *some* people (not all, obviously) that "WE DON'T HAVE [X] NOW. GIVE US [X]. DROP EVERYTHING AND WORK ON [X].")
    3. We've already got a massive gun rework incoming. Why not let THAT dust settle first, then, if you still aren't satisfied, bring it up at *that* point? Right now, you're saying you want this to be added to the game without -- let's be honest -- any real idea of what to expect from the gun-rework, beyond some extremely broad goals. Don't rush headlong into a decision without knowing what you're basing it on. ;)

     

    A'ight, m' done. I've said my piece.

    i still dont understand why some autos can be that effective from like a 50+ meter range

  14. 2 minutes ago, SamSlade said:

     

    Well, I would counter him by saying something like... 'scrub' because it's too easy?

     

    imo Conclave is the only remotely difficult thing in this game and is also the most fun: the only downsides are the low skill ceiling for point n' click auto-weapons and the lack of depth in the melee(more blocking... i play melee almost exclusively and it gets painful how easy it is to destroy most players).

    COUGH blind justice guilding light combo COUGH

  15. so, after a few days of farming for the new prime stuff.... i decided to take a break and head back for some more conclave action..... i was using my ivara and vectis setup and, im not the best sniper out there, but i have my fair few good enough shots. i was in the corpus docking bay map and i was shooting this guy from the other side of the map, he was jumping around like a wild baboon, so it was pretty hard to aim, he was using a soma prime from HALF WAY ACROSS THE MAP... i got killed, ofc.  Then i realized, why can an lmg style weapon kill me from that range.... then it came to me, like a proverb........... nvm i used that the wrong way...... then it came to me, why dont DE add damage falloff to most weapons? think about it, slow fire rate high damage would suffer at range but demolish at close range and not both COUGH dera, boltor, gorgons COUGH.... a lot of really good fps titles do it, though only one comes to mind and that is Destiny. and dont tell me that..... "uhhhh they do piss weak amount of dmg, why nerf them you A******!" THEY DO SO MUCH DPS M8. a prisma grakata at close range with molest your face bro/sis, or someone else saying "uhhhh this is the future, there isnt any more damage fall off" I DONT GIVE A FLYING F*** BRO, quality gameplay mechanics should have nothing to do with lore etc.... think about it lmgs would dominate and close range(heavy damage falloff), more stable auto rifles that do more dmg but less fire rate would dominate at medium to long range(medium damage falloff) semi autos would dominate at medium to long range(light damage falloff), and snipers and bows would pick off heads at very long to medium ranges (little to no damage falloff) and projectile version of these weapons (other than bows and snipers) would have even more dmg drop off but would DESTROY FACE at close to medium ranges. It really wouldnt hurt to add this DE, people would have to do less of spray and play from sniper range and actually go face the enemy..... PLEASE, WE NEED THIS, I NEED THIS

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