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standardheadache

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About standardheadache

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  1. "Good" and "bad" are both subjective terms, not objective. As for Conclave being a "horror", I would point us towards an observation made by Andrew Smith: "People fear what they don't understand and hate what they can't conquer." I believe you can surpass your fears and no longer hate it if you begin your ascent of the mountain. It is a rocky trek, but a worthwhile one.
  2. [Prisma] Shade's special Simaris augment gives additional weapon damage upon uncloaking, and contrary to bug reports I've seen here, Ghost triggers infrequently but still enough where you see it. And with melee, it's not like you need Carrier.
  3. Adarza Kavats give a base 60% additive crit chance, so that may be a better pick.
  4. This has been reported multiple times. Here's another shot in the dark. Not tagged as Conclave because that seems to be a death sentence for anything Conclave-related. Just saying.
  5. To expand upon what Kontrollo said, this isn't a misplaced suggestion thread or a cosmetic glitch. There's a multiplier on dual swords stances that ends up doing 3x the eHP of any frame in the game; the only thing that can survive a single Dual Keres spin is a Rhino with Iron Skin. The only conditional oneshots that existed prior to this were Nova's Antimatter Mine (still bugged) and sniper/bow headshots (which require some decent skill to pull off). And in case you needed any more Telos Boltace footage, here you go: Featuring my honest reaction to the situation.
  6. We are going on the five-month anniversary of the first Nova mine bug report: And the 3.5 month anniversary of most of the issues with melee weapons: Please let us know if these have any ETA for being fixed. While the Nova mines being invisible does make them pretty cheesy, there's nothing quite like trying to load into a lobby of your favorite arena shooter and getting COD-knifed by a Garen player using Dual Keres, especially when your playstyle is more close range.
  7. I'm not sure if I fully understand. Have you tried dojo dueling? You get PvE stats on everything and usually an absurdly low ttk for that reason.
  8. Thank you for removing Bramma from Conclave (for now)! The implication that it will eventually return in a balanced form is also very promising. We can't thank you guys at DE enough for maintaining Conclave, but there's still more to be done. As mentioned previously in this thread, there are still many easy one-shot weapons (the entirety of the dual swords and tonfas categories on slide attack, for example). This discourages players from branching out and learning. Nova's mines are still host to no less than two bugs, both invisibility for the majority of its lifespan after a few seconds of visibility and the fact that mines laid in a past life can damage a Nova in a new life. Nightwave and Shawzins are also still nonfunctional in Conclave. Telos Boltace still throws players out of map bounds, Ivara Prime may or may not be able to equip Power of Three now, and Biting Piranha's aerial attack likely is still missing. Magazine capacity mods also appear to have some inconsistencies, as previously mentioned here.
  9. Thank you for the fix! Bramma will no longer be the scourge it was, and that's more than enough reason to update the game for me. There are still more Conclave bugs, though! If you can ever get around to these, we'd greatly appreciate the changes.
  10. Still haven't seen any DE response to this. I just heard earlier about a group of MR3s enjoying themselves in Conclave when a high MR player came through and thoroughly stomped them with a weapon that simply can't be countered favorably, even with a full arsenal available. You guessed it: Bramma. Imagine how that experience is going to forever shape their opinion of a mode that needs all the new players it can get to grow its community. From another angle, there are several up-and-coming Warframe content creators in the Conclave who depend on the presence of others to be able to make content. Without players, they simply cannot make content, as their audience isn't interested in watching PvE. I watched one streamer, Sanghije, sit in empty lobbies for an hour and a half, switching between dedicated servers and regions repeatedly. EDIT: This same streamer needed to switch to a private lobby comprised of NA and EU players in order to avoid Brammas in both regions. Bramma, Telos Boltace, and Dual Keres et al. have made many regulars (especially 2.0 Conclave melee users) go to ground at least until these exploits are updated; for some, their absence will be indefinite. This includes at least one content creator, Sbjkt. It isn't possible to stress this issue too much, Conclave needs this addressed.
  11. You can improve! Farming standing isn't the answer, especially if you want the endgame content that Conclave is. Taking strides to do better by reading guides, consulting with other players, and simply practicing will be enough where you can pick up the mode. For some people, it takes weeks; for others, years. It is possible to learn, though.
  12. Not sure why the thread is asking for PvP when it's already been delivered on. You're in the Conclave subforum. Up until PoE, Conclave was at the very least maintained, if not given a lot of attention. It had plenty of time to attract people in a balanced environment, but they didn't want to improve or face a learning curve, so they left. Now, because of this vicious cycle where a lack of attention from players leads to a lack of attention from devs, which in turn reduces player count, it's unbalanced beyond recognition of what it used to be. Instead of a meta of entire swaths of the hundreds of weapons available, a handful are chosen from, the vast majority melee due to its lack of balance. The issue isn't the development of PvP. People just recognize the name "Conclave" because any time they mentioned it in the past, people say not to play it because it's "bad", without giving a decent reason why other than "it's hard". Then people just parrot the same line. Do you have any stats in Conclave? Have you played in the last month? If not, you're likely unaware of the issues that face the mode, and asking for PvP when you won't play what exists means that you are the problem, not the solution.
  13. This is what we need fixed. thank you
  14. lol whoops I'll keep the thread up so at least one gets seen.
  15. xpost from the conclave subforum It wasn't mentioned in the patch notes that it was being added and the other new Kuva weapons aren't added in, so presumably this is just another bug like Pennant. Here it is in action: https://youtu.be/62GVUqM1t9k That's a time to kill (ttk) of zero - it's instant, unavoidable (7m blast radius), and simply not counterable if the player is decent enough at parkour and bow accuracy. If you plan to fix this, please take a look at these as well:
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