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S1lent3cho

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  1. So lets see - I have been playing since 2016 and have come to the point where just using tank frames and cheesing everything is boring I have SP builds for most frames I build a lot of weapons including some which people think are worthless. I have a blue potato on every prime weapon and a gold potato on every prime warframe I have been playing for ages and have enough slots forma etc. and most weapons I have collected almost everything except for a single prime weapon I had absolutely no trouble with SP Duviri Circuit. In fact I found that there were too many decrees at one point and went to level 4k plus level enemies multiple times I still absolutely hate DA mode (haven't even got to EDA). Is it the difficulty? No, I am happy to have enemies that don't die when you tickle them. I enjoy the idea of trying new frames which I haven't used as frequently. I can even deal with the weapons being forced on me and having to use squishy frames. I absolutely loved most of the albrecht missions. What I hate is the fact that they have stuck a mirror defense mission in between for the last two weeks and defense targets already have a problem even in high level star chart missions and they have even removed the shields from that target in this mission. The target is like a wet paper bag getting 6 immortal liminus constantly draining its health and 2 laser hits from an eximus hollow vein kill it cold. Almost 80% of the warframes can't heal the defense objective so I am obliged to use an ancient healer specter because of course the target doesn't heal on its own and none of the warframes I was given an option for in two weeks could heal. It even doesn't heal when you switch from one defense target to another. I am forced to use weapons that even fully modded cannot kill the enemies fast enough due to enemy density so I am forced to use a necramech. Does this even slightly sound like a balanced game mode? Where you are forced to cheese the mission with specific gear (utility gear not just weapons and warframes) in order to mitigate issues? My biggest grief is with the immortal liminus. Who ever thought that was a good idea? I hated the immortal enemies in the original wolf of saturn six fight and I hate them here as well. If you want to add them at least make them tanky but killable. This just feels like an unfair disadvantage just because DE wants to #*!% with you. If they wanted to turn people off the game, well mission accomplished. You mentioned that once you get the mission done once, you unlock elite deep archimedea but how would I when I can't do it the first time without the objective dying. I love the murmur assassination in steel path. The enemy is tanky enough, deals tons of damage and you can't just no brain the fight. But here, you are relying on RNG not to spawn a hollow vein leech eximus or the defense target is definitely gone bye-bye. If I wanted to play slots, I would do that instead.
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