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RTM-SB

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  1. Ey, grubber. Good news, thanks to all your help with the systems in the Greenway, I've managed use them as a bypass to slap some rough fixes in place with the turrets in the Oro Works. So long as you have enough Argozene gathered, the systems will keep on trucking. Cavalero The tower defense aspect is nice and all, but at the same time it is slightly annoying in that you constantly need to replace the turrets every once in a while. This consistently slows things in an annoying way. Especially if you say are doing a Bounty where you need to grab a Lohk Surge or a Zarium Accolade and then find the cephalon terminal to drop it off at. Or search the place for voidplumes... The solution is hopefully simple... make the turrets more permanent. Rather than a timer ticking down, every turret takes up a certain amount of Argozene to support. Let's say, half or quarter of its buy cost. So, for example; You buy three machinegun turrets for 40 Argozene each, that equals 20 or 10 times 3 equals 60 or 30. If by the end of the round you don't have 60 or 30 Argozene in the bank, the turret despawns. Timer despawn turrets can instead be booted to Steel Path Void Armageddon. Or have it use the buy cost as the supply cost. This allows for more freedom around the map to grab the surges or find the accolades, or search for voidplumes, forces the players to be more mobile to pick up extra argozene dropped from enemies. And also Solo players* or lower mastery rank players protect multiple objectives without tearing them apart at the seams trying to bounce here and there. *: Whenether by choice or because they don't have a connection good enough for teamplay.
  2. Heya, tinsuit. Did ya miss me? I've been planning this bit of treasure hunting for a while now. Melting down them Ayatans is a living, but a girl's got to have a proper hoard, you know. Like, I hear the highest on high in the Corpus Baoard can take baths in Granum Crowns. Now... Little Duckie owes me a small fortune in rations, but I feel a favor with the ever mysterious Quills is more my game. And you, Tinsuit... well, I'm sure you have plenty of Nav Coordinates squirelled away in storage for my purposes. Provide me with those Nav Coordinates, and I'll provide you with ships to hit, well, after the Quills narrow things down for me. Among other things from my little shop. *** Game Mode: Grand Theft Crown Maroo has opened a little side venture on her Bazaar. Pay her in Nav Coordinates to buy Nav Coordinates to specific Corpus Ships that have Vaults full of Granum Crowns. Granum Vaults are either below the Tenet Monument or under the Coin Monument Room that you start on some Corpus Ship Tilesets. But, you start somewhere else on the ship and must find the Vault location through a labyrinthine layout. At this point Maroo deploys a modified Excavator that slams onto the Tenet Monument or through the Coin, destroying the latter, and the Excavator begins to drill into the Granum Vault. Instead of collecting power cells, the Tenno must now protect the Vault Excavator for as long as they can against waves of Corpus enemies, including a chance of Treasurer Demolysts appearing, with the highest chance of one appearing on every fifth wave. Every wave defeated results in one normal Granum Crown. Every killed Treasurer Demolyst drops an Exemplar Granum Crown. Five defeated waves means the drop of a Zenith Granum Crown. Depending on the level range of the area where the ship or mission node is, there is only a limited amount of waves you can defeat. The higher the level, the more waves and the more drops. A ship somewhere around Mercury will have about 10-20 Waves, while a ship next to the Zariman will have about 100 waves, with a chance of spawning Thraxes as well. In Maroo's shop, pay with Granum Crowns for Space Pirate/Thief themed cosmetics and the like, as well as blueprints to build your own Vault Excavators, and also blueprints to convert spare Extractors into Vault Excavators. These can be deployed via Gear Wheel in non GT missions if you find either of the vault rooms. Pay with Exemplar Granum Crowns for Space Pirate/Thief themed weapon blueprints, parts for which have a chance to be dropped on every wave. Pay with Zenith Crowns for Space Pirate/Thief themed Warframe blueprints and parts. Beyond this all... while the Tenno can simply defend the Vault Excavator, they can improve their chances in non-standard ways. Deploying a Vault Excavator in a Extermination mission reduces the amount of enemies you have to face per wave, with their level scaling being throttled back, especially if you kill the necessary amount of enemies to finish the Extermination. Deploying a Vault Excavator in Sabotage mission can mean a variety of things. In a finished Sabotage, depending on if you used a Fuel or Coolant cell, enemy health or shields are impaired. If you bring an unused Fuel cell to the Vault Excavator, you can boost its shields massively for one time. If you bring an unused Coolant cell to the Vault Excavator, you can boost its health massively for one time. Deploying o Vault Excavator on a Capture Mission seemingly does nothing, until you get the Capture Target. Interrogation reveals the location of every Solaris on the map. Freeing and escorting them to the Vault Room a la Corpus flavored Defection, upon arrival some of them have a chance to get randomized Kitguns and act like as helpers, scaling with the enemy level. While others have a chance to become repair technicians, granting the Vault Excavator health and shield regen so long as they're present. Once their health reaches low enough (10%), they're teleported out as usual.
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