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hqz_

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  1. Good catch. Thanks for pointing this out. It all makes sense now.
  2. I have the Primal Rage mod when I look it up from the Mods inventory: https://steamcommunity.com/sharedfiles/filedetails/?id=3141807544 But then in the Arsenal with Wukong Prime equipped, I can't find it: Searching for "Wukong": https://steamcommunity.com/sharedfiles/filedetails/?id=3141807589 Searching for "Primal": https://steamcommunity.com/sharedfiles/filedetails/?id=3141807568 What am I missing?
  3. I just tried Arquebex and it destroys the Teralyst parts. Perfect. 😎 Thanks everyone for all the advice.
  4. Thanks for these answers. Good to know that I don't need a sniper rifle for this. So far I've been using a Rattleguts primary modded for Radiation damage. It's not super fast but it's reasonable. I'm wondering if there's a Tenet or Kuva weapon that could be decent for this, especially with the innate element damage bonus. For example the Tenet Detron has 100% Radiation damage and an alt-fire that unloads all bullets at once (so potentially good curst damage).
  5. I only recently started getting into Eidolon farming (I just need some Eidolon shards to rank up the Quills). I was looking for a reasonable weapon and most guides I saw recommend a sniper rifle like Rubico Prime. I'm MR 29 and I am sitting on a lot of weapons in my arsenal, with some of them really trivializing Steel Path. So I am wondering why snipers are considered better for Eidolons specifically. I initially thought it was about the ability to do high burst damage. But is there an important mechanic with Eidolon parts that I am not aware of? Note: I am really after Teralyst kills at the moment as I already have the arcanes I need from the others.
  6. I would make sure that a fully modded, max rank warframe is only twice as powerful as the non-modded version. Same for weapons. And I would make sure that the best weapon is at most twice as powerful as the worst weapon. And this would be the rule going forward for any new item being introduced. Rationale: reduce the power creep, and allow player skills to play a bigger role (as opposed to right now where the right loadout just trivializes any challenge with brain-dead gameplay). This would likely make the gameplay more engaging. And this would make the whole arsenal relevant: play with what you like, at worst it's only half as good as the best gun. Also, each forma would add a very tiny bonus to the Warframe or weapon, like +1% HP or -1% recoil. Rationale: reward the time and dedication of players who like to grind, without making it too OP that it trivializes the content. So if I have a main frame that I play all the time, I have a forma sink and I get something in return. Overall idea: make sure the fashionframe is aligned with the gameplay. True endgame.
  7. I am struggling with using E for melee somehow, most likely because of my muscle memory from playing For Honor, Dragon Dogma, and Godfall. Is there a way to change the drifter melee attack to left mouse click without having to remap the Warframe bindings?
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