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Synthua

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Posts posted by Synthua

  1. The pillars of good UI design are shape and color. The proposed design uses neither. Everything is the same color and the same shape, even the text elements.

     

    Please leave swiss style in the 1950ties where it belongs and create something that holds up to modern findings about how we read and process information.

     

    PS; Shields/Health/Power need to be readable at a single glance. Why would you think it is a good idea to put them in different corners of the screen?

    PPS: Why do you capslock all the text? That makes reading slower. You don't want that in a fast-paced game.

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