(PSN)OmegaSlayer
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Invasions should be reworked with the Deep Archimedea mission structure
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Summary of things still promised, incomplete, juggling in the air -Lifting the whole (content islands are still very disconnected) -A proper story mode containing the old events; we go forward with more and more complex stories but old stuff that is actual canon lore and important to the development of some characters like Alad V, Vay Hek or Tyl Regor is missing IN the game, and a Wikia page is not the place where a player has to search for it -Wall running replacing wall hopping still not a thing (although mentioned in devstream, and hey...new games ripping Warframe off will do it), Geoff mentioned some problem...which hasn't been resolved yet? -UI still unfinished...from December 2018...it's almost 5 and a half (FIVE) years -Command wheel for pets (maybe second part of companion rework?) -Leverian not seeing any entry for a while (another thing that had been left in the limbo, you started it and then forgot it...it was May 2019) -Many new frames still don't have noggles (minor thing...but why Warframe Noggles don't drop 1 month after the frame release? I don't say day and date, but at least not year after) -Drop chances revision as a QoL; the game has soooo much to do and collect that 0,0001% drop rate chances are just obnoxious -Where's Rage melee mode (also known as Changelling 2.0), mentioned in 2019, as the final phase of melee re work, at least address it that now is Tennokai -Modulary archwing/Archwing melee revisit, another thing from 2019, then coupled with Scott idea to remove Archwing missions (NO, but they must be revisited)...where's Archwing gonna go in the game? What's his future? -Railjack integration with open worlds, like it was shown and promised at Tennocon -Squad link, did you really gave up on the idea? If there's the tech that makes Cross Platform, I don't think Squad Link will be impossible to achieve -3rd Orb fight, sitting in a lake since November 2018 -Sergeant/Phorid boss fights revisions...Sergent revision mentioned as Nef Anyo's fight BEFORE Fortuna was released -Trials/Raids they were removed in March 2018 (6 YEARS)...a content many player loved, it was promised to bring back something in that vein but no news yet
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4 shards for ascent fusion is spitting in the face of those that are already out of luck
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Summary of things still promised, incomplete, juggling in the air -Lifting the whole (content islands are still very disconnected) -A proper story mode containing the old events; we go forward with more and more complex stories but old stuff that is actual canon lore and important to the development of some characters like Alad V, Vay Hek or Tyl Regor is missing IN the game, and a Wikia page is not the place where a player has to search for it -Wall running replacing wall hopping still not a thing (although mentioned in devstream, and hey...new games ripping Warframe off will do it), Geoff mentioned some problem...which hasn't been resolved yet? -UI still unfinished...from December 2018...it's almost 5 (FIVE) years -Command wheel for pets (maybe second part of companion rework?) -Leverian not seeing any entry for a while (another thing that had been left in the limbo, you started it and then forgot it...it was May 2019) -Many new frames still don't have noggles (minor thing...but why Warframe Noggles don't drop 1 month after the frame release? I don't say day and date, but at least not year after) -Drop chances revision as a QoL; the game has soooo much to do and collect that 0,0001% drop rate chances are just obnoxious -Where's Rage melee mode (also known as Changelling 2.0), mentioned in 2019, as the final phase of melee rework -Modulary archwing/Archwing melee revisit, another thing from 2019, then coupled with Scott idea to remove Archwing missions (NO, but they must be revisited)...where's Archwing gonna go in the game? What's his future? -Railjack integration with open worlds, like it was shown and promised at Tennocon -Squad link, did you really gave up on the idea? If there's the tech that makes Cross Platform, I don't think Squad Link will be impossible to achieve -3rd Orb fight, sitting in a lake since November 2018 -Sergeant/Phorid boss fights revisions...Sergent revision mentioned as Nef Anyo's fight BEFORE Fortuna was released -Trials/Raids they were removed in March 2018 (5 YEARS)...a content many player loved, it was promised to bring back something in that vein but no news yet
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Exactly
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Summary of things still promised, incomplete, juggling in the air -Lifting the whole (content islands are still very disconnected) -A proper story mode containing the old events; we go forward with more and more complex stories but old stuff that is actual canon lore and important to the development of some characters like Alad V, Vay Hek or Tyl Regor is missing IN the game, and a Wikia page is not the place where a player has to search for it -Wall running replacing wall hopping still not a thing (although mentioned in devstream, and hey...new games ripping Warframe off will do it), Geoff mentioned some problem...which hasn't been resolved yet? -UI still unfinished...from December 2018...it's almost 5 (FIVE) years -Command wheel for pets (maybe second part of companion rework?) -Leverian not seeing any entry for a while (another thing that had been left in the limbo, you started it and then forgot it...it was May 2019) -Many new frames still don't have noggles (minor thing...but why Warframe Noggles don't drop 1 month after the frame release? I don't say day and date, but at least not year after) -Drop chances revision as a QoL; the game has soooo much to do and collect that 0,0001% drop rate chances are just obnoxious -Where's Rage melee mode (also known as Changelling 2.0), mentioned in 2019, as the final phase of melee rework -Modulary archwing/Archwing melee revisit, another thing from 2019, then coupled with Scott idea to remove Archwing missions (NO, but they must be revisited)...where's Archwing gonna go in the game? What's his future? -Railjack integration with open worlds, like it was shown and promised at Tennocon -Squad link, did you really gave up on the idea? If there's the tech that makes Cross Platform, I don't think Squad Link will be impossible to achieve -3rd Orb fight, sitting in a lake since November 2018 -Sergeant/Phorid boss fights revisions...Sergent revision mentioned as Nef Anyo's fight BEFORE Fortuna was released -Trials/Raids they were removed in March 2018 (5 YEARS)...a content many player loved, it was promised to bring back something in that vein but no news yet
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Story Skip: Compilation of why this is a bad idea
(PSN)OmegaSlayer replied to -Krism-'s topic in General Discussion
My take from like 4 or 5 years has been that Warframe needs a story mode OUTSIDE of the star charts That said story mode should contain all the operations and events that had been in the game since release (with the canon ending) because it's lore The dialogues and tilesets are already done, it's just a matter of cleaning them up a bit (which takes time, but it's worth it imho) The old events are also important because they introduced players to particular enemies and new game modes (at the time) I'd totally replay just the story as a "flow" instead of just replay quests here and there The story mode should give MOMENTARILY the tools needed to complete the story (Necramech, Railjack, Xoris, Archwing, whatever) and let the player grind the stuff in the starchart later Completing a story section would unlock blueprints that could still remain Mastery Rank locked As for the difficulty, it's just a slider to adjust for the EHP of enemies, eventually with 3 tiers (New player, Normal, Steel Path) The New Player experience could even be made more fun tying some quest to some pre determined equipment and allowing new players to experience some Warframe and weapons before grinding them. Even if it takes time to DE to put this thing in place, it totally removes every future problem, it's an investment on the future of the game, because after taking out the story from the starchart, it's all smooth sail Also, many new players, thanks to the forced story would understand how the game work, because many new players drop because they don't know what to do, where to go And again, I think it's an investment of time that would make even some veterans happy, besides solving a problem I know I started after Nekros Prime release, so I missed a lot of Operations/Events, I would be very very happy to experience them for the first time IN GAME and not on wikia Not only, this would even legitimate a pay to unlock, because you offered the best solution, then if people wants to pay to unlock a narrated story, then it's up to them and their pockets -
THIS. You completely get my point and you have the same solution I have The story must be a mode out of the star chart, with the gizmos (railjack, necramech, whatever available only for the story part, then grindable in the starchart)
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QOL: Aura Forma touch up?
(PSN)OmegaSlayer replied to (PSN)OmegaSlayer's topic in General Discussion
Yes, I used it, but often it's complicated anyway because of time zones -
Cambion Drift Endless Rewards
(PSN)OmegaSlayer replied to (PSN)OmegaSlayer's question in Players helping Players
Jesus... It's so convoluted that we are all at the "from how I understood" Thanks for sharing your idea, I'm not attacking or mocking you obviously... I mean...how can one commit time to get something if people (maybe not even DE) doesn't understand how it works -
QOL: Aura Forma touch up?
(PSN)OmegaSlayer replied to (PSN)OmegaSlayer's topic in General Discussion
I think I have way more than 20k of stuff to sell, but I'd rather play 40 minutes than sit in the toxicity of the trade chat for 15 minutes With something in the wain of an "auction house/marketplace" I'd swim in plat and wouldn't be begging to reduce costs LOL -
Years and years have passed, but I still don't get how the reward drops in the Cambion Drift endless From the wikia "Every Reward stage is the following: AAA AAA BBB CCC AAA AAA BBB CCC... Every round completed (three bounty stages)" And there are 3 stages But when do stages change? I mean, to get to pool C of the 3rd stage, how many sub missions does one have to complete? 33?
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QOL: Aura Forma touch up?
(PSN)OmegaSlayer replied to (PSN)OmegaSlayer's topic in General Discussion
It seems totally reasonable to me... Now, if we get someone to check it and approve it... -
I've posted this for more than a year and a half in almost every devstream thread without any mention, but I'll keep doing it Summary of things still promised, incomplete, juggling in the air -Lifting the whole (content islands are still very disconnected) -A proper story mode containing the old events; we go forward with more and more complex stories but old stuff that is actual canon lore and important to the development of some characters like Alad V, Vay Hek or Tyl Regor is missing IN the game, and a Wikia page is not the place where a player has to search for it -Wall running replacing wall hopping still not a thing (although mentioned in devstream, and hey...new games ripping Warframe off will do it), Geoff mentioned some problem...which hasn't been resolved yet? -UI still unfinished...from December 2018...it's almost 5 (FIVE) years -Command wheel for pets (maybe second part of companion rework?) -Leverian not seeing any entry for a while (another thing that had been left in the limbo, you started it and then forgot it...it was May 2019) -Many new frames still don't have noggles (minor thing...but why Warframe Noggles don't drop 1 month after the frame release? I don't say day and date, but at least not year after) -Drop chances revision as a QoL; the game has soooo much to do and collect that 0,0001% drop rate chances are just obnoxious -Where's Rage melee mode (also known as Changelling 2.0), mentioned in 2019, as the final phase of melee rework -Modulary archwing/Archwing melee revisit, another thing from 2019, then coupled with Scott idea to remove Archwing missions (NO, but they must be revisited)...where's Archwing gonna go in the game? What's his future? -Railjack integration with open worlds, like it was shown and promised at Tennocon -Squad link, did you really gave up on the idea? If there's the tech that makes Cross Platform, I don't think Squad Link will be impossible to achieve -3rd Orb fight, sitting in a lake since November 2018 -Sergeant/Phorid boss fights revisions...Sergent revision mentioned as Nef Anyo's fight BEFORE Fortuna was released -Trials/Raids they were removed in March 2018 (5 YEARS)...a content many player loved, it was promised to bring back something in that vein but no news yet
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I do think the item needs a bit of a touch up. Drop rate, build requirements, market price eventually. It's surely a min maxer item, but at the moment it's so very annoying to acquire as it is only in one specific mode (and it's ok) but with an insanely low drop chance. The build requirements, clocking in with 4 formas, are very high for what the item has to offer, but it would be an acceptable trade off, at least for me, if the item was at least a bit easier to get Maybe a simple solution to put it in the Arbitration store for points?