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(PSN)OmegaSlayer

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Posts posted by (PSN)OmegaSlayer

  1. Summary of things still promised, incomplete, juggling in the air 

     

    -Lifting the whole (content islands are still very disconnected)

    -A proper story mode containing the old events; we go forward with more and more complex stories but old stuff that is actual canon lore and important to the development of some characters like Alad V, Vay Hek or Tyl Regor is missing IN the game, and a Wikia page is not the place where a player has to search for it

    -Wall running replacing wall hopping still not a thing (although mentioned in devstream, and hey...new games ripping Warframe off will do it), Geoff mentioned some problem...which hasn't been resolved yet?

    -UI still unfinished...from December 2018...it's almost 5 and a half (FIVE) years

    -Command wheel for pets (maybe second part of companion rework?)

    -Leverian not seeing any entry for a while (another thing that had been left in the limbo, you started it and then forgot it...it was May 2019)

    -Many new frames still don't have noggles (minor thing...but why Warframe Noggles don't drop 1 month after the frame release? I don't say day and date, but at least not year after)

    -Drop chances revision as a QoL; the game has soooo much to do and collect that 0,0001% drop rate chances are just obnoxious 

    -Where's Rage melee mode (also known as Changelling 2.0), mentioned in 2019, as the final phase of melee re work, at least address it that now is Tennokai

    -Modulary archwing/Archwing melee revisit, another thing from 2019, then coupled with Scott idea to remove Archwing missions (NO, but they must be revisited)...where's Archwing gonna go in the game? What's his future?

    -Railjack integration with open worlds, like it was shown and promised at Tennocon

    -Squad link, did you really gave up on the idea? If there's the tech that makes Cross Platform, I don't think Squad Link will be impossible to achieve

    -3rd Orb fight, sitting in a lake since November 2018 

    -Sergeant/Phorid boss fights revisions...Sergent revision mentioned as Nef Anyo's fight BEFORE Fortuna was released

    -Trials/Raids they were removed in March 2018 (6 YEARS)...a content many player loved, it was promised to bring back something in that vein but no news yet

    • Like 7
  2. Summary of things still promised, incomplete, juggling in the air

     

    -Lifting the whole (content islands are still very disconnected)

    -A proper story mode containing the old events; we go forward with more and more complex stories but old stuff that is actual canon lore and important to the development of some characters like Alad V, Vay Hek or Tyl Regor is missing IN the game, and a Wikia page is not the place where a player has to search for it

    -Wall running replacing wall hopping still not a thing (although mentioned in devstream, and hey...new games ripping Warframe off will do it), Geoff mentioned some problem...which hasn't been resolved yet?

    -UI still unfinished...from December 2018...it's almost 5 (FIVE) years

    -Command wheel for pets (maybe second part of companion rework?)

    -Leverian not seeing any entry for a while (another thing that had been left in the limbo, you started it and then forgot it...it was May 2019)

    -Many new frames still don't have noggles (minor thing...but why Warframe Noggles don't drop 1 month after the frame release? I don't say day and date, but at least not year after)

    -Drop chances revision as a QoL; the game has soooo much to do and collect that 0,0001% drop rate chances are just obnoxious 

    -Where's Rage melee mode (also known as Changelling 2.0), mentioned in 2019, as the final phase of melee rework

    -Modulary archwing/Archwing melee revisit, another thing from 2019, then coupled with Scott idea to remove Archwing missions (NO, but they must be revisited)...where's Archwing gonna go in the game? What's his future?

    -Railjack integration with open worlds, like it was shown and promised at Tennocon

    -Squad link, did you really gave up on the idea? If there's the tech that makes Cross Platform, I don't think Squad Link will be impossible to achieve

    -3rd Orb fight, sitting in a lake since November 2018 

    -Sergeant/Phorid boss fights revisions...Sergent revision mentioned as Nef Anyo's fight BEFORE Fortuna was released

    -Trials/Raids they were removed in March 2018 (5 YEARS)...a content many player loved, it was promised to bring back something in that vein but no news yet

    • Like 2
  3. On 2023-11-15 at 6:58 PM, Rysm69 said:

    Railjacks can move at 200m/s Unmodded and up to 700m/s so i have no idea why you would even want to use it in there because it will just be you hitting invisible walls every time you try to move because of how fast Railjacks are. Even in the biggest open world (Orb vallis at 8.2km square) you will be able to clear it in less then 10 seconds. all that would achieve is make open worlds feel claustrophobic because of how big Railjacks are and how fast they move. I get that DE showed a cut-scene of it and people thought they would be able to do it, but i don't remember ever it being promised. Also ground to space is one of the most expensive and difficult things to achieve in gaming, go ask Star Citizen Devs, it will take millions of dollars and years just to modify a game Engine like Unreal or Evolution to support 64bit world space coordinates to make it feasible.

     

    On 2023-11-16 at 3:40 PM, (XBOX)SgtFunBun said:

    i doubt he meant integration as in turning Warframe into No Man's Sky, probably just something along the lines of calling it down and hopping on straight from an open world like the trailer, as opposed to having to leave the open world, return to your ship, and then be able to get on the railjack

    sure, it's a bit redundant, but they showed it off and it would be cool

    Exactly

    • Like 1
  4. Summary of things still promised, incomplete, juggling in the air

     

    -Lifting the whole (content islands are still very disconnected)

    -A proper story mode containing the old events; we go forward with more and more complex stories but old stuff that is actual canon lore and important to the development of some characters like Alad V, Vay Hek or Tyl Regor is missing IN the game, and a Wikia page is not the place where a player has to search for it

    -Wall running replacing wall hopping still not a thing (although mentioned in devstream, and hey...new games ripping Warframe off will do it), Geoff mentioned some problem...which hasn't been resolved yet?

    -UI still unfinished...from December 2018...it's almost 5 (FIVE) years

    -Command wheel for pets (maybe second part of companion rework?)

    -Leverian not seeing any entry for a while (another thing that had been left in the limbo, you started it and then forgot it...it was May 2019)

    -Many new frames still don't have noggles (minor thing...but why Warframe Noggles don't drop 1 month after the frame release? I don't say day and date, but at least not year after)

    -Drop chances revision as a QoL; the game has soooo much to do and collect that 0,0001% drop rate chances are just obnoxious 

    -Where's Rage melee mode (also known as Changelling 2.0), mentioned in 2019, as the final phase of melee rework

    -Modulary archwing/Archwing melee revisit, another thing from 2019, then coupled with Scott idea to remove Archwing missions (NO, but they must be revisited)...where's Archwing gonna go in the game? What's his future?

    -Railjack integration with open worlds, like it was shown and promised at Tennocon

    -Squad link, did you really gave up on the idea? If there's the tech that makes Cross Platform, I don't think Squad Link will be impossible to achieve

    -3rd Orb fight, sitting in a lake since November 2018 

    -Sergeant/Phorid boss fights revisions...Sergent revision mentioned as Nef Anyo's fight BEFORE Fortuna was released

    -Trials/Raids they were removed in March 2018 (5 YEARS)...a content many player loved, it was promised to bring back something in that vein but no news yet

     

    • Like 11
  5. My take from like 4 or 5 years has been that Warframe needs a story mode OUTSIDE of the star charts

    That said story mode should contain all the operations and events that had been in the game since release (with the canon ending) because it's lore

    The dialogues and tilesets are already done, it's just a matter of cleaning them up a bit (which takes time, but it's worth it imho)

    The old events are also important because they introduced players to particular enemies and new game modes (at the time)

    I'd totally replay just the story as a "flow" instead of just replay quests here and there

    The story mode should give MOMENTARILY the tools needed to complete the story (Necramech, Railjack, Xoris, Archwing, whatever) and let the player grind the stuff in the starchart later

    Completing a story section would unlock blueprints that could still remain Mastery Rank locked

    As for the difficulty, it's just a slider to adjust for the EHP of enemies, eventually with 3 tiers (New player, Normal, Steel Path)

    The New Player experience could even be made more fun tying some quest to some pre determined equipment and allowing new players to experience some Warframe and weapons before grinding them.

    Even if it takes time to DE to put this thing in place, it totally removes every future problem, it's an investment on the future of the game, because after taking out the story from the starchart, it's all smooth sail

     

    Also, many new players, thanks to the forced story would understand how the game work, because many new players drop because they don't know what to do, where to go

     

    And again, I think it's an investment of time that would make even some veterans happy, besides solving a problem

    I know I started after Nekros Prime release, so I missed a lot of Operations/Events, I would be very very happy to experience them for the first time IN GAME and not on wikia 

     

    Not only, this would even legitimate a pay to unlock, because you offered the best solution, then if people wants to pay to unlock a narrated story, then it's up to them and their pockets

  6. 10 hours ago, Keyhound said:

     

    THIS. what's the point of adding a skip for new players, if even old players have no real connection to the vast majority of the characters and events? ask most players what a the tubemen is, or who Alad V is, and all you get is them hearing about the first one somewhere in a boss fight, and the later being the annoying boss with the mecha dog, that somehow turns infested, before "getting better".

    what warframe really needs for new players isnt a way to skip the grind, it is a separation between story and grind. we need a MAIN STORY, that goes through the starchart. that is outside of the missions we have today.

     

    we need a streamline progression, and no DE, cutting the requirement to access the junction from 9 missions to 8 is not enough. players need a reason to progress through the starchart.

     

    this is something we have told ya time and again, yes, this is a massive endeavor, but its something that NEEDS to be done. Warframe need to stop trying to add new stuff that, while fun, is disjointed from the rest, and start fitting everything together.

     

    as a side note, i feel like its a mistake to remove the mk1 Weapons from the starting quest, on the contrary, i feel like the better answer would be to simply give the players ALL the MK1 weapons instead. i remember when i started the game, and i almost stopped very soon after simply because i made the mistake of taking the braton and the lato, so when spy missions came, as a beginner, i felt trapped, with no idea what to do, because i didnt pick the paris instead. not just that but, by having those weapons avaliable from the start, you are giving the players choices, to play around. instead of being stuck with the same loadout for days.

     

    similarly, i feel like the first 3 warframes should've be given to the player as part of the progression earlier on. we could even have it linked to the story, something like:

    after defeating Vor, the player discovers that the other 2 frames were taken by him to experiment, and that they are currently in route to the grineer base, but the problem is, Vor sent each frame in a diferent ship, and we can only pursue one, so Darvo proposes to leak the info of the other ship to a certain Corpus he knows who is interested in studying warframes, and the player is given a choice of which of the 2, they want to get second. so we get a mix of spy, defense and sabotage inside the grineer ship, where they are tasked to find the storage where the warframe is located, go there, eliminate the grineer protecting it, and then destroying the ship so it seems like it was the corpus doing it.

    afterwards, Darvos comes to tell that he has information that the corpus ship carrying the third frame got attacked by a pursuing grineer vessel, and crashlanded near fortuna. so the player goes there, and discover that someone from the crashed ship had fled to fortuna, andwas trying to sell some very important document to Nef Anyo, who double crossed him, so, we go for a rescue mission, that changes into a spy. where the player gets the Blueprint for the third frame, and the information that Alad had started to dissect that frame but was forced to stop and flee when the grinner ship attacked. soon after someone from fortuna contact the player to inform that the crashed ship was found, and that they are taking its content to a nearby spaceport, so the player has to hijack the transporter, in order to collect that third frame.

     

    when they finally finish it, its discovered that the frame was broken down into its 3 main components, the Neuroptics, the Chassis and the System(not the bp for them, but the parts fully built already). with the main BP being the document that was found in the spy, the player is told to craft the frame once again, there could even be some talk about how Alad may be cruel, but he is highly skilled, being able to separate the frame so neatly with minimal damage to those parts. however, the process to rebuild it will take some time.

     

    so in that small quest, the player learns about the corpus and grineer not being friendly, learns about Alad, and his interest in the warframes, and also how to craft a warframe.

     

    by the end, the player will have full access to all 3 starter frames, which means, more variety, a sense of progression. and an arsenal that, while not amazing, its big enough to get started. the player is even given agency in choosing which frame they get next. it also creates a natural link to fortuna.

     

    as a side note, that would also vacate the spot those frames take so other frames like oberon and most importantly ash could take, maybe even vauban who feels out of place being in the nightwave for no reason. better yet, i feel like a better frame to be in the nightwave would be equinox, since it has the most parts, while hydroid fits far better in the planet that is 99% water. with atlas being on earth instead.

     

    another side note is, MANY warframes need to have their quest revamped, limbo and nidus comes to mind. limbo could instead be found on the void. and nidus... well, his whole quest need to just be completely reworked(again, as does many other frames).

    THIS.

    You completely get my point and you have the same solution I have

    The story must be a mode out of the star chart, with the gizmos (railjack, necramech, whatever available only for the story part, then grindable in the starchart)

  7. 16 hours ago, BatVenomPL said:

    From how I understood it, it's:

    Round 1:

    Stage 1: A

    Stage 2: A

    Stage 3: A

    Same for round 2, at round 3 it changes to B, at round 4 it's all C

    Jesus...

    It's so convoluted that we are all at the "from how I understood"

    Thanks for sharing your idea, I'm not attacking or mocking you obviously...

    I mean...how can one commit time to get something if people (maybe not even DE) doesn't understand how it works

  8. 13 hours ago, Voltage said:

    To be fair, Aura Forma was added to the market later. They originally felt more like a luxury Forma option, but now they are honestly kind of trivial to own. Like sure, 150p is not free, but trading for that much is hardly that difficult, and you really don't need too many of these. 

    I do agree that the build cost is a little bit high though.

    I think I have way more than 20k of stuff to sell, but I'd rather play 40 minutes than sit in the toxicity of the trade chat for 15 minutes

    With something in the wain of an "auction house/marketplace" I'd swim in plat and wouldn't be begging to reduce costs LOL

  9. Years and years have passed, but I still don't get how the reward drops in the Cambion Drift endless

    From the wikia

    "Every Reward stage is the following: AAA AAA BBB CCC AAA AAA BBB CCC... Every round completed (three bounty stages)"

    And there are 3 stages

    But when do stages change?

    I mean, to get to pool C of the 3rd stage, how many sub missions does one have to complete? 33?

  10. 2 hours ago, Hexerin said:

    My opinion:

    • Add the Aura Forma blueprint to Arbitrations vendor for 10 Vitus Essence per blueprint.
      • No limit on quantity purchasable.
        • "Evergreen" is the term DE uses, to my understanding.
      • This is based on the Stance Forma blueprint from Teshin.
    • Adjust recipes of both Aura Forma and Stance Forma blueprints to the following:
      • 1x Forma
        • You're converting a single Forma.
      • 5x Argon Crystal
        • Quantity of Argon Crystals should always be equal to possible polarities in the slot.
      • 5x Nitain Extract
        • This can be increased if Nitain Extract ever stops being so egregiously gated.

    It seems totally reasonable to me...

    Now, if we get someone to check it and approve it...

  11. I've posted this for more than a year and a half in almost every devstream thread without any mention, but I'll keep doing it

     

    Summary of things still promised, incomplete, juggling in the air 

     

    -Lifting the whole (content islands are still very disconnected)

    -A proper story mode containing the old events; we go forward with more and more complex stories but old stuff that is actual canon lore and important to the development of some characters like Alad V, Vay Hek or Tyl Regor is missing IN the game, and a Wikia page is not the place where a player has to search for it

    -Wall running replacing wall hopping still not a thing (although mentioned in devstream, and hey...new games ripping Warframe off will do it), Geoff mentioned some problem...which hasn't been resolved yet?

    -UI still unfinished...from December 2018...it's almost 5 (FIVE) years

    -Command wheel for pets (maybe second part of companion rework?)

    -Leverian not seeing any entry for a while (another thing that had been left in the limbo, you started it and then forgot it...it was May 2019)

    -Many new frames still don't have noggles (minor thing...but why Warframe Noggles don't drop 1 month after the frame release? I don't say day and date, but at least not year after)

    -Drop chances revision as a QoL; the game has soooo much to do and collect that 0,0001% drop rate chances are just obnoxious 

    -Where's Rage melee mode (also known as Changelling 2.0), mentioned in 2019, as the final phase of melee rework

    -Modulary archwing/Archwing melee revisit, another thing from 2019, then coupled with Scott idea to remove Archwing missions (NO, but they must be revisited)...where's Archwing gonna go in the game? What's his future?

    -Railjack integration with open worlds, like it was shown and promised at Tennocon

    -Squad link, did you really gave up on the idea? If there's the tech that makes Cross Platform, I don't think Squad Link will be impossible to achieve

    -3rd Orb fight, sitting in a lake since November 2018 

    -Sergeant/Phorid boss fights revisions...Sergent revision mentioned as Nef Anyo's fight BEFORE Fortuna was released

    -Trials/Raids they were removed in March 2018 (5 YEARS)...a content many player loved, it was promised to bring back something in that vein but no news yet

    • Like 8
  12. I do think the item needs a bit of a touch up.

    Drop rate, build requirements, market price eventually.

    It's surely a min maxer item, but at the moment it's so very annoying to acquire as it is only in one specific mode (and it's ok) but with an insanely low drop chance.

    The build requirements, clocking in with 4 formas, are very high for what the item has to offer, but it would be an acceptable trade off, at least for me, if the item was at least a bit easier to get

    Maybe a simple solution to put it in the Arbitration store for points?

    • Like 4
  13. TL;DR I'd pay for a stable game with dedicated servers, which currently Warframe is not

     

    Player from 2016, on PS4 PRO

    Purchased all the Prime Accessory packs released since I started playing, plus the vault pack as they were re-released

    That means that it's ok for me to support a game I have fun with, with my money

    Each seasons (3 months release window of a Prime pack) I played Warframe way more than a full priced game, so I'm ok with it...or...I was...

    The problem is that I have started to be severely annoyed by the game...can't stand the Kahl missions (the slow pace concept, the search of items and them being forced to get a powerful item), and can't stand the grind of getting some many Pathos Clamps...but those are not even the main problems

    The main problem that make me question if I should keep funding DE is the lack of dedicated servers...after 8 years I can't stand anymore the quitters, the rage quitters, the bugs, the host migrations, the loss of hours of grind...and everything could be solved with dedicated servers

    So, I would be even happy to fork the exagerated amount of money for the heirloom stuff, if I can play the game without getting pissed for 50 minutes of the 1 hour daily I have

    Because lately I barely can manage to play 20 minutes out of an hour because of the connection problems, and some time, I can even make more gameplay time out of my time, but then rewards go to hell because of bugs and the customer service doesn't help in the slightest

  14. 3 hours ago, (PSN)reddragonhrcro said:

    Pointing out your nonsense doesn’t make someone a white knight, if you have any valid criticism list whats wrong instead of posting worthless posts like that which hold no valuable feedback. Maybe think next time before you post. And this is far from the worst update, we had worse.

    Update is shallow

    Empty

    What can you constructively criticize about something that has nothing in it, except 3-4 pieces of cosmetics, and fixes to things that were supposed to work more than 1 month ago?

  15. Thank you Steve!

    You've been single handedly the reason I took serious interest in Warframe

    Because your excitement, your crazyness, your passion and your genuineness was infectious

    You'll be severely missed, but I guess the man's gotta do what's the man gotta do

    Best of luck to you and your team

    • Like 1
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