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SortaRandom

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  1. wut. Its Shields can only be broken with Void Damage just like any other eidolon, no? OT: I can usually three-shot it with a Propa scaffold (9000 damage per shot-- not sure if crits work against the ropalolyst), so I'm assuming it has ~25000 shields. The Mote Amp does around 3000 burst DPS. I'd definitely recommend getting a better amp, but worst case scenario, the mote amp should work just fine. Just a bit slowly.
  2. Ah yes. 20 minutes of ESO for a 1% drop chance. That's 5902 minutes (98 hours) of nonstop ESO for a 95% chance of at least one Blazing Step drop. Or 9703 minutes (151.2 hours) of nonstop ESO for a 99% chance of at least one Blazing Step drop. Left unchanged. Even after DE acknowledged that ephemera drop chances are too low and need adjustment. Seriously, what is up with the RNG of items within the past six months? This is not okay.
  3. If you're doing stealthy Exterminates for leveling, it's worth noting that your melee weapon will make noise when it damages an enemy or collides with a surface (i.e. nearby enemies will hear it and become alerted). It'll be much easier for you if Hushed Invisibility is equipped, since it'll silence your melee weapons (and is one of the only available methods of doing so). Also, enemies will become alerted if they spot a corpse, so make sure you use Channeling kills (since the corpse will rapidly disintegrate into nothingness). EDIT: Not correct, but also kind of? Your equipment does indeed level up throughout the mission, but the bonus affinity (i.e. a rather large portion of the total affinity gained) is not applied until the mission is completed. You're able to check how much affinity you've gained (including the bonus) during a mission through the "Check Mission Progress" button. I think it's P by default, but I might be wrong. Whatever the default is, you can rebind it to something more comfortable. But yeah, checking this is helpful for determing whether you've gained enough affinity to max out your frame/weapon. If you have, then you can start blowing up the mission the usual way to end it more quickly, instead of being stealthy-but-slow the whole way through.
  4. Obviously they're not mods that you'll want to equip all at once or something. They're not suddenly going to become the new meta, but they can easily replace a couple of mods in one's current build to add some surprising capabilities. Aero mod set ("enemies damaged when Aimgliding are put to sleep upon landing"), for example? Assuming it functions the same way as Sleep/Rest/Blind/etc, that's straight-up +700% crit damage (additive) that applies regardless of whether the melee weapon actually crits. That's a bigger crit multiplier than many crit builds, while requiring zero crit-related mods on your melee weapon-- meaning that those slots can be used for beefing up raw damage and Status (bleeds / condition overload / etc) instead. Which opens up pure-status melee builds (i.e. builds that take full advantage of the octupled non-crit damage from Sleep/Rest/Blind/etc) to every frame, instead of requiring Excal/Ivara/Equinox/Madurai. Imagine a Slash-heavy polearm with 100% status chance. Or just imagine a Redeemer Prime or something (which isn't as practical, but think of the numbers!). Now imagine both of those doing 8x damage on any frame. That is how the Aero mod set do. The other set mods are less extreme, but can certainly be worth adding if you can make room. (As a rule of thumb: If your build involves something as negligible as a Drift mod, then yes, you can make room.) - Proton Pulse will let any warframe launch themselves across maps upon contact with a wall. - Anti-Grav Array and Odomedic are nice bonuses (with the latter potentially freeing up an operator Magus slot) that can typically be equipped passively since Sentinel/Moa builds aren't as cramped. - Motus Setup is big beefy stats for your shotgun if you move around a lot, and Proton Jet (if additive) can be super useful for frames that can wall latch safely. Is nice.
  5. Well, color me 100% hyped! These looks bloody amazing! THIS is how set mods should be done. They're niche and encourage a specific (and new) playstyle, but they're powerful enough for that playstyle to be perfectly viable. Motus Setup, Proton Pulse, and especially the Aero Mod Set look to be gamechangers for sure. My god. If the Aero set's Sleep debuff functions like the Blind/Sleep/Pacify/etc abilities (regarding stealth bonuses), then I am officially drooling all over my desk. On the other side of the spectrum: that's never going to outweigh the damage received from staying in one spot seriously who comes up with these numbers
  6. He's talking about the tennogen skin, not the saturn six armor. OT: To my understanding, every rhino skin has different Iron Skin visuals: - Stock rhino: crappy tinfoil partially covering the body (Is it still lumpy?) - Prime rhino: tinfoil entirely covering the body - Rubedo rhino: Glorious rubedo parts are not covered by tinfoil - Palatine rhino: transparent - Graxx rhino: tinfoil covering everywhere except the cloth parts - etc for other tennogen skins I have no idea whether each skin has its own meticulously hand-crafted IS visual or whether each skin is given a simple "cover all colour channels except __" functionality when implemented... but either way, yeah, I 100% agree that Tennogen skins should just be given the Palatine treatment. If each skin does indeed use a separate iron skin texture, then hell, this might be easier to implement too.
  7. In addition to this: Even if players do have forma/modulars/time to spare, the very existence of these challenges discourages players from doing these tasks (forma'ing weapons/frames/pets/etc, crafting+leveling modular gear) on their own time. While these challenges exist, players will always have some amount of fear that one of these challenges would pop up and require them to spend all those resources+time again. IMO, the "Use X Forma" and "Gild a modular weapon" challenges (and, similarly, the "Socket X Ayatans" challenge) should be deleted entirely for this reason.
  8. I don't think lowering the socket count is enough. This challenge, and the "Gild a modular weapon" / "Use X Forma" challenges, are ones that should be completely deleted. Their very existence discourages players from doing these tasks on their own time (i.e. obtaining/filling Ayatans for decorations/endo, crafting/upgrading modular weapons, and upgrading weapons/frames/pets), out of fear that one of these challenges would pop up and require them to spend all those resources+time again. I don't think this is something that should ever happen in a game. If any of you guys at DE play Pokemon GO, you'll know that Niantic is already infamous for having a more-extreme version of this problem with their Community Day-exclusive pokemon moves. ("Oh look, I got a Ralts with 100% stats! Better do nothing with it for months on end, because evolving it right now might lock it out of a better moveset in the future, causing its good stats to go to waste.")
  9. This is really nice, but will there be any changes regarding: - Wolf's complete immunity to status effects (and, therefore, near-invulnerability to anything that isn't Radiation)? - minions' complete immunity to damage while Wolf is alive (with no telegraphing that this is the case, and no intuitive reason as to why this would be the case)? It's a combination of all of these things that makes WoSS so annoying to fight.
  10. Not sure why your topic is merged here considering that it has nothing to do with this thread, but I 100% agree with everything you said. The "new armor type that has to be destroyed in melee" is especially frustrating, after all the feedback DE got about Nullifiers hard-countering snipers/bows. I honestly don't even know what they're thinking at this point-- this is literally the same problem as before, but with a different weapon category. And possibly worse this time, since they're going for "full immunity" rather than "very reduced effectiveness", apparently. In a game about giving players a variety of build choices, reducing the number of build choices (e.g. by hard-countering any build that isn't proficient in melee) is not a good way of going about things. Not everyone wants to rely on melee weapons, in the same way that not everyone wanted to shelve their Snipers/Bows due to nullies existing. Literally no one made any mention of that here, but I'll bite. Until we get a fundamental damage+scaling rework, invulnerability gimmicks (especially with bosses) are kind of a necessary evil in a game like this, because of how wildly damage output varies between players and builds. The problematic invulnerability gimmicks are the ones that overwhelmingly favour certain builds while hard-countering everything else. These enemies just get demolished by build X, while essentially halting mission progress for anything that isn't build X. The Profit-taker orb is an example of invul gimmicks done poorly. "Chroma + raw-damage weapons" is almost the only viable option; everything else is trash in comparison. The Exploiter orb is an example of invul gimmicks done better. Every frame is perfectly viable (with tanks and mobile frames having a slight advantage) as long as they're holding a gun; the challenge in the fight comes from being able to move+aim+dodge (which is largely disconnected from what build you're running). The proposed "invulnerable to anything but melee" enemies look more like the former than the latter, unfortunately.
  11. Wait, did they? I only read the summaries of the streams, but the only thing I could find about this was "We're going to add more ephemeras that are more merit-based, unlike the ones currently in game". Nothing about changing the insane droprates of blazing/seeding/smoking/shocking/freezing ephemeras. EDIT: Just watched the last bit of the stream, and yes, DE says they'll be increasing the droprates of most of these ephemera. It's a bit reassuring that they have indeed been reading our feedback about this, but... I don't like the sound of simply increasing the drop rates. Even if they quadruple the drop rates for the current ephemera, they'll still be hopelessly out of reach for many players because they just keep getting crappy rolls of the dice. Every single ephemera in the game should be changed to a "merit-based" instead of "luck-based" drop.
  12. I was hoping this devstream would involve Melee 3.0 progress and some acknowledgement of the game's current RNG issue (Ephemera, Wolf Mask, Aura Forma, etc). Melee "2.9999" is implemented very awkwardly at the moment, and the RNG for new drops within the past 5 months is just bat-crap insane. Like, garbage-that-I'd-expect-from-the-likes-of-Nexon levels of insane. There has been a ton of feedback about these things over the past several months, but there's been only silence from DE's end. I was hoping that the devs would at least acknowledge that they're reading our feedback to begin with, but... not today, apparently. Sigh. EDIT: Just watched the last bit of the stream, and yes, DE says they'll be increasing the droprates of most of these ephemera. No mention of the wolf mask. No mention of the sheer insanity of these drop rates aside from "yeah most ephemera drop rates are going to be increased". It's a bit reassuring that they have indeed looked at our feedback about ephemera RNG, but... I don't like the sound of simply increasing the drop rates. Even if they quadruple the drop rates for the current ephemera, they'll still be grindier than any other item by several orders of magnitude. Relevant post from the subreddit: Increasing the drop rates isn't enough. Every single ephemera in the game should be changed to a "merit-based" instead of "luck-based" drop.
  13. So, no mention of the insane RNG over the past 5 months, and no mention of the state of Melee 3.0 aside from the finisher thing. Sigh.
  14. I hope this "much, much more" involves Melee 3.0 progress and some acknowledgement of the game's current RNG issue (Ephemera, Wolf Mask, Aura Forma, etc), because neither of these things are exactly fantastic in their current state. There has been a lot of feedback about these things over the past several months, and there's been only silence from DE's end. Some reassurance that our feedback is even being read to begin with would be comforting.
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