Idea for minor Rhino change in Warframes Posted Sunday at 01:28 AM 7 hours ago, mutt93 said: I dont play enough excal to vote on changing his 1. I suggested the change to rhino because I love playing him and want him to be the best he can with his kit and frankly his passive is annoying but I was also inspired by the actual rhinos he takes his name from. I will play him eather way I just hate to see any warframe that has a completely useless ability. Rhino doesn't have any useless abilities, only a useless passive. I'd personally really enjoy if he had an increased melee Slam radius based on height or something, just to maintain that "heavyweight" theme. Or maybe let Rhino deal damage + ragdoll enemies by sprinting/rolling into them (e.g. it deals the same amount of damage as a regular melee swing, affected by mods, but with innate ragdoll and pure Impact at base), which could change up his melee gameplay a bit. There are loads of things that could be done with Rhino's passive that I would be 100% happy with. His ability kit, though, is already damn near perfect-- even his 1, which serves as an excellent mobility/crowd-gathering tool if you didn't go with negative Range or something.