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shut

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Posts posted by shut

  1. This about sums up my experience with getting friends to play the game (video link, which I'm sure has already been shared a bunch in this thread).

    MhIqAog.png

    WF has a heavy time investment requirement for progressing through the main questline, which is incompatible with many would-be-players out there for infinitely many valid reasons. Implementing an option to speed through ~10 years' worth of content to get to the shiny new stuff would greatly improve accessibility if done right, and the subsequent influx of new players enjoying the best of what Warframe has to offer will be good for literally everyone involved (new players, old players, and devs alike).

    HOWEVER: I don't think that skipping quests outright is the best solution for this. Warframe's cinematic quests (ESPECIALLY The New War) contain some of the most memorable and iconic moments in the entire game, and the time commitment for doing the quests themselves is quite small compared to the time investment required for simply unlocking them. As a very very VERY approximate visualization of what I mean, here's what I imagine this time investment might look like for a new player starting Warframe in 2023 and playing through the end of Whispers in the Walls:

    Usa0Q6A.png

    My problem is that DE's currently proposed solution (i.e. paying to skip the red+yellow wedges to get to the green) is that the yellow (i.e. cinematic quests such as The Second Dream + The War Within + The Sacrifice + The New War, and arguably less-cinematic-but-still-important quests such as Chains of Harrow) is really, really, REALLY DAMN GOOD in terms of production quality and general appeal. Just as importantly, IMO, is that the cinematic quests provide important story context that is arguably necessary to understand and appreciate what newer cinematic quests will involve.

    IMO, a better solution would be to let the player skip the red wedge (i.e. the core gameplay loop of grinding -> crafting/modding/etc to get stronger -> grinding more, until all quest/Junction prerequisites are satisfied), but not the entirety of the yellow. Skip the tens of hours of grind that would otherwise pad out the logical prerequisites for the new content, but not the logical prerequisites themselves (since that would rob players of essential background knowledge). For example, a brand-new player who takes this option would experience the game as something like:

    1. TUTORIAL (Awakening + Vor's Prize)
    2. The following, to be completed in no particular order:
      • THE MAIN QUESTLINE (Natah* -> Second Dream -> War Within -> Chains of Harrow-> Apostasy Prologue -> The Sacrifice -> Prelude to War)
      • "VEHICLE" TUTORIALS (The Archwing**, Rising Tide**, Heart of Deimos††)
    3. THE NEW WAR
    4. ANGELS OF THE ZARIMAN*
    5. WHISPERS IN THE WALLS

    * Could be relegated to a short expository text window or something, instead of having to complete the quests in their entirety
    ** Could be relegated to a single 1 mission long tutorial on how to use a borrowed Railjack and Archwing
     Unlocks access to Cetus, Fortuna, and the Necralisk along with their accompanying quests; none of which are essential to progress the main storyline
    †† Only really here to introduce important characters prior to Whispers in the Walls, and so the player isn't seeing a necramech for the first time during The New War

    The key is to maximize engagement while minimizing time investment, so this could probably be condensed even further. It would help a lot to sprinkle in some goodies in between these prerequisite quests-- e.g. instantly unlocking the other two "tutorial warframes" (e.g. Mag and Volt if they picked Excalibur) + some weapons with less "conventional" mechanics (e.g. Miter? Arca Plasmor? Zymos? Glaive?) + some pre-leveled mods-- to make sure that the player feels adequately rewarded and engaged as they progress.

     

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------

    ~~ TL;DR ~~

    • Maybe don't give the option to skip literally every single quest prior to Whispers in the Walls. Important story and gameplay knowledge would be missed, causing the player to feel overwhelmed by WitW.
    • Instead, give the option to simply unlock only the most essential tutorials+quests, in sequence. This prevents <insert newest quest here> from being nonsensical and jarring for players, while also eliminating ~>90% of the time spent on the "grind" (i.e. the core gameplay loop) that would've been required to unlock it.
      • The result is a simple, streamlined experience that teaches new players everything they need to know while letting them experience the best story content WF has to offer. And, of course, saving them tens to hundreds of hours.
    • During this "streamlined experience", periodically reward the player with a variety of fully-crafted equipment (e.g. the other two tutorial warframes? some weapons with interesting, unconventional mechanics? pre-leveled essential mods?) to maximize engagement while minimizing time requirements and mental load.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------

     

     

    Buuuuut, don't take my word for it! Other games already have solutions to the issue of story content being locked behind tens/hundreds of hours' worth of the "core gameplay loop". The one that I'm the most familiar with (and, IMO, the most relevant to Warframe's situation) is:

    Spoiler

    ~~ MONSTER HUNTER FRANCHISE ~~

    maxresdefault.jpg

    For those unfamiliar, Monster Hunter is a PVE loot grinder that locks content behind a series of story quests (which themselves merely punctuate extended periods of the "core gameplay loop", very similarly to Warframe). Whenever a major DLC drops that unlocks new storylines+maps+monsters (e.g. the Iceborne and Sunbreak expansions for the previous two games), nearly all aspects of that DLC are locked behind completion of the main story of the base game.It's worth noting that Monster Hunter tends to be far less story-focused than Warframe. 

    In order to give the option to speed through the base game and get to the DLC faster, Capcom gives players easy access to the Defender Armour Set and Defender Weapons-- which, basically, are reasonably powerful equipment with virtually zero crafting cost that removes the necessity for pre-DLC grinding. This lets the player progress through the main story very quickly, without actually skipping the main story and missing out on valuable context for the DLC.

    • However, players are still expected to actually complete prerequisite story quests before accessing the new stuff. Otherwise, the story "continuing" based on things that the player has never experienced, as well as the difficulty spike, would be so jarring that it would sour the experience.
    • It's worth noting that the Defender Set is free for all players regardless of whether players purchased the DLC or not. But the core games are not free-to-play to begin with, so the monetization scheme isn't super relevant to how DE will handle it in Warframe.

     

     

    • Like 7
  2. 46 minutes ago, BroDutt said:

    Kengineer, Leyzar, Aznvasions, etc. Just check the one who popular on youtube before I watch their streams on twitch.

    Seconding these three!

    Kengineer and Aznvasions are especially good for lategame players who are intimately familiar with the game's mechanics and damage calculations, since they go in depth on the math behind very obscure weapon/ability mechanics that a lot of lategame players otherwise might've never even noticed, let alone considered building for. Leyzar's are also super informative in a more beginner friendly manner, so I'd recommend him to anyone who's not intimately familiar with the game's mechanics and damage calculations.

    That's my experience from watching their youtube videos, anyways; I've never paid attention to a live twitch stream before XD

    • Like 2
  3. 19 minutes ago, rhoenix said:

    What if...

    What if it wasn't just a thing or a person we're defending, but a building containing it?

    And then, what if the enemy forces had ways of trying to get inside the building to damage or take your objective, while having dedicated troops to occupy your attention outside - such as heavy vehicles designed to punch holes in buildings? And from there, the Tenno would have to shore up the building between waves?

    This is what railjack defense should be IMO! Just to throw some of my thoughts down:

     

    VARIANT 1:

    • The defense target would be inside a ship, and enemy crewships would spawn outside and continually bombard the ship with ramsleds (which, if they meet the ship, will "spawn" some troops indoors).
    • Each crewship has a set amount of ramsleds associated with them, and running out of ramsleds causes the crewship to retreat.
    • Destroying a crewship would destroy all of its remaining ramsleds, and the round ends once the indoors troops are gone and enemy ramsleds are depleted.
      • Essentially, players can choose to fight entirely indoors (traditional), entirely outdoors (faster but riskier), or a combination of the two in order to complete the round.

    VARIANT 2 (multiplayer only):

    • Same as variant 1, except:
      • The ship containing the defense target also has a health bar, and either the target or the ship's health reaching 0 will cause mission failure
      • The crewships, on top of spawning ramsleds, will also attack the defense target's ship directly
      • Enemy fighters will also spawn in order to deal chip damage to the defense target's ship
        • The round ends once indoor troops, ramsleds, crewships, and enemy fighters are completely depleted
      • Essentially, players will need to divide their attention between indoor and outdoor combat, which is why this would be multiplayer only

    VARIANT 3 (defense/rescue hybrid):

    • Same as variant 2, except:
      • The "defense target" is first extracted from an enemy ship via Rescue mission
      • The defense phase begins upon safely returning them to the railjack. 
        • Returning them to the railjack would involve the player physically carrying the target via Archwing (since railjacks don't seem to have any method of docking to enemy ships). Archwings canonically provide life support, so the defense target being in space without any additional equipment is still lore friendly!
      • Can be done in single player, since both space combat and indoor combat can be performed from the railjack.
    • Like 1
  4. 42 minutes ago, DrivaMain said:

    Ceilings? We can already constantly hit the ceiling with the insane freedom of mobility and a certain birdframe, I don't think adding the Kaithe will exacerbate the problem to be honest with you.

    It's less a question of whether we bonk our heads on the ceiling when jumping, and more a question of how far our heads will be clipping into the ceiling when walking on the ground.

  5. 7 minutes ago, MouadSaqui said:

    Well, people are still in the honey moon phase, wait for a week and see how people will move on and go back to place Space Ninja again, In my Opinion Angels of the Zariman was the perfect warframe update that actually brought cool new game modes, cool rewards, one of the best boss fights in the game, The current version of Duviri is not designed for veterans, its more like a new Introduction to Warframe that New Players will eventually have to make a decision to move on from, so yeah don't be surprised if you got bored of it quickly  

    Oh yeah, 100%. A lot of the replayability in roguelites (even the more simplistic ones like Gunfire Reborn) comes from the sheer variety of randomized weapons and unlockable "decree" equivalents that they have, which turn every run into a fundamentally different experience. Duviri just doesn't have that, sadly.

    I really hope that DE adds in more weapon selection (e.g. a variety of randomly-selected weapons spawning at some points in the run, potentially with stat upgrades / mods of sorts?), and drastically more Decree variety. Preferably more enemy variety + scaling as well, so that not every intrinsics farming run converges at the same old "accumulate every single decree at once and oneshot everything as you walk past them" that we're currently stuck with.

  6. Killing orowyrms gives you the resources for getting the new melee weapons, and drifter intrinsics give (small) boosts for the rest of the game once you get them high enough. Plus the other new weapon(s?), like the bow, which you unlock through owl puzzle boxes in duviri.

    Aside from that, though, it seems to just be the evergreen rewards (rivens, kuva, etc) and decorations.  I've personally been having a blast with Duviri so far, so being able to play a more enjoyable game mode for similar rewards is honestly something that I'm totally ok with.

    • Like 4
  7. 1 hour ago, (XBOX)O Minato G said:

    The reason having a negative on a god roll riven is good is because of riven disposition having that one negative with a gun that has a high disposition greatly boosts the positives for example if the riven was 80% crit chance 80% crit damage 80% stat chance -40% fire rate and it was put on a weapon with a high disposition then those stats would get boosted to like 200% bad example but it gets the point across

     

    7 minutes ago, (XBOX)ECCHO SIERRA said:

    First of all its a subjective question. There is no "official" answer but imo the best answer is, a "perfect" riven. 

    3 relevant stats and a free neg. 

    You dont want crit stats on a status weapon for example.

    + crit chance + multishot +crit damage-zoom for example would be considered a god roll on a lot of weapons. 

    No neg = not a god roll. no exceptions.

    A bad neg = NOT a god roll. No exceptions.

    1 or more irrelevant positives even if the neg is good and the other stats are good = not a god roll. No exceptions.

    Every time you roll a riven youre hoping for a bunch of dice rolls to land in your favor at once.

    Does it even have a neg?

    Is it a good neg or a bad neg?

    Does it have 3 stats or 2?

    Are all of those stats relevant to the weapon or  is even 1 useless like +zoom?

    And then what are the grades on those stats?

    Yall realize you're responding to comments from literally 4 and a half years ago, right?

    • Like 2
  8. Did you change your language settings in the launcher to Russian at any point? Update 32 made some changes to region detection:

    On 2022-09-07 at 11:00 AM, [DE]Megan said:

    Purchases on the Warframe website and when purchasing TennoGen now use new backend science to determine the currency/region pricing. Most players won’t notice this change, but we wanted to be transparent for those who may see a currency difference.

    I changed my language to Traditional Chinese a while back (just to see if it would allow chinese characters to be usable in chat after switching back to English), and ever since U32 dropped the game thinks I'm in Taiwan.

  9. Space Mom and Space Papi coming out swinging, hot damn! I'm loving the changes made in this update; thank you for not being afraid to make controversial changes for the sake of the long-term health of the game!

     

    15 hours ago, [DE]Megan said:

    Archon Hunt Missions

    Restrictions are also present for added impact:

    • Restricted Respawns:
      • No Self Revive: Can only be revived by other Tenno (or Companions).
      • Last Gasp Penalty: Activating the Last Gasp Focus ability reduces the timer by 2 seconds.
      • Bleedout Shortens: Bleedout duration is reduced after each time bleedout is entered, to a minimum of 5 seconds. 

    💋👌 m w a h

    Having an actual penalty from dying made soloing the archon hunt a lot more tense and a lot more satisfying!

    15 hours ago, [DE]Megan said:

    NEW HELMINTH SYSTEM ADDITION: ARCHON SHARDS 

    💋👌 m w a h    (I hope so, at least-- I'll know for sure once I actually see what the affected stats are. Sounds fun as hell, though!)

    15 hours ago, [DE]Megan said:
    • Starter Warframe Ability Changes: Excalibur, Mag, & Volt

    💋👌 m w a h

    (I was hoping Slash Dash would be cancelable at any point during the animation, though, not just between targeted hits. Here's hoping that can change!)

    15 hours ago, [DE]Megan said:
    • Warframe Augment Buffs Part 2

    💋👌 m w a h

    15 hours ago, [DE]Megan said:
    • Armor Changes 
    • Syndicate Pledging 
    • Riven Capacity System Changes 

    💋👌 m w a h

    15 hours ago, [DE]Megan said:

    AREA OF EFFECT (AOE) WEAPON CHANGES 

    💋👌 m w a h   for the concept, but unfortunately kinda ehhhhh on the execution.

    Reducing the uptime of AoEs is an excellent change, and is a big spoonful of the bitter medicine that this game needs for the long term. BUT, AoEs need to have the crowd-clearing power to justify this nerf, especially if they're expected to build up Merciless + Galvanized stacks without running out of ammo first! (Shameless plug to my feedback thread on this.)

    15 hours ago, [DE]Megan said:

    Primary Weapons with Ammo Regen Rates Overrides: 

    • Basmu: From 42/s to 10.5/s
    • Bubonico: From 9/s to 4.5/s
    • Flux Rifle: From 40/s to 24/s
    • Fulmin: From 30/s to 20/s
    • Shedu: From 28/s to 3.5/s

    Ehhhhh.... These are super harsh nerfs that I don't feel are justified, especially for the Basmu and the poor Shedu. Hopefully those two especially can be changed soon.

    15 hours ago, [DE]Megan said:

    1. b) Holster Speed Buffs & Mod Changes

    holy sweet jesus I love you DE

    (The mod changes don't feel super necessary, though. Holster speed mods definitely aren't needed anymore, but players should still have the option to switch weapons damn-near-instantaneously if they wish!)

    15 hours ago, [DE]Megan said:

    4. New Steel Path Missions: Void Fissures

    💋👌 m w a h

    15 hours ago, [DE]Megan said:

    SYNDICATE PLEDGING

    💋👌 m w a h

    15 hours ago, [DE]Megan said:

    RIVEN CAPACITY SYSTEM CHANGES

    💋👌 m w a h

    15 hours ago, [DE]Megan said:

    DOJO/CLAN CHANGES & FIXES: 

    • Ignis Wraith Research is now available to all Clans!

    SWEET HOLY MARY MOTHER OF JOSEPH

    Black Joy Love GIF by Legacy

    (also, scammers in shambles rn 😂)

     

    15 hours ago, [DE]Megan said:

    OPERATOR TRANSFERENCE CHANGE: 

    💋👌 M W A H

    15 hours ago, [DE]Megan said:

    Increased recovery window for self-knockdowns and self-staggers. 

    💋👌 m w a h

    15 hours ago, [DE]Megan said:

    Adjusted the name of Shotgun Spazz (including Amalgam version) to Shotgun Barrage. 

    • In light of being educated by concerned players on word connotations.

    💋👌 m w a h

    15 hours ago, [DE]Megan said:

    Our next objective is the public Cross Play test between select Platforms to gather feedback and bugs. Expect news about those tests, hopefully soon!

    Preemptive 💋👌 m w a h

     

    (And probably a bunch of other great stuff I missed.)

    Overall: Loving the update so far! There are some bugs and there are definitely some further changes that can be made (especially re: AoE and battery ammo), but I just want to emphasize how great it is that these drastic-but-necessary steps are being taken!

  10. 6 minutes ago, Famecans said:

    I use Logitech G HUB for my mouse with autoclick macro system for shooting and skill spamming. how far can i use this without being penalized?

    Note: I work in graphic design and I have repetitive strain injuries from work, so I use macro for some games.

    I'm curious about this too. I haven't used macro programs before, but I've been contemplating whether I should use one to mash the Melee button so that I can make full use of attack speed without risking an RSI.

    Would something simple like this be okay?

    • Like 8
  11. Happy Parks And Rec GIF

    Congratulations on your promotion, space mom! 🎉🎉🎊🎉

    Seeing so many old DE members move onto a different project was a very bittersweet surprise, but the sweet part of this deal is that we now have Reb at the helm! I feel very reassured about the future of Warframe; I cannot think of a more passionate or qualified person for the job 😁

    I look forward to the direction that the game takes under your leadership! Thank you for everything you have given all of us over this past ~decade, and thank you in advance for everything yet to come!

    • Like 1
  12. It's kind of humbling for me to sit here and realize that this game has been part of my life for nearly a decade now. This is a bit sappy, but it's genuinely hard for me to even comprehend how much your work and your artistic vision have positively impacted my life over all these years. I'm glad to have played this game for as long as I have, and I'm glad you can move forward onto a fresh new passion project!

    Thank you for everything, Steve, and thank you in advance for everything yet to come! Best wishes for the future, and I'm looking forward to what Soulframe will bring! 😁

    • Like 1
  13. 3 hours ago, Petroklos said:

    So in a game, where a Transexual Woman whose body has been forcefully taken away by plutocrats, sells Mercenaries to kid Soldiers who fight in a Galaxy that got absolutely ruined by its ruling Class, commonly referred to as gods; in a game where the main villain is essentially an abusive husband; in a game whose among the core inspirations are the Metal Gear Series and Neon Genesis Evangelion; a game that has had a woman, a black guy and an autistic kid in some of its most key roles; you're just now noticing its political nature and are taking issue with the addition of a Glyph, a Display and two Color Palettes? Bruh.

    ...

    I'm sorry, are the additions of two Color Palettes, a Glyph and a Display somehow punishing you? Because they way I see it, you're the one engaging with people in this Forum over a subject that you'd rather not be forced to engage with. If you don't bring this up, no one will ask you why you haven't equipped the Pride Glyph. Don't be such a snowflake about it.

    thank-you-the-office.gif

    People have the weirdest reactions to pride month, I swear. Imagine feeling perpetually uncomfortable and offended and victimized by the horrific concept of LGBTQ2S+ people literally just existing.

    Must be such an exhausting way to live. Yeesh.

    • Like 25
  14. Yeah, the self stagger is really annoying. The AoE damage is definitely appreciated, but I would love if it didn't detonate within the first 0.05 seconds of being launched or something.

    On 2021-11-27 at 7:03 AM, Redfeather75 said:

    I got this part free from twitch drops. It is not useful, but I'm sure a lot of time and thought went into programming it only to not playtest it then nerf it after a bug. Now it's just really pointless.

    Ah yes, the "Phahd glaives do a free Void Blast after every collision with an enemy or surface" bug. I only enjoyed that for like a day before it got fixed, but it was fun while it lasted 😂

    It sucks that that bug was (understandably) fixed, but in that same patch they added a feature where glaives (including Phahd) are now affected by bullet attractor bubbles. So if you're able to proc Void on an enemy, you can actually get each glaive to hit it like 10 consecutive times, making it ludicrously strong on single targets compared to nearly every other amp. Also an excellent weapon to use against Teralysts, surprisingly! (Although it sadly isnt nearly as good against gantulysts/hydrolysts for some sad reason...)

  15. I feel like it's worth noting that Zenurik's Temporal Blast seems to work for nearly the full duration, which lasts for so long that you can use it after it expires without the diminishing effects kicking in.

    It's basically a ridiculously strong CC with nearly 100% uptime on nearly any frame. Just make sure that you don't use it on a target while it already has the debuff active, since that'll trigger the diminishing returns.

  16. 28 minutes ago, [DE]Megan said:

    More updates to the Chat Emoji faces & Recruiting Emoji!

    BLESS. The updated emojis are still a bit generic IMO and could use a bit more unique "style", but they're no longer creepy/horrifying to look at, which is a huge plus!

    For those curious, here were some of 29.10.5's emojis:

    sLH12IZ.jpg

    And here are the same faces with 29.10.8's emojis:

    8UGwEpN.jpg

     

    Thank you DE!

    • Like 6
  17. Thank you for this update DE!

    Also, very important:

    3 hours ago, [DE]Megan said:

    New Railjack Armaments

    • VORT

      • Electrical pulse projector: emits a volley of wide charged arcs that can knock out enemy systems. 

    I hope the electrical pulse weapon named "Vort" is referencing what I think it's referencing 😳

    f5177a7248e4616ee6e46ebe88cf45b3b4d891c7.jpg

    HALF LIFE CROSSOVER WHEN

    • Like 2
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