(PS4)CaptainIMalik

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About (PS4)CaptainIMalik

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  1. Not going to say how to do it though...
  2. Yay. My Obito Warframe is here.
  3. *kills everyone with a Nikana, a Bombard shows up, time for the Galatine"
  4. Thank you for giving a patient and humble response. It wouldn't be a discussion if I didn't reply back now would it? So I will begin: I apologise if I don't respond to everything you said because there was a lot to respond to. I can see why you think I just grabbed a lot of ideas (and I understand that) but in my opinion, I think some of these suggestions to give depth to Volts kit. For example his Speed, the knockdown recover I think it would make it more than I can just simply go fast but there is more to it. Say there is a down ally and I am knockdown but Speed saves me, I can quickly proceed before he dies. On the topic of being "quick", the sprint speed perhaps could be useful because there have been certain situations where there was a kind of faraway ally that I needed to revive but I just needed to be faster. Though I suppose you could argue it further that it is quite situational. Though I will break down your response as you did. His passive: Volt isn't necessarily about movement but movement is his signature or signature trademark because while he is the not the best every role for example in roles where he is far outclassed in CC or defence like Frost etc, it was still one of the more unique things he had over the other frames. Before I suppose the more recent introduction to Octavia's supposed speed buff. So it would make sense and the reason the sprint buff because it has been requested for a very long time and I have given some thought to why they haven't but it doesn't really sink in for me considering the fact that Volt's allies benefits far more than he does. An exaggerated example, like a full Speed Loki having Volts Speed, Volt should be the fastest, he is the master of electricity. The blink part is not necessarily "teleportation" but a mimicry where he just does a flicker since it makes for an electricity frame to jump like lightning. Thinking about it, it would be quite useful in situations, if you just wanted to bypass your enemies and just revive an ally or be the hero of your squad. I think the armor boost is fine considering regular Volt has one of the most lowest armor (which is basically no armor) so I think it is an acceptable mechanic and I don't think giving more survivability is a bad thing, I welcome it personally. The charge slowly is more of an inspiration from Nidus's passive so it would feel like there is a natural progression in power and I can sort of see that in the passive they gave Volt. I don't think it would hurt's Volt kit especially since I don't see any real synergy to it, I agree with people who say "his kit is all over the place" and in my opinion, giving a second ability gives a better chance to combo his abilities. As far as the problem of wanting Volt's Speed buff. It is kinda weird because I have met or seen people who get annoyed by it but that is not my main point. My solution which I thought of now would be when you are Volts trail, you have like a Coil in your inventory that you can just access. However, I don't agree with using Speed with the intention for the team though that can still be a valid point. Shock: Despite a revive would be overpowered, I would still like some sort of defibrillator system because I think it does sound cool and does make sense. And I don't see how I am really asking for a lot, I think it gives depth but that's not what I want to relay, it wouldn't be unfriendly to console because you just simply hold it like Inaro's scabbard armor in that case, I did mean emperor palpatine or what Volt simply did in the Corpus trailer. I think all these changes are fine, say there is a heavy bombard and you have a better chance to take him out with finisher damage. I am not going to repeat my point of Shock doing damage in the earlier parts of the game and I was thinking about. Is there any real point in adding "extra damage" when doing discharge for shock or adding shock to an electric shield? When enemies walk through it like nothing. So I think that point is sufficient that Shock is technically damaging, it just stops "scaling". However, I think it is more of an issue with Electricity 2.0 than anything really. Furthermore, until they change Volts description, I will want Shock to be damaging until the end of time until the time comes where his description says he is not damaging. Electric shield: Most of what I have said has been taken well liked ideas from the community (well the Palpatine community of wanting Volt to be damaging) especially the riot shield. Discharge: I saw a comment that had a good handful of likes of Discharge making you superpowered and I liked the idea so added here. Though the actual ideas of the buffs are my own and I think it meets Volts description if he ever meets to it in end game. Overall etc: A patient and well thoughtout response. Though it hasn't really changed my views in wanting Volt to meet his description as a caster (if they ever change it) and I respect your opinion. :)
  5. Because than it won't really have that element of sacrifice as you say if you added two more.
  6. In my opinion, it's restrictive diversity. It's just... one extra slot.
  7. What I am asking for is not limited customisation (which you probably don't see it as) but a bit more diversity we can bring. Though I suppose you could debate this the other way round. If there are 4 augments than having for example 1 or 2, there is still that element of "sacrifice" but there is still that level of choice.
  8. I don't see augments as a trade off.
  9. Shock: It is still the same but more useful. Say an enemy has some health left, I would find it more useful if he just died if he had some health left. If you're screaming no emperor Palpatine than we are already on the opposite side of the Spectrum and it was damaging before level the 30's. So if it wasn't intended, is there any real point of it doing damage in the beginning of the game? Speed 1) I a Volt main, personally prefer use Speed all the time and having a toggle would be pretty useful. I prefer Nezha's toggle of Firewalker over Volts Speed. And just have DE do what they simply use to do, add a coil if you want to enter Volts speed, it's completely voluntary. 2) You must have misread. I didn't say I want to replace it with an ability that gives CC and support, what I said was "I don't know what kind of ability could be here", everything else following that was a suggestion. Electric shield) You must have misread here or misunderstood. I wanted the riot shield to only have energy cost, no duration Discharge) If you think these buffs are minor than the simple solution is buff them where they aren't Passive: Adding Speed as a passive can give Volt the opportunity to have more depth and real synergy to his kit. Whatever that second ability may be. I know I am not alone in thinking Speed as a passive is a good idea.
  10. Maybe try again. It shouldn't be purple.
  11. wot lol
  12. Don't worry, I have seen threads like this made years ago. It's nothing new.
  13. Volt rework New sprint speed: 1.3 Passives: Passive 1: Old passive kept but does not goes down all the way to 0. Electricity damage contributes to build up. It charges up much slower (0-1000) for more natural progression. Volt becomes more powerful as he builds up more static electricity which includes the following: Speed becomes more powerful If you can maintain a high electric build up, you have a 20% chance to phase through damage (affected by Power strength) Volt gains 100 bonus armor (which Volt Prime takes full advantage of) Passive 2: His Speed now becomes his passive. When you press the roll button, you do a blink and you are now in the state of Speed that drains 2 energy per second. In the state up speed, you shrug off Status effects a lot quicker and have a 50% knockdown recovery. These can benefit allies much albeit not as powerful as you Shock: Shock remains largely the same but it scales much better. It does a lot of damage in comparison but it's not trying very hard to kill, it's just a simple quick shock like before which can be useful for reloading etc. However, the electricity damage can stack and do more damage for every time an enemy is shocked. Shock can also act as a defibrillator. Surviving enemies are opened to finishers . There is also a toggle Shock that you hold down your Shock that does serious damage and is trying to kill you. Ability two: I don't know what kind of ability could be here. Like somesort of ability that resets your heart and gives you like a buff? An ability that does good CC and is a good support? Volt summons lightning bolts? I don't know. Electric shield: Largely the same. But there are no cons when using the riot shield. There is no timer on how long you can use the ability, 3 energy per second, does not slow you down and you can use your primary. Discharge: No damage cap. You can discharge in mid air. Discharge also super powers you (does not stack): 50% more Electricity damage You run 10% faster You melee 40% faster Reload 30% faster Your overload of electricity makes you more resistant to status Idea: There is a meter, that get's filled up by how many enemies were killed by discharge and by enough electricity generated. If the meter is full, Volt can reset his heartbeat. The meter is not very easy to fill up therefore, not overpowered.
  14. Volt rework New sprint speed: 1.3 Passives: Passive 1: Old passive kept but does not goes down all the way to 0. Electricity damage contributes to build up. It charges up much slower (0-1000) for more natural progression. Volt becomes more powerful as he builds up more static electricity which includes the following: Electricity does 30% more damage Coated in Electricity that gives resistance to status Shock can act as a defibrillator to downed allies Volt gains 100 bonus armor (which Volt Prime takes full advantage of) Passive 2: His Speed now becomes his passive. When you press the roll button, you do a blink and you are now in the state of Speed that drains 2 energy per second. In the state up speed, you shrug off Status effects a lot quicker and have a 50% knockdown recovery Shock: Shock remains largely the same but it scales much better. It does a lot of damage in comparison but it's not trying very hard to kill, it's just a simple quick shock like before which can be useful for reloading etc. However, the electricity damage can stack and do more damage for every time an enemy is shocked. There is also a toggle Shock that you hold down your Shock that does serious damage and is trying to kill you. Ability two: I don't know what kind of ability could be here. Like somesort of ability that resets your heart and gives you like a buff? An ability that does good CC and is a good support. Volt summons lightning bolts? I don't know. Electric shield: Largely the same. But there are no cons when using the riot shield. There is no timer on how long you can use the ability, 3 energy per second, does not slow you down and you can use your primary. Discharge: No damage cap. You can discharge in mid air. Discharge also super powers you: 10% more Electric damage You run 10% faster You melee 50% faster Reload 20% faster Idea: This can be his second ability or part of his fourth, enough electricity generated that Volt has a 45% chance to phase through damage