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(PSN)CaptainIMalik

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Posts posted by (PSN)CaptainIMalik

  1. 14 hours ago, Loviam said:

    I found when you throw him rage and QT along with primed flow on a capactiance discharge hes quite tanky and hard to drop. Though that is as stated of only till around lvl 70.

    I use to put QT with Volt but I don't like the stagger

  2. Just now, PrVonTuckIII said:

    Like I said, unless you have something to augment it, damage is useless. Ash's BS ignores armour, and applies massive Slash procs. 

    Saying something is damaging at low levels is pointless, because everything is damaging at low levels. He was not damaging before the rework. 

    I think it's more efficient and saves time. Instead of shocking something then taking time to shoot and melee

  3. Just now, PrVonTuckIII said:

    He wasn't. He couldn't kill anything. The new Volt can't, either, for that matter, but it can do a lot more. Damage, as you should well know, is more or less useless in this game, unless you've got something to augment it.

    I don't really agree with the damaging part being useless. I mean you have great frames like Ash that just... kills. 

    Also, I remember when Shock being damaging at lower levels, you don't? Also I have gotten confusing responses if Volt was damaging before his rework, quite mixed. 

  4. Just now, aligatorno said:

    Well, it kinda is. You classified him as solely a CC frame and put all of the people who like him in the same bucket. In truth, as i said above, he's way more than a CC frame, hence why people are content with the way he is designed at the moment and why DE has not made changes to him recently. 

    I wouldn't really say it is significant enough. I figure you would know what I mean. Maybe saying "not so damaging" and "damaging" would have been better? 

  5. Just now, -Shikari- said:

    I've always loved Volt, he was my starter and now Volt prime alone has over 300 hours on him. I've always been fond of him, and now he's at the right place apart from his 1 being a tiny bit lackluster, although I love having the cc while reloading.

    Although none of this really relates to the point of thread. I'll continue.

    What did you think of Volt when he was damaging at earlier levels? 

  6. Before any of you say, "I am fine with how Volt currently is", okay that's fine but that's not what the point of this thread. Nor am I talking about improving him. But rather an aspect of feedback I would like DE to help with. 

    As far as I'm aware, there are two sides of the spectrum. The first side of the spectrum is they're completely fine about Volt being a CC frame and the other side is that they want him to meet his description in end game. 

    But the thing is, while many are happy with how Volt is and many with how Volt isn't, who should DE listen to? What path does DE want to stick or want to take? They still have yet to change his description so maybe that means there is hope or maybe there isn't. 

    What kind of feedback do you want in this aspect? If I say, Volt does not meet his description of high damaging and being an alternative to gunplay because so and so... is that the kind of feedback you want? Or is DE themselves completely fine with Volt not being damaging? 

    I personally would like this long silence to break. 

    ~Thoughts~

    It might help to like this post

  7. 54 minutes ago, (PS4)Silverback73 said:

    Let's clarify the nuances:

    Discharge (his 4) is a prolonged CC stun that is conditional:

    It stuns everything momentarily but DE's "happy accident" coding caused high-armor damage-mitigating targets to become more vulnerable to Discharge's stun duration, which is essentially the opposite of the initial intent.

    Against armored targets of any level Discharge's stun scales but high hit-point/low-armor targets (infested/certain Corpus) beyond level 60+ will absorb Discharge's damage immediately and only stay stunned for 1-2 seconds.

    Volt is NOT an alternative to weapons.  He is an AUGMENT to weapons with unique defensive capabilities.

    Speed?  Melee Augment

    Passive?  Melee Augment

    Shields?  CRIT/Electricity augment to ranged weapons with Turret defense

    Shock?  Momentary CC stun WITH ONE-HANDED ACTION STEALTH RELOAD.

    Discharge: CC to crush stationary targets with all weapon types!

    In conclusion: The damage his powers cause is there for beginners to use to experience the game but is not what defines him.

    Original (as in ORIGINAL, original) Volt's Overload (4) could take out entire ships it was so powerful and his shields could CRIT stack damage into the MILLIONS.

    But those days are no more.

    Indeed.

  8. 3 minutes ago, Zeclem said:

    i do understand what you mean, but i still disagree. its not a super rare thing for players to make uses of stuff in devs products that end up didnt expecting and liking it themselves. i rather have it.

    @IceColdHawki'd personally like that energy drain while shielding gone too if anything. it really doesnt make much sense that its there.

    I understand you like the play style of current end game Volt and that's fine but relating to his description, there are also plenty of people who would like to adore the description and till this day would still like a Caster mage frame so in that sense, the advertisement is misleading especially newer players. Including people who grabbed the rope and want to keep pulling past the early stages of game as damage Volt (who dies in endgame figuratively speaking). So I think it make more sense for people who were expecting a damage caster and still are rather than the people who don't want him to be damaging and not fixed. 

    It's almost like you can just call him a different frame and not bother creating a unique model for him. 

    I mean if DE really liked so much of CC Volt than they would have changed his description. Like how long would a text change really change? So until then, I will keep saying what Volt is (a damage caster) and should be.

  9. 4 minutes ago, Zeclem said:

    point is he has other things than damage. things that scale really well. sure, he could use some QoL buffs but hes not a weak frame by any means.

    @(PS4)CaptainIMalikwhy do you need de to tell others what frame does what? im personally extremely glad they dont. it just kills any chance of flexibility players might have.

    Because it's in the description which is supposed to reflect what the frame is. Anything else, it just means it isn't "right", not how DE intended it to be therefore it is needs to be fixed. 

  10. 1 minute ago, Zeclem said:

    fixed. mb.

    and you should just ignore those. theyre old, and de isnt exactly good at updating old crap.

    DE never said they are going to keep Volt purely CC so even if it is technically "outdated", it is very much viable for him to looked in to until DE makes explicit statements to what he is right now. So as of now, this is somethings that needs to be "fixed", if you want to use that word to act like a beta tester. 

  11. 7 minutes ago, Zeclem said:

    neither does trin. is she a bad frame now?

    I never inferred the word "bad", in fact earlier on this forum I posted it's quite amazing he performs quite well on both the damaging side early game and a not so damage frame at end game. 

    However, I don't know much about Trin and I don't know if she is supposed to be damaging but I know Volt is. He just stops scaling. Which in that aspect is "bad". Perhaps you could say he is a "bad" damage frame despite being a good frame overall. 

  12. 7 minutes ago, Zeclem said:

    forums never cease to amaze me. "volt doesnt scale" lol wut? a speed built volt defies that example by itself. 

    Let's be more specific, Volts damage doesn't scale. 

  13. 1 hour ago, BlueLTO said:

    YESS!!! I want this feature so bad!. Giving frames waist level cloths/items would be so appreciated!

    I put these things on my Frame concepts because I love the idea.

    DE, say something please...

  14. 1 hour ago, Cranial_Enigma said:

    Well that is melee scaling, not volt. Plus if you were going to do that, use valkyr with the augment and melee is a lot better since you do not need to worry about it ending as long as you are killing.

    ^^^

  15. 1 minute ago, NPC said:

    Yeah well the people managing Chinaframe are complete madmen; they even have Primed Streamline.

    Wouldn't be against that type of Wukong, but as DE is seemingly trying to get rid of press-4-to-win frames, it's highly unlikely we'd ever get that type of range. 

    But still, it's quite ridiculous that a staff that's supposedly able to grow infinitely in it's own lore has shorter range than Orthos P IG.

    It will happen, probably Soon^TM

    probs

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