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(PSN)CaptainIMalik

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Posts posted by (PSN)CaptainIMalik

  1. On 4/28/2017 at 2:44 AM, AlphaTheFinalBalance said:

    I only wish We had more voices to choose from, But sadly there isn't any battle hardened teenage voices that are deep or Any high class genius voice in aristocratic style.

    Also They need a whole wardrobe bro its not even funny.

    Erm, money. 

  2. I think this of feedback but I put it here. 

    I think it would be cool if some of the old primes get an update to their appearance. 

    Frost Prime looks very similar to his non-prime counterpart and his stats aren't much higher as far as I know. 

    Seeing something more to Excalibur Prime would be nice aesthetics wise. 

  3. On 1/6/2017 at 9:01 PM, Anavi_Ivy said:

    Been eyeing this thread for three days now and working on illustration. So, here's what I came up with:
    (I never draw things with lineart, mainly because I find it difficult to make decent lineart on computer with mouse, so I always just sketch out something fast and color on top of it... However, since I felt that this needed a bit more concept-ish feel to it, I did it with lineart. Everything is flat-colored, no shadows (I was too lazy to shade it)...Also excuse my sloppy coloring on this one)
    The two other Volts are there just for sake of details because scarf covers a lot of design.

    IEo4qYf.png

    Interesting. 

  4. 3 hours ago, MarrikBroom said:

    I found this while doing image surge for some oddball Oberon comic I'd spotted awhile back and wanted to show a friend. And look, since we haveattention focused on Oberon Right Now I felt it a good idea to put this here in hopes this is what the Primed version will look like since... 

     

    Damn Son. Just... Damn. DE confirm this is the design for Oberon Prime and the money will literally leap out of my wallet and fly to your office Right Now.

    When was that. The confirmation I mean. 

  5. 50 minutes ago, MirageKnight said:

    1. Agreed. As a 'Frame that kinda needs to be up front and center casting somewhat short ranged abilities, he could really do with that. To those arguing against this or saying  "There's no need", Yes, Renewal + HG is supposed to give Oberon the armor he needs...but he doesn't always have the energy to keep casting that combo and at any rate, the armor buff is on a timer.

    2. Then you'll have Hallowed Aura, not Hallowed Ground. And now you'll have yet another Warframe with an aura that buffs and does damage...and you'll have removed some of Oberon's uniqueness and  heavily restricted his effectiveness - namely the ability to cover multiple, large areas with carpets of pain for enemies. So no. Absolutely do not want.

    Hallowed ground: There are two stages to this ability. The first one is the regular flames that Oberon casts and the second is the flames coming onto Oberon when he stands on it. 

  6. 2 hours ago, Insizer said:

    I apologize for misunderstanding some of what you posted before. I've had a cold for the past week and was operating on 6 hours of sleep over the previous two nights.

    I'll better address your points.

    Passive/Speed:

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    • I don't like Speed being a toggled passive like Limbo Rift Rolls.  But I can sort of see it... if it was just that.  However, why are making Speed a passive if you are boosting Volt's basic sprint speed to 1.3, the fastest of all frames?
      • Volt is not only about movement.  He is more about utility and has an edge in CC.  He has a tool for most every situation and can fill most roles effectively.  He is like duct tape.  He might not be the best for every role but he is good enough to get the job done.
    • Having Volt's basic sprint speed be 1.3 means that basically no frames can catch up to him period, add on top of that his Speed boost... Volt's sprint speed is good where it is as it means that he is slow enough that allies can catch up to him for his buffs while he is fast enough with Speed to catch up to fast allies and catch up if left behind or is behind because he was doing something like reviving someone in the rear.
    • Why is the Blink Step needed, and how teleportation fit an electricity themed kit?  I can also see that Blink Step leading to all sorts of clipping bugs.
    • Your passive is a grabbag of things.  You want an armor boost, and massive evasion boost, status recovery boost, knockdown recovery boost, and give those (albeit smaller) to others.
    • You say this stacks, but don't say how you discharge these stacks, unless by "old passive kept" you meant that shooting or using an offensive ability would discharge it.  If that is the case, then why would you want it to charge slowly.  If it does not discharge then you basically permanently give Volt potent buffs.
    • Adding Speed as a passive does not add more depth to his kit or any synergy, as you introduce no synergy nor suggest any depth that can be achieved by making Speed a passive and/or a toggle.  If anything it limits synergy by removing the capability for passive energy regen which is important to such an energy intensive frame.  It would be one thing if you were to suggest a new 2nd ability that synergizes with Speed, but all you say do is leave it an open ended "idk" and bootstrap excessive buffs to a toggle.
    • If you keep Speed on all the time, I can somewhat see why you'd want it, but I also have to ask "do you not care about energy regen outside of orbs?"  Making Speed a toggled passive to better allow you keep it on all the time would do nothing but hurt your capability to use the rest of his kit more frequently.
      • On a side note, I don't keep Speed activated all the time, I use it well it is needed.  Most Volts I meet and know do the same.  You may not be alone with wanting Speed as a passive, but I know I'm not alone in saying that I don't want it as a passive, mainly because it would be bad as a toggle. Look, ultimately whether it would be good as a toggle passive it would come down to just testing it out.  I'm not against this, but I don't think that it will work well.
    • My point on allies needing to know when Speed runs out is still valid in my view, but furthermore, what happens if you allies exit Speed then want to re-enter Speed?  What I mean is: if you toggle it on and drop a coil for allies, those allies don't want Speed and thus backflip out, and later those allies want to re-enter Speed meanwhile Volt hasn't ever toggled Speed off.  Do those allies need to navigate back to the coil that was dropped 5+ cells back to get a speed boost which will never catch them up to Volt or anyone who never exited Speed to begin with?
      • For related reasons the idea of a toggled Speed is somewhat selfish in my mind.  You don't only use Speed for yourself (especially if you give those potent buffs to allies via Speed), you use it for your team.  You buff/change Speed towards two directions with conflicting philosophies.
      • I also think they tried it dropping coils for everyone, but people didn't like it.

    Shock:

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    • Looking back, yes you didn't mean Emperor Palpatine, you meant just Volt charging up Shock for a bigger Shock.  I can see that, but understand that this might not be friendly for console users.
    • You are asking for the everything and the moon with Shock:
      • Having Shock stack damage on already shocked enemies might be nice, but having it stack and charge is too much
      • Having Shock be capable of reviving allies is way too OP.  Basically reference my previous post on this point. 
      • Having Shock open enemies up for finishers is very powerful in and of itself.  On top of all of the other damage buffs you are giving Shock, it is ridiculous.  Furthermore, Volt is not fit for melee combat at all once things start getting difficult because he is extremely squishy.  While this finisher setup would dramatically buff his melee capability, it does nothing for making melee combat practical for Volt in the first place.
      • Basically pick one of the damage buffs, preferably either charge up or stack.  
        • Shock is not meant much for damage, but considering many people want Volt to be another damage caster, Shock would be a good candidate for making it his main offensive ability.
        • What I suggest actually is to give Shock (and Fireball tbh) combo-casting (compete with cool animations) like Landslide.  The subsequent casts would stack the damage and efficiency 3 or so times and the last cast in the combo sequence could end off with Volt casting a stacked Shock from both hands.  Everyone loves Landslide and its combo-casting (it is about the only thing going for Atlas).  That would be better than charging up Shock, less risky (and ironically broken) than opening up finishers, and more fun that normal stacking damage on recently Shocked enemies.

    Electric Shield:

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    • I apologize for misunderstanding, but to me, your original wording did not make it sound like you meant for just Riot Shield to be a toggle... like at all.  
    • I can see Riot Shield being a toggle.
    • Out of the very few issues Electric Shield has, the biggest ones are related to energy.  As I said before,  Electric Shield Riot Shield function has a timer, casting cost, regular drain cost, and movement drain cost.  It just makes no sense to penalize movement on a frame that leans heavily on movement.  It makes even less sense why they would allow Volt to bowl over enemies while sprinting with Riot Shield if moving, much less sprinting and/or using Speed, is penalized.  The devs could not have tried harder to make it seem like they really don't want people to utilize Riot Shield.  That said, the movement energy drain makes some sense for the following reason only: "we wanted to have a decent passive energy drain for Riot Shield, as it is a powerful capability, but didn't want to harm Volt players too much if they weren't moving too much for one reason or another.  We also know that people will mod duration and/or efficiency quite a bit and we have powerful mods to help energy economies in the game as is"
      • getting rid of the timer (like you suggest), passive energy drain, or movement energy drain (or lower it) would really do a lot to help Volt.
    • What would also help Electric Shield if you it to buff Shocks that are sent through it and/or turn it into some kind of a Shock shotgun.  Another thing that would help ES is for Shocking Speed to energize it.

    Discharge:

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    • The issues are:
      • that you are bootstrapping miscellaneous buffs to things again.
      • that the buffs are completely out of place.  Why would you tie minor buffs like these to an ult of all things?  This is not a toggle ult, you are not meant use it every 10-20 seconds.  You should tie those buffs to cheaper abilities... like how Speed is now...
      • Why go out of your way to add add so many buffs to the ult?  It's like you are trying to make it practical for people to use Discharge for something other than its CC and damage.  Would you ever activate the ult just for those buffs?
    • Again, all Discharge needs is for it to scale better by either getting rid of its damage cap and/or make it debuff formerly affected enemies in some practical way.

     

    Overall, etc:

      Reveal hidden contents

    In my opinion, you are asking too much for Volt.  And a lot of what you are asking for is either of little use for Volt (and sometimes counterproductive) considering his stats and kit, or you are asking for everything and the Moon... Your rework seems a little haphazard and not targeted, and it comes across like you are throwing everything and the kitchen sink at Volt in hopes of buffing him.  Be more targeted, more practical, and less extreme with your stat buffs.  Volt doesn't need much, he really needs some tweaks here and there, a look at Riot Shield and especially its energy/movement discrepancy, and something to make his ult as practical as Frost's.

    Also, here's an incomplete compromise for Speed that I'm throwing out there.  Again, this isn't completely thought out because I'm getting short on time here after typing this wall of text:  Speed could be fine as a toggle passive if allies could better manage it.  So frankly, if they made so that allies could deactivate/activate their using your Speed buff at anytime by using the interaction key, then things might be better.  Granted, you'd have to make that interaction be a lower priority than interacting with objects and the environment and such, and the interaction prompt needs to be visible but not obstructive.  I can see a similar system with Volt's toggling on this Speed passive.  I'm just throwing just throwing an idea out there, I don't know if I agree with it or not.

    Finally I apologize for my misunderstanding your initial post.  And again, my tone might be harsh but I hold no ill-will and I respect your right to an opinion.  I just don't agree with you, that's all.

     

     

    Thank you for giving a patient and humble response.

    It wouldn't be a discussion if I didn't reply back now would it? So I will begin:

    I apologise if I don't respond to everything you said because there was a lot to respond to.

    I can see why you think I just grabbed a lot of ideas (and I understand that) but in my opinion, I think some of these suggestions to give depth to Volts kit. For example his Speed, the knockdown recover I think it would make it more than I can just simply go fast but there is more to it. Say there is a down ally and I am knockdown but Speed saves me, I can quickly proceed before he dies. On the topic of being "quick", the sprint speed perhaps could be useful because there have been certain situations where there was a kind of faraway ally that I needed to revive but I just needed to be faster. Though I suppose you could argue it further that it is quite situational. 

    Though I will break down your response as you did. 

    His passive: Volt isn't necessarily about movement but movement is his signature or signature trademark because while he is the not the best every role for example in roles where he is far outclassed in CC or defence like Frost etc, it was still one of the more unique things he had over the other frames. Before I suppose the more recent introduction to Octavia's supposed speed buff. So it would make sense and the reason the sprint buff because it has been requested for a very long time and I have given some thought to why they haven't but it doesn't really sink in for me considering the fact that Volt's allies benefits far more than he does. An exaggerated example, like a full Speed Loki having Volts Speed, Volt should be the fastest, he is the master of electricity. 

    The blink part is not necessarily "teleportation" but a mimicry where he just does a flicker since it makes for an electricity frame to jump like lightning. Thinking about it, it would be quite useful in situations, if you just wanted to bypass your enemies and just revive an ally or be the hero of your squad. 

    I think the armor boost is fine considering regular Volt has one of the most lowest armor (which is basically no armor) so I think it is an acceptable mechanic and I don't think giving more survivability is a bad thing, I welcome it personally. 

    The charge slowly is more of an inspiration from Nidus's passive so it would feel like there is a natural progression in power and I can sort of see that in the passive they gave Volt. 

    I don't think it would hurt's Volt kit especially since I don't see any real synergy to it, I agree with people who say "his kit is all over the place" and in my opinion, giving a second ability gives a better chance to combo his abilities.

    As far as the problem of wanting Volt's Speed buff. It is kinda weird because I have met or seen people who get annoyed by it but that is not my main point. My solution which I thought of now would be when you are Volts trail, you have like a Coil in your inventory that you can just access. However, I don't agree with using Speed with the intention for the team though that can still be a valid point.

     

    Shock: 

    Despite a revive would be overpowered, I would still like some sort of defibrillator system because I think it does sound cool and does make sense. 

    And I don't see how I am really asking for a lot, I think it gives depth but that's not what I want to relay, it wouldn't be unfriendly to console because you just simply hold it like Inaro's scabbard armor in that case, I did mean emperor palpatine or what Volt simply did in the Corpus trailer. I think all these changes are fine, say there is a heavy bombard and you have a better chance to take him out with finisher damage. 

    I am not going to repeat my point of Shock doing damage in the earlier parts of the game and I was thinking about. Is there any real point in adding "extra damage" when doing discharge for shock or adding shock to an electric shield? When enemies walk through it like nothing. So I think that point is sufficient that Shock is technically damaging, it just stops "scaling". However, I think it is more of an issue with Electricity 2.0 than anything really.

    Furthermore, until they change Volts description, I will want Shock to be damaging until the end of time until the time comes where his description says he is not damaging. 

     

    Electric shield: Most of what I have said has been taken well liked ideas from the community (well the Palpatine community of wanting Volt to be damaging) especially the riot shield. 

     

    Discharge: I saw a comment that had a good handful of likes of Discharge making you superpowered and I liked the idea so added here. Though the actual ideas of the buffs are my own and I think it meets Volts description if he ever meets to it in end game. 

     

    Overall etc:

    A patient and well thoughtout response. Though it hasn't really changed my views in wanting Volt to meet his description as a caster (if they ever change it) and I respect your opinion. :)

  7. 2 hours ago, BornWithTeeth said:

    Then that's the problem. A Warframe build is not somehow supposed to be a full build with all mandatory mods plus an Exilus mod plus an Aura plus Augments. 

     

    The point of all build-creation in Warframe and other games which make modding or skill trees or Talents or item load out or whatever is to make choices and fine tune your capabilities for the challenge at hand. What you are asking for instead is for everything to just be available, which defeats the point.

    What I am asking for is not limited customisation (which you probably don't see it as) but a bit more diversity we can bring. Though I suppose you could debate this the other way round. 

    If there are 4 augments than having for example 1 or 2, there is still that element of "sacrifice" but there is still that level of choice. 

  8. 1 hour ago, Insizer said:

    This sounds a bit much and largely misguided.

    Shock:

    1. Shock does not need a defibrillator.  Jesus, that would be too much.  Do you realize how OP it would be for Volt to revive allies from a distance for 25 energy?  Nekros' Soul Survivor augment at least compensates for this by draining all of your energy.  Then you have Oberon who can't rez with his 3rd ability, but at least extends the bleedout at the cost of 75 energy + drain cost.
    2. Shock has never been about damage.  It is called Shock because it is a shock used to shock enemies.  It is not Zeus' palm cannon.  And while Electrical damage is pretty neutral in terms of elemental resistance, it does however suffer damage resistance from one of the most common armor types (Alloy), used by the most tanky faction.
    3. The finishers might be nice, but it could be too much as Shock does cost 25 energy and chains.
    4. I used to keep screeching "No Emperor Palpatine", but screw it, if it will make people who think Volt is for damage stop complaining then fine.

    Speed:

    1. Why in gods name would you turn Speed into a toggle drain?  Do you realize how bad that is?  Volt needs a lot of energy to stay alive and toggle drains prevent passive energy regen and energy pad regen.  Furthermore, allies need to know when Speed is going to run out because it can screw things up for them.
    2. You are asking to replace it with an ability that has good CC and Support... like Shock and Discharge.... Volt doesn't need much more CC.  He needs more defense or an enemy debuff that scales well like the armor cracking from Frost's Avalanche.

    Electric Shield:

    1. Yes, he should not suffer from casting cost, drain cost, and movement cost; plus the fact that even with those drains the shield will still expire naturally in riot shield mode, and plus the fact that Riot Shield has a synergy with Speed.  Whoever thought it was a good idea to put all 3 drains plus the timer on a frame that leans heavily on movement had to be drunk.
    2. Same story as above, why in god's name would you want ES to be toggle drain? This is terribly stupid because:
      1. ES is his only defense, meaning whenever he is defending himself he cannot gain energy.  Do you want to make this mage-frame worthless on high levels?
      2. If you make it make it toggled then you can't place more than one ES... completely ruining Volt's defensive capability and nerfing his offensive capability.
        1. you can say instrument a push/hold system but why are you messing with a mechanic that works perfectly as is?
    3. You have an infinitely durable forward shield, why should you be able to use your primary which can melt the faces of enemies?
    4. Literally the only thing wrong with ES is that riot shield is nearly cost prohibitive.  If you want a fix to ES then here:
      1. Get rid of the movement-based energy drain

    Discharge:

    1. Some of those minor buffs are near useless to begin with, and throwing them on Discharge would do nothing. 
    2. What else do you want to bootstrap to Discharge?  Make it summon Trinity?  You are wanting too much.
    3. All they need to do is either get rid of the damage cap or make it debuff formerly affected enemies in some practical way.

    Passive:

    1. I don't like Speed being made into a passive.  And the rest of it is honestly I don't know.

     

    Note to OP:  Look, despite my harsh tone, I'm not salty and I'm not angry or pissed off at you.  I respect your right to an opinion, but as a long time Volt main I just think that you are wrong and that your opinion is largely misguided.  Nothing more, nothing less.

    Shock: It is still the same but more useful. Say an enemy has some health left, I would find it more useful if he just died if he had some health left.

    If you're screaming no emperor Palpatine than we are already on the opposite side of the Spectrum and it was damaging before level the 30's. So if it wasn't intended, is there any real point of it doing damage in the beginning of the game?

    Speed 1) I a Volt main, personally prefer use Speed all the time and having a toggle would be pretty useful. I prefer Nezha's toggle of Firewalker over Volts Speed. And just have DE do what they simply use to do, add a coil if you want to enter Volts speed, it's completely voluntary.

    2) You must have misread. I didn't say I want to replace it with an ability that gives CC and support, what I said was "I don't know what kind of ability could be here", everything else following that was a suggestion.

    Electric shield) You must have misread here or misunderstood. I wanted the riot shield to only have energy cost, no duration

    Discharge) If you think these buffs are minor than the simple solution is buff them where they aren't

    Passive: Adding Speed as a passive can give Volt the opportunity to have more depth and real synergy to his kit. Whatever that second ability may be.

    I know I am not alone in thinking Speed as a passive is a good idea.

     

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