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(PSN)CaptainIMalik

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Posts posted by (PSN)CaptainIMalik

  1. Volt rework

    New sprint speed: 1.3

     

    Passives:

    Passive 1: Old passive kept but does not goes down all the way to 0. Electricity damage contributes to build up. It charges up much slower (0-1000) for more natural progression. Volt becomes more powerful as he builds up more static electricity which includes the following:

    • Speed becomes more powerful
    • If you can maintain a high electric build up, you have a 20% chance to phase through damage (affected by Power strength)
    • Volt gains 100 bonus armor (which Volt Prime takes full advantage of) 

     

    Passive 2: His Speed now becomes his passive. When you press the roll button, you do a blink and you are now in the state of Speed that drains 2 energy per second. 

    In the state up speed, you shrug off Status effects a lot quicker and have a 50% knockdown recovery. These can benefit allies much albeit not as powerful as you

    Shock: Shock remains largely the same but it scales much better. It does a lot of damage in comparison but it's not trying very hard to kill, it's just a simple quick shock like before which can be useful for reloading etc. However, the electricity damage can stack and do more damage for every time an enemy is shocked. 

    Shock can also act as a defibrillator. 

    Surviving enemies are opened to finishers . 

    There is also a toggle Shock that you hold down your Shock that does serious damage and is trying to kill you. 

    Ability two: I don't know what kind of ability could be here. Like somesort of ability that resets your heart and gives you like a buff? An ability that does good CC and is a good support? Volt summons lightning bolts? I don't know.

    Electric shield: Largely the same. But there are no cons when using the riot shield. There is no timer on how long you can use the ability, 3 energy per second, does not slow you down and you can use your primary. 

    Discharge: No damage cap. You can discharge in mid air. Discharge also super powers you (does not stack):

    • 50% more Electricity damage
    • You run 10% faster
    • You melee 40% faster
    • Reload 30% faster 
    • Your overload of electricity makes you more resistant to status
    • Idea: There is a meter, that get's filled up by how many enemies were killed by discharge and by enough electricity generated. If the meter is full, Volt can reset his heartbeat. The meter is not very easy to fill up therefore, not overpowered. 
  2. Volt rework

    New sprint speed: 1.3

     

    Passives:

    Passive 1: Old passive kept but does not goes down all the way to 0. Electricity damage contributes to build up. It charges up much slower (0-1000) for more natural progression. Volt becomes more powerful as he builds up more static electricity which includes the following:

    • Electricity does 30% more damage
    • Coated in Electricity that gives resistance to status
    • Shock can act as a defibrillator to downed allies
    • Volt gains 100 bonus armor (which Volt Prime takes full advantage of) 

     

    Passive 2: His Speed now becomes his passive. When you press the roll button, you do a blink and you are now in the state of Speed that drains 2 energy per second. 

    In the state up speed, you shrug off Status effects a lot quicker and have a 50% knockdown recovery

    Shock: Shock remains largely the same but it scales much better. It does a lot of damage in comparison but it's not trying very hard to kill, it's just a simple quick shock like before which can be useful for reloading etc. However, the electricity damage can stack and do more damage for every time an enemy is shocked. 

    There is also a toggle Shock that you hold down your Shock that does serious damage and is trying to kill you. 

    Ability two: I don't know what kind of ability could be here. Like somesort of ability that resets your heart and gives you like a buff? An ability that does good CC and is a good support. Volt summons lightning bolts? I don't know.

    Electric shield: Largely the same. But there are no cons when using the riot shield. There is no timer on how long you can use the ability, 3 energy per second, does not slow you down and you can use your primary. 

     

    Discharge: No damage cap. You can discharge in mid air. Discharge also super powers you:

    • 10% more Electric damage
    • You run 10% faster
    • You melee 50% faster
    • Reload 20% faster 
    • Idea: This can be his second ability or part of his fourth, enough electricity generated that Volt has a 45% chance to phase through damage
  3. 3 hours ago, shyguyk said:

    In which case, those are bad augments. If something feels as though it belongs on the base ability, it should get a new augment. Prime example: Regen molt

    I don't see those augments becoming part of the base ability any time soon. 

    It would help with customisation since some mods I consider almost mandatory like weapon modding

     

  4. Just now, Zeyez said:

    if we have an augment slot, the actual good augments should be weakened, after all, the concept itself is "sacrificing something from what could be used to give more functions for this specific ability", like what mods are supposed to be

    but some weak augments could use the exilus slot, like  Hysterical Assault (allow Valyr to pounce into enemies at 30m with alt-fire) and Escape Velocity (using Nova's Portal increase your movement speed by 50%) already can do right now.

    One of the reasons I want a dedicated augment slot is because I just feel like that ability really should be part of that frames ability like Volt's Shocking speed aug so having a dedicated slot would help

  5. 7 hours ago, --Q--Voltage said:

    I just hope DE prioritizes real problems over flying a ship. Enemy scaling and taking a look an older systems should become a priority. It is getting kind of old when they keep adding to the broken foundation. And please the UI needs to be the #1 at the moment.

    I think enemy scaling should be #1

  6. 8 hours ago, YagoXiten said:

    I'd like to cast Volt's abilities more, and get more use out of them.

    I do not want to waste hours in finishing animations that won't kill the target when I could just melee something to death in a quarter of the time.

    Yes. I was playing Nidus for the first time,his first ability: it doesn't need to do CC for you to reload or shoot or give time to melee, it just KILLS. And saves time. 

  7. 12 hours ago, Music4Therapy said:

    @(PS4)CaptainIMalik Quick Thinking scales with armor mitigation, so the armor boost from 15 to 100 in addition to the energy boost from 100 to 200 was massive. 

    15 armor = 4.76% damage reduction

    100 armor = 25% damage reduction

    The EHP of Volt Prime is many times that of Volt. Volt Prime is an absolute massive buff over regular Volt, I do believe Volt should be brought up more in line with the prime version.

    I use to have quick thinking on but I found the stagger annoying...

  8. 4 hours ago, Cyborg-Rox said:

    ...What riot shield?

    Forgot to clarify 

    3 hours ago, (Xbox One)Ginger Bruhv said:

    It doesn't make sense for Volt. His shocking speed augment already does that, why (basically) copy that augment but for his shield? And make it 360 degrees, surrounding him? 

    The shield is great as is, it doesn't need to be overpowered.

    I was thinking since the shield only covers 1/4th of you, this might help

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