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Meneliki

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About Meneliki

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  1. lmao is that all it was?? I'll make the adjustment and see. Thanks for the info!
  2. Occasionally the forward artillery will land a crit or something and do absurd amounts of damage (500k or so) but the crew ship wont take any actual damage.. mean while, weaker shots kill them. Thought this might've been some wierd fluke but it's happened to me 3 times in the last hour.
  3. Thank you for the update! (also thanks for preserving the relative roll-quality of existing reactors, rather than just bumping them up to the minimum)
  4. Definitely not the experience I continue to have. I'm used to games with lead indicators (mostly space combat games) and this has never been an issue for me. The lead indicator is usually right on. However with Warframe, it was literally the very first thing I noticed when I got the perk that unlocked the indicator. "This indicator is off." Either way, if it's working for you, that's great. I'm having more success ignoring it.
  5. Careful with that - that's one of my concerns with the new system. Rank 10 of Gunnery gives you a "snap" to the lead indicator.. I.E. an auto-aim.. the problem with this is that the lead indicator isn't very good. It doesn't seem to figure on ALL the factors... distance/speed/trajectory/equipped-weapon-projectile-speed... what im saying is that in a lot of cases, the lead indicator is (forgive the pun) misleading. You're better off ignoring it and getting used to weapon projectile speeds. So if the rank 10 perk forces me to aim at the (flawed) indicators, I'll be holding off getting rank 10 gunnery.
  6. honestly i have no idea. be worth trying (sounds like something Shy would do)
  7. Grendel is pretty good here. just eat them. by the time he's out of energy and spits them out, their armor is stripped so you chop em up fast.
  8. Not getting any gear drops since new patch. At all. No wreckages, no avionics. None. Resources are scarce. Anyone else seeing this?
  9. Yeah same thing happened to me. Lost some good loot, too. Infact, your name seems vaguely familiar.. I might have been in your squad? lol
  10. Bugs aside (that will mostly all be fixed inside of a week anyway), the update is pretty amazing. Most of the complaining I've seen can be boiled down to, "waaahhhhh it's too hard. Make it easier." which I couldn't disagree with more. The general complaint about Warframe as a whole for vet players is that it's too easy. People get used to facerolling everything in their sleep. Empyrean is a fresh start where we don't have high lvl gear/skills etc so high level content will be hard and won't get 1 shot by everything we do and so to some it's a shock to the system. Player: "I'm not 1 shotting everything." DE: "But your gear isn't levelled, and you're new to this system and haven't figured everything out yet." Player: "...yea... but..... I'm not 1 shotting everything." Personally I'm loving it and looking forward to seeing where it goes from here.
  11. There's a weird interaction between the Quellor and Magus Lockdown. I've tested it with other weapons, doesn't seem to happen with them. When an enemy is "magus-lockdowned", it will occasionally take *MASSIVE* damage from one of the regular rapid fire Quellor bullets... and when I say massive damage, i mean like half of a lvl 160 heavy gunner's health. First, i didn't think the "unaware" state applied to guns. Even if it does, it's only the occasional bullet, not all of them. It's not related to head shots, and i can't figure out if it's related to crits, or maybe status procs... don't think so tho... and it's not every bullet. just.. once in a while. You'll be shooting it for small amounts of damage.. and then seemingly randomly... BAM! half of the health bar vanishes. Hope this helps.
  12. It sounds like Empyrean will finally realize what seems to be the original vision for Warframe. Does mean that with its release, we are finally at Warframe 1.0?
  13. nah seems pretty strong to me with the new combo multipliers
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