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Raqiya

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Posts posted by Raqiya

  1. 9 hours ago, trst said:

    I'd still prefer that Switch Teleport got axed entirely. Teleporting to a location isn't a useful function in this game unless it's exploitable to bypass/cheese some obstacle like how people used Switch to clip through Spy doors or speed up escort sections of Plains Bounties.

    It also just doesn't have any synergy with Loki's kit nor does it even appeal to the trickster/stealth theme Loki has. At least Kullervo has a useful ability on the tap function where Ash has a useful augment to make his teleport useful. While Loki has a gimmick augment that's not even useful with how much survivability has been powercrept.

    Really Loki just needs a full rework in general. If not to replace his abilities then at least to add in some actually useful functionality. And adding a direct locational teleport to Switch would be a start but alone doesn't make it a useful ability.

    What!? You don't like his ability to wall latch longer, a skill that hasn't been relevant since... yeah.

  2. It's never going to happen. For this to happen Warframe would need a complete and I mean complete utter rebalance and at this point that is too much of a undertaking for their team.

    1) Warframe's and builds would have to be nerfed to the ground which would cause players whine constantly about it.
    2) Weapons would have to sit in a strict tier system in terms of damage output so that they can be balanced around enemy levels.

    There's a lot more other stuff to consider and as you can see, it would be a lot of work for DE. It would include a lot of changes the player base wont like and then there would be people crying for the old game back and for their "Power Fantasy".

    • Like 3
  3. [DE] should honestly just remove all and any nukes from the game or nerf them to the point that they have a minimal effect on the tougher units. Compared to other frames I don't think Khora is too much of an issue.

  4. On 2020-06-04 at 12:40 AM, spirit_of_76 said:

    she is faster than arch wing and Titania has maneuverability on her not speed zeph is fast and that is about it.  

    Titania was way faster than Zephyr last time I checked with the use of [Razorwing Blitz] and she's not much much faster than Archwing but was in fact  much slower back in the Itzal blink days.

  5. 55 minutes ago, DroopingPuppy said:

    It's like as choose to insert the cell on the cooling cell socket or vise versa on the other sabotage I think. We need to 'protect' it for a time rather than just run and open the blast door.

    I don't play sabotage to defend things, we have mobile defence and defence for that. I'd rather just run fast. 😛

    • Like 2
  6. 3 hours ago, XzWasPzX said:

    Yeah, difficulty is an issue, I personally prefer old armor scaling rather than the actual one. But it is all about difficulty? I think dont, we are forgetting other essential aspects like engage, fun and meaningness. A hard mode with harder mobs wont light the path.

    But It will give reason for the player to try and raise their overall strength and a reason to keep playing the game.

    I currently don't feel challenged so I feel no need to to get stronger.
    I currently don't feel a need to get stronger so I don't partake in content.
    I currently don't partake in content so I don't feel entertained.
    I currently don't feel entertained so I don't play the game.

  7. 23 hours ago, Dark_RRiderr said:

    Not your job you say? Well true, it isnt, but is it really DEs job? Do they claim their game is meaned to be very challenging and hard? As far as i know they never claimed that, its what you make out of a game. Maybe its just not your type of game who knows

    Yes its [DE]'s Job, well... their design teams.

    Warframe is a action based third person shooter with a focus on gear progression and challenge/difficulty is what drives the player to obtain better gear. Without challenge/difficulty there's no reason to play the game. Obviously the progression cannot be endless but there should be content that should be impossible to trivialise and will always pose threat to the player to give them a reason to try get stronger.

    For those who are playing  what's your end goal when playing the game (I'm genuinely curious )?

    - If its 'Fashion' then you don't really have to play the game 90%(My rough estimate) of the fashion is acquired via 'Credit Card Poweeeer!'. The others are supposedly acquired through some kind of achievement and is meant as a form of badge of honour(virtual street cred?) but if they were easy to obtain its worth is reduced(which many of them are).

    - If you're playing for story you have my condolences. Story content is slowly drip fed to us and lacks and lacks any kind of real flow resulting in a messily told story. Sure the universe is interesting but there's far more games with a more interesting story and better flow which doesn't keep us waiting a year plus for a 1 Hour story quest

    - If you like the content being easy then why not keep playing on Earth? I mean seriously if you don't want a challenge you have no reason to try becoming strong enough to venture to other systems. If you believe this is unreasonable I see it being equal to asking a player to gimp themselves to feel challenged in Warframe (I'm sorry if that came off as rude).


    Balance in the game is all over the place and the [DE] team is too spread thin to truly address this issue a single Warframe shouldn't be able to complete a mission while the player is AFK, this doesn't make for interesting gameplay and neither should a single player take control of a entire mission in Co-op leaving the other 3 with nothing to do.

    • Like 2
  8. 8 minutes ago, AzureTerra said:

    Off you go then, the game wont even notice you have gone.

    That's a horrible way to think. the lack of difficulty in the game is a genuine problem with the game and it pushes away many players.

    This is probably the only time where I can say taking a break is a valid solution to the problem, the [DE] Devs did say that they were working on a Hardmode for the game but who knows when that going to get released knowing [DE] and with the coronavirus quarantine still being present.

    • Like 9
  9. [DE] did tell you it was ending soon.
    I'm just upset that we have an 'Intermission' for the Intermission which doesn't make much sense since it defeats the purpose of the Intermission.

    EDIT:
    (NightWave) -> (Secondary Intermission) -> (Primary Intermission) -> (Secondary Intermission) -> (Nightwave)  

    • Like 2
  10. 22 minutes ago, HoustonDragon said:

    Funny how some people don't get that DE have their own reasons for doing it, and we'll have Glassmaker in a couple of weeks. I'd rather they take the time versus rushing it out buggy for even more complaints.

    That isn't the problem. Sure they can have time to finish Glassmaker but we don't see a reason for them to end the Nightwave intermission prematurely. The whole point of the intermission was to fill in the space between each Nightwave so people can still acquire items such as Nitain Extract but by having such a large break between the Intermission and new Nightwave defeats the purpose of the intermission. A couple days of downtime would've been fine, but 1 - 2 Weeks is far too long. They could've just let the intermission continue up to Glassmaker release, we already had 6 Months of Nightwave, an extra 1-2 weeks wouldn't hurt.

    EDIT:
    *Tinfoil hat on* what if the plan was to have us spend all our current resources between Nightwaves to give us more reason to grind the new Nightwave content, artificially lengthening the content.
    Always Sunny Fx GIF

    • Like 2
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