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Cebian

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About Cebian

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  1. And with freedom of speech, comes a sense of responsibility to be mindful of what you say, even if it is intended to be humorous
  2. The lenz is currently bugged with the oberon deluxe bundle bow skin, where it used to cover it properly, it now appears as a fusion of the lenz base skin and the deluxe . Also fix for mutalist quanta bubbles broken math when?
  3. That can work, might make sunika useful for other than capture missions
  4. It works fine for the first 2 bubbles, but its after that we enter the broken territory. The electric damage doesn't seem to combine at times
  5. Time to try these new melees out, thanks for those QoL changes! but down to the business.. 1. with melee 3.0 heavy attacks are going to gain a bit of punchthrough if i recall right, so how would that interact with Zenistar's disc, would the punchthrough apply to the waves or so it be a seperate entity? 2. Vauban's bastille is broken, enemies are walking out of it if they suffer a kockdown while caught in it. ie: a blast proc or slam attack. And their alert levels are changing ( if you catch one that was unalerted, they would get fully alerted if you walk in front of their line of sight or damage them whereas that was never a thing). 3.The damage debuff from Nukor is not working properly anymore. 4. In the devstream where Reb was hunting the animal, i noticed it ran as soon as it saw her, so for those players that like to run with Cats or Dogs, would they have an effect on the animal running or would It be blind to them? 5.The voms have a chance to spawn underground during a terry regen scream, making you unable to damage them, and there are times when the lures don't connect to terry, even when fully charged. 6. Mutalist Quanta is running some backwards math on its bubbles. Instead of buffing damage, it literally CUTS the damage you deal after 2 bubbles, as these screenshots show, Acrid was hitting zero(the actual damage numbers is from the DoT and even that got reduced) and Stug went to negative numbers. something is very wrong there.
  6. Time to test this frame out, Oh and a few things to note. 1. While testing out the Phahd Scaffold and the Mutalist Quanta Bubble, i noticed the game WILL crash as soon as you click the alt fire button to shoot it off wheter in a real mission or in the simulacrum. No other scaffolds (or prisms for that matter) has this issue so could this be addressed please? 2. Booben's bastille is broken, enemies are no longer retaining their alerts levels while caught. (unalerted enemies being able to react to you walking by or them receiving damage) 3. there is an occasional bug where a vomvalyst will remain underground while linked to the Eidolon if it does its shield regen scream. making it impossible to hit or damage it until it chooses to come out. 4. The teleport the Eidolons do if they are stuck on a piece of terrain is wonky, they can teleport away even if they are in the middle of an open space.
  7. Sooo... tell them don't move every time I want to shoot instead of having them not be in your face like DE said they should? I do my tricaps solo so I have to choose between having to click stay every time or having the lures move properly by not being in your face... I rather let them know about it than have it stay not spoken about.
  8. Nope, i've had them teleport even with nothing around them
  9. 1. Would mods be getting a rework as well cause as it stands, there are quite a number of mods that have no real use, even in fun builds "Cough,looking at you focused defense and True Punishment" 2. The lures don't fully move out of your FoV when aiming during Terry fights. I (and I am certain other hunters also) have been annoyed by them suddenly moving to block your shot when aiming up to blow the Eidolon's limb off. And even when they do move, its not by much, can we hope to have this addressed by having them stay like 5 meters away from your line of Sight while aiming? 3. The Eidolons (mostly Gantulyst and Hydrolyst) still have that bug where even while linked to by a lure, will teleport away. quite a bother that is. Also i've noticed that if any of the eidolon gets to use its shield regen scream, there is a chance a vomvalyst will be stuck under the ground, forcing you to wait until it chooses pop above ground. 4. Hmm, Any chance Zenistar may get its disc aura to function like Zenith's alt fire does with the unlimited punchthrough? getting rather tired of them rails and small hills stopping enemies from getting hit 5. Would you guys finally focus on getting the majority of bugs already in game, dealt with instead of shipping out new content on top on the bugs which only makes more things break and makes it harder for you guys to get them fixed . 6. Would spring loaded blade ever get to work like Berserker does and stack? cause that would make it pretty useful rather than how it stands now. 7. Vauban's bastille is broken, enemies are now able to be alerted and can see you while they are suspended in it. YAY FOR HOTFIXES!!
  10. thank ye, i don't pay attention to twitter so that is news to me
  11. Tennocon Was downright decent :3, but now some points i would like to get across : 1. Would mods be getting a rework as well cause as it stands, there are quite a number of mods that have no real use, even in fun builds "Cough,looking at you focused defense and True Punishment" 2. The lures don't fully move out of your FoV when aiming during Terry fights. I (and I am certain other hunters also) have been annoyed by them suddenly moving to block your shot when aiming up to blow the Eidolon's limb off. And even when they do move, its not by much, can we hope to have this addressed by having them stay like 5 meters away from your line of Sight while aiming? 3. The Eidolons (mostly Gantulyst and Hydrolyst) still have that bug where even while linked to by a lure, will teleport away. quite a bother that is. Also i've noticed that if any of the eidolon gets to use its shield regen scream, there is a chance a vomvalyst will be stuck under the ground, forcing you to wait until it chooses pop above ground. 4. Hmm, Any chance Zenistar may get its disc aura to function like Zenith's alt fire does with the unlimited punchthrough? getting rather tired of them rails and small hills stopping enemies from getting hit 5. Would you guys finally focus on getting the majority of bugs already in game, dealt with instead of shipping out new content on top on the bugs which only makes more things break and makes it harder for you guys to get them fixed . 6. Would spring loaded blade ever get to work like Berserker does and stack? cause that would make it pretty useful rather than how it stands now. 7. Vauban's bastille is broken, enemies are now able to be alerted and can see you while they are suspended in it. 8.With Fortuna, similarly to how plains dropped with a quest, can we expect to see a quest come with fortuna also? and with regards to being able to do bounties without going back to the main town, would cetus get that sort of thing as well to reflect the ease of access Fortuna would have?
  12. The Gantulyst teleports the most often, with or without lures attached, same goes for the Hydrolyst, though i have not seen it happen on the teralyst for quite some time
  13. 1. The primaries and secondaries, along with beam weapons, got their fix and we know you guys are working on melee reworks also, would mods be getting a rework as well cause as it stands, there are quite a number of mods that have no real use, even in fun builds"looking at you focused defense and sure shot" 2. The lures don't fully move out of your FoV when aiming during Terry fights. I (and I am certain other hunters also) have been annoyed by them suddenly moving to block your shot when aiming up to blow the Eidolon's limb off. And even when they do move, its not by much, can we hope to have this addressed by having them stay like 5 meters away from your line of Sight while aiming? 3. The Eidolons still have that bug where even while linked to by a lure, will teleport away. quite a bother that is.
  14. My My, quite an interesting bit, Its wonderful seeing DE stepping on the upgrade bit but to be fair, if this was done sooner, then there may have been less mixed feelings on it since by now, more folks would have had to step up already in the PC specs department. But personally, i think we should not complain, if other high end games require strong PC's and those with potatoes cannot run them and they can't do anything about it, should it be fair that DE limit their progress so that the lower end PC's can stay on? and this is coming from someone with Half a Potato PC.
  15. Right, so we got back multiple enemy hitting. So In the case of Zenistar, could the disc be given infinite punchthrough like the disc on Zenith has, from a few missions i ran, i noticed if so much as a rail is between an enemy and the disc waves, that enemy is not getting touched, which really hinders the CC potential of It.
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