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-CM-NineFingers

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Posts posted by -CM-NineFingers

  1. Oh for RNGeesus, not this again. Seriously? We received the animal decorations on the update. We grinded for them. And I like my caged animals on the tenno room. They are not real animals. We shoot those with goddamn cannons and overpowered shotguns, fry them with electric beams, EXPLODE THEM WITH GRENADES. And now you're complainign about how we can keep them in a cage in our orbiter? The caged ones are even lucky you doughnut!

    It's not a real animal. It's a virtual 3d model of an imaginary beast. It doesn't suffer.

    Maybe the rat things like to be in closed spaces, and you give them a seizure when you break the cage. Have you think of that? no, of course, you only think about yourself! D: (See this? this is exactly as useless and defendible as the "caged animals are immoral" argument)

    Now in all seriousness, I would like the chance to have the bird on a perch, but don't get rid of the cages. I guess the rats could have a little 1ftx2ft pen somewhere in the orbiter.

    Maybe even... a little natural reservoir in another part of the ship? where we can keep plants and animals? that would be cool.

  2. 13 hours ago, SordidDreams said:

    I feel a lot of the changes in PoE are ultimately due to DE not understanding some key concepts about Warframe and its players. I'm going to try to explain them:

     

    WE DON'T WANT TO PLAY OPERATORS. Simple as that. If anything, this update should have removed operators from the game, not shoved them down our throats even more. The Eidolon fight mechanics and the changes to Focus are very clearly designed to motivate players to use the operator, and by "motivate" I of course mean "force". Nobody plays operators because they enjoy it, they do it only for the shortest amount of time required. Why do you think the SD meta for the Eidolon fight spread so quickly? Because nobody wants to play operators. The fight is not fun, it's a tedious chore, an obstacle on the path to rewards. Is anybody going to continue playing it once they have all the rewards, just for the enjoyment of it? I seriously doubt it. Same thing with Focus. Need energy? Even die-hard defenders of the new system tell everyone to just press 5, ctrl+space, 5, i.e. spend as little time in operator mode as possible. Nobody wants to play operator. Nobody wants to play operator. Nobody. Wants. To. Play. Operator.

     

    WARFRAME IS AN EASY CASUAL GAME FOR CASUALS. This is equally as important as the above, and it directly relates to the changes to Zenurik as well as the mechanics of the Eidolon fight. Previously I could have constant passive energy regen, which was great. I could run around spamming my abilities and slaughtering hordes of enemies with barely any effort. It was fantastic fun. Now I have to perform some convoluted button press combo every thirty seconds to maintain that energy regen. That is bad in and of itself, because it interrupts the flow of the game for no good reason, but it's especially bad in fights. When I'm fighting, I have other things to worry about than whether a little icon in the corner of my screen has disappeared. Killing grineers is fun, watching a little icon is not. Yet that's exactly what I'm now required to do if I want to continue killing, otherwise I find myself short on energy and forced to retreat to refill in safety. The game now requires more 'skill', if you want to call it that, but that's not a good thing. I play Warframe to unwind, not to get stressed out. If I wanted to spend my time on the edge of my seat watching cooldowns like a hawk, I'd play Dota 2.

     

    I feel that every single terrible design decision made in PoE boils down to DE's failure to understand the two above points. Thank you for reading.

    Nice opinion there, but NEVER ACT LIKE YOU SPEAK FOR THE COMMUNITY. I like playing operator. So does a ton of people. You're not the community, so please, don't try to speak for it.

  3. 1 hour ago, Fallen_Echo said:
    1. Continous zooming. Starting from the basic zoom of every other gun into the scope from x0-x12 (or whatever is the max on the weapon) in a continous smooth way.
    2. Atleast 1m punchtrought
    3. Increased damage or increased crit chance
    4. Actual distinction of snipers. Less magsize more damage slower reload, more magsize fast firerate, fast reload.

    1. That and mantaining the same bonus value for all scoped shots could solve all of that, but I don't really see how they would implement that when the scrollwheel has its own function. Maybe two more keys to press, but could work.

    2. They're getting this one, and I'm glad they do.

    3.Yes please. I don't care it they make this or just give something like the rubico higher fire rate and 100% status, as long as they're good in one thing, they will be better

    4. Agreed. changes that make sense or adding a special mechanic to some of them, like shooting two with secondary fire creating a laser between them and detonating/proccing on contact.

  4. 23 hours ago, Fallen_Echo said:

    You do know we already have 12 gauge armor piercing shotgun shells right and dont try to tell me that in the far future wheres space magic and energy weapon technology we somehow degraded in technological advancement and cant create a shotgun what has more range than 20m but at the same time even the weakest pistols stay deadly at atleast 300m.

    Armor piercing shells are not buckshot, they're slugs. A single, big bullet, instead of multiple smaller ones. So yeah, buckshot can't do anything about armor. But the main point of my post was just to prove how no one will be pleased when they mess around with their weapon of choice. You jumped at my post like sniper users jump at people saying "scope is useless garbage". You don't like snipers, that's just fine. They're not great weapons in warframe, lotsa damage, but slow and not multitarget (unless you factor in punch thru and gas builds). I agree the scopes should still show distance and scope level when disabled, we have space mumbojumbo to explain why we see numbers floating around the gun.

    And here's the big BUT. Reduction of scope and/or removing the hipfire inacuracy can help get the weapons popular, but the scope reduction really hinders the weapon utility in the plains.

    One possible solution that might please everyone is reducing the scopes and adding an extra scope level to all snipers, x12 for example, that would not increase further the bonus. That extra scope would let people like me or other sniper lovers use them properly on the plains, and at the same time they won't hinder normal gameplay, since you don't need to use them (there's no point, they don't give any more buffs than the x6 or x8 the scope will have with the planned rework).

    Also I'm on board with increasing accuracy when hip fired. Obviously shouldn't be perfect, if you want to shoot something at over 30-40m you should scope, but it makes no sense to aim at a grineer 8m away and have the bullet fly over your own damn shoulder.

  5. 21 hours ago, Fallen_Echo said:

    I would bet half of my creds that if this thread would be about raising shotgun falloff to the realistic value of 70m

    Only if they also deal 0 damage against armored targets, or am I supposed to believe some buckshot can penetrate space armor?

    In all honesty. The scope is not only useful and a vital part of the sniper weapons, but also invaluable for Plains of Eidolon and easy to use in normal gameplay as long as you give it a try for more than 5 seconds before surrendering.Currently with a x8 scope it's hard to aim properly at an enemy at 200m, so snipers are NOT gonna use the 600m before falloff. That falloff number is just to make it look like snipers will be useful, while they get rid of the best scopes in the game (rubico and vulkar). Pic related.

    D876Dz1.jpg

  6. 10 hours ago, LazerSkink said:

    Why not, exactly? Because of your supposed "this is why needed feedback never gets seen"? If it was unfinished, as it really seems to be in the current state (indicated even more by the Helminth Charger's first incarnation), they should have just waited to release when actually ready. Instead, the room is only allowed entry for one specific warframe, or if the user has a cyst in need of curing; both having 0 forms of explanation other than vague Ordis lines. Sure, that may have been intentional in order to give an in game teaser. This was not the way to do it however. 

    Is there really anything wrong with requesting a simple change? A toggle sounds a bit unnecessary, I agree with that, but is it really that much of a problem if someone doesn't like to have a brand new frame given a hideous neck growth that requires 7 days real time to remove? The very least they can do is just get rid of the abiliy to spread it. If it will have any significance in the future at all, let it be at that time, and hopefully by then the room won't be exclusive to certain circumstances. The only thing it does currently is grant access to a new companion, nothing more. 

    I agree on that it was poorly implemented, but it's a game mechanic we have to cope with, not a cosmetic option. And yes, this kind of threads popping everywhere are the main reason you can find useful feedback nobody looked at buried between tons of unnecesary or useless posts. Group it under a bigger post if you so badly want to say it, but opening a new one for a useless two-liner is unnecessary.

  7. 19 minutes ago, Skarokin said:

    I've heard that Zarr has a bug with punch through rivens where the explosives just fall through the map. My Zarr riven has +2.5 punch through, +127.6% crit chance, +117.8% crit damage, and -39% ammo maximum. I'm asking if this bug still exists because I REALLY like the stats on my riven and it will be useless if the punch through bug still exists

    Emphasis on still. If there's such bug, it will dissapear. If there isn't, it already dissapeared. In any of those scenarios, what's going to change? the bug will dissapear eventually.

    Then again, punch thru is complete garbage on zarr. the explosives will not penetrate anything, and the scattershot has too low of a range to make use of the punch thru. Just don't think about the bugs and y'all be fine.

  8. This sounds just ridiculous, honestly. A toggle for the helminth cyst? What next? toggle the hologram on the arsenal? Or another petty little thing with no impact on the game?

    Now seriously. The helminth cyst is a game mechanic that will most probably have a greater impact in the future. Just deal with it, and please don't start a feedback thread for things like this. These kind of threads are the reason some really necessary feedback never gets looked upon, they disappear in the sea of unnecessary threads.

  9. The prime with prime thing is only for people who have twitch prime acounts, and 99% of people already used the free month when frost prime came. So I don't see why all the salt when it's a free benefit for having a paid account in twitch. It's not like what happened with frost prime, this time there are no tourists on twitch.

     

  10. 1 hour ago, Imaru said:

    So I'm a bit unclear on this. Is this a separate offer from the Frost Prime one that can be redeemed separately?

    Basically if I already redeemed the Frost Prime one would I be able to get this one too?

    If you still have prime (aka if you're paying for a prime account on twitch, since the free month trial ended), you will be able to redeem this. If you don't have a prime twitch acount, you will receive nothing.

  11. Just a couple tiny questions.

    Atlas looks like a god, but doesn't quite feel like it. More synergy between his abilities would be a lovely thing! Specially since I love his conclave augment turning him into a rumbler. Would love something like that for the normal gameplay! I understand Plains of Eidolon is first priority, but is atlas at least been considered to get an overhaul?

    The second question would we get the dojo kingpin system anytime soon?

    Thanks!

  12. On 27/8/2017 at 10:21 AM, Jorak_Falconstar said:

    Mission: Scramble

    A bit of a revival of the old Spy 1.0 mission type.  

    FACTION                                  OPPOSITION

    Corpus                                        Grineer or Infested

    Grinner                                       Corpus or Infested

    Infested                                      Corpus or Grinner

    Tenno start at one end of a long obstacle filled corridor,  Opposiiton faction start in a 2nd simlar corridor

    Objective:

    Race to the central data hub to steal one or more data masses then flee to extraction.

    If the opposition get the data first they can still be killed and the data recovered on their way to the exit point.

     

    New obstacles: 

    a large low ceilinged room with 2 or 3 platforms that need to be crossed (wormhole, switch teleport, dash wire), This room has x+1 consoles that need to be activated by the team to open the exit but only x number need activation to prevent leaving someone behind on purpose.

    short room blocked by wall with Harmonic fractures (broken by Sonic Boom or Mallet, Rift travel can pass through the wall to a switch on the opposite side to lower the wall)

    Flooded/Flaming floor (safe path can be cleared by opposing element, Tidal Surge, Ice Wave, Spectral Scream, Fireball, Fire Walker)

    Room filled with corrosive gas similar to Jordas Verdict, extraction fans activated by switches around the room (Cloud Walker, Turbulence)

    So making random obstacles appear that can only be crossed by certain frames? I don't really see this.

  13. On 27/8/2017 at 10:39 AM, Retrijeuj said:

    I think survival missions could use a little rework. Or at least, life support could.

    Right now, what we have is life support capsules periodically appearing for 30% and enemies randomly dropping 4% worth of life support. But to be honest, one usually ignores the life support capsules until they can't kill stuff fast enough and start using capsules one by one, and you usually see players standing in one room for the whole game. This needs to change.

    Well, first off, enemies dropping 4% life support doesn't make much sense. The Lotus gives us the 30 seconds warning at 20%, so 4% life support should amount to 6 seconds. How do they hope to survive with only 6 seconds of whatever they're breathing ? And how would it benefit the whole squad, if they're "personal capsules" ?

    My idea is simple, and would force players to move around the map for the whole length of the mission :

    Rather than having capsules periodically popping through the map and staying there until we actually need them, these capsules could work just like in defection mode : they stay here and you have to fill them with cells, dropped by special enemies just like in defection/excavation. Players would have each a separate amount of life support, and would get only a few seconds to get some if it reaches 0, after which they'd just die. Not bleedout, just ded. Obviously, the only way to get some life support would be standing near a capsule, which would drain it constantly.

    To make things spicier, capsules could be randomly disabled by the enemy, forcing players to move to another one until the Lotus manages to get it back.

    Rotations and rewards would work the same, of course.

    While it's more logical, I dislike this idea, just because survivals would turn into a different flavour of excavation.

  14. On 18/8/2017 at 11:16 PM, Dwolfknight said:

    I have 3k hours and I haven't done a raid yet, requiring a minimum of a 4 player squad is garbage, Especially because the player base is rather small where I live.

    But I Agree in no way should we be able to just outright buy them.

    Raids are not difficult fbecause of the level, they look for players to cooperate. So no, minimum requirement is not garbage, it's a key design piece.

  15. On 8/8/2017 at 4:54 PM, (Xbox One)D3L7A Z7R1K3 said:

    Okay so after helping my new friends that have begun they're warframe journey 2 out of the 7 people asked me 'what is an arcane' and 'what is a trial' long story short they came from destiny after I explained LoR or JV is basically mechanic heavy encounters divided into 3 different missions and they are like 'that sounds annoying with the amount of grinding that is required now' and one of them said something very intriguing as he also came to warframe from the division and mentioned "why not have a weekly objective or extra criteria that will reward a random arcane enhancement if completed on time like the ayatan treasures" and I replied, "that is a good idea and I will see what the forum thinks about that" 

    I want to hear feedback if any. Like rivens dominate primed items so the new players feel shunned like they are worthless. Even a veiled melee riven is more expensive than a primed set set(at least on xbox)... Before rivens entered the market, the market was rich and full of interaction and now only the elite like myself and others that have everything warframe has to offer and just grind for the sake of keeping ourselves busy then when can the new players experience arcane enhancments. Like energizing stocking energy. Or grace for those clutch moments. It will drop the price aka tampering with the market values but I call it as leveling the field for one and all. So a weekly objective for 1 random arcane enhancement and people like myself try daily.

    Arcanes are endgame material. Everyone can get free plat in this game and low experienced players (aka new players) don't need them until well into the game. So no, arcanes should stay where they are imo

  16. Just a couple things to make this actually look like a rework isntead of a stats change:

    Tempest barrage should home on enemies, and deal finisher damage to match the rest of hydroid's kit. Another option could be turning it into a kind of watery version of ember's WoF (still turning it to finisher damage, to compensate for the fire procs) and ocasionally proc electricity on enemies, as if a storm was following Hydroid.

    Undertow 's damage should be multiplicative, not additive. If the squad virtually loses one member that also keeps enemies for himself while being immortal, that benefits nobody. If the damage would multiply by x1.5 (x2 at 150%str) at each tic, making the ability dmg be worth using it. Hell, if I'm giving up weapons for it, might as well be useful. Also, loot dropped over the puddle should float to the center and be absorbed by hydroid. That makes Pilfering Swarm spawning on the puddle actually something useful, since it will make most of the drops flow to hydroid.

    Tentacle Swarm could be changed to 8 tentacles protruding from hyd's new pet, and have that kraken thing follow hydroid around. If there's no path to where hydroid went, it could submerge and reemerge at hydroid's feet. Alternatively, the charge casting could make it wander by itself, grabbing enemies and throwing them around instead of keeping them for itself. As for the augment, It should make all enemies damaged by the kraken drop extra loot regardless of who kills it.

     

    I have a strong feeling this could solve most problems with the rework.

  17. 17 hours ago, rapt0rman said:

    I honestly don't consider it a bandaid, mouse scroll is one of the most efficient and effective ways to press a button a bunch of times without a third party program. I mean, it's a standard button on mouses, it's a tool that's there to be used.

    And it's useful on nearly every single semi auto, full auto, and melee weapon.

    Another hint, bind main fire to mouse scroll up, and alt fire to mouse scroll down (and mouse scroll click for weapons that have charged alt fires) allows the seamless use of both fires for weapons like the hind and euphona prime.

    Well, not everyone can do that to fix them, console players as prime example. and fixing a game mechanic with something you do clientside is a bandaid, no matter wether if it's a confortable one or not. I would love to use the toxocysts without the need to prepare a macro to spam clicks, and quality of life apart, it's just the logical thing to do. they have infinite ammo and increased fire rate,might as well make it full auto, right?

  18. Just now, rapt0rman said:

    Bind fire to your mouse scroll.

    Maxes the fire rate of spammy semi autos while saving your finger, AND allows for controlled single shots and small bursts for full autos.

    I also bandaid those weapons like that, but it's still a bandaid. I want them to work by themselves without the need to tinker with your controls just to use one weapon.

  19. Title says it all. Having to use autoclick macros or risk suffering from a carpian tunnel syndrome after a 10 minute mission is not a good thing. If they turned to full auto when you score a headshot, they would be much, much better weapons.

    Honestly love the toxocysts, one of my favourite weapons on paper, but oh dear lord is the execution flawed. Bringing them into a secondary only sortie by accident is a Guantanamo level torture for your fingers, and you will need a break if you dare bring them into a long run. Please, pretty please, give them an auto function when excited.

  20. 47 minutes ago, Ollnozz said:

    I don't even have a Riven at this point. My first was for the Vulklok (a good-for-naught Mantido) and I haven't gotten one since. Congratulations on the excellent fortune, it's great to see people benefiting from this knocked-up scam of a RNG system! :laugh:

    I don't think you know what RNG means. How can it be a scam if there are "actual winners"? You had bad luck, that's a shame buddy, but calling a RNG system a scam is just stupid when lots of people actually benefit from it.

  21. 1 minute ago, Ollnozz said:

    Guilty as charged. Your sentence will be lighter than the ex-friend with the aforementioned Sybaris Riven. I condemn you to a lifetime of toxic teammates in any game you play.

    Congratulations on the splendid roll, though.

    I better not tell you that I have 31 amazing rivens with less than 8 rolls each then.

    Personally loving the ones on amprex and atterax tbh.

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