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DarkShadow980

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About DarkShadow980

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  1. I was explaining how the current system works, and one way that it might be rebalanced. I'm wary of these combo counter changes. I'm excited for making the combos easier to perform, and more seamless integration into the regular gunplay. You're right, we have no real information on how Blood Rush will work, but personally, I hope that the combo counter is relatively untouched. However, I do want to see the effectiveness of the Maiming Strike/Blood Rush reduced. As it stands, Maiming Strike with Blood Rush on an Atterax deals 22.5k damage per spin attack at the 1.5 combo multiplier. That's just stupid. And it scales up to almost 100k per attack by the 3.5 multiplier. That's excessive, and with the changes I proposed, at that same 3.5 multiplier, you would still deal 35k damage per spin, and 23.7k per regular attack. I feel like that's still more than enough to deal with normal content. TL:DR, If Maiming Strike applied after Blood Rush instead of before, you would still be able to 'kill with melee at maximum efficiency.'
  2. I don't know if this has been mentioned before, but the main problem/exploit that people are using for their spin2win is the fact that Maiming Strike applies before Blood Rush. Take the Atterax for example. 25% base crit chance, 3x crit multiplier. With maxed Blood Rush, after just five hits, you have ~87% crit chance. But with maiming strike, after the same time, you get just under 400% crit chance. That's a 9x multiplier if you don't use Organ Shatter, 16.2 if you do. That's where the insane scaling is coming from. If Maiming Strike applied after Blood Rush, things would be different. Following the same example of Atterax with Blood Rush/Maiming Strike and a 1.5 combo multiplier, a spin attack would have only 177% crit chance. The average crit multiplier would be around 4.5, or 7.7 with Organ Shatter. This cuts down on how long a Maiming Strike/Blood Rush build can last in a survival mission while still letting that build be usable in pretty much the entire game, except for a select few cases.
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