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Fenr3r

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Everything posted by Fenr3r

  1. Oh I like that nuclear explosion idea, bit of aoe crowd control, think it complements well with viral with them being the anti infested elemental combo.
  2. They really should just be added to Baro's rotation. The caches and boosters already suffice, and are better suited as milestones than having these 4 primed mods arbitrarily locked behind it.
  3. They could instead turn it into a toggled setting in the mod section where you can click on mods up to the required 4, without an amount prompting on stacks, to help prevent accidents. Letting you select 4 different mods or just clicking 4 times on a stack, and then selecting transmute.
  4. Having Opening Slam replace its 2, Sling Stun being made a passive, turning into a ground pound that knocks down enemies opening up to ground finishers. Having Killers Rush or Amp Spike, could also let you automatically perform a finisher when dashing into an enemy. This could make it less tedious, along with the timers being extended.
  5. Love the revive cooldown idea, think that's pretty solid. So I'll just take a crack at shuffling around the kubrow abilities and try and make the kubrows a bit more unique and reduce a bit of the overlap. Chesa - I'd keep its disarm but swap out it's miniscule looting ability for a reworked version of Sunikas' capture target precept. Changing it to a knockdown sleep on an enemy opening up to ground finishers. Huras - I'd swap out the out of character charge, that for a supposed stealth dog only ends up alerting enemies with the miniscule damage it does. Simply putting on the Sahasa's duplicate finisher ability which is more suitable for the prowling hunter. Raksa - wouldn't really change anything outside of maybe buffing it's shield restore and maybe make enemies affected by howl take increased damage. Sahasa - keeping it's amazing dig, I'd complete the package by giving it Chesa's chesacrate. Not sure if they'd be willing to buff the loot rate, but it'd make it the definitive loot dog. Sunika - Keeping the finisher precept, I'd tag on a tweaked version of Huras' charge. Opening all enemies caught in it's wake to standing finishers, so that now you and your doggo can assassinate enemies together. *a small note on Smeeta & Adarza. I'd probably remove the crit buff from Charm so Adarza isn't as redundant, and maybe buff Adarza to also give additional damage. With just tweaking what's already there, I think this would atleast make clearer archetypes for them. Chesa now being the disarming bodyguard Huras the prowling hunter Raksa the support/guard dog Sahasa the retriever Sunika the aggressive attack dog
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