Rage_Face
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Posts
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Posts posted by Rage_Face
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Regarding Ash's Bladestorm
When I talk to people, it isn't the cut scene animation that makes him annoying to use. Its the fact you have to shake your camera to target enemies and most game instances it always look like this:
Every time I want to it I have to shake my camera to self-inducing vomiting levels.
Perhaps target all enemies in a cone similar to Frost's Ice Wave ability that scales with range mods?
Shaking your camera to target is simply not fun to use. -
Please, please, please have the word "Affinity Distribution" as a linkable text that will show a table on how affinity is acquired in the game when clicked. I'm not asking for micro detailed list just something basic that you can copy/paste from the Wikia. Almost all newer players assume the only way you can obtain affinity for your frame and weapons is through shared kills only, which is simply not the case. Having a clickable table in-game will help to dilute the misinformation about how affinity is acquired and will assist in helping newer players level their gear faster.
Rough Draft Example:
Warframe Weapons/Gear- Kill an enemy with a Warframe ability. 100% affinity goes into the Warframe. No affinity into gear.
- Kill an enemy with a weapon. 50% affinity goes into the Warframe. 50% affinity goes into the killing weapon.
- Be near an allied Tenno when they kill an enemy. 25% affinity goes into the Warframe. 75% affinity is split among all equipped gear.
- Syndicate Radial Effects. 100% affinity goes into the Warframe. No affinity into gear.
*Note: All equipped gear that is level 30 will still obtain affinity despite it being at max rank and it is recommended that you unequip all gear that is level 30, unless you are going for the 50% / 50% affinity split. Furthermore, it is recommended that using syndicate weapons while leveling your frame does offer you the edge in obtaining more affinity for the frame.
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With people using lower-end machines, could we have an option to turn off the animation for plants, so it'll be easier to play and render tiles such as Earth and PoE?
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- Regarding the upcoming PoE expansion. How will players identify and retrieve ammo drops, loot, and other resources dropped by an enemy if their line-of-sight is obscured by thick vegetation?
- Now that clans can obtain a mastery rank. Could we foresee some clan research weapons being locked behind a clan's mastery rank?
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Now that clans can amass mastery, will there be future clan research weapons locked behind clan's total MR? Or will you be able to contribute affinity gained to purchase items/rewards from clans in the same way you do with syndicates?
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Can we please get scannable plants and grass as decorations for the liset?
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Saitama's Dream
"What is this feeling? This wild throbbing in my heart?! This rush, this tension! It's been so long I forgot. The exhilaration of a real fight!"
A high level survival on each planet that is MR locked at +18, you only get 1 life, and each faction has their own custom reward table.
Summary: This mission type is aimed at high MR players and vets who think Warframe is boring and mainly for newer players. Speaking from experience as someone who has over 5.5k in-game hours, it would be nice if there was a consistent place to go and have fun with my other high level friends and burn an hour or two of our time together for a chance at a nice reward.
The effect of this mission type will have on players/squads:
- Having a mission of this type in the star chart will further incentivize players to max out their gear before entering.
- The 1 life modifier will force squads to play near each other as drifting far away from the group will only mean your imminent doom.
- With each faction with their own custom reward table means no one faction will be played against more than the other.
Financial incentive for the business aspect: More purchases of maxed rank 10 mods via Trade Chat and/or Prime Variants of frame and weapon types for their bonus stats.
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1 hour ago, [DE]Danielle said:
Fixed Clan rank calculation which sometimes would not include the Affinity from decorations in a duplicate room.
Since when could you gain affinity from decorations?
If this is true, then how much affinity is awarded per type of decoration?We need more details on this topic please.
Edit:: Just discovered that the Trading Post and the Treasury are worth 10k each upon first build.
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Prices will continue to remain high, while veteran players will always have tens of thousands of ducats in reserves.
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I guess the gravy train for plat on Kavat DNA's for Smeeta's have been milked. Welp. Back to carrier
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How about instead of a 'milestone' login reward, it could be like if you exceeded a total of "X" number of in-game hours played. Lets say if this number was over 2k total in-game hours. The level of commitment has to be proven.
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What really bothers me is the constant altering sense of direction and perception, especially when you play any of the corpus tilesets. Being forced to play the corpus tilesets while upside down or sideways just because you took the risk of actually trying to fight an enemy is incredibly frustrating. Some of the old maps simply to not cater to the new movement system. Kinda reminds me of those rotating tunnel illusions and the sad thing is that a change will not be addressed until a year after it hits consoles.
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Could we be given an option to show or hide our mastery rank?
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Praise unto the void! The sentinel weapon bug has been fixed!
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Initially I was rather excited about the new relay, however experiencing that OP trading tax I came to realize that trading from the dojo was a much better financial solution to my credits.
So why not give us some features to incentivize us to actually use the relay?
How about.......
-Dedicated WTS, WTB, and WTT trading tabs
-When you pm someone their name plate will appear red in the relay to make an easy transaction
-Reduce the trading tax to 5% or lower
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I love free potatoes. I love stuff. I love this post!
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Clan Name: R I T U A L (all caps with spaces in between)
Clan Tier: Storm
Members in clan: 62 (45 are active)
Name of Warlord: Rage_Face
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Well it was fun while it lasted. Actually a lot of older (former) players started playing again with the release of Excal 2.0, and there is this. Now it seems like the entire Excal rework was just a marketing ploy to get more people to play, and I guess it worked.
Or maybe that is just how I'm interpreting all of this.
Time to crack me a 40 and pay a tribute to our homie Excalibro, "We loved you, they nerfed you, then they gave you a makeover, we fell in love with you again, and then they nerfed you again. Even still, you'll always be mah boy!" *opens 40 and pours it on the ground*
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Clan: Baktun 13
Clan Leader: Rage_Face
Clan Tier: Shadow (25 members)
Feel free to toss me an invite whenever you can! Thank you in advance!
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Gosh DE, you're such a tease. XD
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!-Warning-! All of these words are being made up on the spot.
Foraillias
Cadruio
Kitterex
Wonzah
Luzeminye
Xerelotta
...................and I'm done.
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Thank you, and now my watch has ended.
Can't remove object in DOJO
in Art & Animation
Posted · Edited by Rage_Face
Found reason for the bug
I was gonna create a post on this exact same issue. I was having trouble with that in the "Clan Greater Hall". Apparently, this bug has been around since U15 and its only now people are starting to see it. Glad, I'm not the only one.
Edit: Found what causes the bug. Its when you place an object on the ground and the object penetrates the floor. The selection module when placing an object is actually underneath the decoration, therefore disabling the ability to re-select it. The only way I discovered the bug and the solution to remove/destroy it was that I had some transporters that were "out of bounds".