ElKayJae
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Posts posted by ElKayJae
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On 2023-02-11 at 7:42 PM, Kainosh said:
You know what, they would probably look ok in Operator hands.....as Amp skins.
Actually the operator is quite huge. When i stand beside excal the operator is taller
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- TYPE: In-Game
- DESCRIPTION: All energy effects and ephemera effects are oversized in archwing mode in railjack missions
- VISUAL: https://imgur.com/UgANXAq (Sorry i dont know how i can insert the image)
- REPRODUCTION: Use any ephemera/attachments with energy effects and go into archwing in any railjack mission
- EXPECTED RESULT: The energy effects should be the same size as in normal missions
- OBSERVED RESULT: energy effects are oversized
- REPRODUCTION RATE: 100% since there has been archwing and this has still not be fixed. Is it finally time to address it?
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They can't even flesh out 5 proper schools let alone adding another school they now only have 2 useful schools max, with 3 useless ones. Adding a 6th school isn't going to help.
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It can be tied as a small perk or something but theres no way DE would lock the content behind mastery 30
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I think aiming at the pilot seat needs to be relooked. When you are aiming downsights to locate the target, the ship moves at the same time, since the ships turns slower than the aim cursor, there is alot of turning around and counter turning required to lock onto the target.It would be better that when aiming downsights, ship movement is locked so that you can properly aim at the enemies.
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With Arcanes now widespread, we should categorise them and maybe allow them to be used more?Currently, all arcanes are equipped on warframes, but that does not really make sense as it restricts every warframe to a couple of setup if you want to use arcanes like precision, velocity, strike etc.I suggest and hope that we can split the different arcanes up so they can be used in the appropriate slots,Warframe Arcanes: Energize, Grace, Barrier, Aegis, Guardian, Elemental resistances and pakour types...Melee Arcanes: Arcane Strike, Trickery, Fury, Ultimatum...Primary Arcanes: Tempo, Rage, Primary Charger...Secondary Arcanes: Velocity, Pistoleer, Precision...Archgun Arcanes: Tanker...We already have arcanes on Zaws and Kitguns, I dont think that this would be drastic or out of place. It helps to encourage more flexibility and use of more arcanes.
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It could be like hunting shiny Pokemon, the larvling would be "shiny" indicating an ephemera
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I find it easier to join pubs than to host even though I have a fully decked out railjack. When I host, nobody goes to board crewships or just afk or nobody joins. When I join other pubs I can just blast crewships and we would be done much quicker.
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7 hours ago, TheMuslimGamerGB said:
Not quite, because their stock pile for command doesn't count anymore.
It still does lol u didn't read the patch notes.
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Hasn't DE staff already replied in ur thread that it's gonna be remapped instead of randomly re rolled? Ur perfect rolls will still be perfect rolls. Case closed.
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I wouldnt want to host now that if i host, im unsure if there will be other players joining. As railjack is designed for 4 players, if you are the host and nobody joins your session, you would be in deep trouble. This is a fundamental problem when the party is not able to be filled, especially there are so many nodes and the player base is spread thin.
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It is quite unfair that you nerfed the intrinsics abort farm after all the hardcore players already finished their 10s with command stocked up. The people who didnt rush and farmed before the abort farm nerf are punished while people who exploited the farm are far ahead of the game.
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They are not even challenging, just takes 5secs instead of 1sec
Too many casuals around so we won't ever get any difficulty
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Yea it's a bug I experienced when I use archwing launcher, if I exit normally it doesn't happen.
Be glad ur using ur primary or secondary weapon for now cos archguns are heavily nerfed in RJ missions. Try to use a hitscan primary or secondary.
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stuck after destroying railjack grineer drydock destroyer ship
#1984797
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When u stab them everytime, u get a chance to guess the mod and bypass some grind whereas if u don't stab them until u know ur mods u always have to do the full grind.
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To shoot enemies above u just turn and look up? I don't get what's the problem. The new archwing u can look in any of the 720 degrees easily in a sphere.
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19 hours ago, Back4Blood said:
. I do think that slowly loosing speed was way more awesome and more realistic (as it was before the update) than this instant 60-0 in 0.1 seconds.
This is what everyone wanted to be removed and what made archwing so bad in the 1st place. It's good that the inertia has been removed and we can stop precisely where we want instead of gliding.
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2 minutes ago, WhiteMarker said:
Yes, the farming does take time. But it's not all that bad. Forma'ing stuff doesn't take long.
If i recall, theres 8 kuva weapons which means u need 40 forma, I think DE is kinda pushing forma sales here.
also you have to level those weapons from level 1 to max 40 times to get all the MR. its alittle bit too repetitive for 8 weapons which you may not like to use.
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6 minutes ago, Icecryos said:
I'm not sure he got nerfed, bastille/vortex are slightly better even for the increased cost
How is it slightly better? it has longer cast times and increased cost.
True that we can convert the bastille into vortex but not much people is going to do that anyway since it doesnt have such wide AOE CC. increased cost and cast times just means bastille cant be spammed as much and as easily as before...
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4 minutes ago, Xyhon said:
Do you even read? You can do it fast now. Very fast.
If you do it very fast it shows u know what ur doing. A pure newbie who doesnt know what he is doing probably wont reach TWW that fast. Those who did probably already had read multiple guides and will be prepared enough.
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2 hours ago, ZzVinniezZ said:
you missing one certain point there..."Lich can be actived by defeat Larvling from any grineer level beyond 20" i think that is unavoidable.
Hmm i havent encountered any larvling even though i have farmed all 8 requiem mods from scratch.
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farm full set of relics and mods before activating a lich lol
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yea his bastille still makes everything obsolete, the other thing thats useful is overdriver. AND now that bastille costs 30 more energy and has slower casting time... omg vauban doesnt deserve this kind of treatment.
Warframe Story Pack Feedback Thread!
in General
Posted · Edited by ElKayJae
added additional details
I have an idea to pull out all the story content from the starchart and streamline it into a campaign.
The story scattered throughout starchart is quite daunting to new and returning players. Also a campaign mode like what other games have will help to push the narrative aspect of warframe. Players can dive straight into the story without all that grinding on the campaign path.
The campaign path can be split into chapters which must be completed in order. you can pay plat to skip a chapter, and it should give you all the pre requisites items to play the next chapter. I think doing so will help to cut away all the unecessary grind in the starchart and help players have a more story focused playthrough if they wish. It will also help to bring warframe's story driven narrative to the forefront when there is a clear campaign mode.
The campaign mode further helps new players who are left off without any direction after vor's prize by highlighting the storyline in its entirety.