(XB1)Tucker D Dawg

Xbox Member
  • Content Count

  • Joined

  • Last visited

Everything posted by (XB1)Tucker D Dawg

  1. (XB1)Tucker D Dawg

    XB1 Fortuna: Update 24

    @[DE]Megan any indication when we might get the equivalent of PC hotfix 24.1.2 - specifically the increase in the drop rate of the Vega Toriod ?
  2. (XB1)Tucker D Dawg

    XB1 Fortuna: Update 24

    Drop ship enemies still getting stuck in the sky - not nearly as many as before but often 1 out of the crew will get stuck up there. EDIT TO ADD: It always seems to be a crewman of some type. Its possible a drone from time to time not 100% on that - I haven't seen any more moas stuck since the hotfix - but definitely crewman. Additionally- on things getting stuck, the jackel frequently gets his head stuck in cliff walls and just his butt is sticking out. He can't /unstuck himself. happens very often when converting the three areas above the lake to friendly blue areas. Also happens at temple of profit if you lead him out toward the cliffs. related to drop ship enemies at Spaceport enemies are frequently dropped by drop ships up in the cliffs and get stuck up there. Particularly, if you are facing the entrance(s) to the spaceport, the left most upper cliffs just behind the leftmost walls Dropships - the ships themselves - frequently get stuck in the sky before deploying their troops, just spinning in place holding up further enemy deployment until you notice them and shoot them down. Reinforcement beacons still explode on deployment after migration: just now I was not host, I chose to leave squad because they were causing enemies to spawn where I didn't want them (or more accurately enemies wouldn't spawn at all where I needed them). As the new host, every time a beacon was placed it immediately exploded. I was at Enrichment labs FWIW.
  3. (XB1)Tucker D Dawg


    redding iz herd from the original post:
  4. (XB1)Tucker D Dawg

    A question on the drop rate of Tower White (Dye)

    When I was farming tower white - I personally farmed about 800 pigments - I never got a single drop from any condroc that STARTS in the sky (ie the ones on the left side by the ocean). The only drops were from ones that spawned on the ground - if they took flight from there that's ok they still might drop white.
  5. (XB1)Tucker D Dawg

    K-Drive Multiplier is broken

    something definitely feels broken with kdrive tricks - I keep hitting rails etc and it never gets any points - only doing copters etc do I get any.
  6. Classic Uranus Tile set (the one the defense objective jumps between the 4 spots -also frequent interception map) 25 minutes to complete 10 waves- We had to chase each enemy down - they were hanging out on the top of rocks, boxes, getting stuck in doorways in big groups on the other side of the map, spawning IN wall. Absolutely miserable experience.
  7. (XB1)Tucker D Dawg

    Please reduce the affect radius of Volt's speed ability

    make it opt-in: you get the volt speed, you have to do a fwd roll or slide or something like limbo does to enter the rift to activate it.
  8. (XB1)Tucker D Dawg

    Mission Summary screen missing rewards.

    Seem rather random what it decides to display. This is on the view last mission results screen. not sure if it showed correct results during the mission, or right at the end with the automatically popping up summary screen. Did a long survival, none of the mods I picked up were displayed on the summary screen - the whole middle panel was blank (although it said I had 100+ upgrades) and when I went ot my mods I could tell that I actually had received them. Solo Mode, Void-MOT Did another long survival, none of the argon crystals I picked up showed on the screen. Again, went to foundry and I had 43 of them so I know I picked them up along the way, just didn't show on the summary screen. Solo Mode, Void-ANI Fissure. in both cases, i'm not sure if other items were missing as both times I happened to be looking for something in particular.
  9. (XB1)Tucker D Dawg

    Djinn not invisible with Ivara

    Multiple times, Djinn would not be invisible when Ivara was, drawing fire and getting Ivara killed. I do NOT have the mod that is supposed to draw fire installed. I'm not 100% sure if it was happening after Djin came back from reawaken, or if it was after I got killed and self revived I actually think Djinn dies - goes into countdown to reawaken I died, and self revived, I went invisible Djin timer kicked in to re-awaken AFTER I was invisible again, but he wasn't.
  10. (XB1)Tucker D Dawg

    Djinn not invisible with Ivara

    Further testing - when he revives, he comes back visible if ivara is invis, and Ivara has to toggle invisibility to get him to hide. My work around to survive was to pay attention to his timer, and a few seconds before he would come back shoot a cloak arrow at the ground, hang out until he comes back, then toggle invisibility.
  11. This results in you respawning. And on high level missions if you happened to be invisible, getting immediately one shot. Happened to me multiple times in the same mission (MoT) Seems to happen more often if you are looking down when you do the assassination.
  12. (XB1)Tucker D Dawg

    Assasination causes Warframe to glitch through the floor

    Lets compare the above to this hole in the map where you don't have your abilities disabled: This should be the default given how many holes there are in all the tile sets (go to high - even in rooms with ceilings, randomly respawning after void dash, eris tileset where there is a floor but if walk to the edge of it (not falling off) you respawn etc) Again with the assassination causing me to fall through the map. Happened about 15 times on this one mission alone.
  13. (XB1)Tucker D Dawg

    Assasination causes Warframe to glitch through the floor

    Here I had literally just revived myself from having had this bug kill me. Get my energy back up, and BAM! same thing again. On this tile - on this ramp if you glitch through, your abilities are turned off.
  14. (XB1)Tucker D Dawg

    Kuva Fortress Survival - Buggy and waste of time.

    Been trying to build up a bit of kuva. Not only is it insulting that an hour long run (IF SUCCESSFUL) doesn't even generate enough kuva for two rolls of a riven, but frequently the game crashes and all progress is lost. Today was the kicker though, the real poke up the rear: 40 minute run -- there were only two of us, I was host. Converted all but one of the life support capsules to kuva - get to end of mission - and of course NO KUVA. In fact the resources and mods can't possibly be right either: In 40 minutes, running vacuum, killed 1293 enemies (teammate killed an additional 154) - broke countless crates, opened lockers, and somehow only end up with a single mod, and no resources. The only items i got were the relics, endo, and credits from each 5 minute rotation - in fact the split chamber was probably a 5 minute reward as well. Come one. WTH.
  15. (XB1)Tucker D Dawg

    Arbitrations: who had this horrible idea?

    Why you failed is irrelevant The release notes CLEARLY spell out the conditions and terms. I believe they went so far as to say "Get used to failure"
  16. (XB1)Tucker D Dawg

    Why are sculptures still a sortie reward?

    I like the scultpures more than the 4k endo. I have the option of converting to endo, but usually choose the option of selling them for plat as soon as I get 5. In fact its my primary source of plat since they are one of the easiest things to sell. What I don't want is sculptures on the Arbitrations - I want more variety there - add some 1k kuva @ 2% drop chance, maybe some rad relics, I don't know - anything. The reward pool for Arbitrations seems unimaginative and lazily created.
  17. (XB1)Tucker D Dawg

    XB1 Chimera: Update 23.10.6 (Prime Vault + Hotfixes!)

    Ah you are correct - the randomness is the annoyance of it. He gives whatever your relic unlocks (which of course is what you chose IF you selected from your own relic. Its been a while since I've done public relic runs since I got so sick of it. More and more the network issues and lost rewards from others quitting or failed host migrations is making me play the game in solo or only with known friends.
  18. (XB1)Tucker D Dawg

    XB1 Chimera: Update 23.10.6 (Prime Vault + Hotfixes!)

    Any time I have gotten an "Ordis" delivery of items from relic missions, what he gives is ALWAYS an item from my relic. If I had selected the reward from my relic, I get that. If I had selected a reward from a different person, I get the randomly selected reward from the relic I ran. I have NEVER gotten an ordis delivery of something where it was a reward I had chosen from a different player. I have had well over 100 Ordis deliveries from failed host migrations and other network issues. This is true for all clanmates and friends I have played with as well. No one has ever gotten a reward they had chosen from someone elses relic - it is either the reward from their own relic they had chosen at the time, or a random one from the one their relic unlocked and they had NOT chosen if they had selected a different squadmembers.
  19. (XB1)Tucker D Dawg

    Fix these network issues NOW

    Get a new internet provider.
  20. (XB1)Tucker D Dawg

    XB1 Chimera: Update 23.10.6 (Prime Vault + Hotfixes!)

    Please fix host migrations. To point out the obvious - again - developing a game mode with no revives means if the host dies, he is going to quit. Then its going to host migrate. In the BEST possible case: which still sucks, a successful migration takes place but you've lost all built abilites (Gara Splinter Storm, Equinox Maim, etc), Lost all combo multipliers, abilites that were turned on are turned off (but you don't get refunded the energy you had just spent casting them of course). In the more common scenario, you get "the connection to host has been lost you will be returned to the main menu", meaning you just wasted 30 minutes of your life, (well wasted even more than playing a video game), don't get the rewards from the arbitration, don't get the affinity, don't get the drops, and may not even get to retry that particular arbitration as it probably expired. And that REALLY sucks. At the very least, stick another finger in the dike like you did with relic missions and have ordis deliver our arbitration rewards. (but maybe this time the actual ones we got doing the mission, not some randomly selected thing like you do with the relics where you choose some random item from the relic we ran even when we selected somebody else's reward.)
  21. (XB1)Tucker D Dawg

    XB1 Chimera: Update 23.10.6 (Prime Vault + Hotfixes!)

    Please make it so Arbitration Drones are not buffed by Ancients. I believe this change was made on PC but they are definitely buffed on Console.
  22. (XB1)Tucker D Dawg

    Arca Plasmor nerf?

    On PC, the arca wasn't nerfed but its projectile is bugged and while they have been fixing it, it is not back to normal. In addition, you can't use it to shoot through Gara's wall (nor will the Miter or a number of other weapons that worked fine pre-Chimera). They are aware (or at least they should be by now given how many times its been reported), but not fixed on PC yet and it looks like the same bugs that were introduced to PC with Chimera have followed over to console. Hopefully they will fix it but it could be very well be the de version of Soontm
  23. Had the issue in multiple missions, and multiple people in my squads experienced the same. Place energy pizza, it pulses, but no energy is given. Some times we get energy on the second, or maybe third pulse, often times nothing. Toggled abilities (WoF, Maim, Renewal, etc) are turned OFF, although toggling them on and off did not make any difference for me. Neither did going into operator and back. I think the issue was keybindings got changed for hot key gear items with the new gear wheel and we all had the misfortune of having our old button mapping map to some other "restore" (shield/ammo/health etc).
  24. (XB1)Tucker D Dawg

    XB1 Chimera: Update 23.10.6 (Prime Vault + Hotfixes!)

    Yes - in my opinion the new visuals for the Arca are horrible. I really preferred the old visual but I guess when all you have is a hammer, all the world is a nail. and in this case, DE's hammer is their new particle engine. The same goes for Nova's antimatter ball - I could see it much more easily before it got the PBR treatment (in this case, PBR=Particle Bad Rework)
  25. (XB1)Tucker D Dawg

    XB1 Chimera: Update 23.10.6 (Prime Vault + Hotfixes!)

    @[DE]Megan Is it deliberate that a certain new weapon is different on console than it was on PC?