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(XBOX)Tucker D Dawg

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Everything posted by (XBOX)Tucker D Dawg

  1. Frequently get unable to activate vehicle... Doesn't matter if i'm in clear ground, jump up, or anthing. Can't activate Mech, KDrive, or Archwing. Will often happen after I've used equipment at least once in a mssion. Only solution is to get killed and self revive... the normal DE reboot. Only seen it when I'm not host.
  2. ah good to know thx. I may have selected that - not even trying to use that as building combo now is so easy but rather just randomly chose it.
  3. Title. Repeatedly hitting enemies with whipclaw will not build any combo. If you build combo using the ack&brunt, as soon as you cast whipclaw it consumes all combo as if you did a heavy attack. I have tested many other weapons and every other sword and shield and it only seems to be with ack&brunt. I tested with and without mods equipped, with different focus schools, etc. I have an incarnon adapter on ack&brunt, and tested with a&b in both regular and incarnon form. I don't have one wihtout adapter, so not sure if that is a requirement. Does not happen with other incarnon melee weapons however.
  4. meh - so many things (wiki, help chat, etc) ref. locations like all the auto-help bot in Q&A chat, resource locating, etc..." xyz is available after defeating A on B" or "Blah is a rare resource on blah blah" hiding planets. would just add more confusion since they couldn't see B or blah blah, nor have any idea how to start working toward it.
  5. Teammates moving about the map and NOT killing is the problem in survival. and hundreds and hundreds of hundreds of hours of playing is not just anectdotal. often it is the teammate who is slowest at killing that runs around because they want to get some kills and can't in the presence of nuking braindead monkeys. Or their desire to kite around means they leave enemies all over the map that never path back. to anyone. the enemy spawns are not evenly distributed amongst the players... do a survival with 4 people who are chilling in one are of the map, ONE person decides its time to extract so they head to extraction... all of a sudden the remaining three players won't have enemies anywhere near them on the map until that departing players excruciatingly long 1 minute count down timer lets him/her leave. The (not so) new corpus ship tile set that has enemy pathing issues, enemy spawn points above/below overlapping sections of the map with no short path to players etc. adjacent branches of the map enemies will spawn in that can't path to players... That, and because unlike steel essence, reactant isn't mapped much past enemy/loot radar range it also tends to eff up relic runs since the void fissures are not evenly distributed across enemy spawns but rather seem to follow one player. And map roamers are not the only problem- campers can be too. Certain rooms have far better nearby spawn points than others. Even within 1 room, where you stand can make a huge difference. Camping players often ruin things by choosing way out of the way dead ends that don't have many spawn points so enemy density is low. Even with all of the above, and even on a the prior generation low-end console that had low spawn rates before crossplay (its better now, although I'm not on last gen console and spawn rates still seem to be impacted by host hardware), the simple fact is that if you can't keep up life support, you are not killing fast enough. I've regularly done 5+ hour solo survivals on both regular (before SP even existed) and SP nodes - primarily void tile set, but if void missions were there, every other tileset in more limited quantities. And sure occasionally i'd have to activate a life support if RNG was bad, but we're talking 1 or 2 activations PER HOUR - always with the max number of capsules available to me. So if it's draining too fast - its a you or your teammates problem. The reactant getting spread all over, not marked, and not enough dropping even when players don't spread out, well DE could do something about that - they adjusted exterminates... they could fix survivals for that too... but they choose not too... its good business for them to make it harder to open relics. sanctuary onslaught says hi 🤣
  6. In incarnon form, I get the buff HUD icon showing they are active, but the buff is not actually applied. How I tested. Platform XBOX ONE X Simulacrum Base Test: Soma Prime with Critical Delay for 90% crit chance. Unmoded Excaliber. No companion, no shards. As much as possible, head shots only standing right in front (recoil may have bounced off target for a couple of shots) all non-incarnon tests were done with full magazine, and emptied magaizin entirely. Incarnon Test same equipment as base test. head shots only standing right in front (recoil may have bounced off target for a couple of shots) All Incarnan tests were done starting from a fully "charged" incarnon state and emptied the charge entirely after switching to incarnon form. I always waited until all buff icons from base test were cleared before started incarnon test. Ran multiple times to ensure results were consistent. Soma Prime with Critical Delay for 90% crit chance Base Form: 90% yellow crits, some white crits Incarnon Form: 90% yellow crits, some white crits Soma Prime with Critical Delay for 90% crit chance + Argon Scrope Base Form: 90% yellow crits, some white crits at start of magazine, by the time Argon Scope buff icon gets to 8.9/9 is all yellow plus occasional orange Incarnon Form: 90% yellow crits, some white crits by the time Hata-Sata buff icon gets to 500 - NO CHANGE TO CRIT Soma Prime with Critical Delay for 90% crit chance + Hata-Satay Base Form: 90% yellow crits, some white crits at start of magazine, by the time Hata-Sata buff icon gets to 500 is all minumum orange plus quite a few red Incarnon Form: 90% yellow crits, some white crits by the time Hata-Sata buff icon gets to 500 - NO CHANGE TO CRIT Soma Prime with Critical Delay for 90% crit chance + Hata-Satya + Argon Scrope Base Form: 90% yellow crits, some white crits at start of magazine, by the time Argon Scope buff icon gets to 8.9/9 and Hata-Sata buff icon gets to 500 is 50% orange/50% red Incarnon Form: 90% yellow crits, some white crits by the time Hata-Sata buff icon gets to 500 and Argon Scope buff icon gets to 8.9/9 - NO CHANGE TO CRIT I saw this post: did not see a resolution to it. And both argon scope and hata-satya "build up charge" on the hud... they just don't actually buff anything in incarnon form.
  7. ah - you're right- there is one NW SP kills challenge.
  8. it is - but i'd suggest solo ESO (or even pub since everyone just leeches there anyway) is probably faster than SP endless anyway.
  9. and xaku. or if you really want to cheese people - pick a weapon that you can mess with the game stats to get 100,000+ accuracy, and rename the weapon "Aimbot 3000". thats what I do. always good for the occasional giggles post match lobby.
  10. Several times have done Disruption on lua and the demolysts are bugged: The enemy indicator goes crazy and jumps all over the map - no where near demo- in opposite directions. and sometimes demolyst is invisible - i'll be standing right next to the terminal, the waypoint marker for demo is again 150+meters away, then boom - he blows it up. Always on the same tile - A big room with the collapsed hallway leading downstairs where you can either go down the path, or shortcut up the floor. The invisibility always occurs on a terminal in that room that spawns up on the upper platform, closest to the beginning of the collapsed area that leads down stairs. and the enemy marker jumps around like crazy and is completely wrong in that room. Usually it happens when NOT host, although one time it was happening when I was not host, host left (don't know if they had same issue), I stayed, and the problem persisted with me as new host. WIth the waypoint jumping it is NOT due to two demo's active - it happens with only one active at a time.
  11. maybe a hidden requirement (like while solo, without setting off alarms or some other nonsense)... best suggestion I have is just go to Teshin and buy a riven cipher and not waste any more time on it. and pet might mean only kavat/kubrow - sentinals/robo's etc need not apply.
  12. 1) if you click on a players name in chat (which by itself is wonky) you can choose "view profile" - BUT a) you only have the option if their name is in the cat area, "view Profile" is NOT available if you click on their name in the right panel list of names b) view profile is only available if the player is NOT an xbox player. If you click on an xbox players name in chat, you don't have the option to "view profile" 2) assuming you can get to see their profile, if they ARE an xbox player (which you can only do by using the /profile chat command because of above), the entire "Equipment section" is empty except for the "most used" categories. but it works if you are viewing NON xbox players profiles.
  13. I had to unlink and relink my twitch account to get it. Even though they kept saying if you got prior drops you didn't need to do that - you do. The last drops I got successfully were the duvari ones (arcane adapter, pathos clamps etc) a few months ago. Gotva and Gara I claimed in twitch but they were not delivered. As soon as i unlinked and relinked account, then logged out/in the game, I got them.
  14. Where do we file complaints about not getting the twitch drops? My account is linked - and as someone at DE repeatedly said on the stream "If you previously received drops, you don't need to re-link." I have gotten drops since the last REQUIRED relinking in 2021 - i got all the Duvari drops, loki prime before that etc. I watched the streams I claimed them in twitch I have logged out/restarted game mulitple times. I did not get them in game.
  15. missing a corner of the floor:
  16. with all the power creep over the years and the fact nightmare missions aren't Steel Path level means even no shield mod they are trivial with any frame and almost any weapons if built correclty. Yes, for a new player who doesn't know what they are doing they might be challenging, but otherwise the enemies just die with a sideways glance anyway.
  17. whats this about the dargyn needs to survive? Have done this many times with success - shoot the dargyn and blow it up. pilot falls to ground and survives. cast titiania 1 on them and they float.. then shoot them. It has never NOT worked for me. what pisses me off about this challenge is if you SNIPE the pilot and kill him in his seat, he never hits the ground cause he's already dead, the dargyn survives and floats to the ground, but you don't get credit for killing the pilot before he hit the ground... WTF? that is actually the ONLY way that actually SHOULD make sense to me.
  18. I would love harder content - even if that came with braindead implementations like damage attentuation - BUT and its a huge BUT - they would also have to do something they seem equally incapable of doing - and that is make the reward worth the effort - regardless of the effort is skill based or purely time based. like putting 5k credit/4k endo in circuit reward pool - sure they bumped those up after complaints - but its still trash - there are still much better ways to get both credits AND endo. or putting arcanes in normal variant arcane portals that are also in eidolon hunts - where you can get 10x as many in a fraction of the time without hunting and pecking for portals. you can do a full tridolon hunt getting 3 arcanes in the time it takes to find and complete 1 arcane portal. even things like do 10 nightmare missions for 4500 nw standing - who would bother? NW seasons last so long, you won't miss a reward from the base pool - you can almost skip paying attn at all to the weekly challenges and get enough points to get to r30. its just evidence they make no effort to tie reward to effort(time) or skill and just slap dash anything together.
  19. the janky animations are deliberate. they know what the reload times are of the weapons and tune them. For some reason they think people in the future will make weapons that even an OP space ninja can't reload as fast a real weapons of today. Sort of like how their still using fishing spears to catch fish.
  20. You need to either fix the text or fix the unlock. Says Reach 10x combo count 10 times in a mission. however using quick melee does not progress the 'achievement'... you need to hold Y to make it the equipped weapon THEN reach 10x combo counter. so if you jump in a mission then just beat on enemies until your combo counter goes to 10, you will not unlock via quick melee. ALSO it says reach 10x combo count, but that unlocks at 9x - you don't need to get to 10.
  21. If you do a zarimon bounty and the host leaves squad via the elevator, rather than host migration, remaing players are just teleported back to zarimon lobby and lose all mission progress. Once back in zarimon, bringing up the fast travel menu the options are "Navigation, Teshin, Cephelon Simaris, and Darvo Deal" rather than "Quinn, Yonta, Cavelaro etc" if you try to select one of them of course nothing happens other than a sound effect of clicking it because Teshin, Simaris, and darvo are not on the zarimon. Fix host migrations.
  22. Ever since Duvari update, if the host uses the leave squad option in the elevator, everyone else is just kicked back to zarimon and lose all mission progress. Fix host migrations or disable the option to leave squad in the elevator.
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