Quindecillion

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About Quindecillion

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  1. Quindecillion

    A Limbo Rework Idea

    A Limbo Rework Idea thing === Passive Rift Walk: Limbos dodge is now a One-Handed Action. Abilities 1. Banish: Temporally opens small Rift plane pockets to nearby allies within Limbo's Affinity range. Attacks inside the small pockets temporally disables them. Small Rift plane pockets are essentially small Cataclysm bubbles that don't shrink. Haven: Small Rift plane pockets follow allies. 2. Stasis: is now a One-Handed Action with no cast time. 3. Rift Surge: Limbo teleports to targeted Rift pocket giving himself a Rift charge. Rift charge: Limbo can cast Rift Surge again to consuming the charge and teleport a set distance while leaving a temporary Rift pocket. Rift Torrent: Killing an enemy.creates small temporary Rift pockets. Can only have 4 Rift pockets at a time with this ability. Can teleport through terrain. 4. Cataclysm: Less cast time. Cataclysmic Continuum: Extends Cataclysm duration and range for every enemy killed inside it. The Duration and Range are effected by Ability Duration and Ability Range. Additional Changes Better FX while in the Rift so players can see things in the shadows. Comments The goal of this is to give Limbo more tools and synergy with his kit. Now most of this is just my opinion but I think the problem Limbo players often face is build diversity. Limbo is kinda locked down to his range build because his only effective ability is his Cataclysm and stasis. So that is why I primarily changed Banish and Rift Surge. Right now Banish isn't something you ever want to use because its inaccurate and its really hard to tell what is and isn't in the Rift plane. Rift Surge only exacerbates the management problem and the damage Rift Torrent gives you isn't useful in most situations so it isn't really worth the mod slot. The general gameplay idea of this kit is to allow limbo to dash in and out of the Rift to keep himself and others alive while also doing some damage without getting blown up. Banish is a shield that can be used by others while also giving him places to jump to with Rift Surge. Then Limbo can use the Rift Charge he got from Rift Surge to move to a better advantage. And with the passive change you'll be able to shoot while dodging giving you even more freedom to move in and out of the rift. That's about it. I hope I was precise enough with the ability descriptions to get my idea across, I'm horrible at explaining things.
  2. Quindecillion

    Operator Body/Clothing Feedback + Changes!

    Update: Now with the new update in place you can see that the circle is missing. For me personally, the problem with this is that it makes non-bulky suits such as the Manduka Suit look wierd without that circle. And the chain from the Saita Prime suit doesn't look right on non-bulky suits. Edit: Looking back now I see that a lot was removed from Hood. I guess with the new mesh update it wouldn't be possable to bring back some of that stuff but it really does hurt the fashion for this Hood.
  3. Quindecillion

    Excalibur Umbra and Zaikhya Syandana bug

    Thanks
  4. When you transfer out of of Excalibur Umbra the Zaikhya Syandana energy changes back to its default. I've only tested this on a few other Syandanas but it seems to only be the Zaikhya Syandana at the moment. In Excalibur Umbra Out of Excalibur Umbra
  5. Please keep this circle thing on the Saita Prime Hood. I don't have screenshots of the updated mesh version but you'll still understand what I mean. Here is the operator with nothing on: And here is the operator with only the Saita Prime Hood: As you can see it has a circle on the back part of it. In the mesh update they removed that making the fashion potential much lower. For example I loved putting the Commodore Prime Cuirass with it because the chain would go into that circle. And this is just another random example of how good it looks.
  6. Quindecillion

    New Contest: Captura the Moment!

    Linkin Warframe: Hybrid Theory ONLY A 90's KID WILL REMEMBER