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RiouHotaru

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Posts posted by RiouHotaru

  1. 4 hours ago, MunsuLight said:

    And what about team with either Good corrosive weapons ? Or a team of 3XCp+Coaction Drift  or 4XCp?

    The game is not balanced around CP

    The game will never be balanced around CP

    The game should never be balanced around CP.

    The idea that "But 4x CP!" Is somehow a legitimate counter-argument is ridiculous.  The game will never be balanced around meta.

  2. The Rumblers are very useful even in mid-level content and the petrifying power IS more useful than it looks but it does require you to bob and weave some.

    Landslide is his best for obvious reasons but he's by no means a one-trick pony.  Also you really can't use Sorties or uber-high level content since everyone suffers at that point.

  3. Saryn doesn't have an energy restore outside of popping spores with a weapon that's been buffed by her 3.  Which requires you to work at melee range.  Most people refuse to do that because they think Saryn is squishy.  (And most people STILL use rage on Saryn)

    Nidus 'energy restore' only effects his 1.  And you have to hit at least 4 enemies to have a net energy GAIN.  At three enemies you just get back what you spent.  Which isn't really efficient.  The fact he has no shields a-la Inaros means there's no reason NOT to use Rage.

    Octavia's passive just acts like an extra Energy Siphon aura and really only nets you an overall gain if you use her abilities super sparingly.

     

    None of this is really a sustainable energy restore.  Just use Rage.

  4. 6 hours ago, Ordosan said:

    I like how you think. Like I ran a 2 forma build before the rework. managed to stay topped in the charts during T3-sortie KFS. Oberon is still in his same predicament. people only see "others can do his job better" oh nyx/loki can cause confusion better,trinity can heal better,ash can instakill rooms better, like...people ONLY see oberon as a person who dosnt do specialists jobs as well because no one wants to admite that a Jack can be decent.

    Bolding this for goddamn emphasis.  People seem to have a bizarre hatred for anything that's a jack-of-all.  Whether it's a frame, a build, or a weapon.  You either min-max or gtfo and that sort of mindset makes me really angry.

  5. On 4/13/2017 at 7:45 PM, (PS4)Lei-Lei_23 said:

    Just to be clear with regards to my previous post, I think we should all be paranoid by the term "side-grade" within the context of this quote, as it sounds like it primarily discusses the concept of Assimilate still retaining the friendly fire mechanic from Absorb. This is especially so when stated that a direct reversal of the aforementioned change (friendly fire damage affective in Assimilate) will not be implemented. This entire thread is a discussion on how friendly fire on Assimilate, even base Absorb, is terrible game design in a co-op environment. 

    A side-grade that keeps the friendly fire concept for the augment is not a side-grade. Masking the problem with a buff of any kind to divert attention away from the problem is not a solution. Sugar-coating a pile of manure is still a pile of manure (excuse my language).

    The point of a "Side-grade" is to offer an alternative without making one a strictly superior option over the other.  As it stood, the pre-fix (and it IS a fix, don't call it a nerf when what it did was fix an obvious bug) Assimilate was, if this thread is to be believed, a strictly superior option because of the bug.  That you created entire builds around a bug doesn't change the fact it was a bug that altered the fundamental properties of Assimilate.

    I could see them perhaps lowering the energy drain with regards to allied fire so that allied fire counts for "less" when calculating the absorbed damage.  Or something along those lines.

    Besides, no other augment altered a power so radically before.  What made you think Assimilate wasn't going to get fixed eventually?

  6. Removing and/or massively tweaking the scaling damage from Cataclysm (What I assume the tweak will entail) is the best thing they can possibly do.  It turned Limbo from an interesting frame into pre-Rework Saryn and I know you all remember how obnoxiously boring that was.  If you're legitimately trying to defend keeping the damage then you likely didn't care about Limbo outside of his ult.  Limbo's supposed to be a utility frame not a straight-up nuker.

    Not to mention it makes any and all play with him boring as hell for player and team alike.

  7. One thing about this puzzles me.

    Why are people starting INSIDE the Rift.

    Go around Banishing groups of enemies outside the Rift.  Pop stasis, go into the Rift (or vice versa) and then murder them.

    The setup is only convoluted because for some reason you want to start the snowballing from inside the Rift.

  8. I get the feeling the fix was done because Assimilate wasn't meant to alter the power so dramatically.  It was made so that you could move while using it, albeit at a slower pace.  The power otherwise wasn't supposed to be any different than how it normally works.

    That everyone got use to the 'bug' doesn't mean it still wasn't a bug.

  9. 5 minutes ago, Azrael said:

    Uh, what? Are you suggesting that vacuum actually got buffed because each of the 7 sentinals (not counting primes/prismas) have 6m range and 6*7 is 42? You do realize this has no relation to what's going on at all, right? Nobody has a 42m vacuum.

    @Aurea_Hiigara's scenario is apt because DE saw that we wanted our children/sentinals to have some vacuum too, so they nerfed vacuum and gave a worse version to every sentinal. Now everyone gets vacuum, but nobody can get their old vacuum anymore.

     

    *Edit: you said that the change is only less individually. But individually is all that matters, because you can only take one sentinal at a time. If my current sentinal does a bad job of vacuuming, it is no consolation to me that I could use a different sentinal and get an equally bad vacuum.

    The statement that "my current sentinel does a bad job of vacuuming" is an opinion.  Not fact.  My Helios, which originally could not vaccum at all, can now vacuum in a 6m range.  That's already a marked improvement.  Also, this goes into the "my playstyle vs. yours" argument, which is entirely subjective.

    5 minutes ago, WhiteMarker said:

    It's hilarious if someone talking about math doesn't understand the fact Vacuum works in a sphere and not on a line. So if the radius is changed with a factor of 2, the volume of the sphere changes with a factor of 8. That's math.
    So yeah... you are wrong here and not the other guy. ;-)

    The sphere portion only matters if drops are taking place anywhere but right in front of you.  Which matters what few airbourne units exist in this game.  90-ish percent of the enemies you fight are on the ground at your level, barring a few tilesets which include massively uneven terrain.  (Earth, etc).  Everything else is terrain you're going to traverse because it's on-route, and therefore the fact you take an extra second or two to pick up something on a path you were already going to travel doesn't matter.

  10. 38 minutes ago, Aurea_Hiigara said:

    Imagine that you have a wife and two children. You are the only one in the family that makes any money, but you make 500,000 dollars a year.

    Your boss thinks it's sad that no one else in your family makes any money, so he decides to be generous. He gives everyone in your family a yearly wage of 75,000 dollars!

    Including you.

    How would that make you feel?

    But this is wrong.  This is so wrong in fact I actually logged in to point this out.  The fact you're so grossly misrepresenting what's going on is disappointing to say the least.

    Let's make this analogy actually work, without misusing math, shall we?

    You make 500k a year.  Wife and 2 kids currently make nothing.

    Boss decides to be generous and give everyone a yearly salary equal to half what you made (See what I did there?  The change from 12m to 6m is HALF, not this BS fraction you tried to pass as representative of the balance change.  Math goddamnit).

    This means that you, individually, make 250k.  A shame, because it's less.

    But now the wife and 2 kids make 250k each.  Meaning the total income for the entire family is now a whopping 1,000,000.

    Individually, the change is less.  But taken as a whole, it's an overall improvement.

    And that is what happened here.

  11. If you don't like those frames, too bad?  I mean honestly I welcome an Ember on Exterminates so I don't have to manually hunt down every last bad-guy I want to kill.

    Excal's EB shenanigans have been WAY toned down from the original rework where they were literally capable of clearing multiple rooms in a single tileset based on size.

    Zephyr and Limbo are really good if used properly, you probably got bad players.

    Ash is like Ember, I enjoy the fact it can clear areas during missions where that's a necessity.

  12. Overall, I think she's a good frame.  CC-biased frames will suffer some from the whole "things die too quickly to really make use of CC" but overall I think she's really good.

    However, that being said, her abilites:

    1) Spellbind's range seems...pitifully small.  I get that it's a hard CC, but the status immunity range seems meh, especially since it's static.

    2) Tribute's buffs I think need buffing.  The enemy slow buff didn't seem to produce any discernible effect on enemy movement at all.  The 25% damage reflect seems a bit lackluster.  The aim debuff WAS really noticeable, mostly against the Corpus.  The companion damage buff I never really saw due to not using a companion that would be applicable.  Though I imagine with the proper build a Kavat or Kubrow would wreck face.

    3) Lantern's issue is, like Spellbind, the range.  I understand if the range on the DoT isn't big, but the range and intensity of the enemy attract effect needs to be bigger.  MUCH bigger.  I feel like right now there's not much point since the attract seems marginal in size.

    4) Razorwing has the usual issues: screen-shake, wonky controls, no idea what the damage scales from, if at all, some lackluster damage numbers at high range, difficulty in determining the sentinel's damage, etc.  It's a rad ultimate, really unique, but I feel it needs a bit more fine-tuning to be really useful.

  13. 15 minutes ago, Alanbot said:

    DE needs to actually sit down and stream a high level game like Sorties and Raids using Mag. See how fun it goes

    I ran today's Sortie and it was fine.  Mag has the usual problems against Grineer in that Bleed procs ignore your shields but otherwise it was a massacre.  That Lanka + Magnetize is amazing.

    Also you forget there's a damage multiplier with Crush and Pull.  Watch Rob from AGGP about the Mag rework.

  14. 7 hours ago, Midguard said:

    You mean data from 7 months ago? That site has my listing from a run I did only a few hours ago. But yes, you must still be an avid raider with lots of up-to-date knowledge on raid compositions.

    The point is, raiders were reliant on a broken mechanic, that is, having instant full-heals available from across the map.  And you guys literally built your frames around it.  How you honestly weren't expecting that to change at some point is beyond me.  Maybe you have to use more than one Trinity, maybe you have to mix an Oberon in to your composition.

    3 hours ago, haloamted said:

    While still being new to this game I'd like to give my thoughts on this. I may have missed something important that might change the way I reason about this. Please let me know if I did.

    The 99;DR sounds totally nuts at first, but that is before you tried staying past the first C rotation in the void. I haven't gone into how each enemy scale but some enemies is nigh on impossible to kill but no matter your shield, health, armor you're dead without the 99;DR. Now, yesterday when this update came was the first time I heard about self-damaging Trins. I haven't even looked up how this works but I can see that being a problem. Somewhere on the map Trin sits alone inflicting damage safely and giving players nonstop 99;DR. Is this why?

    Actually, staying past the first C rotation is something I do on a regular basis.  T4 Intercept I'm usually staying somewhere in the range of 8-16 rounds.  And yes, that sort of is the point.  It's entirely unbalanced to be able to instant full-heal your entire team and give them 99% DR on demand without even trying.

    Trinity is still, even after this, one of the single best frames in the game.  No other frame provides as much as she does, that's why they keep adjusting and balancing her.

  15. 27 minutes ago, Avalona said:

    Please, you don't run raids yourself.

    http://wf.christx.tw/search.php?id=RiouHotaru

    OK I admit I laughed

    How old is that data?  I've got several Arcanes on me from running raids before.  How else would I have the badge for completion?  That particular run was my clan doing the raid for the first time.

    Again, rexamine how you run a raid if you can't do without an infinite range blessing.

  16. 51 minutes ago, SecreTWeaponS said:

    Why would you ever use 2 Abilities that cost Energy and do the same as a Slam attack?

    ah right... git gud?

    PS: Panic Button with almost 2 sec casting time... seems good...

    One, Paralysis costs very little energy and stuns enemies, with the Augment literally pulling them in to be torn apart by finishers or just any sweeping melee attack.

    Ripline hits targets at range.

  17. Just now, PersonalYisus said:

    No she isn't, stop spreading misinformation, both, the shield and armor nerfs are nefarious and become virtually insignificant pretty early. Would you change a Ferrari for a bike and a beattle because you now have TWO types of vehicle instead of ONE? Jesus this is a 1+1 type of problem I don't get how are there people defending it.

    Not really?  The armor penalty is permanent and stacks with itself.  Magnetize is now infinitely superior to Bullet Attractor, and now synergizes with Polarize.

    This is exactly like Saryn's rework.  Saryn went from one-trick pony to one of the best frames in the game, Mag is now useful across a much wider variety of content.

  18. The range limitation was abosolutely necessary.  It was BS that she could heal the party even if they're whole map-sizes away from each other.  Also 99% DR on demand for upwards of 20+ seconds was also ridiculous.

    If your raids need map-wide blessings THAT badly then you need to rexamine how you run a raid.

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