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dierubikdie

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Everything posted by dierubikdie

  1. If you're giving Rotorswell some love, you should fix it so we can aim up when Rotorswell is active. At the moment, if Rotorswell is going and I try to aim my weapon at airborne enemies, her skirt takes up the entire screen:
  2. Basically, Arcsphere breaks containers and resource nodes, but it doesn't break everything within its entire range; it only breaks the ones that are within about half its range or closer. I'm not sure if this is intentional or not, but there it is. Also, somewhat related: please remove the line-of-sight restriction on Arcsphere. If not for walls/objects, then at least let it see through other units.
  3. I'm mainly asking for Gyre's Rotorswell. I know that some buffs only apply to abilities at the point that they're cast, like Molt Augmented; I can only take advantage of that Ability Strength buff if I re-cast Rotorswell, but is that also true with the Violet Shard's "Ability Damage" buff? Should I re-cast Rotorswell whenever I have a ton of enemies procced with electricity, or does it apply dynamically based on the number of enemies currently procced at the moment the damage happens?
  4. No, don't fix it, please! The main problem I have with Gyre is that the skirt blocks my entire camera when I try to aim at airborne enemies: This little "bug" solves that problem. (Alternatively, please make it so that the skirt becomes transparent when aiming up, or give us a toggle to turn the skirt effect off, or just do something so I can aim up when using Rotorswell!)
  5. Going up this stairway (walking/running/rolling, not flying/jumping) in Albrecht Labs causes a respawn as if you've fallen off the map: The stairs in question are part of this tile:
  6. I've been playing a lot of Gyre lately and I'm also running into this quite a bit. On a tileset with any verticality, or anywhere with flying enemies, it's very difficult to attack anything above me because of this. I love her design, but would like some improved QoL on this if possible.
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