-CG-Wheeze
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Posts posted by -CG-Wheeze
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I feel that the nerf to vex armour in general kind of takes chroma's edge away from other tanks, because now that his ability to ludicrously buff the damage, he kind of feels lackluster compared to the other tanks because they can all deal with high level enemies comfortably, take a look at nidus, inaros, and even nekros, they dont give an absolute damn about the enemies, I also did some calculations of my own with pre and post vex armour changes and Chroma's EHP decreases by half and his damage output significantly falls by 40% less damage (correct me if I'm wrong).
i appreciate that DE wants to quote unquote "rebalance" Chroma because they think one shotting everything isn't fun, but I don't think the calculation changes to vex armour is the way, especially not when everything in high levels take almost an eternity to kill and also one shots you in return.
Chroma's Vex Armor's Armor nerf (FIXED)
in Warframes
Posted
Admittedly, the nerfs were justified but not well executed, instead of changing the calculation mechanic entirely, why not fix the bugs for elemental damage instead, "Fury buffs added combo elemental damage twice and base combo elemental thrice" i was getting 1 million in damage numbers during 40 minute survival Mot against gunners and even ancients using the plasmor, it still cleaves through weaker mobs but further testing in the simulacrum the damage numbers have dropped drastically, from ~1 million to about 34k on butchers and from 50k to only 1.7k on heavy gunners at lvl 100 with 421 strength