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Snoit

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Posts posted by Snoit

  1. 6 hours ago, (PS4)azul86sapphire said:

    I doubt they will.  I keep an eye on this thread for false hope... but game wise, I have long since moved on.  If you are looking for good melee game, however, I have had a lot of fun with Monster Hunter World, The Surge, and am now on The Surge 2.

    Actually, I already have it. And Iceborne too! The combat system is really excellent. It's nice to see the evolution of the game from the very first part.

    However, I like the warframe too. And I really liked the old combat system. It is a pity that the developers have a different view on this issue(

    • Like 1
  2. I think it makes no sense to say anything else. It seems the DE have decided to sacrifice some of the orthodox swordsmen's to simplify the game for everyone else. Well, that's their right and their game. It is a pity that it happened, but nothing can be done. 

    Thank you DE for the years I spent in the game. Warframe is a special game (at least it was). But I feel that such a Warframe is not for me.

    Now I just hang my katana on the wall and go play to TESO or something else.

    • Like 1
  3. On 2019-04-18 at 2:30 PM, Walkampf said:

    None, I really like the new system.

    It's a lot more fluent. The dedicated melee mode always felt a lot more Dynasty Warriors like.

    The fast switching between melee and gunplay makes Warframe actually a lot more unique to it's competition in the genré.

    Seriously? We used to have two systems. We can shoot or switch to melee. Both shooting and close combat had their own control. Now we have a "unique" devil knows what the mixed of these two mechanics. I do not argue that someone might like this approach. But why was to deprive the choice of ALL players. Personally, the new system seems to me inconvenient and primitive compared to what it was before. Now it’s more like a perverted developer revenge for ... something. 

    Oh, and I apologize if it was hidden sarcasm.

  4. 7 minutes ago, Andele3025 said:

    Nah, Melee 3.0 in general just needs to return the Equip Melee function melee used to have but was removed FOR NO REASON (2000% holster speed is not relevant to the swap mechanics and keybinds, nor are directional slams). That way if equip melee is pressed we get true melee back, if quick attack+ is pressed, it behaves as it does right now.

    That would be the best solution, but DE just don’t want to listen. Unfortunately, they do not want to admit that removing the Equip Melee function was a mistake.

  5. 1 hour ago, (PS4)ForNoPurpose said:

    hi, said button is part of a combo then it must be pushed or held during melee, which often also causes this switch.

    its quite hard to not push a button when what you are using requires you to push it.

    Unfortunately this is so.

    Now the only way to avoid auto-switching on the main weapon is not to take it at all. Only melee weapons. Not always convenient, but more convenient than this "beautiful" system 2.99999999999 ...

  6. After I was once again killed, "thanks" to the autoblock, I decided to write here again. I've realized that you dont care about melee, but give at least some hint of what you plan to fix it somehow. 

    A few more such "improvements" and Warframe can be released in the version for Adroid. If this is your goal then you perfect deal! 

    But maybe in the PC version it’s worth keeping the normal control. You know we have enough buttons on the keyboard.

     

    Thanks for ignoring, DE!

  7. 2 hours ago, Konachibi said:

    DE, all we're asking is:

    1: REPLY TO THIS THREAD!  Just freaking speak instead of burying your head in the sand and hoping it'll all blow over.  IT IS NOT BLOWING OVER!

    2: Give us the option to toggle the old melee system in the options menu.  Instead of alienating your customers, give them the options they desire so they can play the way they want to.  Warframe is a game all about options, but you've forced this godawful system on us without any options.  That is why we hate it!

    Nobody asked for auto-block.  Absolutely nobody, and you never mentioned anything about an auto-block when you were talking about the melee changes.  If you had mentioned it, we would have told you not to do it, because it ruins the flow of melee combat.  You talk about making gunplay and swordplay flow, but you never stopped to consider the flow that already existed in swordplay that you have now disrupted.

    So true.

    • Like 1
  8. A month has passed since this nightmare began. Dozens of feedback pages. And no reaction.

    What happened to you DE? Are you have been kidnapped by aliens? Disconnected from the Internet? Or you forgot how to respond to email?

    We do not want to fight with you. We just want to know what's going on.
    Is it really so hard to tell us anything?

  9. I still can not understand why it was necessary to combine the two functional systems into one half non-working.

    You can get used to limp, but you can hardly get pleasure from it (I know what I'm talking about). The new system feels awful. 

    I hear a lot of negative feedback from my friends. And not all those who are dissatisfied with the new system, melee players.

    As I said earlier, getting used and having fun are different things.

    I don't know if you read all this DE. I hope that yes and I hope that you will do something about this.

     

    • Like 1
  10. Funny. I recently played a Destiny and found an interesting point. When you equip a sword, it is possible to block by pressing a separate button. In the game which is a shooter, it is possible to block attacks manually. And no one finds this strange or annoying.

    But what is really annoying is that an update that should have improved the melee system has simplified melee control to two buttons.

    Two buttons for melee. (Before the update was five)
    Five buttons for shooting.

    It supposed to be melee rework, not gunplay rework!

  11. 1 hour ago, am0rtized said:

     

    I've been playing with the rework for over two weeks, so I think that's time enough for a second feedback post.  While I am generally unhappy with how DE approached the update (removing options rather than replacing/improving them), the way aim gliding forces a switch away from melee is the only real deal breaker.  To be specific, melee Volt, my favorite build in the game, is functionally unplayable without unequipping both primary and secondary weapons. Hitting right mouse while jumping immediately drops a carried shield, which is deadly against high level enemies. In fact, carrying anything with a melee warframe has become a tedious chore.  Ironically, for these builds, the best way to achieve the "gun & blade flow" mentioned in the patch notes is to exclusively use either guns or blades.  

    Between the melee update, the bug-turned-feature affecting arcanes, and the ever-growing number of annoying problems that never seem to get fixed (wouldn't it be great if waypoints worked properly?), my motivation to play the game is at an all-time low.  I realize that Warframe is a work-in-progress, and that changes to the core game mechanics are inevitable, however, this is the first time in a while I've felt like Warframe  might just not be for me.

    Same thing. Melee combat against high-level mobs is now almost impossible for me. People who do not understand this simply never used the melee of real.

    • Like 1
  12. 2 hours ago, (NSW)TeddyTalks said:

    Please do not take this guy words to heart.  I actually love the changes and hate to see them rolled back because people cannot accept change.  Finish the rest of the changes, implement them, and then do a full community survey.

    Calm down. Nobody asks to roll back the changes. Players who prefer the melee just want to get the opportunity to play in a familiar way. For this it is not necessary to burn everything to the ground. Just add one or two options.

  13. 39 minutes ago, Scail said:

    After playing for two weeks with the new melee system, I came to the conclusion that it is disgusting and almost unplayable. Here are my suggestions on how save the situation:

    Return:

     

    - Return the quick melee attacks. (Without weapon change)
    - Return the ability to manually block.
    - Return the possibility of controlled gliding with melee weapons.
    - Return the possibility of manually melee weapons equipping.

    Add:


    - Add option to disable auto block.
    - Add the ability to quickly change ranged weapons to melee weapons. (In fact, make the current function of the "E" key on a separate button) 
    - Add a quick shot of secondary weapons when equipped with the melee weapon. (Without weapon change)
    - Add the ability to quickly change melee weapons to ranged weapons.

    Proposal for changing the Concentration system:


    - Add a new Concentration gauge to the Operator. When the Concentration gauge is filled, the Warframe can be put into Concentration mode. This mode will greatly enhance the Warframe weapons and abilities, and will give the Warframe health regeneration and accelerated shield recovery. (Similar to Devil Trigger from Devil May Cry)

    Or they can just get everything back to normal and allow us to play again (like last 6 years) and do not waste your time on the forum.

  14. 5 hours ago, Heidelgard said:

    Guys won't be just simple to have a new option that allows you to switch between the classic melee configuration and the new melee 3.0 ?

    Something like

    Activate Experimental Melee 3.0: ON / OFF

     

    So every player can play the way he prefers. No harm done.

    It would be nice. everyone happy and we get our melee again.

  15. 2 hours ago, DeltaPangaea said:

    Here's what I'd do, were I the unquestioned overlord of this debacle. First step, roll back to melee 2.0. Except the directional slams, they can stay.

    Then, we institute Quick Shot. In short, when your melee weapon is equipped pressing Quick Melee will fire your secondary weapon in the same quick draw manner as Quick Melee makes a melee attack.

    Next step, is going through ALL OF THE STANCES and standardizing them. Forward/neutral combos don't interfere with movement, and back-combos are where the fancier stuff is. Maybe use block combos for CC combos or otherwise fancy ones. Defensive ones maybe, Iunno.

    And then and ONLY then, we make Quick Melee use the equipped stance, after we've resolved how horrible a lot of stances are for doing normal things.

    And while we're at it somewhere along the line we increase weapon switch speed across the board. And speed up the knockdown and stagger animations. Because spoiler alert, almost nobody uses Handspring, and I guarantee you that even LESS use Pain Threshold. And cut out stuff like Trencher knockback forcing a heavy landing. It's annoying.

    Just... perfect solution.

  16. 26 minutes ago, kylaksqw123 said:

    В каком смысле? Я не понял. Оружие точно так же берется в руку. Ты точно так же можешь выбивать комбо. Что имеется ввиду под "использованием отдельно"?

    В том смысле что оружие берется в руки отдельно (нажатием отдельной кнопки переходишь в режим оружия ближнего боя) и использует свою раскладку (правая, левая, средняя кнопка мыши, кнопка под концентрацию и т.д.). То есть полноценное оружие на которое можно "переключиться".

    В этой системе как-то малость сумбурно сделан переход между ближним и дальним боем. Быстрые атаки фактически пропали. Вместо них сразу идет переход в комбо, что не всегда удобно когда надо на бегу перейти в блок или нанести пару быстрых ударов. Короче пока много спорных моментов. 

    Не хочу раньше времени поднимать панику, все таки это пока не конечная версия, но пока играется неудобно. Посмотрим что будет дальше. 

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