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(XBOX)Fluffywolf36

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  1. Disclaimer: my art computer is out of commission for the umpteenth time, and also my phone won't let me on the forums (wack) so i'm releasing this as a bit of a placeholder. it's very unfortunate, I have like... three Entrati gun ideas right now that I can't color. One of them is essentially a pistol for Necramechs that we use as a primary! Another one, however, is "a beam gun that looks like Divinity made by corrupted Constructs of Albrecht's mind, which he then had to kill to prevent them from going insane and/or becoming vessels of the Indifference." Corpus ‘Arca Iodex’ Lasrifle Harkening back to a classic, civilized era of Corpus dominion that may have never truly existed, this Corpus electrolaser rifle fires a high intensity beam meant to leave as much of a target intact as possible…. Outwardly. Shooting enemies afflicted by a status effect has a chance to electrify them.” Codex Special traits: Shooting an enemy afflicted by a status effect has a 6% chance to inflict Electricity Procs. The more (different) status effects they’re hit with, the higher the chance. Increases Critical Chance and Status Chance additively by 4% five times, for a total of 20% bonus. Tap Altfire to fire it while scoped! Lore A charge-trigger Corpus chemically oxidized iodine laser, sometimes referred to as “An arca scisco in rifle form.” It boasts a surprisingly deep magazine for a semiautomatic weapon…. In addition to a tendency to electrocute enemies if they’ve been hit with a status effect. And a charge trigger that does bonus damage. And the Arca Scisco’s scope and combo mechanism. It reloads in a manner surprisingly similar to a bolt-action rifle. The Scisco-like scope moves backward, and one of Arca’s trademark cylindrical batteries is pushed down into the receiver. Various users of this weapon - Tenno, Corpus, fReemade and Rail Agents and others that have somehow gotten their hands on it - often joke that it’s less of a complete gun and more of a bunch of gimmicks and tricks stapled onto one. It’s surprisingly versatile weapon in this regard. The heat damage gives it surprising utility against virtually anything but Corpus, and - even if Corpus shields protect against heat damage on paper - being Shielded and on fire is very much not a good experience. It’s sometimes seen as interchangeable with its relative, the Arca Pulsar. However, the Iodex is much more of a battle rifle than the Pulsar’s assault rifle-like vibes, emphasizing precision shots much more than sustained damage, boasting lower fire rate but higher damage and tighter spread. This gives a lot of unique dimensions to its combat style. Will you build up damage by hitting multiple enemies with its charged attack? Build up for a devastating charged shot? …though admittedly these dimensions are lost on the Anyo side of the Corpus Schism, (its primary users) who frequently just fire the charged shot at Tenno on the basis that Tenno usually manage to close the distance before they can get any damage on them. When at shorter range -average shotgun range for Tenno - Corpus armed with this weapon will start hipfiring it and spamming it in panic fire. The Anyo side of the schism has the ultimate goal of using this as a replacement for the aging, cumbersome Lanka series. The Iodex has its roots in the Pre-Tenno Wakening era of the Origin System, known to some as the Platinum Age of the Corpus. At least in hindsight, because it’s become abundantly clear it has not been great to be Corpus recently. It was originally commissioned by Anyo Corp’s board members as a wood-paneled hunting rifle meant to evoke classical Orokin and Tenno designs. It would do minimal damage to the fauna of the Orb Vallis for the purpose of a more intact trophy, electrocuting them while leaving their exterior mostly unharmed… …when particularly sadistic Corpus weren’t using it against Solaris, that is. These weapons were pressed into service against Narmer and massively up-volted while also stripped down for mass production, built to hammer into Sentients and Narmer forces alike with high-intensity puncturing lances of heat which consume three units of ammo from the rifle’s 108-shot battery. This had an unintended benefit of sometimes causing enemies shot by this weapon to burst into electricity, something that caused the Solaris ‘sellshots’ (1) that earned their freedom by fighting the Corpus to side-eye each other as they used it. It still had a lot of the typical problems an anti-Sentient energy weapon had - not quite enough damage types to truly kill one, (2) and liable to being subverted by Sentient ‘splinters’ that could hack the mechanisms. Also, it was semiauto-only, which felt weird with its deep mags. Still, though, it stands out as one of the most truly “together” Corpus firearms. Anyone can use it, it doesn’t feel like a solution looking for a problem in the same way as a Scisco, and it has great rate of fire. Tenno remarks I was talking to Eudi awhile ago. Long story short, she said there were a lot of Solaris who signed on with the Corpus Navy to wipe away the debt. It was weird - she said she didn’t like them, sure, but she had a hard time hating them too much. ~Thane You do what you can to survive, I guess. ~Yassin Yeah, but… how much of a comrade can you be if you just decide “I’ll sell my soul to the oppressor?” ~Haruka You’re both right, but we can still hate the Corpus for finding another way to exploit them. ~Ginebra Case in point, the Cenotaph and a Kuva Karak were some of my favorite weapons I used against the Sentients. Also, the Makina. It’s very hard for them to adapt when they’re sickened, irradiated, bleeding, on fire, and stunned. ~Haruka You worry me sometimes. ~Yassin The Orokin carved a hole inside of me and no matter how many bodies I drop into it, it’s never filled. I don’t think it can be. ~Haruka What the f-[EXPLETIVE REDACTED] ~Yassin Stats Mods: Rifle Trigger: Charge Magazine: 108 Uncharged Fire Rate: *Shrugs* Ammo Consumption: 3 Damage: 138 93 Puncture 45 Heat Critical chance: 21% Critical Multiplier: 2.1x Status chance: 24% Charged Charge time: 0.8 Ammo Consumption: 6 Damage: 138 93 Puncture 45 Heat Critical chance: 21% Critical Multiplier: 2.1x Status chance: 24% Punchthrough: 0.8m Artist Notes So, uh, my art computer is out of commission right now (sorry) and it’s another BW drawing. Like a lot of the last few guns this is inspired by playing Darktide - it’s basically a hybrid of the Lucius lasgun and Arca Scisco. Part of me wonders if this is doing too much, but hey - why start now?
  2. the toggle lock is my second favorite action after the revolver cylinder. It's so dramatic lol There's a reason there's two or three toggle-lock pistols (The Percival from awhile back is sorta toggle lock but also sorta not - it's inspired by the Sta-18 from Killzone, which has a bizarre toggle-lock Gabbett Fairfax Mars hybrid action) here. Also funny story, the Kriya from earlier was originally gonna be toggle lock (not unlike the Walther toggle lock shotgun), but I felt kinda weird about how close the toggle would have to be to the wielder's hand. ...I mean. it doesn't have to be visible, it could all be enclosed in the receiver, but I like adding big moving parts to guns. Makes them feel dynamic. I wanted to challenge myself =D Making a long story short, I have this real tendency to go "And then Executor Bastardus did a Bad Thing," and pile on darkness, I wanted a change of pace. I felt like it made stuff darker if I gave people someone to care about.
  3. Tenno 'Ophyr' Semiauto Shotgun “If autoshotguns like the Sobek or Somesha are shotgun assault rifles, this is more of a shotgun DMR. It’s slower than average, but it rewards precision, positioning, and sustained fire in a way the best Tenno DMRs can’t... when its remarkably stout recoil isn't throwing it off target. To its credit, its box magazine gives it a nice, robust reload.” --Codex Special traits Increases crit chance by 4% on the next shot for each enemy hit. Stacks up to five times. Missing a shot removes all stacks. Increased parkour velocity and sprint velocity. Slightly increased aim assist Headshot multiplier of slug is unaffected by damage falloff. Lore Designed by Haruka Lorne on a commission by an Orokin aristo from Uranus’ House Ati, this toggle-locked semiautomatic shotgun was designed to reward positioning and precision. It’s relatively slow-firing in part due to its stout recoil… and in part due to the cluttered mess of its internals. For aesthetic reasons (this was at the behest of Veikko Ati) it ejects out of the top in a rather cumbersome way, making the obvious mechanical complexity of its toggle lock action(1) even worse. But that’s where the negatives end. Most importantly, it uses a ballistic computer similar to the Depezador revolver (except it controls the shotgun’s biometal choke) to increase critical chance on the next shot for each enemy it hits on the previous, stacking up to five times. Missing a shot removes all stacks. This gives it truly remarkable damage potential. As an altfire, it shoots… a shotgun slug. This slug, however, does bonus headshot damage and splits into three projectiles when bouncing off hard surfaces. This was added in as a sort of “Gamey” add-on, meant for wielders (particularly from House Ati) to try for certain trick shots(2), not entirely unlike In addition, it’s very mobile, like its three cousins in ergonomics(3). Its box magazine also gives it better reloads than a lot of other Tenno shotguns, ensuring that for all its flaws in handling, it does at least have that. It was designed for the hordes of birds and fliers that flew through the skies of Neptune’s oceanic moons. Wielders of this shotgun could travel on skiffs of either the oceangoing variety or antigrav variety, traveling between the floating islands and scything through hordes of oceanic waterfowl with a Wooly Gun-Kubrow(4) that could carry them back to you(5). Of course, that’s just the “civilian” usage. It was also commonly used by Entrati “cleaners,” aiming for the relative weakpoints of Infested forms and scything through entire hordes with a single shot.Surprisingly, this gave it great utility against swarms of early Corpus proxies, a niche that Tenno are happy to fill in modern day. Whatever it’s used for in the modern day, its niche overall remains the same: Taking out large quantities of the most dangerous game in the Origin System within one shot. Tenno Remarks (1) Personally I prefer gas, like the Trenchance or Tenebrae. Or inertial, like the Oribi. Or the Strun Wraith. Seriously, this feels like a Grineer bombard or Powerfist punching you in the shoulder. ~Haruka Wait, you feel pain from your Frame? ~Thane Wait, you don’t? ~Yassin (2) We did not test it on prisoners and apostates. Veikko wasn’t like that. ~Haruka (3) If you’re wondering: Haoma, Trenchance, Ventress, respectively. They have that back-angled mag. I actually consulted on the Haoma, y’know. I’m more of an LMGs-and-shotguns guy, but if you had to use any Tenno assault rifle, you couldn’t go wrong with that one. …And the Euston and Avakan. Fokkin’ love those things. ~Haruka (4) As opposed to the Wooly Europan Kubrow. They’re fluffy! ~Haruka (5) These were some of the happiest years I spent as a Tenno. Veikko once invited me to their estates to close the deal on a sale of Oribi shotguns I made, and my God, they had a lot of shotguns. While I was closing the sale, they invited me to do this. It was a nice existence. Sit in a boat with a kubrow and a handsome man, fire a shotgun, tow back enough meat to feed a whole village, pet the kubrow. ~Haruka And he and his household ate it all themselves, didn’t they? ~Ginebra That would make a lot of sense, but no - Veikko had instituted a tradition called the Beggar’s Feast. Once every two weeks, the moon’s serfs and poor fishermen were allowed the finest delicacies that House Ati’s chefs could provide. Lots of services, mechanization, public museums, mandated rest days… he really pushed the limits of the Precepts. It was the best life you could live outside the Corpus, honestly. ~Haruka …Wait. Really? ~Thane Yeah. Veikko was better than Orokin got. He even built custom-made Grineer blankbodies. He wasn’t perfect - to be an Orokin, you had to be some kind of bastard - I still miss him sometimes. ~Haruka What happened to him, then? ~Thane He tried to make Neptune a safe haven from… from us, and some distant cousin who claimed he was a byblow heir to the throne killed him for it with a Void-Fulgurite dagger. Then he poisoned the Beggar’s Feast to “make room” for his compatriots. Never mind that he was wasting food by poisoning the damn feast… ~Haruka Please tell me you killed him. ~Yassin You don’t wanna know what I did. ~Haruka Animation Notes: The toggle moves after firing this. Don’t think too hard about how the toggle works, it’s there to look cool first and make sense second. Stats Main Trigger: Semi Fire rate: 1.88 Magazine: 10 Reload: 2.2s Buckshot Total Damage: 603 315 Impact (35 per pellet) 189 Slash (21 per pellet) 99 Puncture (11 per pellet Pellets: 9 (67 per pellet) Status Chance: 9% Critical Chance: 27% Critical Multiplier: 2.4x Punch-through: 1.5m Headshot Multiplier: 3.15x Full damage up to: 21m Minimum Damage at 36m 60% Max Reduction Slug Total Damage: 357 186 Impact 114 Slash 57 Puncture Status Chance: 27% Critical Chance: 27% Critical Multiplier: 2.7x Punch-through: 0.8m Headshot Multiplier: 3.15x Full damage up to: 21m Minimum Damage at 36m 60% Max Reduction Non-Hitscan Child Projectiles: Total Damage: 158x3 80 Impact 49 Slash 29 Puncture Status Chance: 27% Critical Chance: 27% Critical Multiplier: 2.7x Headshot Multiplier: 3.15x Non-Hitscan Artist notes I’d made a bunch of shotguns with a gimmick like “+6 crungus on the next shot for each enemy hit” but the vast majority have been autoshotguns and/or short range stuff. But I hadn’t made long-range semiauto “precision’ shotguns with that. Until now. (I was gonna do that for the last shotgun, but For some reason, the lore of this took a long time to hammer out. First I considered this being a knockoff of Haruka’s work, then I considered having this be another gun like the Veuglaire where someone insisted on a toggle-lock that didn’t quite work with the gun itself. Aesthetically, this is basically a mashup of the Jackal from Crysis (front) and the shotgun from Rage 1, (back) just encased in a vaguely steampunk-ish shell inspired by the Gamonov handgun from Iron Grip. Originally I was tracing over the Rage shotgun to do the front, but that was all getting too James Somerton for me so I stopped. It’s also worth mentioning this is one of the very few guns that doesn’t have a finished drawing buried under there. I did the stock, which is basically the Rage shotgun in wood but with a silver flintlock-like plate, and then… couldn’t finish the drawing for whatever reason. But I also added on a rear-angled magazine for... honestly? I thought it'd be fun. It'd make this look distinct. The slug was also tacked on a bit late. See, I like having shotguns fire lots of different ammo. But i’ve also done so many shotguns with some kind of grenade or crowd control function (see: the last one was homing. That was a fun one lol) that’s more interesting. And I wanted to do something different here, by just making an arguably less interesting slug mode. Oh, and I almost forgot - the crunch for this is based on my Kantrael shotgun from Darktide. Punch-through, increasing crit, stuff like that. That thing is great. It always overpenetrates, and that means the crit is routinely very, very high. Good stuff. On that note, I gotta get Level four Bloodletter on a Kantrael. That'd be neat. I could just make entire hordes bleed in one shot!
  4. I've been there too, Unus. I know I've been very distant from you, especially on twitter that one time, but... I do want you to know, I'm truly sorry for your loss. I've lost all my grandparents by now. My paternal grandma's death hit especially hard. You don't have to apologize for any of it. Real life comes first, naw exceptions. When I take stuff like that into account, I like to call it "Pre-breaking" the gun. Why do so many of the combo-focused guns I've made have punchthrough? Cause I was pre-breaking it. :P
  5. Thanks! The original idea was just "load shell, it homes in," but this just felt... sufficiently wacky. The intended visual was it weaving between enemies like Yondu's yaka arrow. =D Also, it was inspired by the Sarpa! It was one of the few aesthetics I didn't feel like I'd worked with yet.
  6. Tenno 'Kriya' Tactical shotgun “Carrying on the proud Tenno tradition of a shotgun with a more interesting altfire. The Kriya is capable of firing standard buckshot… and a homing ‘Executor’ slug round that homes in on and punches through targets.” –Codex Special Traits: One In The breach: reloading with at least one round left in the magazine increases the mag size by one. Lore Like many Orokin firearms, this was essentially a solution looking for a problem. Why does this semiauto shotgun fire homing rounds? Why not? What kind of situation requires you to switch from a buckshot mode to a homing round, taking less time than it takes to unholster and aim a pistol? There’s probably one. In fact, some documents recovered from the ruins of Kronos Craftworks* suggest that it existed mostly as a testbed for Orokin-era smart weaponry**. In addition, it uses some Entrati technology to augment the smart slug. Headshots in buckshot mode build up Data. Data (similar to some Kraton of Iapetus weapons) dictates how many enemies the shotgun’s smart slug can lock on to. Except, unlike the Sepulcrum or other such weapons, it’s only the single slug that will hit each enemy, weaving from target to target. The smart slug is capable of homing in on one enemy without any data, but it can be increased up to five with four subsequent headshots. But beyond that, it’s a genuinely good shotgun even without its altfire. The spread is… slightly tighter than average, it has decent fire rate, and it has punchthrough, making it ideal for the average short-range Tenno firefight. It’s these soft(er?) factors that made it eventually find a place in the arsenal of Orokin dominion. These shotguns were often used by Orokin naval personnel, Nihil the Glassmaker’s acolytes and Eaxectors, and Tenno. In most cases, it was used to provide its wielders with priority-targeting while not requiring them to switch to pistol or sword. This weapon could, admittedly, fire plenty of different shotgun munitions the Orokin Empire could field - but it had the computer systems allowing the shotgun round to auto aim while interfacing with a Warframe’s targeting capabilities. When fired out of almost any other shotgun, the round would simply veer towards a nearby enemy without input from the Tenno - and not only would that be a waste of ammo, it simply wouldn’t be engaging to use. As it was used in the war, Orokin typically used spare versions from Kronos Craftworks as a hunting shotgun. At best, this was on various game preserves and development areas, (the latter were preserves surrounding geneforges, meant to experiment with the creation of new animals) particularly using the homing slugs to feel as if they had "tamed the wilderness." At worst, you probably don't want to know. Other Gameplay Notes If you “Dumbfire” the smart slug, it won’t aggressively track enemies - it’ll just home in on center of mass for anything within a small radius of the projectile as it travels. Rather like the Cyanex. But man, why would you wanna do that? Altfire isn’t immediate - tap the button to switch to it. Then pull the trigger to fire, hopefully after it’s tracked to various enemies. Then it switches back to normal buckshot mode. Spread isn’t as tight as the Corinth, Hek(s), or Neophytou. But it’s tighter than the Tenebrae and Athenaeum. Tenno Remarks * Didn’t they make the Akasha? ~Thane Yeah. They made some great bespoke shotguns - Strun Prime, the Corinth, stuff like that. ~Ginebra I worked with some of their surviving Archmedeans to make the Trenchance! Good guy. Unfortunately, he ah... ruptured. Dreadful way to go. ~Haruka "Ruptured?" ~Ginebra ** Or, in Orokin parlance, ‘Cognis’ weaponry. One of the earliest plans was to slave Cephalons to the ballistics and uh… Okay, look, I’ve used a lot of unethical stuff, but I’m not using a gun that a glassed person is inside. As far as I know, Kronos Craftworks didn't put a Cephalon inside this one. Orma, my cephalon, checked. Which is a relief, this is probably one of my favorites. ~Haruka Lorne Stats Trigger: Semi Fire rate: 2.5 Magazine: 8 Reload: 0.45 per shell +0.2 to open and close tube Buckshot Damage: 560 152 impact 88 puncture 320 slash Pellets: 8 Status Chance: 7.125% Critical Chance: 28% Critical Multiplier: 2.8x Punch-through: 0.4m Headshot Multiplier: 3.3x Full damage up to: 18m Minimum Damage at 45m 60% Max Reduction Slug Damage: 420 70 Impact 222 Puncture 128 Slash Status Chance: 35% Critical Chance: 28% Critical Multiplier: 2.8x Punch-through: yes Projectile Type: Non-hitscan Artist Notes Originally this was an upside down Walther toggle lock shotgun, but I just… I dunno man, I wasn’t feeling it. I think I was just having trouble with making the receiver reciprocate without it hurting your hand. So now, I guess it’s more of an upside down Browning A5. Not to be confused with the Tenebrae, which just loads like the halo shotgun and has some Browning A5 inspo (it’s inescapable) but is overall more of an upside down SPAS-12. That pumps forward. (Why did I do that lol) It does, however, still have the Walther’s magazine tube. Just upside down. The reload was also inspired in part by the Volk S4 from Singularity - when reloading this, you close the tube by moving the “pump” (it’s not really a pump but bear with me there) back into position. Part of me wanted to do the same thing with the last few shotguns I’ve done - add some damage or crit or whatev for each enemy hit on the previous shot - but it felt overdone lately and I don’t know how I feel about how much power you could use this to staple to a homing round. Another time, maybe on the next Kronos Craftworks shotgun I make. Apparently they do bespoke shotguns! I could do another! The basic idea behind this comes from Executioner Shotgun rounds in Warhammer 40k, which are essentially… homing shotgun slugs. I floated the idea on the darktide subreddit, someone said “So it’s basically a shotgun with Assail?” and that’s where the idea of it homing in on numerous enemies came from.
  7. Somesha PRIME, BABYYYYYYYYYY updort: Currently working on another shotgun to upload, and I decided to add a different trait to the Somesha Prime. While also removing adhesive blast and the headshot ricochet idea that was sorta awkwardly duct taped on. Ideally, this should have a few benefits: Makes the shotgun mode more interesting than the altfire, a first for me (lol) you can build up critical chance for the altfire. It adds a benefit to all the shells you're spraying out to achieve maximum accuracy, and potentially forces you to choose between "inaccurate, short range" while building up crit chance, or just holding down the trigger for sustained damage and mulching. Increases sustained precision. I realize that "this shotgun does +4 scrunglebingus for every enemy hit in the same shot" is something I've done at least seven times (five of which, counting this, are shotguns) but... it felt like it'd make this interesting, and I didn't want to: 5. Makes it distinctive from the Trenchance. The Trenchance is already an autoshotgun built to feel like a headshot-exploding scout rifle (or something like that) from Destiny 2. Headshot ricochet is, when you think about it, pretty similar to headshot explosion.
  8. Okay, you know what? That's way more interesting than what I was going for. Thanks, Unus, that's a GREAT idea! We don't have many... sticky area denial (is that the right term?) weapons and I've only done one here... (All this said though, I wanted it to be kinda electric-based, but both can be true...)
  9. Something like that. It's 3D printed, and I think the creator had to market it as a signalling device to get around... legal stuff? It was sorta vague. Not a hundred percent sure what I'd have it fire here. Maybe plasmor blasts and a grenade altfire?
  10. More Shotgun Since the Cursed Moon gun there feels like I've broken my cycle of "Big Tenno Pistol, Tenno Assault Rifle, Big Pistol," (this cycle may not have really existed, but I may or may not have OCD) I had the urge to make a shotgun-type weapon next. I've got a couple ideas, and since I can actually post here (crazy stuff) I wanted to ask what you think I should do next. Tenno "Possible Blunderbuss" pistol - essentially, this acts like a Tenno plasmor, firing a massive cone of IPS damage. Lore-wise, how this works is it's firing out every possible pattern of buckshot. I suggest this solely because the lore would be funny. Probably a pistol. Shotgun with Executioner Shells - long story short, Executioner Shells from 40k are homing rounds. I suggested this awhile back on the Darktide subreddit and someone said "so it's a shotgun with assail" and I was like "That wasn't what I was going for, but continue..." Could be Grineer or Tenno. Grineer version of one of the smart shotguns from Cyberpunk - has no falloff. Steel Meridian shotgun that fires the Drakgoon's shrapnel ammo - has no falloff either. A version of the "BALLS signalling device" (not sure what it'd do yet, but it'd definitely be Pyrite Hand-made.)
  11. Cursed Moon 'Prophylax' Beam Rifle “The varied people of the Origin System have their own methods of purging Infested spores - the Tenno and Grineer use fire and toxin, for example - but the people of the Cursed Moon used antimatter. So that’s neat.” --Codex Lore An exotic hybrid of charge rifle, beam, and launcher. Fittingly for such a hard-to-classify weapon, it incorporates numerous different technologies into its inner workings. Firstly, pulling the trigger “paints” a target with a laser-induced plasma channel that superheats the point of impact… and taking your finger off the trigger hurls an antimatter projectile towards the point of impact. …In addition, kills with this weapon releases a second explosion. This can actually chain explode, though it’s somewhat unlikely. Similar to other charge-type weapons of the Origin System, such as the Opticor, it has both a partial charge mechanic. It can only fire the antimatter after a minimum of 0.5 seconds of continuous fire, which is affected by fire rate mods. Maximum charge is reached at 1.25 seconds of continuous fire. Surprisingly for an energy weapon, it’s quite effective against Sentients. While Sentients were able to adapt their nano-substrate to thermal, electrical and radioactive energy, the Prophylax bombards them with heat, kinetic energy, radiation, and sheer concussive force. It’s well-documented that the Orokin used antimatter and bosonic weapons against the Sentients, though these two technologies were easy for the Sentients to subvert and it was simply easier for the Orokin to arm Tenno with ballistic firearms. But it wasn’t designed for use against Sentients. Instead, supplementary documents found on the Cursed Moon’s computer networks describe it as a “Technocyte purgation implement.” It was designed to destroy Infested spores so thoroughly that it left little doubt they could survive. For whatever reason, the people of the Cursed Moon were particularly scared of the Technocyte, likely due to the heavily biological nature of their tech. Using antimatter for that - even in these small quantities - may seem like overkill to an Origin System where the Tenno can depopulate an entire ship of technocyte mutants with ease, but records predating the Smaragadine Concord display a real, genuine terror at the existence of the Infestation, not helped by the existence of debased once-human things that called themselves the Celian Continuity. Various records found on the Cursed Moon and fledgling human settlements from the Age of Despots bear this out. To quote one communique found in a weapons lab: Stuckey, I like to think of this as a gardening implement, of sorts. Or at least some method of managing plants. Because it’s a jungle out there, now. There’s the feral Grineer, the Tenno doing God-knows-what, the Corpus buying up the outers, the Oneiroi trying to conquer the Jovians. Same skitnah, different day. But worst of all is the Celian Continuity. The Orokin were bastards. That’s not up for debate. I remember, as a kid, we hid from Sentient air raids in the ‘crypts, and we were going deeper and deeper in, trying to hide from their attempts to raze the planet. We could’ve left, but why would the Orokin send a ship to evacuate us? How could they? And I remember, when I went deep enough, found… It was some kind of primitive train system. Ran on rails, too. And… I remember looking at some of the pictures. Couldn’t understand the language, but I remember asking what made life under the Orokin so advanced. These people… had personal vehicles. Machines for every need. And we have serfs to hand-pick and pant in the fields. We subsist on gruel when the first settlers of Mimas ate like Warlords of the Dust Age compared to us. And for what? So the Orokin could lord it over us? So we could do tricks for them like Kubrows given table scraps? I think that was when I started hating them. I remember Executor Pauzu, before that Vulkodlak ripped their face off, asking ‘When we are your life, your world, when you know your punishments, how can you dream of fighting us?” And I remember thinking ‘Because you made us hate you enough for it to be worth it.’” But…. they could, at least ‘till the end, handle their garden. And now the Grineer, the Tenno, even the Infestation are running rampant. We have no desire to be conquerors. But the least - the very least - we can do is to make sure the flora and fauna don't run wild. --Gurney Tenno who use this weapon have grown to enjoy it easily as much as the Sobek, if not moreso. While the Sobek and Trenchance provide more immediate damage and explosions, particularly at close range, this weapon trades their stopping power and single-shot damage for sustained damage and range. Stats NOTE: the “Charged shot” function has a larger hitbox/raycast/whatev we call it. Meaning that you’re more likely to hit things with it. Type: Rifle Trigger: “Charge” / Continuous-duplex-charge (UH) (long story short, hold down to fire a beam, take your finger off the trigger to fire the charged shot. The charge time is minimal, though. Don’t worry about it) Charge Time: (Okay, I give up - it takes 6 ammo ticks to fire the explosion at half charge, and 12 to fire the full-charge one) Magazine: 69 (nice) Beam: Ammo consumption: 0.5 units per tick Fire Rate: 13 Damage: 24 14 Impact 10 Heat Critical Chance: 30% Critical Multiplier: 2.1x Status Chance: 21% Projectile Type: Beam Impact (Partial charge) (NOTE: Has larger hitbox) Charge Time: 1s Damage: 50 30 Impact 20 blast Critical Chance: 30% Critical Multiplier: 2.1x Status Chance: 21% Projectile Type: Hitscan Hitbox size: large Radial (Half charged) Charge Time: 1s Damage: 100 45 Impact 40 Radiation 15 Heat Critical Chance: 30% Critical Multiplier: 2.0x Status Chance: 21% Radius: 1.4m Projectile Type: Radial Impact (100%charged) Charge time: Damage: 100 60 Impact 40 Blast Critical Chance: 30% Critical Multiplier: 2.1x Status Chance: 21% Projectile Type: Hitscan Hitbox size: large Radial (100% charged) Charge Time: 2s Damage: 200 90 Impact 80 Radiation 30 Heat Critical Chance: 10% Critical Multiplier: 2.0x Status Chance: 41% Radius: 2.8m Projectile Type: Discharge Artist Notes So, maybe giving this weapon Impact, Puncture, rad, blast, and heat is too much. But… I don’t care enough to come up with an excuse. Cursed Moon weapons, inasmuch as any faction I do has a theme for what they’re armed with, are meant to shoot exotic energy - and slapping lots of damage types on this stuff seemed like an interesting way to do it. (If you’re wondering - My tenno weapons are typically high crit or status and emphasizing precision, Ganymedean weapons have blast or electric, Dziewanna weapons usually have the “basic” elements and Radiation damage except for that one assault rifle. Which admittedly isn’t that different from how I stat Entrati guns.) It’s also worth mentioning: The basic silhouette for this came from Dust 514’s Scrambler Rifle. But… I did want to make this unambiguously something I left my thumbprint on, as opposed to looking like the kinda guy whose only original thoughts are lies and bigotry. You know, James Somerton. A lot of previous Cursed Moon weapon parts were crowbarred into this, actually.
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