(XB1)Fluffywolf36

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  1. (XB1)Fluffywolf36

    Lumped Together Mosh-Pit of Ideas I've had for too Long

    After seeing some of the stuff you said about it, I'm glad you got this one off your chest. So, ancient Grineer surplus? This sounds pretty fun. From what I can tell, this seems to be a Grineer Garand SKS. Given that Grineer are very much quantity-over-quality, and were clearly gearing their weapons for use against Corpus by the time we found them, this opens up some interesting possibilities for weaponry , now that I think about it. What about a Grineer PPSh? Or a Grineer DP28? Or this thing? (Which is not Russian, but a mashed-together frankengun of a mounted MG and a semiauto rifle with an improvised trigger made from spare bits of metal seems pretty Grineer.) And there's another question this raises. If the Karak is a SPACE AK, and the Fragarlok is a SPACE SKS, then what would be a SPACE FEDOROV? (Commonly accepted as one of if not the first assault rifles in the world. I've wanted to make a Warframe Fedorov for awhile, but with, say, the Avakan and Bruin [Probably my favorite assault rifles I've made] existing, I had no idea how to make a Fedorov distinctive and/or interesting. This opens up possibilities.) A very unique reload! Since the SKS is sort of a transitory period between semiauto rifles and assault rifles, this makes sense if I see the Fragarlok as existing in sort of an experimental period for Grineer weaponry. Ah, crap, I got distracted by my own impulses. Back to work. It feeds from the top? Huh. That's unexpected, but I respect that kind of unconventional design choice, which fits perfectly in Warframe. As for the caliber, 38mm would be... well, 20mm is shells the size of bowling pins. The sort of thing used in anti-materiel rifles. I'm just not sure it makes sense. Are they .38 caliber? (Which would equal 9mm) (Fun fact - I can probably give reasonable estimates of caliber for a lot of my own guns. Example being, the Depezador fires 12mm magnum rounds. It's just that in a universe that has stuff like the Grakata, Marelok/Grinlok, and Soma's respective magazines, I found that it's best not to think too hard about it if I want to break the rules or go for game mechanics first.) Were Grineer mostly armed with melee weapons at that point? It's hard to say. I've always headcanon'd the idea that Grineer firearms design is basically the blind leading the blind. The Orokin had to use all their advanced technology to reinvent the wheel - like a research lab from modern day earth that somehow knows nothing about gunsmithing, using all the advanced resources at their disposal to create a matchlock. The Grineer, however, inherited these designs, so they’ve also had to reinvent, dumb down, re-engineer, and add their own new innovations to the wheel... all while having ludicrously advanced orokin tech at their disposal. ...Are you okay? I've been there too, friend.
  2. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    Ah, don't worry about it. I just need my hobbies to not be work for a bit. I'll be fine by the end of the week, I just need to chill. If you're wondering about the shotgun... ˙lɐɔᴉʇɔɐʇ ʎɹǝʌ llɐ s,ʇI ˙ɯooz ɹǝɥƃᴉɥ sɐɥ ǝpoɯ dɯnd 'ǝƃuɐɹ ɹǝƃuol ɹoɟ sᴉ uoᴉʇɔɐ-dɯnd s∀ ˙ʇᴉɹɔ puɐ snʇɐʇs uᴉ sǝƃɐʇuɐʌpɐ ǝnbᴉun ǝʌɐɥ ɥɔɐǝ ɥɔᴉɥʍ 'sǝpoɯ oʇnɐ-ᴉɯǝs puɐ uoᴉʇɔɐ-dɯnd uᴉ pǝɹᴉɟ ǝq uɐɔ ʇᴉ puɐ 'ɯoʇʇoq ǝɥʇ uo sᴉ lǝɹɹɐq ǝɥʇ 'doʇ ǝɥʇ uo sᴉ ǝuᴉzɐƃɐɯ ǝɥʇ ¿ɥnɥ 'ʇɐǝN ˙unƃʇoɥs uʍop-ǝpᴉsdn sᴉɥʇ ʎq pǝɹᴉdsuᴉ s,ʇI
  3. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    Taking a short break from my fanfic (and Ganymede) to make a shotgun. I just made a big fanfic update on another website, I need to do something refreshing and uncomplicated. That said, art for Ganymede will take precedence, probably.
  4. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    A Corpus beam pistol that works kind of like A Thousand Voices from Destiny 2. The idea was that it dates back to the Old War, and it was a gift to a Corpus industrialist for pioneering in Old War-era weaponry. Kind of like this pistol owned by Theodore Roosevelt.
  5. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    Yeah, you know it dawg! Figured it'd be nice to not just make a PDW, but a freeze ray. It would seem to be so. I was... a bit skittish of making a secondary crit beam that also had an altfire. Perhaps sometime, then. With the Fidelias. Well, that and remembering the Cryogun from Resisty 3. https://resistance.wikia.com/wiki/Cryogun I never actually played Resistance 3, but the idea of a freeze ray with a shatter mode was too cool to pass up. I figured that I might want to put it in Warframe, but I couldn't make it a primary because everyone would (quite rightly) suspect it'd be a Glaxion but better. Making it a pistol gives the... ...Okay, it still likely outclasses the Glaxion, but it's less redundant than it could have been. And that's good, right? I couldn't stop myself this time. 😛It seemed like a good thing to work with "shatter mode." Which is funny, because people have often said that the Quartakk reminds them of that old Hammerburst. Honestly, I just wanted to do a 6-round burst rifle =D The Astilla and Arca Plasmor have guaranteed impact procs, and the Acrid has a guaranteed toxin proc. There's probably more, but I don't know em. Yep. I can help you with that if you want. As for Borderlands-ish style... maybe? I'm still trying to figure out the Vos Armaments style.
  6. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    As inspired by the Gears of War 1 Hammerburst. Sounds like a fun idea to give people some build space! I'm also pretty glad it wouldn't involve 100% status. I have a deep terrible feeling about a 37% status primary with good enough crit to be viable for Hunter Munitions. Perhaps someday, on another battle rifle, but I just don't feel good about it. ...Granted, we have Strun Wraith, but that's something of a non-issue seeing as I use that free space for a riven. Not exactly. It's more like the Garnlok's scope, which only highlights enemies when you tap the altfire button and scope in. (I haven't thought of the Garnlok in super long!) I do like that idea, but I was also planning on a critical burst rifle that's... Well, imagine if an Arca Scisco was a burstfire rifle. And it had the Headseeker perk from Destiny 1. I like how you're thinking, but I'm a bit skittish of having too much overlap here. I might experiment with it, see what works... Also fun fact: I'm experimenting with the idea of unique Corpus forge aesthetics a la Borderlands and Destiny 1. Arca has... uh, the Arca aesthetic, (Blues or purples, yellows, slablike proportions, telescoping) with a focus on experimental, exotic weaponry. I may or may not have Anyo Corp as a unique forge, as I'm not entirely sure that Arca doesn't work for them. It's not likely, but possible. If I do, I'll portray them as a combination of Hyperion and Tediore. Salad V's little Myconian operation, as seen with the Avestrucera, would be... sort of like a combination of Tediore and Bandit. Cheap and homemade, but reliable. Also, colored with lots of grays and oranges. Luxor is kind of like Hakke or Dahl cause it keeps pounding out old reliable milspec silver and gray designs without any bizarre flourishes. The thought occurs that they may have made the Tessera. Vos Armaments is (weirdly enough) like a combination of Bandit and Maliwan or Omolon, on account of using recycled parts from other guns (like Bandit) but using them for strange, experimental designs rivaling Arca (Like Maliwan or Omolon). Bek Combat Solutions, though? I'm thinking they'll have something like the Caldari aesthetic from Dust 514, but with more Corpus influence. The Celsia is basically a Corpus version of this thing: Speaking of Bek Combat Solutions, any thoughts on the Celsia?
  7. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    "Freeze enemies at range with the Celsia's cryolaser beam, or trade precision for power with its overcharge mode." Shared Slot: Secondary (Yes, really)Magazine Size: 70Reload Speed: 1.8s Primary Fire: Cryolaser Beam Fires a cryolaser beam Trigger: HeldRange Limit: 25mCrit Chance: 17%Crit Multiplier: 1.8xStatus Chance: 32%Total Damage: 20.0 10 cold 6 slash 4 punctureAmmo cost: 0.5 per secondSecondary Fire: Overcharge Fires a wide-dispersal cryotic beam that freezes enemies. Can shatter enemies that have been frozen by primary fire.Trigger: auto-chargeCharge Time: 0.2sRange Limit: 12m Maximum damage up to 6.5m Minimum damage up to 12m 83% max damage reductionTotal Damage: 170 107 cold 63 ImpactCrit Chance: 19%Crit Multiplier: 2.1xStatus Chance: 16%Ammo cost: 14 Ammo Units per shot.Punch-Through: 0.4mLore "Reliable, flexible, capable of stopping a charging Nox in its tracks! The Celsia is THE perfect pistol in a world that challenges us at every term."Bek Combat Solutions official sales pitch. Previous drafts that mentioned effectiveness against Tenno were rejected.The Bek Combat Solutions 'Celsia' PDW (Often known among Corpus Crewmen as the "Cryo SMG" or "Cryolaser SMG") uses a high-intensity cryolaser to slow high-value targets, and open Tenno up to devastating attacks. However, it comes equipped with a unique Overcharge function, firing a wide-dispersal short-range cryolaser beam acting somewhat like the Arca Plasmor for emergency crowd control at short ranges. Funnily enough, that mode was created on accident - an unpaid intern from a Corpus academy accidentally funneled too much power through the focus lens on a test version - but results were found to be so promising and amusing that it was made an official feature. As a reward, the intern was given payment and a lunch break.The only flaws with the Celsia are its reliance on Venusian materials such as Venerdo alloy, a Zodian lens, rarer materials such as tellurium, and truly awe-inspiring amounts of cryotic. Nonetheless, Anyo Corp is snapping them up at a faster pace than it or Bek manufactories can make them. Production has been especially slow since the famous Mariner Strike on venus, in which a Corpus overseer was beaten to death with his own pelvis. Nonetheless, the prospect of a weapon that can even stand a chance against Tenno, and aid the Corpus in recovering Venus' lost geneforge technology is, in the words of Frohd Bek himself, "Money in the bank."It has not, however, been imported to Vos Armaments security personnel, due to Anyo Corp's ongoing trade war and rivalry with them, and Vos Armaments' implicit support and armament of secessionist movements in the disputed territory of Ganymede. Perhaps ironically, it's a common sight in the hands of Corpus sent to reclaim Ganymede's fields for Corpus use.Has a 50% chance to proc a cold status effect, even after modifying it for different elements.Artist NotesI can only hope that CCP Games doesn't file a C&D. I'd say more, but it's 2:10 and I have to get to bed at some point.Anyway. This was envisioned as a secondary version of the Glaxion, with some... minor improvements. An altfire, extra IPS, and I forget what else. Despite the fact that I drew it as a bullpup, it is, indeed, a pistol. It's SMG-size to Corpus crewmen, but pistol-sized to Tenno and more heavyset Corpus.
  8. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    Let's just put this behind both of us. As it happens, we both wanted to do the best by each other, but there were consistent misunderstandings. Neither of us meant ill will, so the best we can do is move on and not trip over each other's misguided apologies. So, as part of my effort to move on, I have a question. There's a rifle idea I floated to Jado, and the ideas were: Fires in 6-round bursts from a 72 (or 78?) round magazine. 19% crit chance. Possibly 18 or 21, while also having high status chance. Was considering 37% status, but I think that 28% or 30% may be a better idea. Scope. This highlights weakpoints, and actually has no effect at all on damage. It's more to help you "walk" the bullets up an enemy for headshots. The main gimmick here (besides 6-round bursts) was that bodyshots increase or change something about status or damage type. What I was thinking was that body shots with the first five shots of the burst give the sixth round a chance to deal an (elemental) damage type that the health type it's inflicted on is vulnerable to, possibly causing two status effects on the final shot. Example being, if I fire on a Sentient with this rifle modded for radiation damage, it also has a chance to do magnetic due to the bullets adapting to the Sentient armor. This is almost certainly the most difficult thing I'd have to stat, taking into account the more unique aspects. What do you think I should change?
  9. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    Ohhhh... ohhh, balls. No, no. If anything, I was the one worried about sounding condescending. And I'm sorry if I did. I just wanted you to know I liked the idea, I just had doubts. ...Probably said that before, but I got worried.
  10. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    I appreciate your vision, and I like it as a concept, but in the end I don't see it luring me from my large collection of magnums in Warframe. (Akvasto Prime Revolvers, Akvasto revolvers, Akmagnus, Pandero, and Aklex Prime.)
  11. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    ...I dunno. It seems super niche, and I'm not sure it justifies space in the secondary slot when so many other valuable sidearms exist. Though that would work pretty well if I just folded that into a rocket launcher idea.
  12. (XB1)Fluffywolf36

    Lumped Together Mosh-Pit of Ideas I've had for too Long

    Much as we might complain (before Fortuna anyway) about the Corpus getting less focus, they got NOTHING on the Infested. Why not try it anyway? 😛 I dig it!
  13. (XB1)Fluffywolf36

    Fluffy's warframe concepts - Drawings of weapons and enemies!

    Eight would be pretty excessive by launcher standards. So that's fair. Honestly, it's kind of a relief that it doesn't seem that crazy. I feel like this is a volatile gimmick, you know? Not that it could become a new Slash Damage or whatever, but I have this persistent feeling that if I dig too deep into this I could unearth something horrible. ALSO: Inspiration for the grenade is in the youtube video below. I'm tempted to copy Torvald's shotgun in as well, as that is my usual instinct, but there's 2 problems. 1, I feel like its utility is not just tailor-made for Evolve but tailor-made for situations in Evolve that are rare if not nonexistent in Warframe. 2, I made the Quadrille. Which already has more utility due to having 4-round burst capability with the option to fire each round individually, as opposed to a single magdump. It kind of saps the enjoyment from making a Pandero-like shotgun, y'know? I was thinking it'd have 37% status (for maximum status and build freedom!) Watch it again =D. It's not Borderlands-style. The revolver literally disassembles itself (Sort of? It's the best way I can describe it) and puts itself back together. It's super weird, but it's probably the coolest revolver reload I've ever seen in any game. I think the idea was "fixed cylinder revolvers are super strong, so what if we make a revolver that takes itself apart and puts itself back together to become a fixed cylinder revolver!" Which is kind of silly, but it's also really cool. On the one hand, I don't know how that would work and it's not quite what I envisioned... ...But on the other hand, it sounds really cool ^~^. Plus it solves some of my issues with the concept of a weakpoint-creating pistol, by creating a niche that discourages people from just using it and the Harken or the grenade launcher.
  14. (XB1)Fluffywolf36

    Lumped Together Mosh-Pit of Ideas I've had for too Long

    It's like an ecology of its own. A horrifying, Soma-esque (the game, not the LMG) ecology. This would totally work for a survival horror setting, and it adds a more unsettling element that... Look, the Grineer are capable of scaring me because they're unstoppable juggernauts, the Corpus can scare me because of how hopeless life under them is (And the devs trying new things like with fortuna) but after the umphundred-and-ten-thousand-and-fifty-seventh time in the same Infested tilesets killing the same few enemies, the horror starts to run a bit dry. This would make me scared and unsettled again! Also, oh God. Infested rollers. With corrosive ooze. Surrounded by Infested. That's awful, that sounds horrible to fight... which is why I love it! Would the cameras and turrets be in revamped Infested Spy or Rescue missions?