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(XBOX)Fluffywolf36

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  1. Tenno 'Ophyr' Semiauto Shotgun “If autoshotguns like the Sobek or Somesha are shotgun assault rifles, this is more of a shotgun DMR. It’s slower than average, but it rewards precision, positioning, and sustained fire in a way the best Tenno DMRs can’t. To its credit, its box magazine gives it a nice, robust reload.” --Codex Special traits Increases crit chance by 4% on the next shot for each enemy hit. Stacks up to five times. Missing a shot removes all stacks. Increased parkour velocity and sprint velocity. Slightly increased aim assist Headshot multiplier of slug is unaffected by damage falloff. Lore Designed by Haruka Lorne on a commission by an Orokin aristo from Uranus’ House Ati, this toggle-locked semiautomatic shotgun was designed to reward positioning and precision. It’s relatively slow-firing in part due to its stout recoil… and in part due to the cluttered mess of its internals. For aesthetic reasons (this was at the behest of Veikko Ati) it ejects out of the top in a rather cumbersome way, making the obvious mechanical complexity of its toggle lock action(1) even worse. But that’s where the negatives end. Most importantly, it uses a ballistic computer similar to the Depezador revolver (except it controls the shotgun’s biometal choke) to increase critical chance on the next shot for each enemy it hits on the previous, stacking up to five times. Missing a shot removes all stacks. This gives it truly remarkable damage potential. As an altfire, it shoots… a shotgun slug. This slug, however, does bonus headshot damage and splits into three projectiles when bouncing off hard surfaces. This was added in as a sort of “Gamey” add-on, meant for wielders (particularly from House Ati) to try for certain trick shots(2), not entirely unlike In addition, it’s very mobile, like its three cousins in ergonomics(3). Its box magazine also gives it better reloads than a lot of other Tenno shotguns, ensuring that for all its flaws in handling, it does at least have that. It was designed for the hordes of birds and fliers that flew through the skies of Neptune’s oceanic moons. Wielders of this shotgun could travel on skiffs of either the oceangoing variety or antigrav variety, traveling between the floating islands and scything through hordes of oceanic waterfowl with a Wooly Gun-Kubrow(4) that could carry them back to you(5). Of course, that’s just the “civilian” usage. It was also commonly used by Entrati “cleaners,” aiming for the relative weakpoints of Infested forms and scything through entire hordes with a single shot.Surprisingly, this gave it great utility against swarms of early Corpus proxies, a niche that Tenno are happy to fill in modern day. Whatever it’s used for in the modern day, its niche overall remains the same: Taking out large quantities of the most dangerous game in the Origin System within one shot. Tenno Remarks (1) Personally I prefer gas, like the Trenchance or Tenebrae. Or inertial, like the Oribi. Or the Strun Wraith. Seriously, this feels like a Grineer bombard or Powerfist punching you in the shoulder. ~Haruka Wait, you feel pain from your Frame? ~Thane Wait, you don’t? ~Yassin (2) We did not test it on prisoners and apostates. Veikko wasn’t like that. ~Haruka (3) If you’re wondering: Haoma, Trenchance, Ventress, respectively. They have that back-angled mag. I actually consulted on the Haoma, y’know. I’m more of an LMGs-and-shotguns guy, but if you had to use any Tenno assault rifle, you couldn’t go wrong with that one. …And the Euston and Avakan. Fokkin’ love those things. ~Haruka (4) As opposed to the Wooly Europan Kubrow. They’re fluffy! ~Haruka (5) These were some of the happiest years I spent as a Tenno. Veikko once invited me to their estates to close the deal on a sale of Oribi shotguns I made, and my God, they had a lot of shotguns. While I was closing the sale, they invited me to do this. It was a nice existence. Sit in a boat with a kubrow and a handsome man, fire a shotgun, tow back enough meat to feed a whole village, pet the kubrow. ~Haruka And he and his household ate it all themselves, didn’t they? ~Ginebra That would make a lot of sense, but no - Veikko had instituted a tradition called the Beggar’s Feast. Once every two weeks, the moon’s serfs and poor fishermen were allowed the finest delicacies that House Ati’s chefs could provide. Lots of services, mechanization, public museums, mandated rest days… he really pushed the limits of the Precepts. It was the best life you could live outside the Corpus, honestly. ~Haruka …Wait. Really? ~Thane Yeah. Veikko was better than Orokin got. He even built custom-made Grineer blankbodies. He wasn’t perfect - to be an Orokin, you had to be some kind of bastard - I still miss him sometimes. ~Haruka What happened to him, then? ~Thane He tried to make Neptune a safe haven from… from us, and some distant cousin who claimed he was a byblow heir to the throne killed him for it with a Void-Fulgurite dagger. Then he poisoned the Beggar’s Feast to “make room” for his compatriots. Never mind that he was wasting food by poisoning the damn feast… ~Haruka Please tell me you killed him. ~Yassin You don’t wanna know what I did. ~Haruka Animation Notes: The toggle moves after firing this. Don’t think too hard about how the toggle works, it’s there to look cool first and make sense second. Stats Main Trigger: Semi Fire rate: 1.88 Magazine: 10 Reload: 2.2s Buckshot Total Damage: 603 315 Impact (35 per pellet) 189 Slash (21 per pellet) 99 Puncture (11 per pellet Pellets: 9 (67 per pellet) Status Chance: 9% Critical Chance: 27% Critical Multiplier: 2.4x Punch-through: 1.5m Headshot Multiplier: 3.15x Full damage up to: 21m Minimum Damage at 36m 60% Max Reduction Slug Total Damage: 357 186 Impact 114 Slash 57 Puncture Status Chance: 27% Critical Chance: 27% Critical Multiplier: 2.7x Punch-through: 0.8m Headshot Multiplier: 3.15x Full damage up to: 21m Minimum Damage at 36m 60% Max Reduction Non-Hitscan Child Projectiles: Total Damage: 158x3 80 Impact 49 Slash 29 Puncture Status Chance: 27% Critical Chance: 27% Critical Multiplier: 2.7x Headshot Multiplier: 3.15x Non-Hitscan Artist notes I’d made a bunch of shotguns with a gimmick like “+6 crungus on the next shot for each enemy hit” but the vast majority have been autoshotguns and/or short range stuff. But I hadn’t made long-range semiauto “precision’ shotguns with that. Until now. (I was gonna do that for the last shotgun, but For some reason, the lore of this took a long time to hammer out. First I considered this being a knockoff of Haruka’s work, then I considered having this be another gun like the Veuglaire where someone insisted on a toggle-lock that didn’t quite work with the gun itself. Aesthetically, this is basically a mashup of the Jackal from Crysis (front) and the shotgun from Rage 1, (back) just encased in a vaguely steampunk-ish shell inspired by the Gamonov handgun from Iron Grip. Originally I was tracing over the Rage shotgun to do the front, but that was all getting too James Somerton for me so I stopped. It’s also worth mentioning this is one of the very few guns that doesn’t have a finished drawing buried under there. I did the stock, which is basically the Rage shotgun in wood but with a silver flintlock-like plate, and then… couldn’t finish the drawing for whatever reason. But I also added on a rear-angled magazine for... honestly? I thought it'd be fun. It'd make this look distinct. The slug was also tacked on a bit late. See, I like having shotguns fire lots of different ammo. But i’ve also done so many shotguns with some kind of grenade or crowd control function (see: the last one was homing. That was a fun one lol) that’s more interesting. And I wanted to do something different here, by just making an arguably less interesting slug mode. Oh, and I almost forgot - the crunch for this is based on my Kantrael shotgun from Darktide. Punch-through, increasing crit, stuff like that. That thing is great. It always overpenetrates, and that means the crit is routinely very, very high. Good stuff. On that note, I gotta get Level four Bloodletter on a Kantrael. That'd be neat. I could just make entire hordes bleed in one shot!
  2. I've been there too, Unus. I know I've been very distant from you, especially on twitter that one time, but... I do want you to know, I'm truly sorry for your loss. I've lost all my grandparents by now. My paternal grandma's death hit especially hard. You don't have to apologize for any of it. Real life comes first, naw exceptions. When I take stuff like that into account, I like to call it "Pre-breaking" the gun. Why do so many of the combo-focused guns I've made have punchthrough? Cause I was pre-breaking it. :P
  3. Thanks! The original idea was just "load shell, it homes in," but this just felt... sufficiently wacky. The intended visual was it weaving between enemies like Yondu's yaka arrow. =D Also, it was inspired by the Sarpa! It was one of the few aesthetics I didn't feel like I'd worked with yet.
  4. Tenno 'Kriya' Tactical shotgun “Carrying on the proud Tenno tradition of a shotgun with a more interesting altfire. The Kriya is capable of firing standard buckshot… and a homing ‘Executor’ slug round that homes in on and punches through targets.” –Codex Special Traits: One In The breach: reloading with at least one round left in the magazine increases the mag size by one. Lore Like many Orokin firearms, this was essentially a solution looking for a problem. Why does this semiauto shotgun fire homing rounds? Why not? What kind of situation requires you to switch from a buckshot mode to a homing round, taking less time than it takes to unholster and aim a pistol? There’s probably one. In fact, some documents recovered from the ruins of Kronos Craftworks* suggest that it existed mostly as a testbed for Orokin-era smart weaponry**. In addition, it uses some Entrati technology to augment the smart slug. Headshots in buckshot mode build up Data. Data (similar to some Kraton of Iapetus weapons) dictates how many enemies the shotgun’s smart slug can lock on to. Except, unlike the Sepulcrum or other such weapons, it’s only the single slug that will hit each enemy, weaving from target to target. The smart slug is capable of homing in on one enemy without any data, but it can be increased up to five with four subsequent headshots. But beyond that, it’s a genuinely good shotgun even without its altfire. The spread is… slightly tighter than average, it has decent fire rate, and it has punchthrough, making it ideal for the average short-range Tenno firefight. It’s these soft(er?) factors that made it eventually find a place in the arsenal of Orokin dominion. These shotguns were often used by Orokin naval personnel, Nihil the Glassmaker’s acolytes and Eaxectors, and Tenno. In most cases, it was used to provide its wielders with priority-targeting while not requiring them to switch to pistol or sword. This weapon could, admittedly, fire plenty of different shotgun munitions the Orokin Empire could field - but it had the computer systems allowing the shotgun round to auto aim while interfacing with a Warframe’s targeting capabilities. When fired out of almost any other shotgun, the round would simply veer towards a nearby enemy without input from the Tenno - and not only would that be a waste of ammo, it simply wouldn’t be engaging to use. As it was used in the war, Orokin typically used spare versions from Kronos Craftworks as a hunting shotgun. At best, this was on various game preserves and development areas, (the latter were preserves surrounding geneforges, meant to experiment with the creation of new animals) particularly using the homing slugs to feel as if they had "tamed the wilderness." At worst, you probably don't want to know. Other Gameplay Notes If you “Dumbfire” the smart slug, it won’t aggressively track enemies - it’ll just home in on center of mass for anything within a small radius of the projectile as it travels. Rather like the Cyanex. But man, why would you wanna do that? Altfire isn’t immediate - tap the button to switch to it. Then pull the trigger to fire, hopefully after it’s tracked to various enemies. Then it switches back to normal buckshot mode. Spread isn’t as tight as the Corinth, Hek(s), or Neophytou. But it’s tighter than the Tenebrae and Athenaeum. Tenno Remarks * Didn’t they make the Akasha? ~Thane Yeah. They made some great bespoke shotguns - Strun Prime, the Corinth, stuff like that. ~Ginebra I worked with some of their surviving Archmedeans to make the Trenchance! Good guy. Unfortunately, he ah... ruptured. Dreadful way to go. ~Haruka "Ruptured?" ~Ginebra ** Or, in Orokin parlance, ‘Cognis’ weaponry. One of the earliest plans was to slave Cephalons to the ballistics and uh… Okay, look, I’ve used a lot of unethical stuff, but I’m not using a gun that a glassed person is inside. As far as I know, Kronos Craftworks didn't put a Cephalon inside this one. Orma, my cephalon, checked. Which is a relief, this is probably one of my favorites. ~Haruka Lorne Stats Trigger: Semi Fire rate: 2.5 Magazine: 8 Reload: 0.45 per shell +0.2 to open and close tube Buckshot Damage: 560 152 impact 88 puncture 320 slash Pellets: 8 Status Chance: 7.125% Critical Chance: 28% Critical Multiplier: 2.8x Punch-through: 0.4m Headshot Multiplier: 3.3x Full damage up to: 18m Minimum Damage at 45m 60% Max Reduction Slug Damage: 420 70 Impact 222 Puncture 128 Slash Status Chance: 35% Critical Chance: 28% Critical Multiplier: 2.8x Punch-through: yes Projectile Type: Non-hitscan Artist Notes Originally this was an upside down Walther toggle lock shotgun, but I just… I dunno man, I wasn’t feeling it. I think I was just having trouble with making the receiver reciprocate without it hurting your hand. So now, I guess it’s more of an upside down Browning A5. Not to be confused with the Tenebrae, which just loads like the halo shotgun and has some Browning A5 inspo (it’s inescapable) but is overall more of an upside down SPAS-12. That pumps forward. (Why did I do that lol) It does, however, still have the Walther’s magazine tube. Just upside down. The reload was also inspired in part by the Volk S4 from Singularity - when reloading this, you close the tube by moving the “pump” (it’s not really a pump but bear with me there) back into position. Part of me wanted to do the same thing with the last few shotguns I’ve done - add some damage or crit or whatev for each enemy hit on the previous shot - but it felt overdone lately and I don’t know how I feel about how much power you could use this to staple to a homing round. Another time, maybe on the next Kronos Craftworks shotgun I make. Apparently they do bespoke shotguns! I could do another! The basic idea behind this comes from Executioner Shotgun rounds in Warhammer 40k, which are essentially… homing shotgun slugs. I floated the idea on the darktide subreddit, someone said “So it’s basically a shotgun with Assail?” and that’s where the idea of it homing in on numerous enemies came from.
  5. Somesha PRIME, BABYYYYYYYYYY updort: Currently working on another shotgun to upload, and I decided to add a different trait to the Somesha Prime. While also removing adhesive blast and the headshot ricochet idea that was sorta awkwardly duct taped on. Ideally, this should have a few benefits: Makes the shotgun mode more interesting than the altfire, a first for me (lol) you can build up critical chance for the altfire. It adds a benefit to all the shells you're spraying out to achieve maximum accuracy, and potentially forces you to choose between "inaccurate, short range" while building up crit chance, or just holding down the trigger for sustained damage and mulching. Increases sustained precision. I realize that "this shotgun does +4 scrunglebingus for every enemy hit in the same shot" is something I've done at least seven times (five of which, counting this, are shotguns) but... it felt like it'd make this interesting, and I didn't want to: 5. Makes it distinctive from the Trenchance. The Trenchance is already an autoshotgun built to feel like a headshot-exploding scout rifle (or something like that) from Destiny 2. Headshot ricochet is, when you think about it, pretty similar to headshot explosion.
  6. Okay, you know what? That's way more interesting than what I was going for. Thanks, Unus, that's a GREAT idea! We don't have many... sticky area denial (is that the right term?) weapons and I've only done one here... (All this said though, I wanted it to be kinda electric-based, but both can be true...)
  7. Something like that. It's 3D printed, and I think the creator had to market it as a signalling device to get around... legal stuff? It was sorta vague. Not a hundred percent sure what I'd have it fire here. Maybe plasmor blasts and a grenade altfire?
  8. More Shotgun Since the Cursed Moon gun there feels like I've broken my cycle of "Big Tenno Pistol, Tenno Assault Rifle, Big Pistol," (this cycle may not have really existed, but I may or may not have OCD) I had the urge to make a shotgun-type weapon next. I've got a couple ideas, and since I can actually post here (crazy stuff) I wanted to ask what you think I should do next. Tenno "Possible Blunderbuss" pistol - essentially, this acts like a Tenno plasmor, firing a massive cone of IPS damage. Lore-wise, how this works is it's firing out every possible pattern of buckshot. I suggest this solely because the lore would be funny. Probably a pistol. Shotgun with Executioner Shells - long story short, Executioner Shells from 40k are homing rounds. I suggested this awhile back on the Darktide subreddit and someone said "so it's a shotgun with assail" and I was like "That wasn't what I was going for, but continue..." Could be Grineer or Tenno. Grineer version of one of the smart shotguns from Cyberpunk - has no falloff. Steel Meridian shotgun that fires the Drakgoon's shrapnel ammo - has no falloff either. A version of the "BALLS signalling device" (not sure what it'd do yet, but it'd definitely be Pyrite Hand-made.)
  9. Cursed Moon 'Prophylax' Beam Rifle “The varied people of the Origin System have their own methods of purging Infested spores - the Tenno and Grineer use fire and toxin, for example - but the people of the Cursed Moon used antimatter. So that’s neat.” --Codex Lore An exotic hybrid of charge rifle, beam, and launcher. Fittingly for such a hard-to-classify weapon, it incorporates numerous different technologies into its inner workings. Firstly, pulling the trigger “paints” a target with a laser-induced plasma channel that superheats the point of impact… and taking your finger off the trigger hurls an antimatter projectile towards the point of impact. …In addition, kills with this weapon releases a second explosion. This can actually chain explode, though it’s somewhat unlikely. Similar to other charge-type weapons of the Origin System, such as the Opticor, it has both a partial charge mechanic. It can only fire the antimatter after a minimum of 0.5 seconds of continuous fire, which is affected by fire rate mods. Maximum charge is reached at 1.25 seconds of continuous fire. Surprisingly for an energy weapon, it’s quite effective against Sentients. While Sentients were able to adapt their nano-substrate to thermal, electrical and radioactive energy, the Prophylax bombards them with heat, kinetic energy, radiation, and sheer concussive force. It’s well-documented that the Orokin used antimatter and bosonic weapons against the Sentients, though these two technologies were easy for the Sentients to subvert and it was simply easier for the Orokin to arm Tenno with ballistic firearms. But it wasn’t designed for use against Sentients. Instead, supplementary documents found on the Cursed Moon’s computer networks describe it as a “Technocyte purgation implement.” It was designed to destroy Infested spores so thoroughly that it left little doubt they could survive. For whatever reason, the people of the Cursed Moon were particularly scared of the Technocyte, likely due to the heavily biological nature of their tech. Using antimatter for that - even in these small quantities - may seem like overkill to an Origin System where the Tenno can depopulate an entire ship of technocyte mutants with ease, but records predating the Smaragadine Concord display a real, genuine terror at the existence of the Infestation, not helped by the existence of debased once-human things that called themselves the Celian Continuity. Various records found on the Cursed Moon and fledgling human settlements from the Age of Despots bear this out. To quote one communique found in a weapons lab: Stuckey, I like to think of this as a gardening implement, of sorts. Or at least some method of managing plants. Because it’s a jungle out there, now. There’s the feral Grineer, the Tenno doing God-knows-what, the Corpus buying up the outers, the Oneiroi trying to conquer the Jovians. Same skitnah, different day. But worst of all is the Celian Continuity. The Orokin were bastards. That’s not up for debate. I remember, as a kid, we hid from Sentient air raids in the ‘crypts, and we were going deeper and deeper in, trying to hide from their attempts to raze the planet. We could’ve left, but why would the Orokin send a ship to evacuate us? How could they? And I remember, when I went deep enough, found… It was some kind of primitive train system. Ran on rails, too. And… I remember looking at some of the pictures. Couldn’t understand the language, but I remember asking what made life under the Orokin so advanced. These people… had personal vehicles. Machines for every need. And we have serfs to hand-pick and pant in the fields. We subsist on gruel when the first settlers of Mimas ate like Warlords of the Dust Age compared to us. And for what? So the Orokin could lord it over us? So we could do tricks for them like Kubrows given table scraps? I think that was when I started hating them. I remember Executor Pauzu, before that Vulkodlak ripped their face off, asking ‘When we are your life, your world, when you know your punishments, how can you dream of fighting us?” And I remember thinking ‘Because you made us hate you enough for it to be worth it.’” But…. they could, at least ‘till the end, handle their garden. And now the Grineer, the Tenno, even the Infestation are running rampant. We have no desire to be conquerors. But the least - the very least - we can do is to make sure the flora and fauna don't run wild. --Gurney Tenno who use this weapon have grown to enjoy it easily as much as the Sobek, if not moreso. While the Sobek and Trenchance provide more immediate damage and explosions, particularly at close range, this weapon trades their stopping power and single-shot damage for sustained damage and range. Stats NOTE: the “Charged shot” function has a larger hitbox/raycast/whatev we call it. Meaning that you’re more likely to hit things with it. Type: Rifle Trigger: “Charge” / Continuous-duplex-charge (UH) (long story short, hold down to fire a beam, take your finger off the trigger to fire the charged shot. The charge time is minimal, though. Don’t worry about it) Charge Time: (Okay, I give up - it takes 6 ammo ticks to fire the explosion at half charge, and 12 to fire the full-charge one) Magazine: 69 (nice) Beam: Ammo consumption: 0.5 units per tick Fire Rate: 13 Damage: 24 14 Impact 10 Heat Critical Chance: 30% Critical Multiplier: 2.1x Status Chance: 21% Projectile Type: Beam Impact (Partial charge) (NOTE: Has larger hitbox) Charge Time: 1s Damage: 50 30 Impact 20 blast Critical Chance: 30% Critical Multiplier: 2.1x Status Chance: 21% Projectile Type: Hitscan Hitbox size: large Radial (Half charged) Charge Time: 1s Damage: 100 45 Impact 40 Radiation 15 Heat Critical Chance: 30% Critical Multiplier: 2.0x Status Chance: 21% Radius: 1.4m Projectile Type: Radial Impact (100%charged) Charge time: Damage: 100 60 Impact 40 Blast Critical Chance: 30% Critical Multiplier: 2.1x Status Chance: 21% Projectile Type: Hitscan Hitbox size: large Radial (100% charged) Charge Time: 2s Damage: 200 90 Impact 80 Radiation 30 Heat Critical Chance: 10% Critical Multiplier: 2.0x Status Chance: 41% Radius: 2.8m Projectile Type: Discharge Artist Notes So, maybe giving this weapon Impact, Puncture, rad, blast, and heat is too much. But… I don’t care enough to come up with an excuse. Cursed Moon weapons, inasmuch as any faction I do has a theme for what they’re armed with, are meant to shoot exotic energy - and slapping lots of damage types on this stuff seemed like an interesting way to do it. (If you’re wondering - My tenno weapons are typically high crit or status and emphasizing precision, Ganymedean weapons have blast or electric, Dziewanna weapons usually have the “basic” elements and Radiation damage except for that one assault rifle. Which admittedly isn’t that different from how I stat Entrati guns.) It’s also worth mentioning: The basic silhouette for this came from Dust 514’s Scrambler Rifle. But… I did want to make this unambiguously something I left my thumbprint on, as opposed to looking like the kinda guy whose only original thoughts are lies and bigotry. You know, James Somerton. A lot of previous Cursed Moon weapon parts were crowbarred into this, actually.
  10. Updort: I’m planning on posting something, but I am currently locked out on computer… but not my phone. I am about to have a very frustrating time with the next post lol Update: Belay that, I removed all the cookies and now I'm back. We good.
  11. It's been a very stressful week in that regard. There's been some... stuff I don't wanna go into... on facebook, my leg's hurt, and this hobby of mine became inaccessible. wack. So I'm glad something is going right for me right about now. It does have some inherent punchthrough, but I figure you could squeeze a lot more damage potential out of it with a punchthrough mod. In hindsight it doesn't make that much sense, but it's funny so I'mma just roll with it lol. I was thinking about the Grenadier Gauntlet from Darktide at the time.
  12. 𝒊'𝒎 𝑩𝑨𝑪𝑲, 𝑩𝑨𝑩𝒀 Grineer 'Breekorr' Tactical Shotgun “A short, heavy semiautomatic shotgun with lowered damage but long range and high fire rate. The more enemies you hit in one shot, the higher the critical chance of the next shot.” --Codex Special Traits: Increases base critical chance of the next shot by 4% for each enemy hit. Stacks up to five times, for a total of 32% critical chance on the next shot. Aiming decreases spread. Lore The Harkonnar Production Zone ‘Breekorr’ Tactical Shotgun is designed as a potential competitor to the Hek, meant to fire fast while braced against Grineer tower shields. Years ago, replacing the Hek would’ve been unthinkable, but Harkonnar was virtually untouched by the Great Narmer War and so they have a surprising level of power in this new Origin System. It’s a large, short, and heavy weapon that can easily double as a blunt weapon in a pinch. In fact, some versions of this weapons designed to be held underhand exist, made to be used as massive tonfa-like bludgeons by Grineer berserkers. While it has fairly wide spread and low velocity, it makes up this by having a fast fire rate, in addition to high status… And a unique damage-enhancing quirk. Using a ballistic computer similar to the Depezador Prime, landing a hit on multiple enemies in one shot increases the critical chance of the next shot. This is not quite a stacking bonus in the vein of the Depezador Prime - rather, if you hit five enemies in one shot with the weapon without critical mods, the critical chance will be 32%. But if you hit one enemy on that next 32% critical chance, the critical chance of the next shot fired is 10%. In addition, the ballistic computer controls choke size, and users can “focus” the shot while aimed for a tighter spread that focuses its prodigious. This is something of a hallmark of the Harkonnar Production Zone’s forays into smart weaponry, which they started with their Buzlok rifle. Weapons like their Balesk, while powerful and representing a step forward in Grineer small arms technology, are expensive - and smart weapons could compensate for the cognitive decline of some Grineer, supplement Grineer squads, and add to that much-vaunted Grineer efficiency. Crunch Notes: Not a hundred percent sure what the spread would be here or how to express that. Unaimed spread have to be wider than the Sobek - enough that it’s not too hard to hit three people, but not as wide as a plasmor. The ideal gameplay loop with this weapon is “Line up as many enemies as possible, rack up critical chance, aim when there’s a Very Dangerous Target nearby.” stats Trigger: Semi Fire rate: 4 Magazine: 12 Reload: 2.4s Damage: 456 228 Impact 144 Slash 84 Puncture Pellets: 12 Status Chance: 8.25% Critical Chance: 12% Critical Multiplier: 3.2x Full damage up to: 21m Punch-through: 0.4m Minimum Damage at 36m 50% Max Reduction Artist Notes: In truth, this one wasn’t designed with a lot of forethought. I was thinking about how huge and ungainly the Tavor TS12 is, and figured “Yeah, that’d work perfectly as a Grineer shotty.” Only question from that point was then “So what does it do?” And, y’know, I toyed with a lot of ideas. Making it burstfire (Doesn’t work, I already made the Fost do that). Making automatic - which I’ve already done at least four times in the last year or so, counting the SOMESHA PRIME, BABYYYYYYY, so I wanted to do something different. But then, for some reason, I stumbled into a god-roll shotty in darktide that increases critical chance for every enemy hit and does… something else. I forget what. I’ve got a 13-round shotgun that does something like that (irritatingly, it only has overpenetration on hipfire) but I also have a 6-rounder that always penetrates. And, y’know, I figured that would be fun. They’re both massive ammo pigs (especially the 6-round one) but I have fun with how they encourage precision, positioning, and can - with investment - easily mulch basic horde enemies. Felt like a natural fit for this game. Also, there’s a lot of influence from the Deus Ex Human Revolution shotgun in this. I like how it looks almost recognizable but not quite, and I like the foregrip. It really enhances that "Short, heavy, brutal shotty" look.
  13. AFTER TEN THOUSAND YEARS I'M FREE TIME TO F**K UP EARTH LET'S GO JOSE CONSECO ...The next one I post will actually be a shotgun, but, well, I'm proud of this one and I gotta keep it relevant lol Thanks for the heads up in my stead, @Unus. I say this a lot but the thread truly wouldn't be the same without you.
  14. Potentially, but... it's a thread for my ideas. If you want to post a concept, it's probably for the best you make your own thread about it.
  15. Thanks homedawg. I think it's the driving factor for most of the conceptors in this corner of the WF Forums - sure, you see a lot of cool Frame ideas, but there's a very good reason me, @Teoarrk, and @Unus end up treading this ground over and over again.
  16. Solaris 'Jolta' Rivet Pistol “Built from ‘retired’ rivet guns issued to Solaris workers in the Jovians, this is the heaviest pistol in Level Dawn’s arsenal. It uses magnetic acceleration to hurl a ferromagnetic rivet into harder targets…. And shred lighter, fleshier ones.” –Codex Special Traits: Increases hitbox (horizontally) for each enemy hit in charged shot. Lore An improvised hand cannon firing massive, heavy rivets that slam into enemies like a fist. Uncharged shots from this weapon fire (relatively) quick, explosive shots with a small explosive radius, while charging the trigger fires a non-hitscan shot that penetrates enemies with near-infinite enemy punchthrough and finally explodes on level geometry. In short: Firing it quickly gives you decent crowd control, while charged, measured shots have excellent single-target damage. Using systems similar to the Tenno ‘Nyos’ DMR, headshots with this weapon increase the hitbox of shots, allowing it to penetrate more enemies in one shot than it logically should. Similar to weapons from the Bolto series, this weapon can nail enemies to walls. Charged shots will typically pin an enemy to the wall - or even another enemy - and then explode. It’s also possible - not likely, but possible - to deal damage to enemies by flinging the bodies of their comrades into them. On the one hand, it seems primitive at first. On the other hand, so do the Tenno weapons - the Bolto series, particularly the ‘Boltane*’ sniper rifle - that inspired it, with certain algorithms relevant to the Bolto’s foundry “license” present in the code used to modify Corpus-made rivet guns into Jolta pistols. In Level Dawn parlance, this is technically known as a “kitgun” - in their words, a Kitgun is any firearm built or improvised through less-than-legal measures, often through sketchy blueprints found on the Cephalon weave. Continuing from this, there’s no single “Jolta” pistol - it’s a catchall slang term for improvised pistols built from nailguns, much like primitive Orokin-era zipguns made from staplers by bureaucratic drones. This does technically include the Adhera nailgun, itself a copy of the Grineer ‘Gremlin’ nailgun using railgun technology. This is very much in keeping with Level Dawn’s propensity for using modified industrial tools as weapons. This one in particular was made from a Protus**. Corp Model XIV “Penetrator” Riveter into a supremely lethal pistol, requiring a particularly heavy Frame to wield. Documented cases of Ostrons and various low-modded rHumans firing the weapon have resulted in severe arm injuries, at least one of which required a replacement arm. STATS Trigger: Charge Magazine: 15 Projectile Type: Non-Hitscan Reload: 3.6s Uncharged Impact: Fire Rate: 2.45 Damage: 90 40 Impact 38 Puncture 12 Slash Critical Chance: 32% Critical Multiplier: 2.4x Status Chance: 19% Type: non-hitscan Radial: Damage: 45 25 Slash 20 Blast Critical Chance: 32% Critical Multiplier: 2.4x Status Chance: 19% Radius: 2m Type: radial Fully Charged Impact Charge Time: 1s Damage: 135 60 Impact 57 Puncture 18 Slash Critical Chance: 32% Critical Multiplier: 2.4x Status Chance: 29% Enemy Punch-Through: Yes Object punchthrough: No Projectile Type: Non-hitscan Radial Damage: 67.5 37.5 Slash 30 Blast Critical Chance: 32% Critical Multiplier: 2.4x Status Chance: 29% Radius: 3m Tenno Remarks * It’s totally different, by the way - the Boltane’s uncharged fire is the one that penetrates, the charged fire is the one that causes an explosion. Also there’s uh. It’s weird. ~Haruka You have a Boltane on hand? ~Yassin Eh, I’m working on rebuilding it. It’s a process. ~Haruka Lorne **They're from Proteus ~Ginebra Artist Notes I feel like I coulda done better with the stats here. Still, I think it’s pretty good as a weapon. It’s also worth mentioning! I have a Tenno sniper rifle planned in the… immediate future. There’s a lot of crossover between it and this thing - they both shoot non-hitscan penetrating projectiles, and both rely on precision. I’m starting to feel like I’ve put myself in a bit of a rut - All but like… four weapons I’ve made in the last year have some kind of radial attack. Whatever the next gun is, it’s either gotta be throwing knives, or a machine pistol, or… or something that doesn’t make me feel like I’m in a rut. I decided to upload this as sort of a reaction to the most recent update of Warframe. Don’t get me wrong, it’s a great update, with lots of cool lore, and Qorvex, and a cool new tileset, a version of Mirror Defense that I don’t hate nearly as much, and cool lore. …But also man, I miss that period when WF tried to flesh out more down-to-earth stuff with the Ostrons, Solaris, and Mycona. On some level, I get it, DE want to progress the story and trying to create something on the same scale as Cetus or Fortuna in terms of writing and unique assets feels… like not much of a return on investment. But I just want this world to feel like it has people in it, y’know? It doesn’t have to be a Frame-related quest, it can just be an event. Or a lore drop. Or a comic.
  17. Next thing I do will likely be Pyrite Hand-related, something involving more... down-to-earth people of the Origin System. I loved the latest quest, don't get me wrong, but like everyone who does Warframe concepts like you, ANTHONY, I want Warframe's world to feel... ...like there's people in it. I mean, Fortuna and Cetus have done well in that regard, and I respect that open worlds (and at least two Nightwaves) are some of the only ways for DE to feel like they can include the kind of lore I want to see. I can assume that if they're going to come up with a whole new culture and lore, along with a bunch of assets, they want it to be somewhere that gets lots of engagement from players. Like I said. I get it. I just want this world to feel more populated.
  18. It's also made a bit weird because there's this feeling of... how do I put this... that one "You'd have to be an idiot not to get all the sloppy details, Morty!" See, I don't think we exactly transferenced back to 1999. Albrecht is probably in 1999, but there's lots of odd details - Arthur's AK's WF-ish bits, the definitely-not-english writing - that make me suspect we're just seeing a simulation of 1999 as filtered through Albrecht to the future, to us. Sort of like how the Millercule (long story) from the Expanse is not telepathically communicating with Holden, but it is simulating his brain to communicate with him. I don't think I'm explaining that well (and I don't totally know where I'm going with this) but either way I think some stuff is being translated for us.
  19. Tenno 'Norimitsu' Giant Nikana “Hand-forged by the death-smiths of Titan, the Norimitsu is the largest nikana ever made, moving into more greatsword territory. Increased attack speed after a heavy attack.” --Codex Special Traits: increased attack speed by 18% for five seconds after a heavy attack. Lore “Now THAT’s a Nikana!” ~Ginebra One of the personal swords of the Mad Dax, Ori, this Heavy Blade - not a 2-handed Nikana - stands out within the Tenno arsenal. Using various micro-thrusters similar to those that enable a Warframe to Bullet Jump embedded in the back of the blade, this weapon is capable of incredible speed after a heavy attack. Heavy Attacks - as recognized by sensors within the grip that read the user’s intent - activate the thrusters, turbocharging the attack speed of this weapon. This adds a low thrumming noise as the blade swings, similar (yet different) to the Odacor beam nikana devised by various Cephalons. This turns a rather slow, deliberate weapon into a blitz of consecutive slashing attacks. It remains uncertain why the Norimitsu was designed. Fragments of ancient records found in Grineer archeological sites on Titan suggest it was named as a reference to a relic of Old Earth found in the underwater Panpacific Hive Cluster, an enormous sword even a Warframe would struggle with* labeled as the Norimitsu. Perhaps, like Ayatan sculptures and various Prime weapons with extaordinary traits and power - Ballistica Prime, Charbon Prime, Depezador Prime - it existed as an art piece for those who wanted for nothing. Or, perhaps, it was a master’s piece for an apprentice in the Deathsmiths of Titan, a display of skill rather than an earnest attempt to make a weapon for combat. Whatever the case, there are records of this weapon being used in combat, in addition to fortunate Tenno who woke up with their armories intact** finding themselves with this weapon. All evidence suggets that it was designated for berserkers equipped with more melee-focused Frames - Valkyrs, Vorunas, Vulkodlaks***, Excaliburs, Baruuks - and these frames would hammer into enemies with heavy attacks before letting loose with this unwieldy weapon in a flurry of slashes at fever pitch. Tenno Remarks * Seriously. I recovered that thing, I brought it to the Tenno Archivum, and it’s almost four meters long ~Ginebra ** Lucky kontgesigs. ~Thane *** I had one when I was trapped in a Vulkodlak. It was the one calming thing about that nightmare of a frame, especially because Executor Pazuul wouldn’t let me have any of tHE GODDAMNED GUNS I MADE. She really lost face over the whole thing though. ~Haruka Wait, is Operating a Vulkodlak that bad? ~Ginebra Believe it or not, it’s worse! ~Thane They’d tell us ‘oh, none of your concern’ or ‘cloned bodies - you think we can use just anyone for this?’ but Vulkodlaks are… different. Were always different. It’s a frame whose rage is encoded into it on an almost sub-cellular level, an insane bloodlust that transcends time and even its own sentience, and it hates you too. Imagine trying to control a Kubrow from inside its mouth, and your arms are a little too close to the points of the teeth. ~Haruka …If it’s so bad, why do you still use one? ~Yassin Eh, we have an understanding. ~Haruka Lorne Stats Type: Heavy Blade Slot: Melee Utility Block Angle 55° Combo Duration 5 s Attack Speed 0.85 Follow Through 0.7x Range 3m Sweep Radius: 0.2m Normal Attack Damage 240 12 Impact 48 puncture 180 Slash Crit Chance 33% Crit Multiplier 2.7x Noise Level Silent Status Chance 21% Heavy Attack Heavy Damage 1440 Slam Damage 240 Radial Damage 720 Slam Radius 7m Wind-up: 1s Artist Notes This came from a very simple line of logic: 1. Swords, particularly katanas (or Nodachis/odachis) are cool. 2. Making things bigger makes them cooler. 3. Therefore, a Really Big Nodachi is extra cool. I had two inspirations for this. Firstly, the very real Norimitsu Odachi, which… ironically, is probably about the same size. However, I was getting it confused with the even larger Haja-no-Ontachi, which is 4.65 meters long. That’s on me, my bad. The second was the Atom Smasher from Remnant 2. Remnant has a fairly similar system to Warframe in that it has quick attacks and heavy attacks, but the Atom Smasher hammer - which is, funnily enough, the first non-starter-weapon (I don’t know if the right word) has a unique gimmick where it has bonus attack speed after a heavy attack. This is cause it’s a rocket hammer like the Jat Kittag. But, well, we already have the Jat Kittag, so I stapled this gimmick onto a sword. I can’t help it, swords are cool. This is one of the first weapons I’ve made where I felt like I was really interacting with what it is to be… Tenno. I mean, i’ve done Tenno remarks before (and maybe I should add these to others?) but one thing i’ve struggled with is how Warframe doesn’t quite emphasize that… you’re a person in this universe in the way that Destiny does. …We need more named Tenno NPCs or operative NPCs. That’d be tight. Tenno that go on their own adventures, mention how they helped save a community of pirates on the Europan tundra, et cetera, and react to whatever existential threat to the Origin System we’ve run into this time.
  20. Fun fact: Bernard, designer of the Wildebeest Pistol, which inspired this gun, went onto my deviantart to say he liked it and that I gave him options by putting the mag in front of the pistol grip seriously
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