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(XBOX)Fluffywolf36

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Posts posted by (XBOX)Fluffywolf36

  1. Disclaimer: my art computer is out of commission for the umpteenth time, and also my phone won't let me on the forums (wack) so i'm releasing this as a bit of a placeholder.

    it's very unfortunate, I have like... three Entrati gun ideas right now that I can't color. One of them is essentially a pistol for Necramechs that we use as a primary! Another one, however, is "a beam gun that looks like Divinity made by corrupted Constructs of Albrecht's mind, which he then had to kill to prevent them from going insane and/or becoming vessels of the Indifference."

     

    Corpus ‘Arca Iodex’ Lasrifle

    Harkening back to a classic, civilized era of Corpus dominion that may have never truly existed, this Corpus electrolaser rifle fires a high intensity beam meant to leave as much of a target intact as possible…. Outwardly. Shooting enemies afflicted by a status effect  has a chance to electrify them.”
    Codex

     

    Special traits: Shooting an enemy afflicted by a status effect  has a 6% chance to inflict Electricity Procs. The more (different) status effects they’re hit with, the higher the chance.

    Increases Critical Chance and Status Chance additively by 4% five times, for a total of 20% bonus.

    Tap Altfire to fire it while scoped!

     

    corpus_arca_iodex_lasrifle_by_fluffywolf

    Lore

    A charge-trigger Corpus chemically oxidized iodine laser, sometimes referred to as “An arca scisco in rifle form.” It boasts a surprisingly deep magazine for a semiautomatic weapon…. In addition to a tendency to electrocute enemies if they’ve been hit with a status effect. And a charge trigger that does bonus damage. And the Arca Scisco’s scope and combo mechanism.

     

    It reloads in a manner surprisingly similar to a bolt-action rifle. The Scisco-like scope moves backward, and one of Arca’s trademark cylindrical batteries is pushed down into the receiver.

     

    Various users of this weapon - Tenno, Corpus, fReemade and Rail Agents and others that have somehow gotten their hands on it - often joke that it’s less of a complete gun and more of a bunch of gimmicks and tricks stapled onto one.

     

    It’s surprisingly versatile weapon in this regard. The heat damage gives it surprising utility against virtually anything but Corpus, and - even if Corpus shields protect against heat damage on paper - being Shielded and on fire is very much not a good experience. 

     

    It’s sometimes seen as interchangeable with its relative, the Arca Pulsar. However, the Iodex is much more of a battle rifle than the Pulsar’s assault rifle-like vibes, emphasizing precision shots much more than sustained damage, boasting lower fire rate but higher damage and tighter spread.

     

    This gives a lot of unique dimensions to its combat style. Will you build up damage by hitting multiple enemies with its charged attack? Build up for a devastating charged shot?

     

    …though admittedly these dimensions are lost on the Anyo side of the Corpus Schism, (its primary users) who frequently just fire the charged shot at Tenno on the basis that Tenno usually manage to close the distance before they can get any damage on them. When at shorter range -average shotgun range for Tenno - Corpus armed with this weapon will start hipfiring it and spamming it in panic fire.

     

    The Anyo side of the schism has the ultimate goal of using this as a replacement for the aging, cumbersome Lanka series.

     

    The Iodex has its roots in the Pre-Tenno Wakening era of the Origin System, known to some as the Platinum Age of the Corpus. At least in hindsight, because it’s become abundantly clear it has not been great to be Corpus recently. It was originally commissioned by Anyo Corp’s board members as a wood-paneled hunting rifle meant to evoke classical Orokin and Tenno designs. It would do minimal damage to the fauna of the Orb Vallis for the purpose of a more intact trophy, electrocuting them while leaving their exterior mostly unharmed…

     

    …when particularly sadistic Corpus weren’t using it against Solaris, that is. These weapons were pressed into service against Narmer and massively up-volted while also stripped down for mass production, built to hammer into Sentients and Narmer forces alike with high-intensity puncturing lances of heat which consume three units of ammo from the rifle’s 108-shot battery.

     

    This had an unintended benefit of sometimes causing enemies shot by this weapon to burst into electricity, something that caused the Solaris ‘sellshots’ (1) that earned their freedom by fighting the Corpus to side-eye each other as they used it. It still had a lot of the typical problems an 

    anti-Sentient energy weapon had - not quite enough damage types to truly kill one, (2) and liable to being subverted by Sentient ‘splinters’ that could hack the mechanisms. Also, it was semiauto-only, which felt weird with its deep mags.

     

    Still, though, it stands out as one of the most truly “together” Corpus firearms. Anyone can use it, it doesn’t feel like a solution looking for a problem in the same way as a Scisco, and it has great rate of fire.

     

    Tenno remarks

    1. I was talking to Eudi awhile ago. Long story short, she said there were a lot of Solaris who signed on with the Corpus Navy to wipe away the debt. It was weird - she said she didn’t like them, sure, but she had a hard time hating them too much. ~Thane

    You do what you can to survive, I guess. ~Yassin

    Yeah, but… how much of a comrade can you be if you just decide “I’ll sell my soul to the oppressor?” ~Haruka

    You’re both right, but we can still hate the Corpus for finding another way to exploit them. ~Ginebra

     

    1. Case in point, the Cenotaph and a Kuva Karak were some of my favorite weapons I used against the Sentients.
      Also, the Makina. It’s very hard for them to adapt when they’re sickened, irradiated, bleeding, on fire, and stunned. ~Haruka
      You worry me sometimes. ~Yassin

    The Orokin carved a hole inside of me and no matter how many bodies I drop into it, it’s never filled. I don’t think it can be. ~Haruka
    What the f-[EXPLETIVE REDACTED] ~Yassin


     

    Stats 

    Mods: Rifle

    Trigger: Charge

    Magazine: 108

     

    Uncharged

    Fire Rate: *Shrugs*

    Ammo Consumption: 3

    Damage: 138

    93 Puncture

    45 Heat

    Critical chance: 21%

    Critical Multiplier: 2.1x

    Status chance: 24%

     

    Charged

    Charge time: 0.8

    Ammo Consumption: 6

    Damage: 138

    93 Puncture

    45 Heat

    Critical chance: 21%

    Critical Multiplier: 2.1x

    Status chance: 24%

    Punchthrough: 0.8m

     

    Artist Notes

    So, uh, my art computer is out of commission right now (sorry) and it’s another BW drawing. Like a lot of the last few guns this is inspired by playing Darktide - it’s basically a hybrid of the Lucius lasgun and Arca Scisco. Part of me wonders if this is doing too much, but hey - why start now?

    • Like 1
  2. On 2024-03-22 at 1:41 PM, Neo3602 said:

    Sounds like a fun gun, the toggle lock reminds me of the autocannon from helldivers 2.

    the toggle lock is my second favorite action after the revolver cylinder. It's so dramatic lol

    There's a reason there's two or three toggle-lock pistols (The Percival from awhile back is sorta toggle lock but also sorta not - it's inspired by the Sta-18 from Killzone, which has a bizarre toggle-lock Gabbett Fairfax Mars hybrid action) here. Also funny story, the Kriya from earlier was originally gonna be toggle lock (not unlike the Walther toggle lock shotgun), but I felt kinda weird about how close the toggle would have to be to the wielder's hand.

    ...I mean. it doesn't have to be visible, it could all be enclosed in the receiver, but I like adding big moving parts to guns. Makes them feel dynamic.

    On 2024-03-22 at 1:41 PM, Neo3602 said:

    I like that you added a good Orokin I wouldn't be surprised if what happened to him was, part of, the reason the Orokin were so awful, the good ones got killed off.

    I wanted to challenge myself =D

    Making a long story short, I have this real tendency to go "And then Executor Bastardus did a Bad Thing," and pile on darkness, I wanted a change of pace. I felt like it made stuff darker if I gave people someone to care about.

    • Like 1
  3. Tenno 'Ophyr' Semiauto Shotgun

    “If autoshotguns like the Sobek or Somesha are shotgun assault rifles, this is more of a shotgun DMR. It’s slower than average, but it rewards precision, positioning, and sustained fire in a way the best Tenno DMRs can’t... when its remarkably stout recoil isn't throwing it off target. To its credit, its box magazine gives it a nice, robust reload.”
    --Codex

    Special traits 

    Increases crit chance by 4% on the next shot for each enemy hit. Stacks up to five times. Missing a shot removes all stacks.

    Increased parkour velocity and sprint velocity. Slightly increased aim assist

    Headshot multiplier of slug is unaffected by damage falloff.

    tenno__ophyr__semiauto_shotgun_by_fluffy

     

    Lore

     

    Designed by Haruka Lorne on a commission by an Orokin aristo from Uranus’ House Ati, this toggle-locked semiautomatic shotgun was designed to reward positioning and precision. It’s relatively slow-firing in part due to its stout recoil… and in part due to the cluttered mess of its internals. For aesthetic reasons (this was at the behest of Veikko Ati) it ejects out of the top in a rather cumbersome way, making the obvious mechanical complexity of its toggle lock action(1) even worse.

    But that’s where the negatives end. Most importantly, it uses a ballistic computer similar to the Depezador revolver (except it controls the shotgun’s biometal choke) to increase critical chance on the next shot for each enemy it hits on the previous, stacking up to five times. Missing a shot removes all stacks.

    This gives it truly remarkable damage potential.

    As an altfire, it shoots… a shotgun slug.

    This slug, however, does bonus headshot damage and splits into three projectiles when bouncing off hard surfaces. This was added in as a sort of “Gamey” add-on, meant for wielders (particularly from House Ati) to try for certain trick shots(2), not entirely unlike

    In addition, it’s very mobile, like its three cousins in ergonomics(3). Its box magazine also gives it better reloads than a lot of other Tenno shotguns, ensuring that for all its flaws in handling, it does at least have that.

    It was designed for the hordes of birds and fliers that flew through the skies of Neptune’s oceanic moons. Wielders of this shotgun could travel on skiffs of either the oceangoing variety or antigrav variety, traveling between the floating islands and scything through hordes of oceanic waterfowl with a Wooly Gun-Kubrow(4) that could carry them back to you(5).

    Of course, that’s just the “civilian” usage.

    It was also commonly used by Entrati “cleaners,” aiming for the relative weakpoints of Infested forms and scything through entire hordes with a single shot.Surprisingly, this gave it great utility against swarms of early Corpus proxies, a niche that Tenno are happy to fill in modern day.

    Whatever it’s used for in the modern day, its niche overall remains the same: Taking out large quantities of the most dangerous game in the Origin System within one shot.

     

    Tenno Remarks

     

    (1) Personally I prefer gas, like the Trenchance or Tenebrae. Or inertial, like the Oribi. Or the Strun Wraith. Seriously, this feels like a Grineer bombard or Powerfist punching you in the shoulder. ~Haruka

     Wait, you feel pain from your Frame? ~Thane

    Wait, you don’t? ~Yassin

     

    (2) We did not test it on prisoners and apostates. Veikko wasn’t like that. ~Haruka

     

    (3) If you’re wondering: Haoma, Trenchance, Ventress, respectively. They have that back-angled mag. I actually consulted on the Haoma, y’know. I’m more of an LMGs-and-shotguns guy, but if you had to use any Tenno assault rifle, you couldn’t go wrong with that one.

     

    …And the Euston and Avakan. Fokkin’ love those things. ~Haruka

     

    (4) As opposed to the Wooly Europan Kubrow. They’re fluffy! ~Haruka

     

    (5) These were some of the happiest years I spent as a Tenno.  Veikko once invited me to their estates to close the deal on a sale of Oribi shotguns I made, and my God, they had a lot of shotguns. While I was closing the sale, they invited me to do this.

    It was a nice existence. Sit in a boat with a kubrow and a handsome man, fire a shotgun, tow back enough meat to feed a whole village, pet the kubrow. ~Haruka

    And he and his household ate it all themselves, didn’t they? ~Ginebra

    That would make a lot of sense, but no - Veikko had instituted a tradition called the Beggar’s Feast. Once every two weeks, the moon’s serfs and poor fishermen were allowed the finest delicacies that House Ati’s chefs could provide. Lots of services, mechanization, public museums, mandated rest days… he really pushed the limits of the Precepts. It was the best life you could live outside the Corpus, honestly. ~Haruka

    …Wait. Really? ~Thane

    Yeah. Veikko was better than Orokin got. He even built custom-made Grineer blankbodies. He wasn’t perfect - to be an Orokin, you had to be some kind of bastard - I still miss him sometimes. ~Haruka

    What happened to him, then? ~Thane

    He tried to make Neptune a safe haven from… from us, and some distant cousin who claimed he was a byblow heir to the throne killed him for it with a Void-Fulgurite dagger. Then he poisoned the Beggar’s Feast to “make room” for his compatriots. Never mind that he was wasting food by poisoning the damn feast… ~Haruka

    Please tell me you killed him. ~Yassin

    You don’t wanna know what I did. ~Haruka

     

    Animation Notes:

    The toggle moves after firing this. Don’t think too hard about how the toggle works, it’s there to look cool first and make sense second.

     

    Stats

    Main

    Trigger: Semi

    Fire rate: 1.88

    Magazine: 10

    Reload: 2.2s


     

    Buckshot

    Total Damage: 603

    315 Impact (35 per pellet)

    189 Slash (21 per pellet)

    99 Puncture (11 per pellet

    Pellets: 9 (67 per pellet)

    Status Chance: 9%

    Critical Chance: 27%

    Critical Multiplier: 2.4x

    Punch-through: 1.5m

    Headshot Multiplier: 3.15x

    Full damage up to: 21m

    Minimum Damage at 36m

    60% Max Reduction

     

    Slug

    Total Damage: 357

    186 Impact

    114 Slash 

    57 Puncture 

    Status Chance: 27%

    Critical Chance: 27%

    Critical Multiplier: 2.7x

    Punch-through: 0.8m

    Headshot Multiplier: 3.15x

    Full damage up to: 21m

    Minimum Damage at 36m

    60% Max Reduction

    Non-Hitscan

     

    Child Projectiles:

    Total Damage: 158x3

    80 Impact

    49 Slash 

    29 Puncture 

    Status Chance: 27%

    Critical Chance: 27%

    Critical Multiplier: 2.7x

    Headshot Multiplier: 3.15x

    Non-Hitscan

     

    Artist notes

    I’d made a bunch of shotguns with a gimmick like “+6 crungus on the next shot for each enemy hit” but the vast majority have been autoshotguns and/or short range stuff. But I hadn’t made long-range semiauto “precision’ shotguns with that. Until now.

    (I was gonna do that for the last shotgun, but

    For some reason, the lore of this took a long time to hammer out. First I considered this being a knockoff of Haruka’s work, then I considered having this be another gun like the Veuglaire where someone insisted on a toggle-lock that didn’t quite work with the gun itself.

    Aesthetically, this is basically a mashup of the Jackal from Crysis (front) and the shotgun from Rage 1, (back) just encased in a vaguely steampunk-ish shell inspired by the Gamonov handgun from Iron Grip. Originally I was tracing over the Rage shotgun to do the front, but that was all getting too James Somerton for me so I stopped. It’s also worth mentioning this is one of the very few guns that doesn’t have a finished drawing buried under there. I did the stock, which is basically the Rage shotgun in wood but with a silver flintlock-like plate, and then… couldn’t finish the drawing for whatever reason.

    But I also added on a rear-angled magazine for... honestly? I thought it'd be fun. It'd make this look distinct.

    The slug was also tacked on a bit late. See, I like having shotguns fire lots of different ammo. But i’ve also done so many shotguns with some kind of grenade or crowd control function (see: the last one was homing. That was a fun one lol) that’s more interesting. And I wanted to do something different here, by just making an arguably less interesting slug mode.

    Oh, and I almost forgot - the crunch for this is based on my Kantrael shotgun from Darktide. Punch-through, increasing crit, stuff like that.

    That thing is great. It always overpenetrates, and that means the crit is routinely very, very high. Good stuff. On that note, I gotta get Level four Bloodletter on a Kantrael. That'd be neat. I could just make entire hordes bleed in one shot!

     

    • Like 2
  4. On 2024-03-09 at 3:56 PM, Unus said:

      (Pologies, grandparent death, funerary planning, what a mess.)

    I've been there too, Unus. I know I've been very distant from you, especially on twitter that one time, but... I do want you to know, I'm truly sorry for your loss. I've lost all my grandparents by now.

    My paternal grandma's death hit especially hard.

    You don't have to apologize for any of it. Real life comes first, naw exceptions.

    On 2024-03-09 at 3:56 PM, Unus said:

    but I had forgotten Volt’s ability to push the shielding limits! Much more viability!

    When I take stuff like that into account, I like to call it "Pre-breaking" the gun. Why do so many of the combo-focused guns I've made have punchthrough? Cause I was pre-breaking it. :P

  5. On 2024-02-20 at 8:02 PM, Unus said:

    HAHAHA! EUREKA! For but a few moments, the SPARK kindled! A breakthrough occured! Oh how I missed this feeling! Come folks, have a look, this old man returns with something worth reading!



    (Blade-who’s-tip-rift-teleports-to-foes-aimed-at conceived circa 14:37 on 5/25/2023. Completed circa 21:29 on 2/20/2024.)

    Designation: Amphismela Duvar

    Weapon Designation: Rapier

    Manufacturer: Custom, Albruque Entrati.


    Statistical Breakdown: 

      Hide contents


    Type: Rapier

    Mastery Rank Requisite: 

    Max Rank: 11

    Slot: Melee

    Trigger Type: N/A.

    Attack Speed:1.00 Speed

    Block Angle: 60’

    Combo Duration: 5 Seconds.

    Disposition: ?????

    Follow Through: 1.0X

    Range: 2.50 m

    Noise Level: Silent

    Sweep Radius: 0.25

    Total Damage: 80.00% Puncture, 15% Slash, 5% Radiation.

    Attack Speed: 1.08X Animation Speed

    Crit Chance: 21.00%

    Crit Multiplier: 2.5X

    Fire Rate: 1.00

    Status Chance: 28.00%

    Heavy Damage: 738.00

    Slam Damage: 492

    Radial Damage: 

    Wind-Up: 

    Slam Attack;

    Slam Damage:

    Slam Radius: 7.00

    Radial Damage:

    Slide Damage:179.00

    Miscellaneous; 

    Compatability Tags: RAPIER_STANCE

    Riven Family: Amphismela Duvar

    Polarities: Naramon

    Sell Price: 

    Stance Polarity: Naramon

    Special Trait(s):  

      Hide contents

    I Split The Skein

    As long as the wielder has shielding energy available, the Amphismela Duvar is capable of attacking targeted enemies at least 30 meters away, though each swing costs it’s current damage number in personal shielding. Any less is not used, and the weapon will simply be swung as a standard melee weapon. The same applies if the target is within it’s normal close range or if there is no target being aimed at.


    Appearence:

       

      Reveal hidden contents

    Starting life as an experimental tool to test the invisible and omnipresent barrier that divides the dust of reality from the potentiality of the Void, the item has been significantly elevated above it’s origins. The enlarged xacto-style surgical blade, once gleaming and chrome, has been snapped off at the midpoint, and the lower end of the blade is tainted with the touch of the void into prisma crystal. The new tip of the blade has been spliced onto the old with now-prisma struts and a flickering Morphics globule, shining an extremely dark purple and black, like an energized piece of obsidian. The Morphics glob flickers back and forth in reflected lighting between the dark purple-black of the new blade and the dull cyan of the prisms, as if unsure of what to become a facsimile of. The enlarged seriglass grip (orokin-sized) retains it’s xacto-style appearance, but has had it’s shield-drone emitters rearranged into the style of a rapier’s crossbar, projecting their shielding up and along the blade just offset from the cutting points by mere nanometers. When swiped at close range, nothing occurs beyond basic melee maneuvers, but, when a target is acquired at long range, a void rift opens for mere moments with a crack of shattering glass, projecting the tip of the blade through the potentiality of the Void to emerge near the designated target, striking it. 


    “Basic” Description:  

      Reveal hidden contents

    In the ancient days of the Orokin Empire, at its apex, Albrecht Entrati began his first experiments in actively attempting to access the Void itself beyond the theorems that danced through his mind and laid themselves upon his documents. While others prior had had luck in creating tiny temporary holes for use in the defensive technology of shielding, no one had ever been able to actually bring something back from this “elsewhere”. Albrecht set out to change that through his “weaponization” of that very same technology to create a tool that would allow him to carve holes in reality wherever he pleased. After many attempts that resulted in many of the experimental prototypes being sucked into the Void, a particularly vivid dream he had inspired him to alter his sleek surgical implement into a more “primitive” shape. It was this version that became the basis for the cutters that allowed Albrecht to open the Void for a single person to traverse through, and it was also this version which was also sucked into the beyond when the containment bell was shattered, seemingly to be never seen again. 

      In truth, one “day”, in that esoteric land known as Duviri, a peaceful island was accosted with an unending deluge of the very same blades, each a carbon copy of the other, and depopulated to the very last. Nobles collected the blades by the hundreds before the isle was unmoored as a lost cause, and, after a period of much turmoil resulting from the whimsical use of these blades, they were shuttered into storage compartments and armories the isles over, forgotten as yet another strange legend in Duviri history. Twas not till the time of the Drifter’s escape till the Tenno found these pieces of history, strewn in the lost and forgotten detritus of decaying Duviri, once a tool of science, now a cleaving blade to wield against the encroaching gloom.

     

     

    I think this is truly some of your best work =D

  6. On 2024-02-15 at 12:15 AM, Neo3602 said:

    I like the homing slugs that can track more targets as you get kills. Also it just looks nice.

    Thanks! The original idea was just "load shell, it homes in," but this just felt... sufficiently wacky. The intended visual was it weaving between enemies like Yondu's yaka arrow. =D

    Also, it was inspired by the Sarpa! It was one of the few aesthetics I didn't feel like I'd worked with yet.

  7. Tenno 'Kriya' Tactical shotgun

    tenno__kriya__tactical_shotgun_by_fluffy

    Carrying on the proud Tenno tradition of a shotgun with a more interesting altfire. The Kriya is capable of firing standard buckshot… and a homing ‘Executor’ slug round that homes in on and punches through targets.”

    Codex

    Special Traits

    One In The breach: reloading with at least one round left in the magazine increases the mag size by one.

     

    Lore

     

    Like many Orokin firearms, this was essentially a solution looking for a problem. Why does this semiauto shotgun fire homing rounds? Why not?

    What kind of situation requires you to switch from a buckshot mode to a homing round, taking less time than it takes to unholster and aim a pistol? There’s probably one. In fact, some documents recovered from the ruins of Kronos Craftworks* suggest that it existed mostly as a testbed for Orokin-era smart weaponry**.

    In addition, it uses some Entrati technology to augment the smart slug. Headshots in buckshot mode build up Data. Data (similar to some Kraton of Iapetus weapons) dictates how many enemies the shotgun’s smart slug can lock on to. Except, unlike the Sepulcrum or other such weapons, it’s only the single slug that will hit each enemy, weaving from target to target.

    The smart slug is capable of homing in on one enemy without any data, but it can be increased up to five with four subsequent headshots.

    But beyond that, it’s a genuinely good shotgun even without its altfire. The spread is… slightly tighter than average, it has decent fire rate, and it has punchthrough, making it ideal for the average short-range Tenno firefight.

    It’s these soft(er?) factors that made it eventually find a place in the arsenal of Orokin dominion. These shotguns were often used by Orokin naval personnel, Nihil the Glassmaker’s acolytes and Eaxectors, and Tenno. In most cases, it was used to provide its wielders with priority-targeting while not requiring them to switch to pistol or sword.

    This weapon could, admittedly, fire plenty of different shotgun munitions the Orokin Empire could field - but it had the computer systems allowing the shotgun round to auto aim while interfacing with a Warframe’s targeting capabilities. When fired out of almost any other shotgun, the round would simply veer towards a nearby enemy without input from the Tenno - and not only would that be a waste of ammo, it simply wouldn’t be engaging to use.

    As it was used in the war, Orokin typically used spare versions from Kronos Craftworks as a hunting shotgun. At best, this was on various game preserves and development areas, (the latter were preserves surrounding geneforges, meant to experiment with the creation of new animals) particularly using the homing slugs to feel as if they had "tamed the wilderness."

    At worst, you probably don't want to know.

     

    Other Gameplay Notes

    If you “Dumbfire” the smart slug, it won’t aggressively track enemies - it’ll just home in on center of mass for anything within a small radius of the projectile as it travels. Rather like the Cyanex. But man, why would you wanna do that?

    Altfire isn’t immediate - tap the button to switch to it. Then pull the trigger to fire, hopefully after it’s tracked to various enemies. Then it switches back to normal buckshot mode.

    Spread isn’t as tight as the Corinth, Hek(s), or Neophytou. But it’s tighter than the Tenebrae and Athenaeum.


     

    Tenno Remarks

    * Didn’t they make the Akasha? ~Thane

    Yeah. They made some great bespoke shotguns - Strun Prime, the Corinth, stuff like that. ~Ginebra

    I worked with some of their surviving Archmedeans to make the Trenchance! Good guy. Unfortunately, he ah... ruptured. Dreadful way to go. ~Haruka

    "Ruptured?" ~Ginebra

     

     

    ** Or, in Orokin parlance, ‘Cognis’ weaponry. One of the earliest plans was to slave Cephalons to the ballistics and uh…

    Okay, look, I’ve used a lot of unethical stuff, but I’m not using a gun that a glassed person is inside. As far as I know, Kronos Craftworks didn't put a Cephalon inside this one. Orma, my cephalon, checked. Which is a relief, this is probably one of my favorites. ~Haruka Lorne

     

    Stats

    Trigger: Semi

    Fire rate: 2.5

    Magazine: 8

    Reload: 0.45 per shell

    +0.2 to open and close tube 


     

    Buckshot

    Damage: 560

    152 impact 

    88 puncture

    320 slash

    Pellets: 8

    Status Chance: 7.125%

    Critical Chance: 28%

    Critical Multiplier: 2.8x

    Punch-through: 0.4m

    Headshot Multiplier: 3.3x

    Full damage up to: 18m

    Minimum Damage at 45m

    60% Max Reduction

     

    Slug

    Damage: 420

    70 Impact

    222 Puncture

    128 Slash

    Status Chance: 35%

    Critical Chance: 28%

    Critical Multiplier: 2.8x
    Punch-through: yes

    Projectile Type: Non-hitscan

     

    Artist Notes

    Originally this was an upside down Walther toggle lock shotgun, but I just… I dunno man, I wasn’t feeling it. I think I was just having trouble with making the receiver reciprocate without it hurting your hand. So now, I guess it’s more of an upside down Browning A5. Not to be confused with the Tenebrae, which just loads like the halo shotgun and has some Browning A5 inspo (it’s inescapable) but is overall more of an upside down SPAS-12. That pumps forward. (Why did I do that lol)

    It does, however, still have the Walther’s magazine tube. Just upside down. The reload was also inspired in part by the Volk S4 from Singularity - when reloading this, you close the tube by moving the “pump” (it’s not really a pump but bear with me there) back into position.

    Part of me wanted to do the same thing with the last few shotguns I’ve done - add some damage or crit or whatev for each enemy hit on the previous shot - but it felt overdone lately and I don’t know how I feel about how much power you could use this to staple to a homing round. Another time, maybe on the next Kronos Craftworks shotgun I make. Apparently they do bespoke shotguns! I could do another!

    The basic idea behind this comes from Executioner Shotgun rounds in Warhammer 40k, which are essentially… homing shotgun slugs. I floated the idea on the darktide subreddit, someone said “So it’s basically a shotgun with Assail?” and that’s where the idea of it homing in on numerous enemies came from.


     

    • Like 1
  8. Somesha PRIME, BABYYYYYYYYYY updort: 

    Currently working on another shotgun to upload, and I decided to add a different trait to the Somesha Prime.

    Quote

    Scattershot: Increases base critical chance of the next shot by 3% for each enemy hit by buckshot. Stacks up to five times, for a total of 50% base critical chance on the next shot.

     
     
     

    While also removing adhesive blast and the headshot ricochet idea that was sorta awkwardly duct taped on. Ideally, this should have a few benefits:

    1. Makes the shotgun mode more interesting than the altfire, a first for me (lol)
    2. you can build up critical chance for the altfire. 
    3. It adds a benefit to all the shells you're spraying out to achieve maximum accuracy, and potentially forces you to choose between "inaccurate, short range" while building up crit chance, or just holding down the trigger for sustained damage and mulching.
    4. Increases sustained precision.

    I realize that "this shotgun does +4 scrunglebingus for every enemy hit in the same shot" is something I've done at least seven times (five of which, counting this, are shotguns) but... it felt like it'd make this interesting, and I didn't want to:

           5. Makes it distinctive from the Trenchance. The Trenchance is already an autoshotgun built to feel like a headshot-exploding scout rifle (or something like that) from Destiny 2. Headshot ricochet is, when you think about it, pretty similar to headshot explosion.

     

    On 2022-12-25 at 3:48 PM, (XBOX)Fluffywolf36 said:

    SOMESHA PRIME AUTOSHOTGUN

    “The primed version of the infamous crit and slash-based Tenno autoshotgun.  Unlike many other shotguns, it fires faster and more accurately the longer you hold the trigger… and even more accurately the more it hits an enemy. This is achieved through the same accuracy-and-stability enhancing mechanisms of the Tenora. In addition, it comes with explosive slug altfire!”
    --Codex

    Special Traits: 

    Accurizing Rounds - direct hits on enemies decrease spread. This stacks up to five times and decreases after two seconds.

    Scattershot: Increases base critical chance of the next shot by 3% for each enemy hit by buckshot. Stacks up to five times, for a total of 50% base critical chance on the next shot.

    tenno__somesha_prime__autoshotgun_by_flu

     

     
     
     
     
     
     
  9. 6 hours ago, Unus said:

      Perhaps you can add a sort of “”flare”” function? Have it be a sticky projectile with a burn “”aura”” of sorts, stick them to foes to deal direct damage, build temporary fire walls to cook oncoming infested packs by sticking em to the floor.

     

     

    Okay, you know what? That's way more interesting than what I was going for. Thanks, Unus, that's a GREAT idea! We don't have many... sticky area denial (is that the right term?) weapons and I've only done one here...

    (All this said though, I wanted it to be kinda electric-based, but both can be true...)

  10. 11 hours ago, Unus said:

       What is the BALLS signaling device? A shotgun-style flare launcher?

    Something like that. It's 3D printed, and I think the creator had to market it as a signalling device to get around... legal stuff? It was sorta vague.

    Not a hundred percent sure what I'd have it fire here. Maybe plasmor blasts and a grenade altfire?

  11. More Shotgun

    Since the Cursed Moon gun there feels like I've broken my cycle of "Big Tenno Pistol, Tenno Assault Rifle, Big Pistol," (this cycle may not have really existed, but I may or may not have OCD) I had the urge to make a shotgun-type weapon next. I've got a couple ideas, and since I can actually post here (crazy stuff) I wanted to ask what you think I should do next.

    1. Tenno "Possible Blunderbuss" pistol - essentially, this acts like a Tenno plasmor, firing a massive cone of IPS damage. Lore-wise, how this works is it's firing out every possible pattern of buckshot. I suggest this solely because the lore would be funny.

      Probably a pistol.
    2. Shotgun with Executioner Shells - long story short, Executioner Shells from 40k are homing rounds. I suggested this awhile back on the Darktide subreddit and someone said "so it's a shotgun with assail" and I was like "That wasn't what I was going for, but continue..." Could be Grineer or Tenno.
    3. Grineer version of one of the smart shotguns from Cyberpunk - has no falloff.
    4. Steel Meridian shotgun that fires the Drakgoon's shrapnel ammo - has no falloff either.
    5. A version of the "BALLS signalling device"
      5b6b54ca-2880-4ab2-b924-855506e6ff7b.png
      (not sure what it'd do yet, but it'd definitely be Pyrite Hand-made.)
  12. 5 hours ago, Neo3602 said:

    I really like you're cursed moon stuff Fluffy and this is no exception! I like how this is a combination of a regular beam weapon and a launcher.

     

     

    Thanks! There was a pistol like this somewhere in here...

    5 hours ago, Neo3602 said:

    The ascetics and lore are on point as always.

     

     

    Thanks so much!

    5 hours ago, Neo3602 said:

    Also from what the stats say you can keep on holding down the trigger once the charge is complete to keep firing the beam part of it right?

     

    Yep!

  13. Cursed Moon 'Prophylax' Beam Rifle

    “The varied people of the Origin System have their own methods of purging Infested spores - the Tenno and Grineer use fire and toxin, for example - but the people of the Cursed Moon used antimatter. So that’s neat.”
    --Codex

    cursed_moon__prophylax__beam_rifle_by_fl

     

    Lore

     

    An exotic hybrid of charge rifle, beam, and launcher. Fittingly for such a hard-to-classify weapon, it incorporates numerous different technologies into its inner workings. Firstly, pulling the trigger “paints” a target with a laser-induced plasma channel that superheats the point of impact… and taking your finger off the trigger hurls an  antimatter projectile towards the point of impact.

    …In addition, kills with this weapon releases a second explosion. This can actually chain explode, though it’s somewhat unlikely.

    Similar to other charge-type weapons of the Origin System, such as the Opticor, it has both a partial charge mechanic. It can only fire the antimatter after a minimum of 0.5 seconds of continuous fire, which is affected by fire rate mods. Maximum charge is reached at 1.25 seconds of continuous fire.

    Surprisingly for an energy weapon, it’s quite effective against Sentients. While Sentients were able to adapt their nano-substrate to thermal, electrical and radioactive energy, the Prophylax bombards them with heat, kinetic energy, radiation, and sheer concussive force. It’s well-documented that the Orokin used antimatter and bosonic weapons against the Sentients, though these two technologies were easy for the Sentients to subvert and it was simply easier for the Orokin to arm Tenno with ballistic firearms.

    But it wasn’t designed for use against Sentients.

    Instead, supplementary documents found on the Cursed Moon’s computer networks describe it as a “Technocyte purgation implement.” It was designed to destroy Infested spores so thoroughly that it left little doubt they could survive. For whatever reason, the people of the Cursed Moon were particularly scared of the Technocyte, likely due to the heavily biological nature of their tech.

    Using antimatter for that - even in these small quantities - may seem like overkill to an Origin System where the Tenno can depopulate an entire ship of technocyte mutants with ease, but records predating the Smaragadine Concord display a real, genuine terror at the existence of the Infestation, not helped by the existence of debased once-human things that called themselves the Celian Continuity. 

    Various records found on the Cursed Moon and fledgling human settlements from the Age of Despots bear this out. To quote one communique found in a weapons lab:

     

    Stuckey,

    I like to think of this as a gardening implement, of sorts. Or at least some method of managing plants.

    Because it’s a jungle out there, now. There’s the feral Grineer, the Tenno doing God-knows-what, the Corpus buying up the outers, the Oneiroi trying to conquer the Jovians. Same skitnah, different day. But worst of all is the Celian Continuity.

    The Orokin were bastards. That’s not up for debate. I remember, as a kid, we hid from Sentient air raids in the ‘crypts, and we were going deeper and deeper in, trying to hide from their attempts to raze the planet. We could’ve left, but why would the Orokin send a ship to evacuate us? How could they? And I remember, when I went deep enough, found…

    It was some kind of primitive train system. Ran on rails, too. And…

    I remember looking at some of the pictures. Couldn’t understand the language, but I remember asking what made life under the Orokin so advanced. These people… had personal vehicles. Machines for every need. And we have serfs to hand-pick and pant in the fields. We subsist on gruel when the first settlers of Mimas ate like Warlords of the Dust Age compared to us. And for what? So the Orokin could lord it over us? So we could do tricks for them like Kubrows given table scraps?

    I think that was when I started hating them. I remember Executor Pauzu, before that Vulkodlak ripped their face off, asking ‘When we are your life, your world, when you know your punishments, how can you dream of fighting us?”

    And I remember thinking ‘Because you made us hate you enough for it to be worth it.’”

    But…. they could, at least ‘till the end, handle their garden. And now the Grineer, the Tenno, even the Infestation are running rampant. 

    We have no desire to be conquerors. But the least - the very least - we can do is to make sure the flora and fauna don't run wild.
    --Gurney

    Tenno who use this weapon have grown to enjoy it easily as much as the Sobek, if not moreso. While the Sobek and  Trenchance provide more immediate damage and explosions, particularly at close range, this weapon trades their stopping power and single-shot damage for sustained damage and range.

     

    Stats

    NOTE: the “Charged shot” function has a larger hitbox/raycast/whatev we call it. Meaning that you’re more likely to hit things with it.

    Type: Rifle

    Trigger: “Charge” / Continuous-duplex-charge (UH)

    (long story short, hold down to fire a beam, take your finger off the trigger to fire the charged shot. The charge time is minimal, though. Don’t worry about it)

    Charge Time: (Okay, I give up - it takes 6 ammo ticks to fire the explosion at half charge, and 12 to fire the full-charge one)

    Magazine: 69 (nice)

     

    Beam:

    Ammo consumption: 0.5 units per tick

    Fire Rate: 13

    Damage: 24

    14 Impact

    10  Heat

    Critical Chance: 30%

    Critical Multiplier: 2.1x

    Status Chance: 21%

    Projectile Type: Beam

     

    Impact (Partial charge)
    (NOTE: Has larger hitbox) 

    Charge Time: 1s

    Damage: 50

    30 Impact

    20 blast

    Critical Chance: 30%

    Critical Multiplier: 2.1x

    Status Chance: 21%

    Projectile Type: Hitscan

    Hitbox size: large

     

    Radial (Half charged)

    Charge Time: 1s

    Damage: 100

    45 Impact

    40 Radiation

    15 Heat

    Critical Chance: 30%

    Critical Multiplier: 2.0x

    Status Chance: 21%

    Radius: 1.4m

    Projectile Type: Radial


     

    Impact (100%charged)

    Charge time:

    Damage: 100

    60 Impact

    40 Blast

    Critical Chance: 30%

    Critical Multiplier: 2.1x

    Status Chance: 21%

    Projectile Type: Hitscan

    Hitbox size: large

     

    Radial (100% charged)

    Charge Time: 2s

    Damage: 200

    90 Impact

    80 Radiation

    30 Heat

    Critical Chance: 10%

    Critical Multiplier: 2.0x

    Status Chance: 41%

    Radius: 2.8m

    Projectile Type: Discharge


    Artist Notes

    So, maybe giving this weapon Impact, Puncture, rad, blast, and heat is too much. But… I don’t care enough to come up with an excuse. Cursed Moon weapons, inasmuch as any faction I do has a theme for what they’re armed with, are meant to shoot exotic energy - and slapping lots of damage types on this stuff seemed like an interesting way to do it.

    (If you’re wondering - My tenno weapons are typically high crit or status and emphasizing precision, Ganymedean weapons have blast or electric, Dziewanna weapons usually have the “basic” elements and Radiation damage except for that one assault rifle. Which admittedly isn’t that different from how I stat Entrati guns.)

    It’s also worth mentioning: The basic silhouette for this came from Dust 514’s Scrambler Rifle. But… I did want to make this unambiguously something I left my thumbprint on, as opposed to looking like the kinda guy whose only original thoughts are lies and bigotry. You know, James Somerton.

    A lot of previous Cursed Moon weapon parts were crowbarred into this, actually.

    • Like 1
  14. 19 hours ago, Neo3602 said:

    Welcome back, I'm glad you got your account issues fixed. The

     

    It's been a very stressful week in that regard. There's been some... stuff I don't wanna go into... on facebook, my leg's hurt, and this hobby of mine became inaccessible. wack.

    So I'm glad something is going right for me right about now.

    19 hours ago, Neo3602 said:

    The Breekorr looks interesting, I can definitely see punch-through being a stat that you want to have on it.

     
     

    It does have some inherent punchthrough, but I figure you could squeeze a lot more damage potential out of it with a punchthrough mod.

    19 hours ago, Neo3602 said:

    Also the mental image I have of this being used as a tonfa is pretty funny.

     
     

    In hindsight it doesn't make that much sense, but it's funny so I'mma just roll with it lol.

    I was thinking about the Grenadier Gauntlet from Darktide at the time.

  15. 𝒊'𝒎 𝑩𝑨𝑪𝑲, 𝑩𝑨𝑩𝒀

    Grineer 'Breekorr' Tactical Shotgun

    “A short, heavy semiautomatic shotgun with lowered damage but long range and high fire rate. The more enemies you hit in one shot, the higher the critical chance of the next shot.”
    --Codex

    Special Traits: Increases base critical chance of the next shot by 4% for each enemy hit. Stacks up to five times, for a total of 32% critical chance on the next shot.

    Aiming decreases spread.

    img_6933_recovered_by_fluffywolf36_dgqug

    Lore

    The Harkonnar Production Zone ‘Breekorr’ Tactical Shotgun is designed as a potential competitor to the Hek, meant to fire fast while braced against Grineer tower shields. Years ago, replacing the Hek would’ve been unthinkable, but Harkonnar was virtually untouched by the Great Narmer War and so they have a surprising level of power in this new Origin System.

     

    It’s a large, short, and heavy weapon that can easily double as a blunt weapon in a pinch. In fact, some versions of this weapons designed to be held underhand exist, made to be used as massive tonfa-like bludgeons by Grineer berserkers.

     

    While it has fairly wide spread and low velocity, it makes up this by having a fast fire rate, in addition to high status…

     

    And a unique damage-enhancing quirk.

     

    Using a ballistic computer similar to the Depezador Prime, landing a hit on multiple enemies in one shot increases the critical chance of the next shot. This is not quite a stacking bonus in the vein of the Depezador Prime - rather, if you hit five enemies in one shot with the weapon without critical mods, the critical chance will be 32%. But if you hit one enemy on that next 32% critical chance, the critical chance of the next shot fired is 10%.  In addition, the ballistic computer controls choke size, and users can “focus” the shot while aimed for a tighter spread that focuses its prodigious.

     

    This is something of a hallmark of the Harkonnar Production Zone’s forays into smart weaponry, which they started with their Buzlok rifle. Weapons like their Balesk, while powerful and representing a step forward in Grineer small arms technology, are expensive - and smart weapons could compensate for the cognitive decline of some Grineer, supplement Grineer squads, and add to that much-vaunted Grineer efficiency.

     

    Crunch Notes:

    Not a hundred percent sure what the spread would be here or how to express that. Unaimed spread have to be wider than the Sobek - enough that it’s not too hard to hit three people, but not as wide as a plasmor. 

     

    The ideal gameplay loop with this weapon is “Line up as many enemies as possible, rack up critical chance, aim when there’s a Very Dangerous Target nearby.”

     

    stats

    Trigger: Semi

    Fire rate: 4

    Magazine: 12

    Reload: 2.4s

     

    Damage: 456

    228 Impact

    144 Slash

    84 Puncture

    Pellets: 12

    Status Chance: 8.25%

    Critical Chance: 12%

    Critical Multiplier: 3.2x

    Full damage up to: 21m
    Punch-through: 0.4m

    Minimum Damage at 36m

    50% Max Reduction

     

    Artist Notes:

     

    In truth, this one wasn’t designed with a lot of forethought. I was thinking about how huge and ungainly the Tavor TS12 is, and figured “Yeah, that’d work perfectly as a Grineer shotty.” 

     

    Only question from that point was then “So what does it do?” 

     

    And, y’know, I toyed with a lot of ideas. Making it burstfire (Doesn’t work, I already made the Fost do that). Making automatic - which I’ve already done at least four times in the last year or so, counting the SOMESHA PRIME, BABYYYYYYY, so I wanted to do something different. 

     

    But then, for some reason, I stumbled into a god-roll shotty in darktide that increases critical chance for every enemy hit and does… something else. I forget what. I’ve got a 13-round shotgun that does something like that (irritatingly, it only has overpenetration on hipfire) but I also have a 6-rounder that always penetrates. And, y’know, I figured that would be fun. They’re both massive ammo pigs (especially the 6-round one) but I have fun with how they encourage precision, positioning, and can - with investment - easily mulch basic horde enemies.

     

    Felt like a natural fit for this game.

     

    Also, there’s a lot of influence from the Deus Ex Human Revolution shotgun in this. I like how it looks almost recognizable but not quite, and I like the foregrip. It really enhances that "Short, heavy, brutal shotty" look.

  16. AFTER TEN THOUSAND YEARS I'M FREE

    TIME TO F**K UP EARTH

    LET'S GO 

    JOSE CONSECO

    IMG_6953.jpg?ex=65b9e230&is=65a76d30&hm=

    ...The next one I post will actually be a shotgun, but, well, I'm proud of this one and I gotta keep it relevant lol

    Thanks for the heads up in my stead, @Unus. I say this a lot but the thread truly wouldn't be the same without you.

    • Like 1
  17. Updort: Changed Fost shotgun from semiauto to 2-round burst.

    Why: It has two barrels. Why not do something with it? 

    Quote

    Grineer 'Fost' Combat Shotgun

    grineer__fost__combat_shotgun_by_fluffyw

    This double-barreled semiauto shotgun was designed for several purposes: To use the same ammunition to fire buckshot and slugs,  to be a short, maneuverable longarm for Grineer breachers, to be hard for non-Grineer operators to use, and to be a do-anything shotgun to unseat the Sobek and Hek. It failed at the last two, but it succeeded well enough at the others. If THAT doesn't sum up the Grineer..."
    --Codex

    Lore

    The Fost was designed with lofty ambitions: Something with the power of the Hek, the magazine and fire rate of the Sobek, along with the ability to fire buckshot and slugs from the same ammunition, all in a compact package for breaching Corpus ships. It was meant as a replacement to smooth out the greatly overstressed Grineer logistic machine.

     

    It didn’t quite hit the mark. Full-automatic with this weapon had a tendency to break the receiver, it held four less rounds than the Sobek, and it was more complex than the Hek.

     

    But even so, there was a success deep in there. The result was a shotgun that didn’t overshadow either weapon, but instead served as a mid-road between the Sobek and Hek. It’s semiauto, its rounds boast stopping power midway between them both, and its fire rate lies somewhere between the two. Same for its reload. Plus, with its length, it’s surprisingly good for both breaching and long-range combat.

     

    Perhaps the most distinctive feature of the Fost is its system for reconfiguring its ammunition. 

     

    If there’s one thing the Grineer excel at, it’s a low-tech solution to a problem the Orokin would’ve solved by burying it in time, effort, and bodies. Orokin buckshot would be made of programmable matter, this weapon uses conventional shotgun rounds… which can then be filled with a wax-like programmable matter to transform them from buckshot to slugs.

     

    Owing to its utility, the Fost is a common sight among Grineer all over the system, especially among Kosma and Gyre troops tasked with breaking into anything from Corpus stanchions to Tenno railjacks.

     

    The magazine is the large tube that looks like a bent Hek magazine, right above the receiver.

     

    Stats:

    Trigger: Burst
    Burst Count: 2
    Burst Rate: 7
    Burst Delay: 0.25
    Magazine: 16
    Reload: 2.4s
     

     

    • Like 1
  18. 4 hours ago, Neo3602 said:

    I really agree with the bit about making the world feel like it has people in it. That's something I think DE could do better.

     
     

    Thanks homedawg.

    I think it's the driving factor for most of the conceptors in this corner of the WF Forums - sure, you see a lot of cool Frame ideas, but there's a very good reason me, @Teoarrk, and @Unus end up treading this ground over and over again.

    • Like 3
  19. Solaris 'Jolta' Rivet Pistol

    “Built from ‘retired’ rivet guns issued to Solaris workers in the Jovians, this is the heaviest pistol in Level Dawn’s arsenal. It uses magnetic acceleration to hurl a ferromagnetic rivet into harder targets…. And shred lighter, fleshier ones.”

    –Codex

    Special Traits: Increases hitbox (horizontally) for each enemy hit in charged shot.

    level_dawn__jolta__rivet_gun_by_fluffywo

    Lore

    An improvised hand cannon firing massive, heavy rivets that slam into enemies like a fist. 

     

    Uncharged shots from this weapon fire (relatively) quick, explosive shots with a small explosive radius, while charging the trigger fires a non-hitscan shot that penetrates enemies with near-infinite enemy punchthrough and finally explodes on level geometry.

     

    In short: Firing it quickly gives you decent crowd control, while charged, measured shots have excellent single-target damage. Using systems similar to the Tenno ‘Nyos’ DMR, headshots with this weapon increase the hitbox of shots, allowing it to penetrate more enemies in one shot than it logically should.

     

    Similar to weapons from the Bolto series, this weapon can nail enemies to walls. Charged shots will typically pin an enemy to the wall - or even another enemy - and then explode. It’s also possible - not likely, but possible - to deal damage to enemies by flinging the bodies of their comrades into them. 

     

    On the one hand, it seems primitive at first. On the other hand, so do the Tenno weapons - the Bolto series, particularly the ‘Boltane*’ sniper rifle - that inspired it, with certain algorithms relevant to the Bolto’s foundry “license” present in the code used to modify Corpus-made rivet guns into Jolta pistols.

     

    In Level Dawn parlance, this is technically known as a “kitgun” - in their words, a Kitgun is any firearm built or improvised through less-than-legal measures, often through sketchy blueprints found on the Cephalon weave. Continuing from this, there’s no single “Jolta” pistol - it’s a catchall slang term for improvised pistols built from nailguns, much like primitive Orokin-era zipguns made from staplers by bureaucratic drones. This does technically include the Adhera nailgun, itself a copy of the Grineer ‘Gremlin’ nailgun using railgun technology.

     

    This is very much in keeping with Level Dawn’s propensity for using modified industrial tools as weapons.

     

    This one in particular was made from a Protus**. Corp Model XIV “Penetrator” Riveter into a supremely lethal pistol, requiring a particularly heavy Frame to wield. Documented cases of Ostrons and various low-modded rHumans firing the weapon have resulted in severe arm injuries, at least one of which required a replacement arm.


    STATS

    • Trigger: Charge

    • Magazine: 15

    • Projectile Type: Non-Hitscan

    • Reload: 3.6s

    Uncharged

    Impact: 

    • Fire Rate: 2.45

    • Damage: 90

    • 40 Impact

    • 38 Puncture

    • 12 Slash

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 19%

    • Type: non-hitscan

    Radial:

    • Damage: 45

      • 25  Slash

      • 20 Blast

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 19%

    • Radius: 2m

    • Type: radial

    Fully Charged


    Impact

    • Charge Time: 1s

    • Damage: 135

    • 60 Impact

    • 57 Puncture

    • 18 Slash

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 29%

    • Enemy Punch-Through: Yes

    • Object punchthrough: No

    • Projectile Type: Non-hitscan

    Radial

    • Damage:  67.5

      • 37.5 Slash

      • 30 Blast

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 29%

    • Radius: 3m

     

    Tenno Remarks

    * It’s totally different, by the way - the Boltane’s uncharged fire is the one that penetrates, the charged fire is the one that causes an explosion. Also there’s uh. It’s weird. ~Haruka

    You have a Boltane on hand? ~Yassin

    Eh, I’m working on rebuilding it. It’s a process. ~Haruka Lorne
    **They're from Proteus ~Ginebra

     

    Artist Notes

     

    I feel like I coulda done better with the stats here. Still, I think it’s pretty good as a weapon. 

     

    It’s also worth mentioning! I have a Tenno sniper rifle planned in the… immediate future. There’s a lot of crossover between it and this thing - they both shoot non-hitscan penetrating projectiles, and both rely on precision.

     

    I’m starting to feel like I’ve put myself in a bit of a rut - All but like… four weapons I’ve made in the last year have some kind of radial attack. Whatever the next gun is, it’s either gotta be throwing knives, or a machine pistol, or… or something that doesn’t make me feel like I’m in a rut.

     

    I decided to upload this as sort of a reaction to the most recent update of Warframe. Don’t get me wrong, it’s a great update, with lots of cool lore, and Qorvex, and a cool new tileset, a version of Mirror Defense that I don’t hate nearly as much, and cool lore.

     

    …But also man, I miss that period when WF tried to flesh out more down-to-earth stuff with the Ostrons, Solaris, and Mycona. On some level, I get it, DE want to progress the story and trying to create something on the same scale as Cetus or Fortuna in terms of writing and unique assets feels… like not much of a return on investment.

     

    But I just want this world to feel like it has people in it, y’know? It doesn’t have to be a Frame-related quest, it can just be an event. Or a lore drop. Or a comic.

    • Like 4
  20. Next thing I do will likely be Pyrite Hand-related, something involving more... down-to-earth people of the Origin System. I loved the latest quest, don't get me wrong, but like everyone who does Warframe concepts like you, ANTHONY, I want Warframe's world to feel...

    ...like there's people in it. I mean, Fortuna and Cetus have done well in that regard, and I respect that open worlds (and at least two Nightwaves) are some of the only ways for DE to feel like they can include the kind of lore I want to see. I can assume that if they're going to come up with a whole new culture and lore, along with a bunch of assets, they want it to be somewhere that gets lots of engagement from players. Like I said. I get it.

    I just want this world to feel more populated.

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