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(XBOX)Fluffywolf36

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  1. It's also made a bit weird because there's this feeling of... how do I put this... that one "You'd have to be an idiot not to get all the sloppy details, Morty!" See, I don't think we exactly transferenced back to 1999. Albrecht is probably in 1999, but there's lots of odd details - Arthur's AK's WF-ish bits, the definitely-not-english writing - that make me suspect we're just seeing a simulation of 1999 as filtered through Albrecht to the future, to us. Sort of like how the Millercule (long story) from the Expanse is not telepathically communicating with Holden, but it is simulating his brain to communicate with him. I don't think I'm explaining that well (and I don't totally know where I'm going with this) but either way I think some stuff is being translated for us.
  2. Tenno 'Norimitsu' Giant Nikana “Hand-forged by the death-smiths of Titan, the Norimitsu is the largest nikana ever made, moving into more greatsword territory. Increased attack speed after a heavy attack.” --Codex Special Traits: increased attack speed by 18% for five seconds after a heavy attack. Lore “Now THAT’s a Nikana!” ~Ginebra One of the personal swords of the Mad Dax, Ori, this Heavy Blade - not a 2-handed Nikana - stands out within the Tenno arsenal. Using various micro-thrusters similar to those that enable a Warframe to Bullet Jump embedded in the back of the blade, this weapon is capable of incredible speed after a heavy attack. Heavy Attacks - as recognized by sensors within the grip that read the user’s intent - activate the thrusters, turbocharging the attack speed of this weapon. This adds a low thrumming noise as the blade swings, similar (yet different) to the Odacor beam nikana devised by various Cephalons. This turns a rather slow, deliberate weapon into a blitz of consecutive slashing attacks. It remains uncertain why the Norimitsu was designed. Fragments of ancient records found in Grineer archeological sites on Titan suggest it was named as a reference to a relic of Old Earth found in the underwater Panpacific Hive Cluster, an enormous sword even a Warframe would struggle with* labeled as the Norimitsu. Perhaps, like Ayatan sculptures and various Prime weapons with extaordinary traits and power - Ballistica Prime, Charbon Prime, Depezador Prime - it existed as an art piece for those who wanted for nothing. Or, perhaps, it was a master’s piece for an apprentice in the Deathsmiths of Titan, a display of skill rather than an earnest attempt to make a weapon for combat. Whatever the case, there are records of this weapon being used in combat, in addition to fortunate Tenno who woke up with their armories intact** finding themselves with this weapon. All evidence suggets that it was designated for berserkers equipped with more melee-focused Frames - Valkyrs, Vorunas, Vulkodlaks***, Excaliburs, Baruuks - and these frames would hammer into enemies with heavy attacks before letting loose with this unwieldy weapon in a flurry of slashes at fever pitch. Tenno Remarks * Seriously. I recovered that thing, I brought it to the Tenno Archivum, and it’s almost four meters long ~Ginebra ** Lucky kontgesigs. ~Thane *** I had one when I was trapped in a Vulkodlak. It was the one calming thing about that nightmare of a frame, especially because Executor Pazuul wouldn’t let me have any of tHE GODDAMNED GUNS I MADE. She really lost face over the whole thing though. ~Haruka Wait, is Operating a Vulkodlak that bad? ~Ginebra Believe it or not, it’s worse! ~Thane They’d tell us ‘oh, none of your concern’ or ‘cloned bodies - you think we can use just anyone for this?’ but Vulkodlaks are… different. Were always different. It’s a frame whose rage is encoded into it on an almost sub-cellular level, an insane bloodlust that transcends time and even its own sentience, and it hates you too. Imagine trying to control a Kubrow from inside its mouth, and your arms are a little too close to the points of the teeth. ~Haruka …If it’s so bad, why do you still use one? ~Yassin Eh, we have an understanding. ~Haruka Lorne Stats Type: Heavy Blade Slot: Melee Utility Block Angle 55° Combo Duration 5 s Attack Speed 0.85 Follow Through 0.7x Range 3m Sweep Radius: 0.2m Normal Attack Damage 240 12 Impact 48 puncture 180 Slash Crit Chance 33% Crit Multiplier 2.7x Noise Level Silent Status Chance 21% Heavy Attack Heavy Damage 1440 Slam Damage 240 Radial Damage 720 Slam Radius 7m Wind-up: 1s Artist Notes This came from a very simple line of logic: 1. Swords, particularly katanas (or Nodachis/odachis) are cool. 2. Making things bigger makes them cooler. 3. Therefore, a Really Big Nodachi is extra cool. I had two inspirations for this. Firstly, the very real Norimitsu Odachi, which… ironically, is probably about the same size. However, I was getting it confused with the even larger Haja-no-Ontachi, which is 4.65 meters long. That’s on me, my bad. The second was the Atom Smasher from Remnant 2. Remnant has a fairly similar system to Warframe in that it has quick attacks and heavy attacks, but the Atom Smasher hammer - which is, funnily enough, the first non-starter-weapon (I don’t know if the right word) has a unique gimmick where it has bonus attack speed after a heavy attack. This is cause it’s a rocket hammer like the Jat Kittag. But, well, we already have the Jat Kittag, so I stapled this gimmick onto a sword. I can’t help it, swords are cool. This is one of the first weapons I’ve made where I felt like I was really interacting with what it is to be… Tenno. I mean, i’ve done Tenno remarks before (and maybe I should add these to others?) but one thing i’ve struggled with is how Warframe doesn’t quite emphasize that… you’re a person in this universe in the way that Destiny does. …We need more named Tenno NPCs or operative NPCs. That’d be tight. Tenno that go on their own adventures, mention how they helped save a community of pirates on the Europan tundra, et cetera, and react to whatever existential threat to the Origin System we’ve run into this time.
  3. Fun fact: Bernard, designer of the Wildebeest Pistol, which inspired this gun, went onto my deviantart to say he liked it and that I gave him options by putting the mag in front of the pistol grip seriously
  4. ...okay, the seven notifications were a bit of a surprise. Not sure how to handle that. Rest assured, @Unus and @Teoarrk, I will get to responding to you soon. BUT FIRST (Also, the creator of the pistol I based the Sorrello on says he likes it and that I gave him ideas! Seriously. That is not a joke.) SENTIENT 'TALALKA' LAUNCHER “The principles behind this Sentient weapon are shrouded in mystery. Projectiles from this weapon gradually increases in size, power, and blast radius as they travel, already a violation of the long-abused laws of physics.” Special Traits: Damage increases by 4% for each meter traveled after 16 meters. Projectile radius increases from uh… normal projectile size… to 4 meters wide at 64 meters. The projectile itself does not expand. Expansion only starts after 16 meters I’m not statting this. Don’t make me hurt myself. Lore This Sentient weapon fires a projectile that increases in size and damage the further it travels. It’s not quite a sniper rifle or a marksman rifle or a rocket launcher, more… Somewhere in between. It bears a curious resemblance to the Cursed Moon Ulfberhite shotgun, but with longer range. There’s a radius around a central projectile, which passes through enemies and deals damage, not unlike the Arca Plasmor. The radius gradually increases over distance.* And, upon impact, the central projectile explodes in a radius equivalent to the radius plus one meter. This means that the weapon can do three damage instances on enemies - main projectile, radius, explosion. In addition, it has greater effectiveness at range. Certainly, it has decent fire rate and can be used at close-medium range - but why would you want to? It’s often thought that this weapon uses gravitational waves and tachyons to do damage, and may very well be based in Sentient communication devices. In Orokin times, weapons of this type were known as “The Blue Death,” or even just “The Blue Light,” in a (banned, illegal) commentary on the Orokin’s Jade Light, the only execution method known to truly permanently kill Orokin. In the vastness of space, they made for particularly deadly weapons. After all, space is big - very, very big. I mean, you may think it's a long way down the road to the corner store-ium, but that's just peanuts to space**. With the massive distances these blasts traveled, even a single shot could (hypothetically) wreak havoc on an Orokin caravel dreadnought. Though at those distances, it was quite difficult to compensate for both velocity, dodge trajectories of Orokin ships, and other such factors. As a result, these served as something like battleship-scale shotguns, able to barrage enemies within medium range, but not at point blank range. Infantry-scaled versions of these weapons were rare, but they did exist. Typically these were used in an antimateriel role, or against massed infantry. This particular man-portable version was a Narmer invention, meant for clearing out large Infested, Grineer, and Corpus hordes. This can be acquired by killing enemies in Jenaidus Kubri’s Narmer fortress on Mercury. Footnotes: * Don’t ask how this works with velocity mods. Please, just don’t. ** I stole this joke from Douglas Adams. Stats (why do I do this to myself?) Trigger: Semi Mods: Rifle Fire Rate: 2.8 Magazine: 12 Main projectile Damage: 80 Impact Critical Chance: 33% Critical Multiplier: 2.1x Status Chance: 12% Projectile type: non-hitscan Radius Damage: 80 45 Puncture 35 Radiation Critical Chance: 33% Critical Multiplier: 2.1x Status Chance: 12% Size: 0.2m up to 16 meters 4m at 64 meters Damage Falloff: *Table flip emoji* Explosion Damage: 100 60 Impact 40 Blast Critical Chance: 33% Critical Multiplier: 2.1x Status Chance: 12% Blast Radius: Projectile Radius+1 Projectile: Radial Trigger: Semi Fire Rate: 1.8 Magazine: 8 Artist notes Okay, this may admittedly be half-baked. I’m not entirely certain that this idea makes that much sense, or that it’s maybe a little too breakable. Though this was designed to be a little breakable. If the stats don’t make that much sense, the basic concept is just that this weapon fires plasmor-like projectiles that increase in size and damage the further they travel. The main projectile still stays the same size, though. I like the idea of a weapon that requires you to be at longer range for the sake of maximum damage potential. Surprisingly, bionicle was a big influence on this! Garan, the black Voya Nui matoran, has a set of weapons that fire a projectile that “increases in size and power the further it travels.” You’re actually subjected to this in one of the online games. Fun times. The front end of this is actually based on that very part!
  5. Sorry for so little activity for the last month - I've been playing lots of Darktide and Alan Wake 2... poorly. There's a lot of items and stuff i've missed, including the sawed-off shotgun, and almost certainly some inventory-increasing items. Whoops. Believe it or not, this gave me a sniper rifle idea! But we'll get to that later. Currently, I'm working on a Sentient weapon idea and hammering out sketch after sketch. I know I said the next thing would be throwing knives (i've got a few decent sketches to work from) but the Sentient launcher idea is the most solid concept I have right now that isn't just "another assault rifle, possibly with explosive gimmicks" or "a revolver" or "another bolter from 40k" or "a machine pistol." The revolver's gonna be a fun one, it's inspired by my Western Classic (with the Battery mutator) from Remnant 2. ...I do admittedly want to make a machine pistol at some point. Besides, the thought occurs that I do not know much about throwing knives in this game, so I'll need to spend some time playing around with the two I own (Spira Prime and Fusilai, respectively) to sus out a gimmick that'd work. In the meantime, I've been cleaning up the Hiro-A2 a little. "I had to use one outside my frame during the Narmer War... the backup ironsights are awful. Still, that's normally not an issue for us... and they're not meant as a long-term solution." ---Haruka Lorne
  6. It's a worthy goal! God, I'd love to see stuff that bridges the islands. Also: great to see you here, Unus. I've missed you. And it'd open up cool lore. In earlier days of the game - before, say, the Glast Gambit - the interest in other people out there came from how WF, as a young(er) setting, had such an.... expanse out there, such a sense of a gulf of time. Nowadays, my desire for other factiosn and a sense of people out there comes from wanting DE to just stop neglecting this idea. We know they can go Ham on stuff like Duviri and the like, I just want to see them do something that makes the main WF universe feel bigger. ...I don't even need an open world (Though they are good for this sorta thing) I just... something like the Glast Gambit where we see Weirdos with a unique culture would be neat. Give us people who live in the ruins of a Tenno Dojo and staple Ostron assets like the tents and canopies to it, make a Grineer or Corpus ship into a shantytown, make an equivalent to Iron Wake with Mars assets that serves as a staging point for some Steel Meridian equivalent of Arbitrations. Or a Cephalon Suda-themed area. Reuse the old Gas City files to make a Gas City shantytown and staple the Ostron assets to that. Something. please. Also, if you put two diametrically opposed characters in the same room, you immediately get great stuff. Like, imagine an Ostron that virtually worships the Orokin coming into contact with Son (who's there to help you deal with some kind of bestial frame that's become infested and is roaming the plains, or something like that) and Son rebuffs the religious worship of the Orokin by saying "we ain't sh1t." I've got a great mechanism with which to make that happen: "Vilcor wants to make sure the Corpus don't get their hands on the orokin tech under Venus."
  7. Thread Updort I haven't posted much here because I've been playing lots of Darktide lately (...I miss Titanfall 2 rn. I should go do that later) and it's gotten me thinking about what makes WF... WF. Most of my ideas, past and future, have so far been fairly normal ballistic weapons. Except for the Boltor sniper rifle I don't... think I'm gonna make that act too much like a Bolter. There's been a lot of that lately, and also the last two sniper rifles I've done have had some kind of explosive mechanic. As have the last two rifles. But last night, I decided to play around with the Spira Prime (It turns out I forgot that I have a riven for that! Funny stuff) and Dread last night, and I realized: A lot of what makes WF... WF... is that we have primitive weapons in the vein of bows, crossbows, throwing knives, throwing stars, and the like, but they're ultratech variants that can keep pace with energy weapons. And, even if I'm much more of a revolver guy (I know, I've been very subtle about it) this'll be a nice change of pace for me. There's more than two lol. I think there's about... nine? Or eight. Long story short on that last bit, the Trenchance's slug altfires exploding after penetrating an enemy was inspired by Darktide's bolter, but it wasn't.. exactly me saying "Yeah, I'm gonna go make a bolter." (bwoy. That's a lot lol) Meanwhile, Also hell yeah, that'll be great. Deimos has some of the best writing in WF (the other candidates are, I'd say, New War, Sacrifice, Fortuna, Duviri. Duviri gets marked down cause I can tell it spent years in rewrite hell. Still, it's cohesive and I respect that) and with that in mind, it's always felt kinda disappointing that Deimos is so... content-island. It's dripping with atmosphere and also pus, it's the only look we got at an Orokin Empire from before a lot of Void Stuff was discovered, and... ...and I barely go there cause I've gotten so much.
  8. Entrati 'Kubizuka' Assault Cannon “An Entrati reproduction of mid-era Radiation War-era firearms, just as technology started degrading in quality. Originally pressed into service for use against Sentients, it tapered off because its shots wouldn’t reliably explode on contact with enemies - sometimes they’d explode on enemies, sometimes they’d punch through, but they’d always explode on hard surfaces or heavy enemy armor. Alt fire unleashes a three round burst of arcing projectiles that ricochets off surfaces and enemies, exploding every impact.” –Codex How It Works: I don’t normally do this, but it’d be super easy for the real crunch (how it works) of the weapon to get lost in the fluff (how it looks). So: 1. Hipfire is full auto but it fires the first two shots faster, aimed is semiauto. 2. No object punch-through, always explodes on level geometry. 3. Enemy punch-through: This penetrates… at least one enemy, possibly two, before explaining on the second or third. Forced puncture procs. 4. Kills cause an explosion. 5. 20% chance to stick to armor health type then explode. 6. basically the Bolter from Darktide ~Fluffy Lore Roughly the size and weight of a young Ostron (if not heavier), the Kubizuka is an Entrati reproduction of Early Radiation War-era firearms. It was rediscovered in secret Entrati laboratories* by Haruka Lorne, Thane McCrinn, Yassin R_____, and Ginebra Oster while guarding the Heart from Narmer forces. When hip-fired, it shoots in full-auto, with the first two shots fired 50% faster. When aimed, it shoots semiautomatically. Interestingly, it does not have a reciprocating charging handle like the Cenotaph or Catafalque. The charging handle locks back once the magazine is empty, and tilts to the side. Upon reload, the user has to punch the charging handle back into position, at which point it slides back into position**. Unlike other micromissile-type firearms of the contemporary area, this weapon is more of a hybrid of flechette, sabot, and micromissile. Rounds are far smaller than the case, are built with gyro-stabilizing fins, and use a sabot cup to stabilize (already very large) gyro-stabilized micromissiles loaded with a small explosive charge. Whatever the case, this weapon was designed to punch through body armor far heavier than that of even the most up-armored Grineer. Its rounds punch through most personal armor with ease, and easily cut through even Infested flesh-metal. Rounds always explode against level geometry, however, dealing massive heat damage and releasing a storm of shrapnel. However, sometimes - against armored targets - ammunition sticks, and explodes. Enemies killed by direct impacts from this weapon have a worrying tendency to become small bombs of their own, armor, and bone fragments turning into shrapnel. On paper, this seems like it does the same job as the Cenotaph. And maybe that’s true, but the Cenotaph is simply easier to use as its explosives detonate on whatever it hits, it requires less finesse to deal maximum damage, and it deals more status. And its shots travel faster**. …On the other hand, a chain explosion from this weapon is truly a sight to behold. Lining up two or three enemies - particularly “trash mobs,” as some Tenno refer to Infested chargers - in a single shot from this weapon and killing them all can triple or even quintuple the stated explosive damage of this weapon. Whoever designed the original weapon clearly wanted targets to not only die, but suffer. And as if that wasn’t enough, this weapon boasts a siphon altfire. As most Entrati-designed guns do. Tapping altfire will launch a three-round burst of Gravemines that bounce three times and explode on eac bounce. Landing direct hits on an enemy with one Gravemine will cause it to bounce towards nearby enemies. This has particularly funny effects once a Tenno has installed multishot on their weapons. Very little is known about the original firearm it was based on, let alone the era known as the Radiation Wars. Indeed, over the untold millennia since the Seven Emperors founded the Empire, priceless relics of the Radiation Wars were taken apart piece by piece until all that remained of the Hive Clusters were warrens of collapsing, crumbling tunnels stripped of even the wiring. On the whole, this didn’t bother the early Orokin. As the doctrines of the Lithic Orokin era’s Iterators stated, the pre-Orokin eras were a time of nightmares to be forgotten at all costs, ruled by technologies and ideas that only the wise and immortal Orokin could be trusted to know. Pre-Orokin relics have, almost as long as the Orokin empire existed, been a valuable, rare commodity. Even when you weren’t necessarily supposed to have them. In fact, in some cases these relics could prove just as efficient as Orokin methods, if not moreso - devices that could lessen the workload of the Orokin serfs and manual laborers, ruining the “idyllic, simple existence” they enforced. …Of course, all of this goes out of the window with the Entrati, who possessed the largest known stocks of pre-Orokin relics, by virtue of being too powerful to antagonize. Ancient artwork, statuary, computers pre-dating the third millennium, and - unsurprisingly - weaponry. Nonetheless, it’s commonly thought that the closest analogue to this weapon is likely the Elysium assault cannon, a favorite gun for poor homesteaders and colonists, particularly those plying the untamed wilderness of Ganymede… in addition to Ganymedean tribals, who happily live a primitive lifestyle in the vast jungles of places like the Anat Basin. Tenno Remarks * You found those Entrati laboratories and didn’t tell anyone?! ~Tenno Agnetha It was supposed to be a family secret! It’s between the four of us, Ayatan, the Entrati family including Uncle, Loid, and Otak. ~Ginebra I mean. We did explain back when we were making the Codex Entry for the Absoute that we found a secret stash of pre-Orokin media and artifacts. Nobody told us they were those laboratories!? ~Haruka You were in there before the Narmer War?! ~Yassin It turns out I don’t remember as much as I thought. I thought I’d get used to that by now. Also, it turns out that there’s a pre-Rad War revolver in there called uh, a Mateba, that I used to make the Estampida, Reason, and Paxilon pistols in there. Did you know you can make a semiauto revolver ~Haruka ** It’s sort of like an HK slap. But more of a punch than a slap. ~Haruka What’s an HK Slap? ~Ginebra It’s another pre-space firearm thing. Long story. *** For some reason, it’s really hard to find a figure for how fast the Cenotaph’s projectiles move. ~Haruka Lorne Animation Notes: The charging handle is non-reciprocating, but it locks backwards and tilts to the side during reload. To charge the weapon, you punch the charging handle in the side to lock it back into place. Artist Notes So, first off: It’s the Bolter from Darktide. And since Darktide has much more… granular, balanced mechanics where everybody isn’t running around with a gun capable of >100% crit chance and/or a blast radius and the game hasn’t been powercrept into a nightmarish state where your 200-round LMG is easily capable of one-shotting basic grunts, (JK JK, you know I love you lol) I had to fiddle around with it. A lot. But there’s a lot of things inherited from that gun here - the contrast between penetration and blast radius, the death explosions, etc. …though admittedly maybe punching through two enemies is too much. Maybe it should just punch through one. I’m not entirely sure, however, if 0.4m punchthrough is too much to mimic the darktide bolter. Perhaps 0.2m would be better for that. I cannot say with confidence. A lot of the crunch of this weapon - the high status of the death explosion, for example - is just to make this an interesting experience to build. Are you going to go for 100% status on that despite its low-ish base status chance of 18%? Are you going to go all in on crit by adding in Critical Delay at the expense of its already tiny crit chance? Good question! The inspiration from a Bolter is probably easy to tell, but in truth this started out as a massive photobash of the 10mm SMG from Fallout 3, the Browning M2, and the phased plasma rifle from Terminator. Stats (oh LORDY)
  9. Thanks! I thought for about ten seconds about how I could give this thing a weird silhouette (I will admit, it is very tempting to make another semiauto with the mag in the grip but I don't think it's a good idea) and I knew I had to. ...Ironically that reminds me: I forgot to include punch-through. My bad. Making it impact damage was mostly to encourage people to have fun with Hemorrhage... and because it'd be a funny to deal consistent stuns with this pistol at range that way. Thanks! I figured... if DE went out and made mods with these stats (they won't, I don't want them to, but bear with me) then nobody would touch it because... honestly? I figure there wouldn't be much of a point. If I want to make these stats useful on any of these guns, I have to make them inherent traits. I wanted to just like... improve its usability, as opposed to stack on lots and lots of damage.
  10. Tenno 'Sorrello' Hand Cannon Tenno ‘Sorrello’ Hand Cannon “Truthfully, nobody asked for the makers of the Soma Prime to create a high-caliber semiauto pistol. But nonetheless, they made it. This weapon’s overall performance - Aim assist, ADS speed, weapon swap speed - increase on hits, as does melee attack speed. Best used on charging enemies, before switching into melee.” Codex Special Traits: Each shot adds 37.5% (i.e, 12 unmodded) Impact Damage for each enemy it penetrates. Landing shots with this weapon increases its overall performance - decreased recoil, faster ADS, faster swap speed - for two seconds, stacking up to three times. They also increase melee attack speed! Lore: The long-dead designers of the Soma series typically made low-caliber, hypervelocity firearms with extremely high fire rates and deep magazines. Weapons that prioritize stopping power over fire rate and capacity would seem to be a completely foreign concept to them. …and yet this exists. The Sorrello pushes the limits of what a hand cannon is. It fires relatively fast for something in this role, (relatively speaking) with an almost unparalleled ability to hammer into enemies with high-impact rounds that spall upon impact, imparting massive impact damage and slash damage on targets(1). Landing shots with this weapon increases its overall performance - faster ADS, faster swap speed, increased aim assist - for two seconds, stacking up to three times. This resets upon reload. It also increases melee attack speed! It’s somewhat difficult to parse in hindsight just what the designers intended for this firearm. The intended purpose, from what the Tenno can tell, appears to have been stacking the odds for overwhelming close-quarters fights where aiming becomes nigh-impossible. Its high-caliber rounds stagger enemies with ease, allowing Tenno to close the distance with melee weapons and go on the offensive till they find sufficient breathing room. Despite that, it’s quite good at preventing said fights before they happen. It’s easily usable at the same ranges as other pistols of its ilk, picking off particularly dense crowds, particularly those where enemies (like Grineer) are running towards Warframes in lines. The pistol’s ammunition spalls inside of enemies, expanding slightly as it passes through an enemy and thus increasing its impact damage for each enemy it hits. This gives it surprising utility with the mod ‘Hemorrhage,’ allowing it to in part mimic the Soma series’ performance with Hunter Munitions. It also rewards precision in that way, killing ever-greater amounts of enemies if you line up enough targets. The pistol boasts a frankly bizarre action resembling both the Largo pistol and Haoma Assault Rifle, the latter a relative of the Soma. As opposed to (relatively) conventional semiautomatic mag-fed pistols, the bolt does not tilt downwards for loading - rather, it tilts upward before falling almost to the same level as the trigger guard, resulting in an extraordinarily low bore axis. Combined with the upward-angled slide, the product is a pistol that boasts extremely low recoil. …The high weight and front-heaviness helps in that regard, too. To mitigate the front-heavy, unbalanced frame, it boasts large pieces of tungsten at the rear of the frame and within the massive grip, itself made of semi-living technocyte substrate capable of molding itself to the hands of the user. Off the battlefield, this pistol was typically used for recreational target shooting among Tenno, or in gladiatorial bouts such as the martial competitions that would become the Conclave, in addition to the Dax Hunts. It served a similar role to the Vipsania DMR in these competitions, used to show off Tenno marksmanship and effectiveness, reinforcing the martial might of the Orokin Empire… …while also showcasing that the Tenno could ultimately be controllable. In a sense, this weapon’s official term as “Hand cannon” acted as a subtle kind of rebellion against the Golden Lords. It was a somewhat informal classification, one that the Orokin saw as crass, but the Tenno used it so ubiquitously that even the Orokin found themselves forced to do so. Comparisons In terms of single-shot damage, this probably lags behind every “hand cannon”-like weapon I’ve made. It’s got very slightly lower damage than the Akvasto Prime, including the (probable) ability to outdamage it on headshots, but the Akvasto Prime has higher slash damage and status. And bizarrely, reload speed. Which is not something I expected to be a strength for dual revolvers compared to a semiauto. Also, other stuff I’ve made, like the Depezador Prime can trivially outdamage it. ~Haruka Artist notes The fire rate is 3.08 so you can add in Hemorrhage and Creeping Bullseye to mimic the Soma with Hunter Munitions, ideally leaving one free mod space. Go nuts. Stats Reload: 2.4s Mods: Pistol Trigger: Semi Magazine Size: 13 Fire Rate: 3.08 Damage: 92 32 Impact 12 Puncture 48 Slash Status Chance: 14% Crit Chance: 36% Crit Multiplier: 3.0x Headshot Multiplier: 3.15x Punch-through: 0.7m Artist Notes First off, this is based off a real pistol. Seriously. Google the Wildebeest Pistol. It’s sort of like a combination of the Jatimatic (with its angled bolt) and Laugo Arms Alien, with the extremely low bore-axis. I’m… very, very unqualified to explain it. And as such, it seemed like you could play around with it to put the barrel directly in line with the trigger guard. Allegedly, this will be able to one day chamber .500 S&W ( I mean I’ve seen it chamber .357 but overall, I’m suspicious) and that was part of what spurred me on to make this. Making it a Soma-styled handcannon felt almost like a joke, but… honestly? I thought it was funny, so how could I resist.
  11. Thanks so much! Corrupted and void enemies are weird because they feel so... neglected? Sort of. There's a lot of potential they have, they're the bread and butter of what's currently my most-used mission type (SP Endless Fissure) but the Infested have more characterization than them. You could do interesting stuff with them, make them feel more eldritch, try to synthesize them with the Weird Eldritch Void Stuff that DE is leaning towards... do something more with Vor... Explain what the experience of someone Corrupted is... Personal headcanon is there's two kinds of corrupted: 1. Artificial corrupted, which have been augmented by the Neural Sentry and pumped through so with so much void energy that their minds no longer truly work. The Neural Sentry then overrides their minds. 2. "Natural" Corrupted: people we run into on missions that've just been corrupted. Best guess is that it's temporary on them like on our weapons and Frames, it's just that corrupted enemies never survive long enough on the same tile as a Tenno to test the duration.
  12. Hiro Rework 3: Son and Also Father of Hiro Rework 2 thanks to Time Travel, Causing It To Lack The Delta Brainwave Pattern This'll be important for the next Entrati gun I do. Yes, I'm working on a new Entrati gun! Buffs: Pistol now has reverse damage falloff. Lol. Total modded Damage increases 1.5% per 2 meters traveled after 25 meters for a total of 30% bonus damage at 65 meters. This is because of the gradual acceleration of the bullet or something. Lore Changes: Now fires Ganymedean 'FLEJET' weapons. You know how Primaris bolters are rifled? Essentially, this also is, but it uses a sabot cup to engage the gyrojet with the rifling. don't think too hard about the proportions here lol.
  13. Currently working on the next pistol to upload. And, predictably, it's gonna be another handcannon-type because that's just what gets done here. I'm the revolver guy. Unfortunately, I just found out the regular old Lex Prime - which I use for the relative baseline for single-target handcannons - received a buff from 150 to 180, so I've been increasing the damage of a bunch of pistols by about 10-20% (sort of) to make sure they stay competent. Much as I'd like to leave some stuff dealing damage in that general area, some of the guns I've made were designed with such low DPS (in exchange for landing consistent headshots, or leading the target...) that having even an un-Incarnon'd Lex Prime outshine them just doesn't feel right. So before you get that next pistol, (it'll be a weird one! Not in general concept, it's not like it.... I don't know, shoots tachyons that travel backwards towards the gun, which are extremely high power but force you to NNNGH oh lordy I've gone cross-eyed. It just has a weird action.) here's some of the buffs meant to ensure most of this stuff... maintains its relative place. Plus side? Now the range for "Hand cannon damage" is larger, giving me more numbers to work with. I am probably not going to do this again.
  14. how did you know?! ...All seriousness, it wasn't quite planned to be that dark. I mean, it woulda had dark stuff, but I didn't wanna psychologically destroy the cast. Honestly, I was gonna make it a trans story. That's also good! As much as I believe in making challenging enemies that make you prioritize targets... I very much believe there's a big difference between "frustrating" or "challenging," enemies (Enemies that force you to, say... act differently, change up your style, and overall challenge you. Like the Marauder or something) and "rage-inducing." Getting stabbed out of the Frame by that one Angel attack? Frustrating, but dodgeable and doesn't remove agency. Knockdowns? I hate knockdowns lol.
  15. For some reason, a bunch of weapon designs posted after May 2, 2020, aren't showing up. Wack. Better get on that. EDIT: so random lineart I did shows up but the actual finished artwork doesn't?! wack For no discernible reason, the Largo and Depezador Prime stayed. Not that I'm complaining, I love that stuff. Also, I like... totally forgot that I had this:
  16. Oh. Oh, oh noooo... Good call. I'll get right on that. Truthfully there's... some issue with this and a lot of tuning it'd need to use, like Blood Altars it creates being destructible. But overall, a step in the right direction. Probably for the best it doesn't use... well, like you said, Peacemaker. Also, it can't cause Sleep effects and abilities are weaker with less duration. It can't be... too unfair. Sure, why not? Just with a bunch of tentacles dragging on the ground as it moves to and fro, not quite in control of its own mass. The funny thing is I just sorta had this design lying around lol. It was gonna be for a magical girl comic that's sadly just sorta disintegrated. Wack.
  17. So, normally you'd get a new weapon right about now, but... I've hit a bit of a stumbling block. I like totally forgot to consult @Unus about his weapon design for several months (sorry), and I've got a couple weapon ideas I've been trying to hash out. Unfortunately, due to a combination of factors... that's not happening. There's a pistol I'm working on that, while cool, feels a little too close to the handcannon role of the last pistol I uploaded. Same for the other two pistols i could release at any time. Also, I came up with a great physical design for a Grineer battle rifle, but it just... it's not hitting. I don't know how to describe it. The design is good, but the gimmicks simply aren't hitting. I also had another idea for a Hexis weapon, but that's not coming either. So with that in mind, have an enemy design. Void Chymerae (artist depiction by Yasp Mkuvi, Ostron. Described by the artist as such: "the worst thing I've seen in this or any other life. All screaming faces, recognizable as Grineer, Corpus, Infested, and… some things I couldn’t name. It looked like it had skin at a distance, but once you looked close… I couldn’t describe it. It was like flesh, liquid, and metal all at once.") Thane McCrinn, Tenno Abilities: Xata’s Mirror: When one of its tentacles touches an enemy or Tenno, it takes and copies a Helminth-subsumable ability for a short period of time… while also restoring the health of the enemies it touches. These abilities are noticeably weaker. For example, Blood Altars it creates on either Tenno or nearby enemies are destructible, and abilities that have any invulnerability... just add overguard. They also have shorter duration. Also, it can't use mind control, the Sleep status, or anything particularly unfair on Tenno. I just... no. Just no. Meanwhile, Helminthing Lycath's Hunt is, if anything, helpful to Tenno. Oull Fold: Is capable of extraordinary bursts of speed, rushing from one end of a tileset to another. Khra Vitality: Provides random buffs to enemies in proximity - Health, elemental damage, ability range, etc. Attacks with a series of beams that bend and converge into a single attack... and have obvious "telegraphs" it lets loose from numerous mouths. Role The idea behind this is to be something like Bioshock Infinite's Heavy Hitters and/or a miniboss. It has three damage phases, similar to Void Angels. Wearing one form down puts it in a brief, always-regenerating "rage" state where it tries to attack Warframes (with obvious telegraphs) with the sole purpose of gaining abilities. This can be stopped by attacking it with void damage... or just enough regular old damage, as hitting it with enough damage during this threshold will stagger it. After the rage state is over, it loses that health bar permanently. Lore Sightings of Void Chymerae - so named because of their tendency to steal aspects of things they touch - date back to an era not long after the disappearance of Albrecht Entrati, often found during catastrophic ship failures midway through void transit, in addition to Void Fissures in recent years. These… creatures, or phenomena, take the form of a floating tentacle sphere of what appears to be roiling organic material at first glance, but upon closer inspection more resembles the Voidsilver found in the Zariman and other locations bombarded by the void, particularly in Veil Proxima or Orokin fortresses near the void rifts that border the Origin System. They emit a constant whisper of nonsense words. Common wisdom among Far Black scavengers that see them while scavenging near Void rifts is that trying to understand their incantation will absorb you into its form like the other poor souls that compose its body, or Corrupt you as well. Chymerae - as none are really sure if they’re a single creature - are often found near areas of high void energy (though they emit fields of this energy as well) allying themselves with Corrupted. When in proximity to enemies, they extend the duration of Void rifts, and randomly “fix” things within their zone of effect, adding Overguard or restoring health, and often taking on aspects of enemies near them. A Void Chymerae that Corrupts a Nox will have similar abilities, such as causing gas damage. The Pyrite Hand hackerpunk Mad Spoon suggest that these represent a kind of aberration in the very “code” of reality - if one considers the laws of physics to be encoded rules - that randomly “fix” certain “errors” in reality. They then postulate that the parameters for “fixing” something have somehow been damaged by Orokin imposing law upon the Void. For example, a surviving Corpus crewmember was Corrupted in close proximity to one, and - once the Void energy had been bled from him - he was found to be colorblind. For those who find themselves fighting Void-Corrupted (as opposed to those overridden by the Neural Sentry and pumped full of Void energy) these things, on the rare occasions they surface, are an absolute nightmare. Corrupted are already anointed by the Void with unnatural strength, and a Void Chymerae grants them frightening resilience. Artist Notes: Hey look @Teoarrk, it's MORE MAD SPOON YEAH BOYIE With special thanks to Jack Kincaid, who is friends with Albrecht Entrati’s voice actor and probably part of the reason they used Nine Inch Nails here. We’ve talked before! Good guy. Jack is the writer of the podcast Edict Zero: FIS, and a considerable percentage of its cast. He voices Dockstader, the beloved CAPTAIN SOCRATES, MAN WITH A PAN, the Ambassador(s), and several background roles I can’t remember off the top of my head. Stefan Rudnicki, on the other hand, voices Priam. I’m not giving you context because anyone besides Dockstader would require… tons of spoilers. Anyway, this is based on an idea found in that show.
  18. Thanks! :) I'm hoping it could spur people to be selective with how they aim, and also to potentially make this a weird crit-status hybrid by adding in Galvanized Aptitude for lots of damage post-kill. The explosion has lots of status chance. I'd love that tbh. The biggest problem with how mods in this game work is... There's so many required mods, and crit builds are dependent on the same two. Relatively. You gotta have damage mods and multishot (though there's some people who use Galvanized Aptitude instead, but I've never been able to stomach that for some reason) so that's two slots filled up, and if you want a crit build, you gotta have the two crit mods. Likely also Hunter Munitions, particularly on the Soma Prime cause why wouldn't I want nigh-guaranteed slash procs? Which leaves me with one free mod slot after putting on a combined element. ...Though I will admit, I did like how the changes to mods like Critical Deceleration made me ask "is it worth it to nearly double my crit chance on the Corinth" (it is lol) and Galvanized Diffusion on pistols opened up a lot of free space. Now I have an actually unique build on my Tombfinger secondary and Vasto Prime! (Well, the second one's not that unique, but it's not Hornet Strike, Diffusion, Lethal Torrent, one combined element, Riven - I exchanged Lethal Torrent for heat damage. Fun stuff. Lots of Dot.) I think things could be made a lot more interesting with some dual-stat mods that can't be used in conjunction with the "main" crit mods. What about a pistol crit mod that does... I dunno, less than 187% (let's say 150?%) crit chance, but gives punch-through or some other beneficial stat?
  19. Tenno 'Clairon' Assault Rifle “A fast-firing Tenno assault rifle fed from a magazine above the barrel. This weapon was originally meant to become the standard Tenno assault rifle in the later era of the Old War, but a combination of poor quality and questionable Orokin logistics put an end to that.” Special Traits: Gunrunner: Bonus movement speed across the board - ADS,swap speed. Can be fired while running. Explosive Ideas: Headshot kills with this weapon cause enemies to explode, with the damage type of the explosion based on the health type of enemies killed. Killing an enemy on flesh deals slash, killing an enemy through Notes: Has higher muzzle climb and spread than Soma Prime and Tenora Prime, but less muzzle climb than the Haoma. Lore: This fast-firing Tenno rifle exists as something of a mid-road between assault rifle, LMG, and SMG - in fact, it's a descendant of the caseless 'Hyron' SMG, renowned for its own fast fire rate. It has a fire rate that rivals if not beats some LMGs, but slightly lower overall damage, crit rate, and status chance. It has more predictable vertical recoil than other LMGs like the Tenora and Soma (and their respective Primes) though due to its fire rate, its recoil climbs faster than that of the Haoma assault rifle. In addition, its compact size allows it to be used at much closer ranges than its counterparts. Unfortunately, the reload is somewhat more awkward. And while it has high magazine size, it can’t quite sustain suppressive fire in the same way as the Tenora Prime, Soma Prime, or Prisma Gorgon. Especially when they’ve been fitted with Incarnon adapters. There’s two things that make it unique however: Firstly, it increases mobility due to its compact size and lowered weight, allowing users to run, parkour, and bullet jump faster, and it can also be swapped to and aimed down sights faster(1). Secondly, headshot kills with this weapon cause enemies to explode, dealing damage based in part on the basic damage type vulnerabilities of the health type it hits. For example, killing something right through its shield does impact damage, killing a flesh enemy does slash damage, and killing an armored enemy does puncture damage(2). These two traits made it widely loved among the Orokin “Imperial marines,” a fledgling interior military service made to fight other spaceborne human or human-like enemies, such as “wild” grineer, Corpus privateers, other pirates, breakaway states, Oeizu, and others. It was even used in the siege of Tsikuri’s Gate, deployed against the Exodites that sought to use Tsikuri’s wormhole gate to escape orokin rule as the so-called “marines” broke into ships, laying down high volumes of fire with this weapon and creating devastating explosions in the tight quarters of each exodite ship. Artist footnotes: It’s a little bit of a shame that WF is so powercrept that people probably wouldn’t mod into these or talk the stats up if DE tried to mod that. No wonder they had to add in incarnons, everyone’s crit build is the goddamned same! …Except the Gotva, probably. Giving it the ability to do gas damage explosions didn’t seem like a good idea. Plus, we already have the Tarvoss for bullpup assault rifle guaranteed status shenanigans.. Stats Reload: 3.3s Trigger: Auto Magazine Size: 100 Fire Rate: 13.4 Damage: 23 8.2 Impact 5.4 Puncture 10.4 Slash Status Chance: 27% Crit Chance: 27% Crit Multiplier: 2.4x Headshot Multiplier: 3.15x Headshot Kill Explosion: Damage: 360 240 Puncture/slash/Impact 120 blast Status Chance: 45% Crit Chance: 27% Crit Multiplier: 2.4x Artist Notes: Predictably, I was in a Masamune Shirow mood as I made this. I wanted to make something that felt like a P90-FAMAS hybrid. Unfortunately I couldn’t make that one work - it didn’t seem easy to load a P90 mag under the carry handle, and I liked the sharpness of the open-ended carry handle-looking thing. The headshot kill explosion originally went on the Haoma, something I drew awhile back, but I didn’t see why not to add this to an assault rifle, so I didn’t see why not.
  20. Progress Updort Had to make an edit to the Depezador Prime (I'm beginning to think I have a problem) because whatever was going on in back there bothered me Just uh.... assume that thing in the general area of the hammer curls back into the gun slightly. Or that it moves back. Or that the knobs on the side move back, possibly with it. Or something. I feel like we've long since passed the point of having logical, sane revolver hammers in this game, but I didn't like how flimsy the original looked. Also, I'm probably gonna upload a new Tenno gun tomorrow. I don't have any others. After that, though... who knows? It might be nice to make another Grineer or Corpus gun, and there is that one Grineer pistol I copied from the Kett in Mass Effect Andromeda that everyone wanted. Damn, the gimmick for that one took awhile to hammer out. Much like DE, I'm not in a position where "new Grineer assault rifle or shotgun type that does NOTHING WEIRD!" feels easy to do, because the power level is so... so... so very high up. It's felt intuitive to have Tenno guns do Something Weird, like increasing critical damage on headshots (oh hey, that's the Depezador) but I might have to put some perks like that on Grineer weapons to make them relevant. Nothing quite as offbeat as headshot explosions though. I might do a rework of some of the battle rifles I did awhile back. Those are the troubled siblings of this thread, in the sense that they're all so similar and require lots of work. I'm thinking I might convert one to full-auto and include an auto-charge damage bonus for zooming in, to simulate semiauto fire.
  21. So, I've got another gun in the pipeline. Unfortunately, it's just a really fast assault rifle-LMG hybrid, which doesn't feel very interesting, so I'm keeping it on the backburner for now, so I can upload it later. In the meantime, here's more Fluffy Timeline lore: Atlas of the Origin System, 11th Edition: Uunzo (Pronounced “oon-ZO,” slang for “unincorporated zone.”) Uunzo is not a polity (though they’re trying!) in the same way as SIF space, Free Moon of Ganymede territory, Dziewanna, or Bidan, or even Tenno fiefdoms. Rather, it’s something more like Tsikuri’s Gaze, in that it’s an area that - in the turbulent two years or so since the Narmer War - has proven impossible to truly possess. Static borders are a much, much harder thing to map in space, as the centers of population and commerce are constantly on the move, always shifting position. Nonetheless, on static maps, Uunzo is rendered as a purple slice out of Jupiter, featuring numerous moons that have slipped from Corpus control. Sometimes, Ganymede is - as an insult - included within this slice of unincorporated territory. In the wake of the Narmer War, as the Tenno returned and Veils were ripped from head after head through various means, scattered moons in the Jovian system rose up in bloody, violent rebellion to oust the Veiled fanatics that had proven no less oppressive than the Corpus. …and, much to the surprise of the Corpus, they didn’t go back to work. Unlike the Venusian Solaris, who needed to maintain the terraforming engines and thus stay planetside, (though they negotiated better work contracts) the workers of what would become Uunzo had little tying them to Corpus orthodoxy. And so a large swathe of the Jovians - once a second capital to the Corpus - became uncontrollable territory. At any given moment, Uunzo is in a three-way battle between Ganymede, Corpus, various independent armies and revolutionary factions, and Narmer, partially egged on by Grineer who would love nothing more than a foothold in the Jovians that they could use to stage raids in Corpus space. Curiously, Narmer troops in this sector are often found with lots of surplus Corpus gear. It’s been theorized by most of Uunzo’s revolutionaries that the Corpus figured that Narmer’s fanaticism and violence was less of an existential threat to their lifestyle than a successful revolution. Uunzo encompasses roughly 15-20% of the Jovians, including: Europa The site of a Narmer base - namely, because Narmer are treated like the pondscum of the Origin System, and Europa was one of the only places they could hold. It’s a cold, miserable moon that the Corpus mostly use for water and mining, and so it’s only slightly harder for Corpus to survive there. Frustratingly, the Narmer troops have made massive archeological discoveries, finding treasure troves of Orokin archeotech under the surfaces, using it as a weapons development lab. Pasiphae Pasiphae is a debatable case, as it’s the one major Corpus stronghold here… barely. It’s also the site of one of the oldest (surviving) settlements of the Origin System, Minoa, which was evidently an important trade port for an ancient empire known only as “The Joyful” - likely a mistranslation of an ancient term for the Jovian system. …And even then, its ruling council is heavily weighted by Perrin Sequence members who are outright trying to use their money and influence to keep the Corpus from truly recapturing Uunzo. Sinope Originally a Level Dawn stronghold and shipyard, Sinope threw its lot in with Ganymede (somewhat to the Pyrite Hand’s dismay) almost immediately, the first member state in what Ganymede dubbed the Free Moons Alliance. Callirrhoe A stronghold held by Pyrite Hand and Level Dawn. Autonoe Megaclite Iocaste Himalia Harpalyke Kalyke Leda Not included are other moons and asteroids, and various space stations and/or orbitals above moons. Author Notes * Because really, there’s not much interesting on Europa.
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