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(XBOX)Fluffywolf36

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Everything posted by (XBOX)Fluffywolf36

  1. Oh extremely! Year 1 D1 Exotic weapons just... hit different. Bungie hadn't quite nailed down "how much is too little power" (Plan C, certain f or d-tier exotics) and "Oh dear God, that's too much, you've introduced an invasive species to the meta" (Gjallarhorn, Ice Breaker, and to some extent Thorn in multiplayer.) For context on why Thorn is there, Destiny's handcannon class - at least at the time - could normally kill in three headshots. At one point, Thorn, with its DoT, could kill in two. You see why this was a problem. God, I did terrible things with that. It is an underserved niche, the "For Serious Enemy Break Glass" button. Though this reminds me - did you know that Frost's armor strip actually bypasses overguard? Possibly, but I... dunno. There was this one sniper rifle in Borderlands 1 that gave health to your teammates. I liked the principle behind that - You shoot someone, it supports the team. Course, I'd probably make it a battle rifle.
  2. Oh, trust me - Pocket Infinity was broken in a way that's beyond numbers lol. Imagine if you could fire an Opticor in full-auto and shoot out about 13 rounds before you had to reloading. That's how broken it was. I was gonna go with a shotgun pistol, but launcher seems like a good idea. Plus, a gun for skill-immune enemies seems like a great idea. Oh, no, no, no, it wasn't gonna be a non-gun. I just meant it would give health to your allies or something on headshots. It's still gotta do damage. I... don't wanna make a gun that steps too much on a Frame's toes.
  3. That's a common issue with any time I try and write fanfic for a universe like this. Inevitably, I feel like I've built it up into something it's not. It's what made me leave Runescape all those years ago. The biggest issue, I think, is WF has so much potential but DE focuses on such a narrow slice of it. So many of us want stuff like... like more people out there, more lore that makes the System feel lived-in, a sense that we're helping others, but there we are fighting cosmic horrors now. And that's cool, I'll still play WF and enjoy that, but I just... ...I want to see evidence that people live here, y'know? And I get a little more disappointed the further DE moves away from stuff like fortuna, which was when I felt most like "There are real people here too." I don't necessarily need a whole open-world, I just... I need something. Like some Steel Meridian missions involving protecting a colony or evacuating one from the Grineer - call it Evacuation or something, and it involves you working with Steel Meridian to help people get to Steel Meridian transports.
  4. Reminds me a little bit of Plan C from Destiny 1. It was... a hella underwhelming Exotic, especially because it was overshadowed as a fusion rifle by one of the most broken exotics in Destiny history, but it has extreme sentimental value for me cause 1), it was my first exotic, and 2), it just plain felt fun whipping out a virtually pre-charged Fusion Rifle. I've done something with that same unholstering perk before, but I feel like it'd be a shame if I didn't try it again. oooh, that's a cool one. ....part of me wants to do an Entrati version of that but that sounds fun. Been playing a lot of Remnant 2 lately, and I really enjoy the Overflow mod with automatic weaponry lol. (TL; Doctor - Putting it on any automatic weapon essentially turns it into Thunderlord.) True. There is a lot of exploitable space. Like a gun that fits into the support niche by buffing your teammates somehow - I still have an idea for that buried somewhere called the Transfusil.
  5. It can be both! :) This is a big part of why... close to half (?) of the guns I've made (at least, that's how it feels) encourage aiming for the head. And why the Charbon is an "Anti-crowd-control" gun. And the "Flow" weapons in the vein of the Strigoi Prime from awhile back, which encourages people to cast often. I wonder what other "Flow" weapons I could make sometime...
  6. Oh my God, yes. I have mixed feelings on syndicates cause they feel like a narrow content peninsula, but I like how they add lore to the game, how they make me think "Okay, there's other people out there fighting the good fight." But the Arbiters... It's not just that they have nothing, it's that they're like... a story void. Everybody else has a relatively easy concept to understand, a quest that fleshes them out, or both. And it's easy to understand how they think, how they might act - Suda preserves knowledge, Red Veil does terrorism, Steel Meridian is a militia of The Good Grineer that protects the downtrodden, the Perrins are Token Good Corpus who give to charity and sabotage the rest of the Corpus, New Loka is a nature-oriented faction that craves the pure human form (which is interesting in a universe where so many people are posthuman) and... also probably does terrorism in the name of that. And we see some writings from them in Glassmaker! That was neat. But I just... I cannot understand, for the life of me, what the Arbiters do. What's their mindset? How do they act out there? If their mindset is so Tenno-focused, are there more Tenno in their ranks? Are they a hive mind? Do they have Sentient technology and is that how their shielding technology works? There's some lore and quotes buried deep in the railjack crew system but I shouldn't need to try that hard to find the lore. I'm shocked every time lol. God, I'd love that. Thanks so much! I didn't think about the synergy with Octavia (which is ironic because this is also a purple and blue revolver) but it makes a lot of sense when you put it that way. Also I didn't think of it as a rhythm but that's also an excellent way to put it. All that said though the real reason I did it is because the art is just so lumpy. That, and I gave it a hilariously bizarre reload that I never detailed (wack) so I had to fix that last part. EDIT: Also, the next planned Steel Meridian gun is a shotgun revolver!
  7. Arbiters of Hexis 'Telos Thetacor' Beam Shotgun “Designed in the style of late Old War Tenno firearms , this arbiters of Hexis weapon utilizes their shield technology to crush and bludgeon enemies. An unsophisticated use for a sophisticated technology.” --Codex Special Traits: has Truth effect. Lore One of numerous Arbiters of Hexis weapons (this can't quite be called a firearm...) that use their esoteric technology in strange and unique ways. Where Haruka Lorne firearms often encourage aggression and precision, Hexis weapons such as these are meant to encourage Tenno to use all the tools at their disposal. It exists as a method to spur Tenno on to push themselves further and further in Arbitrations, with its blueprints contained within Arbitration drones. This beam shotgun is no exception. It fires a beam based on the same principles as an Arbitration Drone’s shield beam in a wide cone, which grows narrower (but retains the blast radius) and travels further (and gains headshot damage) the longer you hold down the trigger. After holding the trigger for 2.5 seconds, the weapon engages "Tightbeam mode." In this mode, beam thickness shrinks to 0.21 meters (or whatever normal beam thickness is, I don’t know) and the weapon completely changes behavior, becoming a longer-ranged, tighter beam. In both modes, the weapon’s beam creates a sort of “reverse shield” on enemies it touches, slowly crushing and irradiating them with a shield drone’s exotic energies. At maximum beam range and minimum thickness, (i.e, not my friend Eddie) it still retains its 1.2m blast radius. However, it loses its punchthrough and status, in exchange for better critical stats and headshot damage. After two seconds without holding the trigger, the beam resets to its original flamethrower-like mode and loses all accuracy gain. Taking your finger off the trigger before it's activated "Tightbeam mode" This causes an interesting conundrum with the weapon: Do you hold down the trigger for that sustained damage at the cost of crowd control, or fire in short controlled bursts to saturate enemies with as much status as possible? Enemies killed by this weapon implode and create gaseous plasma due to the extreme density of the shield's energy fields as the shield collapses without anything to center on. This deals radial impact damage, stunning enemies nearby. Acquisition: The blueprint and parts are dropped by Arbitration drones. Building all of them requires Vitus Essence. Stats Wide-Dispersion beam mode: Ammo Pool: Shotgun Trigger: Continuous Fire Rate: 14 Reload: 2.6s Magazine: 100 Beam Thickness: 0.9m Damage: 26 8 Slash 14 Impact 4 Radiation Critical Chance: 16% Critical Multiplier: 2.2x Status Chance: 36% Headshot Multiplier: 1x Range Limit: 24 Enemy Punch-Through: 2.1m Object Punchthrough: 0 Blast Radius: 1.2m Tightbeam: Ammo Pool: Rifle Trigger: Continuous “Charge time”: 2.5s Fire Rate: 14 Reload: 2.6s Magazine: 100 Beam Thickness: 0.3m Damage: 26 8 Slash 14 Impact 4 Radiation Critical Chance: 28% Critical Multiplier: 2.2x Status Chance: 30% Headshot Multiplier: 3x Range Limit: 39 Punchthrough: 0 Blast Radius: 1.2m Death Explosion: Damage: 300 200 Gas 100 Impact Critical Chance: 20% Critical Multiplier: 2.2x Status Chance: 36% Range Limit: 24 Enemy Punch-Through: 2.1m Object Punchthrough: 0 Blast Radius: 1.2m Artist notes ...Out of every faction some of you expected me to do next, I'm guessing this was not one of them. Somehow - I can't say how - this was inspired by playing Remnant 2 recently, likely from using the Prismatic Driver mod. Some of you may be wondering: If it's a beam, why's it classed as a shotgun? To which i say fair, I'm not sure why WF's beam shotguns count as shotguns. But anyway, I figured because you use this sort of thing the same way you use a Hyperion shotgun or the SOMESHA PRIME (YEAH BOYIE) autoshotgun, (which works like a Hyperion shotgun) then it might as well count as a shotgun. Besides, shotguns feel a little neglected in WF sometimes, and I'm not that much of a fan of the last two. I don't like the Rauta because just... that's it? And I don't like the Steflos because it's attached to Mirror Defense. ...I hate Mirror Defense. Also, I thought it was interesting for the gun to have a mechanic that made you think "Maybe I shouldn't just turn off my brain and hold down the trigger."
  8. Oh no, that wasn't a complaint - if anything, I like it! A lot. Despite what I might convey here, it's a lot of fun specifically because it's so weird. Plus, I kinda get the logic - "Fixed-cylinder revolvers are the strongest design, but cylinders need to be quickly-reloaded, so why not have a revolver that becomes fixed-cylinder?" That can be arranged sometime.
  9. It does have a flat headshot bonus (3.6x when unscoped) I just didn't feel like directly tying it onto silenced shots. That said.... I'm just gonna remove "aiming" from the silent shots. From now on, the first shot fired when you unholster it is always silenced. That was the goal this time, I just... forgot to remove that from the special traits section. Sorry. I don't know if that's possible, but I'd be lying if I said I wasn't intrigued. Also, ironically I never thought of it as having an anti-Sentient schtick, but that's a good point. You've got a very good point. You too, huh? I thought for a second "maybe this is too much" but then I figured "Eh, invisibility isn't that important in the current WF meta, we'll probably be fine." you are WELCOME That, and it's based on the reload of the Wingman Elite from Titanfall 2 (though I didn't have it in me to make the scope lift up with the reload), which has a reload so bizarre I remember just staring in shock for a few seconds and laughing. (it literally takes itself apart hhhhaaaaa-) The Naga was always intended to do this, but I relegated it to the description instead of the art, which feels like a missed opportunity. That makes a crazy amount of sense. I am going on overdrive with ideas. None of them are that fully-formed, but, y'know, I'm trying. One thing I want to do is look at some of the more esoteric anti-Daemon and chaos weapons used by the Grey Knights and have them in Albrecht's secret lab. Maybe have an artificially manufactured Incarnon gun. That could be neat.
  10. JOYEUX ANNIVERSAIRE, HUMPADUMPS HERE'S THE 𝑵𝑨𝑮𝑨 𝑮𝑨𝑺-𝑺𝑬𝑨𝑳 𝑹𝑬𝑽𝑶𝑳𝑽𝑬𝑹!!! “Prey on their fear, move like an animal, and feel the kill with the gas-seal Naga revolver. Pace your fire rate for precise, silent shots, or fire rapidly to clear entire rooms. Codex special traits Integral Suppressor - Waiting 0.8 seconds between shots will silence the next shot fired. This is represented by a charge-like icon within the reticle. Silenced shots have 45% status chance. (NOTE: This is not affected by Lethal Torrent. It just didn’t work. More on that later in artist notes) (NOTE ALSO: This starts as soon as the revolver can be fired, so it's more that you can only fire this every 1.2 seconds without lethal torrent.) Bonus Headshot damage. Hunter’s Grip - Turns you invisible on stealth kills and headshot kills. Hunter’s Scope - Scope in for 2.1x zoom by pressing altfire. This adds increased headshot damage! LORE A silenced, scoped handcannon that serves as a hip-holstered sniper rifle for Tenno that need something more precise or powerful than their primary weapon. The Naga was meant to combine Orokin sensibilities and the Tenno need for high stopping power into one pistol. Haruka Lorne, a well-regarded Tenno gunsmith, was contracted to make it so. To everyone’s surprise, her answer was a revolver. Not because revolvers were out of character for her (they very much weren’t) but because she’d somehow managed to integrally silence one. This was the Naga Gas-seal Hunting Revolver. A powerful, heavy handgun the size of a small rifle, with an integral scope. Orokin arms research had rediscovered the fact that a fixed-cylinder revolver was capable of chambering the most powerful rounds, and somehow, Haruka and the archimedians tasked with designing it came to the conclusion that the next logical step was to make a revolver that took itself apart, becoming a fixed-cylinder revolver. As such, the Naga comes with a reload that beggars belief, described below. The metal pieces that hold the cylinder in place from the outside move backwards and forwards. The top of the revolver connecting the rear sight to the piece between barrel and cylinder moves upward. The user lets the spent cylinder fall out, and places a new one. The cylinder then uses an advanced Orokin something-or-other to align the closest chamber with the barrel. In addition, its unique gas-seal system pushes the cylinder forward with each trigger pull, closing the gap between it and the barrel and allowing it to be silenced. Unfortunately, it has a stiff, heavy trigger pull, giving it a slow fire rate**. However, the silencer struggles to handle the sheer power of the Naga’s very, very long bullets. Thankfully, it is made from Orokin biopolymers, and is capable of healing and re-silencing itself. Pausing between shots for close to a second will give the silencer time to heal, while firing quick volleys will be deafening to the wielder and its targets alike. “Healing” does not take very long, ensuring that the first shot fired from this weapon will almost always be silenced. In this way, it also rewards quick, precise snapshots. These silent shots have far higher status chance, frequently punching through modern-day Grineer with a barrage of Viral and Heat damage*. Typically, these pistols were used for both hunting (be that Infested or Sentient forms) or various stealth operations that required something bigger and more powerful than a throwing star. In that era towards the end of the war just before the Tenno “won,” where the fate of the Orokin Empire was uncertain, the Naga was well-known for silently eliminating entire strongholds, taking out guards while kidnapping the “young and exotic” for Yuvan, and culling the ranks of the early proto-corpus “Industrialists” that the Orokin grew to despise. A legend from the Jovian system claims that one Tenno used this pistol to end a Jovian war of secession among Corpus proto-aristocracy before it could even begin. Tenno Remarks * At least, that’s what I keep on mine. ~Haruka Lorne ** Oh yeah, funny story about that. Albrecht - was it Vilcor? God, my memory is like Swiss cheese… anyway, when I was working on this, some Entrati gave me a silenced pre-space revolver from the Entrati… personal collection. For inspiration. Said something like it was used against one of the first Technocyte outbreaks. Can’t imagine it was great, the thing’s a peashooter by modern standards, and the trigger pull is so awful that I had to partially motorize it. It’s like twenty pounds! Also you can fire mine with assist off, but i don’t recommend it. ~Haruka Lorne What’s swiss cheese? Do you mean Jarnsaxan cheese? ~Yassin Good question. I have no idea. God, I have the worst headache when I think about this stuff, which is weird because I’m not actually sure if I have a brain anymore. ~Haruka Lorne STATS Fire Rate - 2 Trigger - Semi Magazine - 7 Reload Time - 2.4s Normal Attacks Damage - 144 Impact - 22.8 Slash - 51.2 Puncture - 69 (nice) Crit Chance - 32% Crit multiplier - 2.8x Status Chance - 18% Headshot Multiplier: Unscoped: 3.75x Scoped (2.1x zoom): 4.35x Silenced Shots Damage - 192 Impact - 30 Slash - 54.6 Puncture - 72.8 Crit Chance - 32% Crit multiplier - 2.8x Status Chance - 45% Headshot Multiplier: Unscoped: 3.75x Scoped: 4.35x ARTIST NOTES A redraw of old lumpy art! Seriously, shouts out to whoever told me I need to start shift-clicking. Anyway, JOYEUX ANNIVERSAIRE TO ME WOOOOO YYYYYYYEEEEEEEEEAHHHHHH BABYYYYYYYYYYYYY THIS IS EXACTLY WHAT I'VE BEEN WAITING FOR, THAT'S WHAT IT'S ALL ABOUT, WOOOOOO As always, I'd like to thank everyone who's been here from the beginning, from back when it was just unstatted pencil sketches and the Pandero was considered a top-tier pistols. Shouts to @Almighty_Jado, @Teoarrk, @Neo3602, @Unus, @Teridax68, @keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes) @HugintheCrow (even if he probably won't respond to this tag) stellarseeker, and @BlackDiamondAce. I just want you to know that even if I partly copypasted that, even if I don't always express it, even if I seem prickly, or avoidant, or stubborn, in my own way I really do love you all, especially @Unus. Genuinely. This thread has spurred me on to make lots of fun guns, it's helped me make friends, and it's less of a nightmare than the last thing I did in this vein. One of my greatest mistakes with the first version was not drawing out the reload, so I’ve done that here. I find it a little funny that the changes I made make it look less like a BFR and more like a cap-and-ball revolver with a scope, but in a weird sort of way, that works. Basically, this is a Nagant scaled up to BFR size. I wanted to make something like the Hunting Revolver(s) from Fallout New Vegas, and giving it 7 rounds and a silencer seemed like a good way to make it just offbeat enough. It also bears some major influence from the Wingman revolver(s) from Titanfall and Apex. In particular, it’s inspired by the Wingman Elite, because I can’t help but associate the regular old wingman with the phenomenally unsatisfying version from Titanfall 2 (it takes two headshots to kill at point blank range! UGH). Beyond those influences, it is also a reference to the game Spacelords. Which, sadly, I do not play anymore. Apparently, they really screwed over the game balance (wack) which is a shame because that game had phenomenally creative weapon designs that often felt less like guns and more like special moves in a fighting game. In particular, I ripped the gimmick off almost wholesale from Doldren’s KLT-13 revolver, which is also silenceable if you aim for a short period of time. Though I shaved some stuff down for the sake of fun. For example, I tried to make “Integral suppressor” work with lethal torrent, but either a) it was too breakable and would remove a unique mechanic, b), nobody would be able to enjoy it when they didn’t have enough mod space, or c) all of the above. I actually do have another Spacelords-inspired shotgun pistol coming SOON™ after this, so look out for that. If you’re asking why the Nagant, that’s because very little of this is made up beyond the reload. The Nagant… is virtually the only revolver that can be silenced! This is because it uses a gas-seal system that works… well, not unlike how I described it here. A lot of the other stuff here, like its terrible trigger pull, is just me dunking on the Nagant. Did you know I wasn’t making up the part where the double-action version has a nearly twenty-pound trigger pull? Crazy stuff. Also, the part about the “first technocyte outbreak” is a joke on Darksector’s “hammer 1895,” a Webley revolver that inexplicably fires .308 NATO rounds and likely references the Nagant through the year 1895. The thought occurs that since mine fires something preeeeetty close to rifle rounds, it’s probably closer to how the revolver from that game would really be. …Hire me as a gun consultant for Warframe 1999, DE! I am trustworthy! I’ll fix Arthur’s fire selector lever on the AK, and you can trust me not to go “.45 uber alles!” like a libertarian! (...man, I’m worried about how incomprehensible this must be to people that don’t get guns. Especially that last part.)
  11. I'm BACK HUMPADUMPS But first: Headshot multiplier on Depezador Prime upped to 3.45x, combo mechanic now rewards 0.6x critical damage per kill. Why: Cause I wanted the combo mechanic to give it more after 5 headshots than the next pistol does in one. It was always meant to feel like the sustained-headshot gun.
  12. Sorry for missing the thread’s anniversary, everyone. Unfortunately, the cord for my computer stopped working a week ago and the brain trust at Best Buy sold me some cords that don’t fit and wouldve fried the battery if they did (kontgesigs) so I’m down 80 dollars and an art computer, at least until the new cord comes in. Which is hopefully in three days. Wack. Also I can’t find my backup computer, and my backup backup computer is working even more poorly than I thought possible. That said, I do have something I can post tomorrow.
  13. If we don't, I'll make some. I'll probably ̶r̶i̶p̶o̶f̶f̶ steal lovingly homage some stuff from Returnal to do it. You and me both. They're the hardest to draw, but they're also the most fun for me because I can create altfires that go far beyond the limits of any kind of good balance, (see: The Absoute's cluster-homing-clusterbomb) make something incredibly baroque, and I have a lot of fun naming them.
  14. A good point on all counts. I'm not... entirely certain how many orokin there were, who counts as being part of the Orokin, what it means to be part of them (were Margulis and Silvana considered part of the Orokin? I have no idea, but Hunhow refers to Salad as an orokin...) but you are right. There were plenty that weren't basically blue Dark Eldar. The Entrati are a lot of fun for me to write because I know full well they could do whatever they wanted lol. I'm fairly certain that if anyone else worked on.... whatever Albrecht is doing "right now..." they'd Jade Light the hell out of him or glass him, but the Entrati hold void travel and some of the most advanced tech of the Empire in their hands. What were the Orokin gonna do? Threaten them? Incidentally I now want to come up with an Entrati weapon designed by Albrecht. Or at least, designed for him for use against Murmur, or... whatever some of the weird Void Creatures we'll see are. It could be funny, I could write some funny lore dialogue where Father explains he has no goddamn idea what it is. ....tbh I just want to come up with another Entrati gun rn. That was always fun.
  15. The silhouette was a lot of fun! Originally it had a pretty.... I don't wanna say "normal" silhouette, but then I decided to add that ventilator rib and cut part of it off at an angle for an interesting silhouette. On the one hand, I have mixed feelings on how most of the Orokin Lore I write centers around me saying "And Then They Were Bastards." Because it feels a little one-note. On the other hand, writing stuff like that is consistently one of the funniest parts of the lore for me.
  16. Tenno ‘Consiglia’ Semiauto Pistol “More of a late-war Orokin pistol than a Tenno pistol, this weapon was designed for bodyguards of Orokin diplomats and functionaries in the mid-late Old War.” Codex Special Traits: Guaranteed electric procs on headshots Lore Designed as a backup gun for Orokin-era diplomats and their bodyguards - Warframe, Dax, or even Grineer in particularly lean years, and filtering into the hands of solitary Tenno spies and operators. There were a few objectives the Consiglia had to fill: It had to be big and intimidating It had to serve as a primary weapon for those who couldn’t carry rifles. It had to be relatively maneuverable. It had to be effective against Corpus. The Consigliere was born from this, “simplifying” Haruka Lorne’s* Veuglaire design by removing the toggle-lock mechanism and replacing it with a curving bolt that went down into the pistol grip. Attempts - of limited success- were made to make it slightly more compact, but these came to little success. It also boasts a revolver-like ventilator rib to reduce its high recoil. Using advanced Orokin ammunition, it deals guaranteed electric procs on headshots. This ammunition is also armor piercing and deals massive impact damage, making it an excellent choice against Corpus shields and Proxies - even ancient Proxies of back in Granum’s day, which skirted dangerously close to the Seven Precepts’ (and indeed, superstitions of peoples that the Corpus had incorporated) prohibitions on thinking machines. Reception among Tenno and other users of firearms was… mixed. On the one hand, it boasted a higher caliber and fire rate than the standard Lato. It worked as a decent backup weapon for a Tenno armed with specialist weapons like bows, explosives, explosive bows, shotguns, or flamers, along with a high fire rate for its stopping power. It was accurate, reliable, and it was seen as a valuable tool for ensuring that negotiations with the Corpus went smoothly. On the other hand, it had questionable ergonomics and recoil. The pistol grip was seen as cramped and uncomfortable, not helped by the bolt curving down into the grip. As the first two shots from this pistol can be fired extremely quickly before recoil starts kicking in, this pistol is best used as a double-tap machine. Among those the Orokin “negotiated” with, this earned the nickname of ‘The twinhammer.’ On the subject of those negotiations: the first Orokin diplomats were something of a laughingstock among all who encountered them. In fact, the pistol’s status as a non-Prime weapon can be (and was) considered a subtle insult. Perhaps it was, but - as the Orokin diplomat Vilem Will Xiang pointed out - it was designed in the same style as the ceremonial weapons found on the Zariman. Diplomats such as Xiang, famed for his groundbreaking strategy of not rocketing up the escalation ladder, soon became a necessity in the wake of Sentient and Infested devastation of the ravaged outer colonies. In this era, where the Orokin no longer had unilateral control of the Origin System’s resources, it became clear that not only had the Orokin territorial losses been a massive blow to their system-wide supremacy, but other powers - particularly the Corpus and Oeizu** - had snapped up this territory. The Orokin were a priority target for the Sentients, while the Corpus were (comparatively) rarer targets with more freedom to extract resources from beyond the asteroid belt. The Oeizu and Bidanians, meanwhile, were simply too small and mobile for the Sentients to justify attacking. The first approach the Orokin tried against these nascent states was threatening them. This failed numerous times before the Orokin were grudgingly forced to admit that they caught more flies with honey. Nonetheless, the early days of Orokin diplomacy left such a scar on all who participated that it became common practice for all parties involved to bring heavily armed bodyguards. The Corpus brought heavily genemodded slabs of muscle that served as the precursor to the Crewman program, while Orokin brought Warframes, Dax, or even Grineer in leaner years. Many of which were armed with this pistol. In fact, during the Tenno Rebellion, it was a common sidearm for Grineer commanders. Tenno often took these as war trophies from said Grineer, using them as backups in the event that Grineer were inevitably ordered to clog the Tenno guns and dull their blades with bodies. Perhaps ironically, many of the Consiglias used by the Tenno came from these specific Grineer rushes. Comparisons The Veuglaire has pinpoint accuracy but noticeable muzzle climb that has to be manually compensated for, not unlike the Depezador. As inspired by the Aliens: FTE revolver’s handling. Meanwhile, the Consiglia is much more controllable, faster, and spammy… at the cost of consistent accuracy after 2-3 shots or so. This is best used for double-tapping. Also, the Sivana from earlier releases a radial explosion, which means it deals more damage the more enemies are caught in the blast. This, however, has more rounds and a smaller radius, it's more of a spammy gun. Tenno Remarks * I had nothing to do with this. I didn’t build this. Hand to God, I was not complicit in shooting diplomats. I’ve done a lot of terrible things, but I draw the line at being blamed for that. ~Haruka Lorne ** It really makes you think about what’d happen if the Sentients ever totally exterminated the Orokin. You think they’d let the indies live? ~Thane Bidanians and Oeizu? Maybe, but they’re good at surviving. Corpus? Definitely not. It doesn’t take an archimedian to see this was a logical progression. ~Ginebra Agreed. From what I’ve learned, from what I heard before I got my body back, Hunhow called old Salad an Orokin. If I had to make a guess, they prioritized the Orokin state… ~Thane …But they didn’t see the rest of us as any better? ~Haruka Lorne Exactly. ~Thane “The rest of us?” ~Yassin Stats Type: Single Pistol Trigger: Semi Fire Rate: 5.5 Noise level: alarming Magazine: 15 Reload: 2.2s Projectile Type: Hitscan Damage: 80 38 Puncture 26 Impact 16 Slash Critical Chance: 32% Critical Multiplier: 2.2x Status Chance: 12% Forced Procs: Electric (on headshots) Artist Notes Originally, this looked like the 12.7mm/14mm pistol from fallout, but I switched to this one for some reason. I think I just wanted to make something that felt less… “Handcannon” than that big chonk of a gun. I’ll probably shamelessly copy that at some point, but not right now. It was also originally meant to be silenced, but I moved away from that as I felt like guaranteed electric procs was enough. The general design here is based on the Hamilton pistol used in the Swedish pistol trials. That has a pretty similar curving bolt design, though I fudged things by putting the barrel a little lower. I thought the cutout for the ventilator rib made for an interesting silhouette, so I added that in as well. Unless you count a pair of revolvers I plan on doing in the near future (they’ll also have a total capacity of 14 rounds), this is likely going to be the last “normal” semiauto pistol I do, because… I don’t think there’s really much to do here. I made a burst/semi pistol with status in burst and high crit and headshot damage in semi (the Dynamo), I’ve made a few semiautos that step on the toes of revolvers, (the Veuglaire, Absoute, Largo, and others) a semiauto pistol that’s basically a Bolter (the Spartoi). Also, paradoxically, “a normal semiauto pistol” is hard for me to do, because I don’t know how to do something that conveys that much normality, and its hard for me not to make it a handcannon. But I don’t know what else I’d do. In a lot of games, regular old semiauto pistols don’t even have the design space that revolvers afford you. With a handcannon-type weapon, I can add lots of power and add some kind of funny effect that feeds into this, like increased critical damage for precision, a scope, pausing for bonus status, or headshot explosions. Semiauto pistols in most games I’ve played are mostly about lots of follow-up shots and that’s hard for me to make as interesting. Especially in a game like WF where the DPS numbers are, not to put too fine a point on it, screwed. I swear, I must be one of the only people that’s consistently been running around with an assault rifle or LMG (i.e, the Soma, Buzlok, Tiberon Prime, etc) and a revolver or two as opposed to constantly having an AoE gun. Next one might have some kind of healing effect, or a combo effect. That could be neat.
  17. Some buffs before I post the next pistol: 1. Depezador Prime fire rate reduced to 2.75. why: This is mostly to make it feel different from the Pandero, because it turns out they had the same fire rate. 2. Bellatrix Prime's fire rate reduced to 7. Damage buffed to 84. why: Truthfully, it was always meant to operate in a pretty similar place to a pre-buff Akvasto Prime. But, well, that's nothing special in this space. Plus side, the high damage most of the "Handcannon-like" weapons in this game (Vasto/Akvasto Prime, Lex Prime) 3. Sivana explosion buffed why: to make it competitive with the next pistol.
  18. Man, it is weird trying to revamp old art. I'll just be looking at some stuff, and I have to figure out whatever the hell I was going for there. After this, I'll probably work on revamping Avakan PRIME. That thing has funny stats.
  19. It says a lot about the WF fandom that nobody seems to be taking this that literally. We're all used to the game throwing us curveballs lol
  20. The very ironic thing is that this comes not long after I considered revamping my earliest kalashnikov variant from this thread. Believe it or not, there's at least five. Six if I count the Somin. Seven if I count the Karak variant, but that's a little vague. All that said... DAMN (jam) Hand to God, I thought I was being pranked when I saw that... very 90s pager in Loid's hand, and was thrown for a real loop when I realized I wasn't. Right now, I don't know what to think. I've gone for a more Expanse-and-40k (well, it's 40k on the scale of The Expanse, anyway) styled backstory involving space exploration and scattered civilizations and colonies taken by the Orokin, in addition to toying with the idea of a Robot War predating the Sentients (I think I've decided against that because we already have the Sentients) but if this is WF's canonical backstory then so many things are in doubt.
  21. You know one thing I like about the WF forums as opposed to spacebattles? I can just post this: and the mods don't come down on me. Good stuff. For real though, I'm interested. Even if I only stop by once in a blue moon, I'm probably one of the biggest fans of Deimos you'll find because, even if it has a lot of the busywork that DE has tamped down on, I don't mind. It's got absolutely perfect atmosphere, it has my favorite open-world intro quest (I'm judging Duviri by the standards of a cinematic quest. roll with it) because instead of feeling like an instruction manual on How To Duviri, it throws you into all this bizarre imagery first then explains things second. You're confronted with a landscape that makes little sense, surrounded by inexplicable... things... and resources and creatures you've never seen, and it's always atmosphere-first, answers second. Plus, I just plain love the baroque aesthetic of so much Entrati technology. It's recognizably Orokin cause it does after all have gold trim and lots of angles while evoking a sense of antiquity, but the tall blocky and pointed shapes call to mind something older and clunkier. And I just plain love the guns*. The Siphon mode adds a lot of fun to coming up with an altfire, and the blockiness and slight 40k inspiration (I have homaged so much 40k with them. Lol.) gives me the freedom to add in a lot of crazy stuff. Anyway. If this is a hint that Deimos is will not be orphanware in the same way as WF's other two open-worlds, I am going to be very, very happy. Sidenote, the part about Narmer being a constant presence, and Grineer breaking bread with Solaris is very, very interesting. I could exploit that. I should exploit that.
  22. It felt like such a natural step lol. I like writing posthumans, or just incredibly HUGE sci-fi megastructures, and there was a very brief few seconds as I concepted them where I had to ask "What do I want? How do I justify this?" And then I thought "Yeah, of course, that makes perfect sense. Why wouldn't you want to leave the Origin System, it's usually doomed!" Also, there's a new shotgun in there.^~^
  23. Operation: Kithship Exodus “Tenno. We’ve received a transmission from… someone, out in the Kuiper Belt. I don’t know who, which is unusual in itself. Darvo says they’re trustworthy, however.” ~Lotus “Tenno! So, I made a… questionable deal with some very scary… people… from the Far Black. They call themselves the Kithships. Now, don’t worry, they’re very reasonable. All I had to do was volunteer you for a job on a weird derelict out there. The payment is some of their rare resources and blueprints - essentially, whatever they approve. And all you have to do is kill Corpus or Narmer. Whatever’s on this kithship derelict, those two want it. They didn’t tell me more, but I think that’s reason enough to take the job. Now, they’re not threatening me. It’s just. Ah. You’ll know when you talk to them. I’m sending you a data package now - it’s got precepts for your Sentinels, coordinates, you name it.” –Darvo Starting the Event: This mission starts by Darvo sending the aforementioned transmission. You’re sent to a relay, or at least something patterned after a “generic” tenno Dojo where the builders haven’t gone crazy by painting it. At Darvo’s back is a massive window, showing a giant RING GATE glowing from the center. Small black shapes flitter to and fro. Darvo: “My favorite customer! It’s been too long.” Dialogue Options: “What is this place?” “What do you need?” “Leave” “Check wares” Drifter/Operator: What is this place? Darvo: “During the Narmer War, lots of Tenno moved their dojos out to the Far Black. Didn’t think the things could move so fast! And they left it to me.” Drifter/Operator: “Please tell me you didn’t steal it…” Darvo: *looks downcast* Darvo: (solemnly) “they didn’t need it anymore.” *pause* Darvo: I feel like I could really make this place something special. Lease it out to some friends, grease the right palms ..." Drifter/Operator: What do you need? Darvo: “Well, it’s not so much what I need as… look. I made a deal with… something. They’re not the Board, they’re not a void creature - no offense - they’re, ah… I don’t know what they are. They just call themselves kithships. Drifter/Operator: “What’s a kithship?” Darvo: “Good question! I have no idea.They’re these big, just… just massive ships that eat resources like a half-starved Kubrow. But here’s the thing: I’ve barely ever seen anyone get off the ship. Everyone that does looks the same, and they… the Kithships have this representative. You can’t tell anything about them. But, well, I made a deal with them and it’s time to uphold my end.” Drifter/Operator: “What was the deal?” “What do you need, though?” Drifter/Operator: “What was the deal?” Darvo: “Simple, really - they gave me shelter and a very, very well-appointed dormizone on one of the upper concourses. In return, I give them resources.” Drifter/Operator: “What do you need, though?” Darvo: “Well, it’s a pretty standard job for you. Except for the kithships. Anyway, there’s this Kithship derelict that’s right where some of the worst people in the Origin System can find it. They’re paying me, to pay you, to make sure that nobody gets their grubby hands on it. Event Mechanics This event works… pretty much as you’d expect. There’s Standing, which you gain by doing various missions. You also have to contribute various resources - Kithship and Orokin - to gain standing, which gives you your choice of a reward upon ranking up. These rewards can include forma, orokin catalysts, weapon blueprints and parts, and Arcanes for people who hate Mirror Defense with a passion and refuse to grind it any longer than they have to. Which is understandable, really. Each mission also requires a railjack to get to the derelict - or other objectives. Completing random challenges throughout the mission - headshot x enemies, deal melee damage, hack various terminals, go x amount of seconds without receiving damage, go x amount of seconds using melee - will spawn in Kithship Guardforms. It’s genuinely difficult to tell if the guardforms are robots or people, but they do speak with human voices unlike the Kithship captain(s?). The primary enemies for this one are Corpus… and Narmer “Invasion forces” that sometimes veil the Corpus in addition to afflicting them with Amalgam mutations from Alad V’s Amalgams, adding to the general sense of chaos here. Characters Allied: Darvo: Darvo serves as mission control (of a sort…) in the sense that he’s directing your actions, and translating for the kithships. He also serves as the vendor for this, selling you various rewards for mission standing. quotes: “Tenno. I don’t know where a lot of you were during the Narmer War, but… it was bad out there. Any open-eye or barehead - that’s all of us that didn’t get veiled - rushed to the frontiers of that new empire. I still remember that first day you… that first day we failed. Out on this collapsing rustbucket of a station that looked older than the Orokin, staring out into Veil Proxima. And I cried, Tenno.” “There’s a whole lot of empty space out in Veil Proxima, and precious few places to call home. For awhile, we thought that maybe we’d be okay. That maybe we could last against Narmer. It didn’t last. People out here like Bidanians and Oeizu, they really struggle to grow food, to get enough. People respected a man that could get things for them, like a little kubuchi. But the problem was, you couldn’t grease a veilhead’s palms the way you could the Corpus or even Grineer. So there I was, in a tractor limping along with one engine left, when the Kithships found me. They’d help my network get people the goods in exchange for a cut of any building materials retrieved. Trembera Essence, Forma, Orokin Cells, Bapholite, you name it.” “Gotta say. I’ve gotten a taste for the kind of freedom that’s opened up after we punched Narmer’s faces off.” The Kithship Captain: The Kithship Captain serves as mission control alongside Darvo, explaining objectives and anything the Lotus wouldn't know. They wear a gold-chased Pyramid Head-like mask (imagine Corpus + pyramid head) that seems just slightly too small to fit a human head, and speak in subtitled but nigh-unintelligible static, with a few words - the kithship name, the faction name - remaining understandable. Not entirely unlike the Board from Control. Quotes: <This is the kithship Atalanta - your objectives are clear. Prevent our fallen sibling/family/cousin from being eaten/deconstructed/understood by the Corpus.> <This is the Kithship Epimetheus. We appreciate the job/burial you’re doing, Tenno> <The Sentients/Builders are like us, in so many ways. This Narmer/Sentients… they must not be allowed our tech/bodies/souls.> <This is the Kithship Albian. We have conferred that whatever happens to us when the Sentients/Flayed/Constructors reach their tendrils into us, even our fallen sibling/bodies, we don’t want to find out.> <We want to leave, of course. You have come from an age of gold/blood, you’ve seen the fruits of your labors/culling/justice. We do not judge. But there are armies/things/[indecipherable [̴̬́h̵̨̕̕o̷͕̬͊r̶̰̳̅̊r̶̥̘̞̉́ǐ̵̩̝̚b̴̻̫̓͗l̵̦͎̈́͛̈́è̴͎͙͘ ̵͙̙̄̔͑d̸̗̹͓̾i̴̳͓̔͌̕ͅa̸̲̜̽̈́ľ̵̫-̵̛̭̀̕ǘ̴̳̈p̸̲͍͛̄̎ ̸̢́̆̎n̷̜͚̒͘͝ò̴̡͈̋̃͜ī̷̱͕̚s̷͍̍̍̔e̶͔̩͛]̸̞͉̓̆͊ here. Things beyond just the Cloned Plague, in the black between planets, in the spaces between spaces. Hungry things. Indifferent things.> Kithship Guardforms: These kithship… allies… have similar Pyramid Head-like masks as the captain, just with less gold chasing. Their skin - what little of it we see - is an unhealthy-looking gray-white. (Encountering Narmer) “They can’t be allowed out of here.” “For exodus!” Hostile: Corpus: Vala Glarios: Vala is overseeing the Corpus army that seeks to control the Kithship technology. Because all of us - ain’t that right, @Teoarrk - know that Nef has done too much. Quotes: “What do you bring to the system, Tenno? More chaos? We bring order. The most flourishing civilization to arise in the wake of the Orokin.” (Tenno response: You’re little better. You’re another empire that sees humans as raw material.”) “Tenno. Would you really deny Parvos his chance to save the system?” “The Origin System dies a little bit every day, and these… things… hold hostage technology that could make so many people!” Cora Yeng One of the Sisters of Parvos serving under Vala. She permakilled her Tenno. Narmer: Kubri Jenaidus: Jenaidus is one of Narmer’s most devoted acolytes, as he wears no veil. He does wear a headpiece resembling one, which nonetheless reveals his eyes. Quotes: “A device to bring us to Sacred Tau, to save those chosen among our race.” “I wore no Veil. I was a child in the vents of a Solaris work-camp so pathetic, so unimportant it had no name. And I chose to liberate us. The Corpus had used us as but more raw materials, and I would not have it. They thought to veil me, but they simply… forgot. I was rewarded by Ballas himself. Perhaps some of what he told me was untrue… but it was true enough. Are his lies bad enough that they don’t justify the only peace in the Origin system for millennia? He achieved in mere years what you failed. Or perhaps never even tried.” “For the first time, I… the Origin System had something. It had peace. Respect. I helped command an empire. I made people safe, and you and your Lotus destroyed that. But, in my kindness… I will take their gate. Your death is not a priority, but I won’t be sad.” “These disciples of a false god mean nothing to me. I’ll bring them into Brother Ballas’ light soon enough.” “They say I override people’s wills? What about these Corpus? They told me as a child I could be anything, and treated me like something cheaper than a proxy and twice as replaceable. I am enlightening them.” “These usurpers. These pretenders towards the Sentient form, who refused my offer! They are allowed to escape to Tau while we faithful who nurtured the Origin System suffer here, amongst debased zealots and things that were once human! We shall strip the gate from them by whatever force necessary!” Mission types: These missions take place on either the Kithship railjack map or, Ring map, and can feature either a Kithship, the Ring, or a regular old Corpus ship. The Ring is a massive (under construction, anyway…) structure that occupies much of the map, and typically hosts Autoclave Survival or Defense missions. The Kithships are using this as a warp gate or something like that (it might just be a really big gun that shoots Kithships at high speed, I don’t know) for unknown reasons. Autoclave Survival: Has a railjack component involving fighting your way to the Kithship Derelict. The lowest-tier but easiest to accomplish. Rewards the least for a single rotation, but has an endless bonus. A unique type of Survival mission taking place on the Kithship Derelict. In this mission type, the current attacking faction places a hacking device at various locations on the map, meant to hack in to the Kithships and steal data. The Tenno have to form a perimeter around the device and defend various moltecoils being used to destroy it. If the device succeeds, the Kithships will autoclave off that entire tile, turning off life support. In this way, it acts as sort of a Reverse Defense mission - it’s the enemies defending something, and you have to attack them and continually put pressure on the device. Any Tenno stuck inside after autoclaving is completed is flung back into Archwing Space, and so they have to find their way back into the Derelict - either waiting for the Kithships to create an opening in the Derelict, or getting into the Railjack and slingshotting themselves back in. In short: the more you fail the mission, the harder it becomes to continue. This also discourages turtling, forcing the team to move around the map. Kithship Defense: Also has a railjack component involving flying to the derelict. It’s also the size of a large Interception Mission tile. Also an endless mission. This acts a little like Mirror Defense but more tolerable - There’s an objective to defend, but various Kithship Nodes spawn all over the tile. These require Tenno to hack and defend them, and doing so decreases the length of the wave, thus increasing the rewards. Volatile: Can be on either a Corpus or Kithship Tile - the basic idea is to blow up the ship, scuttling it. Orphix: Kill a Narmer Orphix that’s taken up residence in a Kithship Derelict. Fragments: Various Kithship Cogitator Nodes are scattered all over the various tiles of the Kithships… in addition to any railjack tiles you use. These are large and glowing, not entirely unlike decree fragments. Scanning one of these at the behest of the Lotus will trigger a short Defense segment as you download the information into one of your Sentinels. Because there’s a non-zero chance you might not be on the same ship or the same area of the map, gaining one of these gives a scan to the entire team. Ranking up with the Kithships grants you access to one of the Fragments, along with a decoration containing said fragments that you can use in your Orbiter. This is framed as you helping the Lotus write the Codex entries for them. It also rewards you with event mods and parts for event weapons. Hacking them also spawns in kithship Guardforms to help you. Fragments: Kithship Basics (Level 1) Virtually nothing is known about the Kithships. The locations of their home base, (or bases?) their tech base, their culture, their population, their origins, the nature of their existence, all are unknown. Kithships often communicate through a single androgynous representative, who never gives a name. They use non-gendered pronouns to refer to themselves, and only name themselves as “The Kithship name,” in the same way a captain might say “this is the good ship Starpuncher.”* Indeed, these ships are commonly associated with the disappearance of well-established Orokin derelicts such as the Litany, in addition to disappearances of Corpus and Grineer ships that were often chalked up to Tenno sabotage. Admittedly, sometimes they were Tenno sabotage, but there are numerous cases of Tenno having sabotaged or exterminated the population of Corpus and Grineer ships, only for those ships to never be found - or, sometimes, to be discovered looking for all the world like they’d been eaten by gigantic mouths. * Did you write this, Haruka? ~Ginebra. Pffft. Yeah. ~Haruka Lorne Fragments: Kithship Myths (level 2) Myths of kithships date back to well before the Tenno wakening. Indeed, the Kithships were thought to be mythical until the Narmer War. Spacers beyond even far-off Pluto - Myconan expeditions to Eris, Grineer mining and garrison forces on far-off Sedna, and Corpus from the ill-fated Lucretia Platform - often referenced black ghost ships flitting from asteroid to Kibo, stripping them of resources. In the seediest taverns on asteroid and lunar installations as close as Uranus and Neptune, rockhoppers, scavengers, rail agents, along with Steel Meridian freebooters would reference the “blacker-than-black,” or “old-yellow eyes,” a phenomenon where one would see something blot out the stars, and the vague sensation of a great angular shape, lit only by specks of dull yellow. This would typically be accompanied by massive distortion in a ship’s sensor suites. The more superstitious and fearful varyingly determined them to be lost Sentients, aliens, Void leviathans flittering into this reality, or Orokin remnants. Still others, on the fringes of even those fringes of society, confessed to bartering Orokin tech with the kithships for various objets’ d’art and advanced nanotechnology. Kithship Technology (3) Most kithship technology of note - projectile weapons, armor, ship hulls - is based in a kind of archaic non-biological nanotechnology. Every inch of a kithship’s nano-substrate acts similar to a cell of a human body or the chloroplast of a plant - it absorbs cosmic radiation to provide the body with energy, and it’s capable of limited self heal. It’s prized among survivors of the Narmer War that ingratiated themselves to the Kithships. It adds extra power, it rarely needs repairs, and it’s very durable. While Sentient nanomaterials are far more adaptable and versatile, kithship nano-substrate - referred to in their records as scrith - is nonetheless a curiosity to what few Sentients survive in the Origin System. I recall that Hunhow and Erra were particularly interested in acquiring it - acquiring the Kithships - but they never outright explained why. Ballas referred to it as “abominable technology from before our glorious dawn,” though I’ve found records of Orokin using similar nanomachines towards the tail end of the Old War. I was there as we… they… tried to capture a kithship. It configured a weapon of some kind and fired it into the Murex’s engines. It was bizarre - it didn’t impale the Murex, not exactly - it bonded with them. Imagine if you had a speargun, and instead of penetrating an enemy it took up root in there like a tree. Much Kithship weaponry is like that, and indeed, much of their projectile weaponry acts on similar principles. Both Sentient and Kithship technology have the strange ability to take over each other. Their guardforms can be puppeteered by Amalgams of Alad’s design, but they were able to take over one of Narmer’s condrixes. Kithships Reveal Themselves (4) During the Battle of Veil Proxima, numerous ships from the Alliance reported unknown black ships harassing Sentient Murexes, firing upon them with munitions that seemed to be mutagenic to the Sentient substrate, creating bizarre spiraling growths and deep rents in their carapaces. These were observed to have a great similarity to sarcomas. Bizarre enough, but as the surviving un-Veiled population of the Origin System fled to Veil Proxima and the Far Black, sightings of the kithships skyrocketed exponentially. Three things became clear about them: They hoarded resources for no discernible purposes. They guarded their technology with great intensity. They really, really wanted to keep as far from the Sentients and Narmer as possible. Equally bizarre, both Dziewanna and the Bidanians confessed to having stable trade relationships with the kithships. To this day, the kithships jealously guard their secrets from all including the Tenno, save for during Operation Kithship Exodus. The question of what they are building with their resources remains unknown. The Origins of the Kithships:(5) Kithships are distinct in that they do not appear to have crew in the traditional sense, with no bridges and few real amenities. The closest thing to one would be a room in the exact center of the kithships labeled “Bunks.” This contains cryo-tubes full of sleeping humanoids. These humanoids are heavily wired into the tubes, and bear signs of massive surgical alteration, in addition to signs of cloning and heavy genetic re-engineering. They do not possess navels, and the heads of each humanoid seem to have another lobe. The rest of the body is, correspondingly, rebuilt to handle the extra weight, with hunched posture and a thick, reinforced spine. Each body, rather predictably, is laden with nanomachines and various connective ports. Kithships Themselves (6) (Narrated by Kithship Captain: they have an affect somewhat like that of the spokesbeing of the Arbiters of Hexis. Their speech is rather garbled but understandable, but sometimes switches into being borderline incomprehensible at points.) Tenno. We knew you would figure out our secrets. We came to the consensus this was worthwhile in our goal: We aim to escape the Origin System. To leave this squabbling place behind. Perhaps in time some will give up their unity, perhaps we will find ourselves divided. But as it is now, for generations to come, this system is a hell. Decaying clones and an empire that has recreated the worst of the days before the Orokin squabble over infinitesimal fragments of the cruelest regime in human history. Infestation roams the corridors of derelicts and turns people and machines into engines that exist to consume and destroy. Hungry things flit in the rents the Orokin left in the very fabric of space and time. We only wish to escape. To be free of it all. And what, then, would we do if we stayed? We would be entangled. We would become weapons, lab rats, prizes to be won. It was after the Grineer killed our state that we realized we would have to do this. We fled the ruins of Iapetus in our last ships, using our nanites to interface with it. And soon, families became crew. Ships became homes. We linked ourselves into our ships until all four of these were one and the same. We were once the Kraton of Iapetus, but we have become something more. We are crew, family, homeland, and ship alike. And we cannot stay here. Please. Help us escape from this inhuman place of once-human monsters. Rewards Orokin catalyst Forma Kithship decorations for the Orbiter, Camp, Dormizone, etc Arcanes from Lua Survival or Mirror Defense Kithship themed weapons - Object 1235U (SMG) Object 45-i-98 (Shotgun) Object 4595V (shotgun) Object 5638-Echo (Heavy Pistol) Object 4865W (Machine Pistol)
  24. I was gonna include a pistol with this but then I was all like "eh" lol that'd take a long time to color, and I'll just add it in later. I'll just do a rough sketch and add the stats and/or color later.
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