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MagPrime

PC Member
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Everything posted by MagPrime

  1. It takes them awhile sadly, and with Duviri being so new it may make Support times longer.
  2. I am surprisingly in favor of a Final Fantasy like rebuild.
  3. All I did was tell Avi that she was pretty.
  4. Yes, please. As much as I like the Drifter camp, I'm enjoying the Dormizone quite a bit but find the loading times on Switch to be an effective deterrent on a lot of things I do. Really dislike I have to plan around loading times.
  5. I hate having to back-lit to clear it, mainly because it breaks the flow of what I'm doing and the Volt just recasts it. It'd be nice if transference static negated re-buffing. Thay way we could clear it with just popping out and back in, with a 5 second invulnerability to prevent recasting.
  6. The "press y to lock" functionality the Drifters get would be perfect.
  7. No, plenty of people remember. Its just not everyone has the same standards on the subject. Id happily pay q subscription or something if it meant the updates were complete and bug free but that sentiment gets others in one hell of a tizzy.
  8. It's always good to wait a week or two before attempting new content with DE. Fewer bugs, improved farming & adjusted amounts or grinding always happens a couple weeks after release.
  9. What I meant was... I'm choosing to blame coffee and your cat.
  10. I've been playing the game with 0 crashes and just the usual bugs, both Sol System & Duviri. It is playable, if it wasn't DE would be rolling out hotfixes like a line cook on angel dust, it just has minor issues for a smaller portion of the community.
  11. My first impression of gear roulette was "oh Hek no" because I was largely unprepared for it. After some runs and experimentation, I can see some appeal to it but it would be nice to see loadouts offered with at least one item that has high usage stats offered. I may not get my most used Warframe but I will get my most used primary on one run, then my most used melee on the next, etc.
  12. I saw a handful of them during the quest but couldn't get an interaction option, is that a quest thing or do I have to do something special to play them?
  13. The intended benefit to the Relics was reducing reward clutter and providing players direct involvement in influencing their chances for items they want. Reverting that change would send us back to Void Key levels of grind as players wouldn't have any way to tilt the odds towards a desired item. Having reward select at the end of mission for non-endless would work nicely but things get complicated when you run endless missions as players who run a handful of relics at a time would have a list of items to sort through and run the risk of a connection loss ruining the entire run. Personally I'm leaning towards a token system to just buy what we want like Resurgences.
  14. This was implemented because people were waiting until being in the mission or when rewards were shown and bailing because they were mad or they didn't want to lose their relic. And people were teaming up for specific radshares, loading the wrong one and no one would know until it was too late. I'd rather people leave during the lobby over the other options. Host Migrations suck, even more so on certain platforms and I can't get behind a change that would increase them.
  15. I'm pretty decisive, I have multiples of my main and each one has their own build...because I didn't want to be stuck with just one...
  16. The community has spent years complaining about time locked items and how it is unfair & discourages new players. Excalibur Prime would be the lowest hanging fruit to pick as an example. I would love to see some changes, sure but, removing access wouldn't be on my list of suggestions, not just because of how hard and often the community fought to have something like this but its a great tool to generate player activity.
  17. When it started, there were some amazing people here who genuinely wanted to see the game improve for others and some intelligent people who were here just for fun.
  18. I don't think the medallions are a significant enough reward to dictate team make ups or solo/public, ultimately. On average, we get...9? Syndicate missions a "day" and at 8 potential medallions per mission, thats an average of 72 if you get every single one. The mission levels aren't exceptionally high, either, so I don't see a benefit to any kind of change to be honest. Unless it's to do away with medallions in syndicate missions entirely and to place them in regular missions or letting us convert some missions into dedicated "for the syndicate!" Type thing.
  19. Its universal pock up now and before that they did have way points so others could pick up their own. There isn't really a good change for this though. If they change it to a team wide pool reward regardless of when someone joined, you'll get upset players who took the time to gather everything, only to have someone load in at the last moment and be rewarded for something they didn't do.
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