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YT_OldManTenno

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Posts posted by YT_OldManTenno

  1. 12 hours ago, Loza03 said:

    I wouldn't mind it getting a rebalance to emphasise switching modes. Right now people just seem to use it for its Arca mode, which makes me sad. My favourite part of the weapon is it's two modes, and how flexible it makes the weapon.

    It might be fair to nerf the Range on the shotgun mode and have it just have the 10 metres full damage range, not the extra 10 of falling-off range. At the same time, grant the auto fire reverse fall-off, being weaker the closer it is. This 'tipper' damage starts at 25 metres and maxes at 30, maybe turning down its base DPS to compensate. Perhaps from 33 base to 25, but after the reverse fall-off distance is maxed, it's hitting for 45 damage base. That gives it an identifiable weakness, being the space between the optimal ranges for both modes, whilst also giving it a more identifiable personality. 

    Another thought is to capitalise on the lack of headshot multiplier on the Shotgun mode and give it a big bonus to headshots in Auto Mode, with a smaller nerf to base damage (more like... 33 to just 30). Really hammer home the dichotomy between the forms. Either way - give it something that makes the mode switch something you're rewarded for doing.

    I use the secondary fire quite often, either for taking out longer range targets or nullifiers. It's pretty good at both.

  2. 7 hours ago, SneakyErvin said:

    It doesnt change the massive shortcomings that the gun comes with. There just isnt a reason to use it besides the "fun" factor since any combination of a primary and secondary will do whatever job you have intended for Fulmin alot better.

    I'm not sure how you can say this since you've barely completed over 60% of the primaries in Warframe. Also, pairing with a secondary effectively gives you 3 weapon choices instead of two. You might not have modded it correctly since it statistically outperforms a majority of primary weapons.

    Also the modding restrictions between the two modes is horrible. They should have gone all out and let you mod each mode seperately to make it really unique.

    There are no weapons in the game that let you mod different modes.

    I wouldnt worry about it ever getting nerfed, if anything it should get buffed. Increased range for both modes would be a good start along with shorter recharge time (currently it sits at 1+2sec for the battery to fill) and possibly a capacity of 80 ammo (8 shots with semi mode).

    The second mode already has infinite range, you can't get any better than that. Also, the primary fire mode is designed to be used when lining up enemies, ala the Arca Plasmor and Catchmoon. Also consider this is a silent weapon in it's primary form, something you might want to bring to spy missions.

    edit: Not quite sure about the comparison of a P-Tetra and Fulmin to begin with either. One is MR4 and generally bad the other is MR8. the extra base damage from the riven wont make up for the stat difference. You are also comparing a bad status weapon (zero slash) with a crit one. I mean the Amprex that is 2 MR higher in requirement rips apart a full group of CHGs in the same (or shorter) time as Fulmin kills one. The same deal goes for Ignis which is just MR5. Neither of the two even needs headshots to pull that off.

    This is a moot point since the Fulmin also has zero slash, and has worse status chance (16%/10% status vs. 24% for the Prisma Tetra), yet is still manages to outDPS the PT. The MR lock is also moot because some weapons outperform those that are locked higher (witness the regular Vectis at MR2 still outDPS's the Prisma Tetra 337.5 vs. 269.04, AND has better status, AND has better crit, AND has innate punch through, AND is hit scan). You already admitted that the Prisma Tetra is bad, which proves the point in the video... the base stats need to be raised to make weapons like this a viable option. The comparison to the Amprex and Ignis isn't really valid since both are designed specifically for short range fire exclusively, while the Fulmin can also take care of long range as well. The fact that the Fulmin is even being compared to these weapons while still having an alt-fire speaks to the testament of this weapon (I'll ignore the fact the Fulmin out dps's the Ignis 1085 to 264).

    Conclusion: I'm not saying it is the absolute best primary weapon, but a model for what existing weapons (bad ones) should live up to.

     

  3. 1 hour ago, Skaleek said:

    Agree with the nerfhammer inc. Especially if the riven disp is 3/5 to begin. Giving it ease of use, utility, unlimited ammo, versatility to mod (stat vs crit), seems like all upside no downside. Is there anything bad about this weapon?

    It's a bit of a jack-of-all-trades weapon, so it doesn't do one singular thing better than some focused weapons. Wouldn't consider that a bad thing since there has to be some trade off. Other than that, I say this weapon is a keeper.

  4. 43 minutes ago, SneakyErvin said:

    edit: Also looking at the video posted, it was tested in a solo environment of low level, that isnt really the best content to showcase the gun and if it works or not. Once you get into dense fights, especially higher up where things may take slightly longer to kill, the very limited ammo will be put to the test.

    Didn't "test" in that environment, that's just footage for the video. For the testing, I've been using in sorties the last couple days, and test against 150 heavy gunners (there was a clip that showed it versus the Prisma Tetra with a Riven). In both of those, it did pretty damn well. Never really had issues with ammo, but that probably has to do with the way I play. With anything that has punch through, I line up enemies for efficiency.

    Not going to say it's the best primary for one particular thing, but it's versatile and gets the job done well enough. It's certainly one of the better guns DE has put out in recent memory.

  5. 7 minutes ago, (PS4)wintersfrozen said:

    Got anything without milk, egg, fish, shellfish, nuts, wheat, soy, avocados, pumpkin, or anything with the color blue?

    Um, water? 😄 Not as of yet. Have 2 more videos to edit, but none that suit what you need. I'll keep this in mind as a possible challenge we need to do.

  6. 1 hour ago, Perral said:

    iirc, all throwing weapons had the pattern changed to shooting in a straighter fashion back in some time around 23.10 to Fortuna. Can't remember exactly when.

    I'd searched around, but didn't see any information about a change. I wouldn't be surprised if they just did it and didn't really tell anyone.

  7. 5 minutes ago, Gabbynaru said:

    1. Vaykor Hek 2. Arca Plasmor 3. Hek. Duh!

    I see a Hek fan! 😛 I guess it's a testament to how good the Vaykor Hek is when it's disposition is only 1. First time I got one I was excited then saw the low stat numbers...

  8. 1 minute ago, Pie_mastyr said:

    no love for boar prime or kohm? 

    I do like the Boar Prime, but it could use more damage. As it stands now, it later levels you spend more time reloading than you should.

    I honestly don't really like the Kohm, BUT... it can be very powerful with a good Riven. Funny thing is I just got another Riven yesterday.

  9. 1 minute ago, Askell91 said:

    Corinth for life!

    This is the shotgun with the best "feel". I do really like the look, sound, animation, and relatively tight choke. I don't always use Hunter Munitions, but I do always use Seeking Fury.

  10. 9 minutes ago, (PS4)iQuedas said:

    Strun Wraith #1, of course, followed by Astilla. Everyhting else is MR fodder.

    People used to give me crap for using it, but it kept killing things. Riven is icing in the cake.

  11. 3 minutes ago, den2k said:

    Use it from a gliding Zephyr. Still not as good as Ignis Wraith but it is fun.

    I have a Kulstar with a nasty Riven for that. Makes PoE a little more interesting... 🙂

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