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Phatose

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Posts posted by Phatose

  1. I expect the technical explanation of the issues would probably be incomprehensible without a significant knowledge of the mechanics of implementations of clans in each individual platform.  Could be any number of technical reasons.  Doubt they'd actually matter to you.

    The practical explanation is "DE hasn't managed to get it working yet.  They'd like to, and are no doubt working on it, but don't have a firm timetable on when it will be available."

    • Like 1
  2. 12 minutes ago, StormWolf1337 said:

    This game isn't a job, while it's free to you, it's not to me. This game requires a time investment, more so than many others of it's nature, time to me has become much more precious than money so asking for more of my time than any game has a right too is a price that's far too steep.  

    Does it really though?  How many things are there you can't buy with plat?  If your time is more precious then your money, why are you paying in time and not in money

    • Like 1
  3. 1 minute ago, (PS4)bambam_128 said:

    no clue what this means could you explain?

    Your post has no paragraphs and very little punctuation.  It's a massive chore to read.  Given that "ideas for new stuff" are a dime a dozen, and this topic should probably be in Fan Zone, not here, chances of anyone being willing to put in the effort to read your post is very low.

  4. 1 hour ago, Loza03 said:

    It shows how many players, including the host. If the host leaves and the rest stay, then it'll trigger migration, and you'll end up wherever you're going in the new host's Railjack. If you vote to leave, you wind up back in your own dojo/orbiter, as per usual.

    That seems certain to cause issues.  Host migration doesn't tell you who it's going to migrate to ahead of time, so in the event of a hosts leaving you'd be blindly voting to go into another mission in somebody's railjack, so you might end up in player B's tricked out, fully upgraded death machine, or you might end up in player C's rowboat. 

     

    On the main topic, whatever gets decided there needs to be an absolutely certain way for any player to leave after a mission is complete with absolute certainty they'll keep whatever they've earned.  As it stands now, leaving a railjack group after mission completion gives the same warning as leaving it before mission completion.  If you're going to limit who can control the navigation, which is probably a reasonable idea, there needs to be an out for players without the "You'll lose your stuff" warning.  Perhaps escape pods on the railjack that any player can use at any time to return to dock.

  5. You're not supposed to be able to run only radiant relics.  If that was the intention, radiant relics wouldn't exist, intact relics would have the drop tables radiant does now.

    So, basically suck it up, and be thankful you can improve drop chances on one relic by running different relics.  Wasn't always the case you could.

  6. 5 minutes ago, Omega_Games2019 said:

    Okay, thanks for the advice. However I see some Ignis Wraith builds that are built for crit and status. Does that apply for the Ignis, or should I just switch around my elemental mods?

    Where you currently are, worrying about crit or status on anything should not be on your radar yet.  Rearranging will help with these particular enemies, but your main goal right now should be leveling up your mods.  Get Serration up to 10 ASAP, then Split Chamber,  then elemental mods.  I'd also get Shred ASAP - the non primed version won't require much investment, but punch through is a big help on many weapons, and faster fire rate is as well.

  7. Both the Nox and the Napalm have Alloy armor.  Blast and corrosive are both neutral to it.  Switch your mods around, drop infected clip for a heat damage mod, reorder to Fire-elec-cold.  That will deal Radiation damage (+75% vs alloy) and cold (+25% vs alloy).  I also seem to remember Ignis having issues breaking the Noxes helmets, and they are very well protected until you break their helmet.

  8. Before it's current state, Vacuum was Carrier's main ability.  Universal Vacuum was a big deal back then, something many people made a lot of noise about, simply because nearly everyone only used Carrier, since Fetch didn't exist and he was the only sentinel that could equip Vacuum.

  9. If groups are more fun then solo play, then no bonus is needed or appropriate.  It being more fun is already sufficient motivation.

    As Syasob noted, this would create a situation where, to maximize reward, you'd run multiple fast missions to the multiplier up, only then to run you real intended mission.  So, 6 captures to raise the multiplier, then the mission you actually want to do.

    And then you have the practical issues of how the mechanics actually work.  If a 4 man group runs 5 missions, then one leaves and the rest run another mission, are they getting the bonus for those 6 mission still?  What if 3 people leave, does the remaining one still get a bonus?  If so, then shouldn't solo players get the bonus - they stay with their 'group' of one?  Does a host migration cause a bonus reset?

    • Like 2
  10. My experience has been that when someone complains that a community generally believed to be friendly is toxic, more often then not, that person is themselves behaving in a hostile way towards others, usually without realizing it.  Their hostile behavior sets off a reaction in others, and they mistake that reaction for simple hostility.  Which makes them react with hostility, causing other players to do the same....lather, rinse, repeat.  No matter how inconsequential the original incident was, the loop of righteous indignation eventually turns it into a major fight.  Happens all the time,

    • Like 2
  11. 13 minutes ago, Kadesfy said:

    If you(or your team) loses the game agains the bots, you dont get the cash, just like a normal index, the competition is for geting the double cash on a victory agains Anyo.

    Something like:

    Team A vs Anyo: Team A wins on 3:25 sec << Gets the x2 on the prize.

    Team B vs Anyo: Team B wins on 3:39 sec.

    and:

    Team A vs Anyo: Team A wins on 3:25 sec << Gets the x2 on the prize.

    Team B vs Anyo: Team B loses on 3:39 sec <<Does not get any credits.

    OK, so we alternate instead.  One round, team A idles and doubles team B's winnings, the next B idles and A gets the double.  Doesn't increase credit flow vs current Index, but does allow players to idle half the time. 

  12. There's already difficulty in this game.  At the beginning, when you have nothing.

    There isn't ever going to be a broad section of the game which cannot be made easy through simple progress. 

    This is a game about progress, it establishes the rules very early on. Any piece of content can be made easier through acquiring mods, levels, applying forma and otherwise grinding.  If they were to suddenly make content where that wasn't a viable strategy, it would essentially be Warframe becoming a different game.

    Might as well just add a dating sim at the end if that's what you want, or just go play conclave.

    • Like 3
  13. If the Operator's going to have a name separate from the account, we shouldn't be able to set it.   It should simply be a fixed name, because that way it can exist in the voice acting, instead of being a text value that is never actually used in anything important.  Also avoid loads of possible confusion, since a player would still be identified with a single name.


     

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