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EarthboundDarksnipe

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Posts posted by EarthboundDarksnipe

  1. I have seen scavenge work (90% locker open rate) at least in 4 different missions. Also, none of my clan members complain that scavenge is not working, unless of course Master Thief is equipped by any one person in the crowd. If it works inconsistently, we should probably make a bug/forum report

    i wasnt really thinking like combo-mods or anything

     

    more like the mod has to roll 2 RNG chances, if the first one hits, say the 80% chance to open the locker, then the second roll occurs, a 40% chance for a random mod

     

    so you shouldn't be seeing tons of mods, but IF the mod worked and opened a locker, AT LEAST you'd have a chance that you might see a mod occasionally

     

    IMHO scavenge and master thief are basically the same thing, so i was just saying that they should work similarly, but really i would much prefer if they were slightly different, maybe master thief could have a better chance at opening lockers, but scavenge could have a higher chance for mods, i dunno, something like that

     

    (currently ingame scavenge is SUPPOSED to be A LOT better than master thief at opening lockers, based on the numbers, but in practice i dont see it working at all)

  2. I totally agree, this is a great idea :)

    +1 OP

     

    of course, giving maxed master thief a higher proc chance and some more functions would be better IMHO

     

    same for scavenge

     

    say 80-90% chance at max rank to open lockers and 40% chance to get a random mod out of the locker if it opens (so first roll the 80, then roll the 40, if both, then u get a random mod)

  3. Master Thief and Scavenge are not compatible because they are not considered independently.

     

    Pr(max Master Thief opens locker) = 0.40     *** note Pr(A) stands for probability of event A occurring ***

    Pr(max Scavenge opens locker) = 0.90

     

    If you assume that the event of a locker opened by Master Thief and/or by Scavenge are independent events, the math works accordingly:

     

    Pr(either Master Thief and/or Scavenge opens locker) = 1 - (probability neither open a locker) = 1 - (1-.4)(1-.9) = 0.94

     

    However, this is not true in practice because if I go by lockers using Master Thief, then Scavenge has a zero percent chance to work.

     

    Please make these mods work independently - otherwise, why should Master Thief even exist?

  4. I think a major problem with survivals - why some are great and others at the same planet and node are poor - is largely due to AI pathing. I dont know how many times I have seen very large or sometimes medium or small groups get stuck away from all players. Because maps are randomly generated, some maps the AI pathing will be ok, but other maps require you to go hunt-and-destroy constantly rather than try to fight for your life. Sometimes I think of survival missions as'we are here to seek-and-find the enemies, which may be hiding.' If some enemies are hidden, the max spawn capacity of the map will make the number of enemies that find you a lot lower.. If you dont go after them, you are lowering your chances of survival. I cant say I am a huge fan of this to be honest. I would prefer that we can hang out anywhere we like, and as long as we dont die and are killing enemies, enough life support should drop from the enemies. Sadly, on the best of map nodes I feel like this is a dice roll as to whether that will occur.

  5. well if trinity wasn't broken before she sure is now!!

     

    casting healing was never this punishing, u cast it and then u cant re cast cause u stuck till ur "invulnerability" runs out and by the time it does run out every one is DEAD!!!

     

    DE ether make it as it use to be or remove invulnerability completely and make blessing heal only skill with no lasting buff

     

    cause ur partial damage reduction is not a benefit at all, its a huge disadvantage and extremely punishing

     

    and what the hell do we need TWO damage reduction skills for!?

     

    DE remove "invulnerability" from blessing make it only heal skill or make its duration so short that it will be impossible to sustain indefinitely (like 3 sec and not benefit from duration extending mods) !!

     

    damage reduction on blessing broke trinity as a healer!

    I couldnt agree more! Why not make trinity able to heal when you hold down 4? Right now, might as well not ever use Trinity. And I can say this after playing Trinity for probably 30% of my 1100+ hours played...

  6. GOODBYE the last worthwhile frame in this stupid game.  What do you expect us to do?  I have argued for the last 6 months that DE's goal is to have no WF player stay in a match for more than 20 minutes.    They seem to moving closer and closer to this goal.  What I have to say?  WTF?  REALLY DE?  Pull up your big-boy-panties, get your ****-together and MAKE YOU DAMN GAME WORK!

    I have to agree, this is the end of the end game. There is nothing for players to do except repetitive, short missions. Right now you can only fight against the infested for 40+ minutes safely. Frost was nerfed so that you cannot be safe from corpus or grineer (max forma, max mods). Rhino's iron skin will only get you so far. I suppose everyone could go Loki and stay invisible, but that means everyone has to have max mods for duration... and not everyone does (plus not everyone likes to play loki). Right now survivals require Nekros to go for any serious distance, except for corpus. Because of this, an all Loki team will not work on a survival or defense because you will run out of life support or the pod will die. The corpus drop life support better than the grineer if you play on corpus ships, but what about when you fight the grineer. I guess we are all destined to playing 25-35 minute survivals. This is not as interesting to me.

  7. Hi DE_George,

     

    I didnt see anyone comment on the dual bronco's, but I much preferred their original sound which sounded more like a shotgun. Now, they sound much much weaker to me. Hopefully this is one of the bugs you are referring to, but if not, maybe you could take another look at the dual broncos? Thanks :)

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