-Vert
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Posts posted by -Vert
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27.5.4 Fixed Warding Halo and Desolate Hands not applying to any defense objective, thank you. Wisp's Reservoir still does not work on Excavators, can this please be looked into?
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3 minutes ago, (XB1)L33T FIREFLY said:
It's not meant to?
It's supposed to as stated by DE.
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Still an issue as of update 27.5.2.
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Reservoir/Vitality Mote (Wisp) Mote currently does not work on the following:-
Excavators
Warding Halo/Safeguard (Nezha) & Desolate Hands (Baruuk) can't be casted on:-
Excavators -
Mobile Defense Terminals -
Defense Cryopods -
Kuva Harvesters
Placing a Vitality mote on an excavator will not provide any health and regen buffs to the excavator 100% of the time. Wisp's motes work on every other static objective except for Excavators. Both Nezha and Baruuk cannot even target any of the objectives with their support abilities despite the patch notes from the healing changes stating that their protective abilities would be able to be used on static defensive objectivesEdit: 27.5.4
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As of 27.5.4 Warding Halo and Desolate hands can now be used on any static defense objective it seems
, however Wisp's Motes still do not work on excavator, it does not apply the health boost and health regen. A lot of people were looking forward to bringing Wisp for healing Excavators as seen on Reddit.
Spoiler- Video of Reservoir not functioning on Excavators
SpoilerEdit: 27.5.5
Reservoir is working on Excavators now, thank you, DE.
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Yup, this happens with weeping wounds as well, all of the stacks are randomly lost for both mods despite still having a high combo count. Only way to start stacking again is to drop your combo and start over again, really annoying. I haven't been able to find how to replicate this bug either, but it happens very often.
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The operator is still affected by knockdown effects even whenever they are not in use. Any knockdown effect that is near the Operator's last position will cause the Operator to spawn knocked down on transference. Not sure if this only happens for the host.
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I wish they would fix this problem, it's so annoying for anyone trading.
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Welp, I made the mistake of leaving my Skyrim's ENB (graphics mod) running in the background and Warframe's system automatically banned me. Skyrim's ENB does manipulate/read memory so it's very likely what got me banned. I have contacted WF Support, which they then responded and unbanned me in 3 hours which I really appreciate.The problem now is that Support believes that I actually cheated, when I never did, I have nothing to gain from cheating since I've been playing Warframe for so long, about 5k+ hours. Support told me that I would be permanently banned if something were to happen again, as if I actually cheated in the first place. I really don't want to be trapped in this spot where I can be banned at any moment for any mistake. I'm really desperate for help at this point, can someone please help?
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Wow, this was finally fixed as of 26.1. Thank you DE.
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I'm really tired of this delay after having to deal with it for so long. I've seen this issue been mentioned a few times and I hope that this is the last time we Nova mains have to bring it up.
DE, please fix. :c
Edit: Delay was finally removed as of 26.1. Thank you DE
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Bumping this. As a Nova main, this delay is super annoying.
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Bump. I agree with this too, I absolutely despise this new mechanic.
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I need a -zoom mod in my life, no strings attached. But for real, I would love to have a -zoom mod, I have rerolled my rivens so many times just for -zoom because most weapons have an unbearable amount of zoom.
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Anytime a Thrall is killed in a public/random game, it increases the Kuva Lich's anger for everyone in the group, the same thing does not happen when playing in a private game, which really slows down progression and makes it frustrating when playing with friends. It seems that anger only increases for the person that selected the mission.
Another thing to mention, it seems that if host selects the mission, only their Lich is allowed to spawn, where as if a client selects the mission, anyone's Lich may spawn in that mission. All of this might not be a bug due to players possibly not having Lich influence on the same node, but I think even if it's not a bug, we should be able to increase the anger meter as a group.
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Yeah, it seems to happen all of the time when you try running another bounty after doing one that involved that stage.
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I'm not sure how to explain this one, but Adaptive Exposure seems to be affected by particles a lot more than usual after some recent updates to maybe bloom and particle effects? This applies to areas outside of the Simulacrum also. Pretty much any amount of particles will instantly darken your screen sometimes.
This still seems to be an issue despite the hotfix that was supposed to fix the issue a while back.
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Poor Valkitty has lost all of her emissives. That's probably the other Tennogen helmet you were referring to, Maganar.
I tried looking through a lot of Tennogen skins to find any other ones with missing emissions, but I'm not very familiar with most of the skins, so I couldn't really find anything else.
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Another example on missing emissives bits is Equinox Insomnia skin, practically every bit of emissives is missing from her tennogen skin ever since the update.
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A lot of Tennogen skins and helmets have been missing glowing bits such as the one you mentioned ever since 24.7.0/1. Hopefully this issue gets some attention for DE to notice.
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It seems that a lot of Tennogen skins have lost their energy glow, I hope that DE notices this issue. ☹️
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After a recent update, a lot of Warframe skins and helmets have lost their energy glow possibly on 24.7.0.
I don't have really any before and after pics, but the one I posted shows Nova Device skin missing its energy glow on the back of her legs.
Can we compile a list of skins affected by the update possibly with pictures as well?
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You're not the only one. It just never stops raining in PoE...
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Bumping this. Dual weapons are unusable lol
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This has been a bug for several months, probs years. I posted this a few months ago and still no fix. Hopefully we'll get a fix for Null Star soon though. This bug happens whenever any Nova on the team loses their Null Star for whatever reason, recasting with Neutron Star, or just losing all of her orbs, it'll remove Null Star from any other Nova in the squad.
Wisp Vitality Mote Not Healing Excavation Target
in Mission Specific
Posted
Thank you 🙂