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Granite

Grand Master
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Posts posted by Granite

  1. My Thoughts, to make Necro fit in with the other frames.

     

     

    Soul Punch - Direct X% damage that knocks the soul out of them, 5% armor debuff, stacking. While Target is under effect, they are frozen or slowed in fear x seconds.

     

    Reanimate - Necro creates friendly nano bot clones of the last X enemies he has killed. Similar to Nyx Chaos but with a draining effect where the clones die after awhile so it doesn't last too long. x seconds

     

    Soul Drain - Mark Enemies in Range, while under effect when target dies they drop +1 by x% additional health/energy orbs. x seconds

     

    Ectokinesis - Absorb all nearby Health/Energy Orbs at x range, for each X amount of Orbs Absorbed, summon 1 cloned self or party member to fight along your side. X seconds. Note: Appears in stalker themed colors or a ghost-like flame. Also if in a party the player that is cloned is chosen at random. Can only clone each person once maximum.

     

     

    These are more caster type skills where duration mods will help, and also the use of the new Equilibrium will be satisfying.

    Also another team support frame would be nice.

     

    Just my input because the Current skills are lacking the edge compared to all the other frames.

  2. My Concept:

    DualBladeCannon.jpgDualBladeCannonApart.jpgDualBladeCannonScale.jpg

    Reference:

    sDCBRef.jpg

    Type Melee/Ranged

    Base Ranged Damage 60

    Base Ranged Charge Damage 180

    Base Ranged Firing Rate .7

    Base Ranged Charge Speed .2 (3.6 sec)

    Base Ranged Charge Cooldown .2 (3.6 sec)

    Ranged Accuracy 100

    Base MeleeDamage 30

    Base Melee Firing Rate .8

    Base Melee Charge Damage 150.0

    Base Melee Charge Speed .8 (2.4 sec)

    Melee Accuracy 100

    Description:

    The Amphisbaena is a heavy/hybrid melee/ranged weapon like the Scindo/Skana and Paris combined but with a little more range and less attack damage. It's normal attacks do not ignore armour like the Fragor.

    This weapon will take Your Primary Weapon Slot aswell as your melee slot. Does not reload it uses Stamina for both attacks. Stamina costs will be high for ranged and about normal for the melee.

    The Regular Ranged attack will like the current bow we have slow but slower projectile speed somewhate like the missles in game but a bit faster. Megaman like blasts.

    The Charged Ranged Attack will be like the bow again but this time instead of doing single target dps you will do a area type explosion on hit like the explosive barrels in game, but after this is used the gun portion must cooldown not even regular ranged attack will be allowed so it forces you to melee instead.

    The Regular Melee attack will weild 2 skana like blades with execution like somewhat of the dual zoren but much slower and larger range.

    The Charge Melee attack will combine the 2 blades together to execute a scindo like charge attack hitting surrounding enemies.

    If you would like to know the story behind the name just Google it.

    Also if you like it reply, the devs may use the idea.

  3. they should fix it anyways

    It's nothing to fix, rather its something more to addon, its in almost all games.

    Only reason it happens to controllers it's because the joysticks have speed/pressure control if you were to use a keyboard the keys have only 1 speed/pressure, therefore the cycle animation would proceed regularly.

  4. Just so you know, said OP Frames can hardly solo these defense maps alone, due to no1 else there taking the stutter and killing the initial mobs for energy.

    And that being said, pretty much all moves 1 shots the small infected mobs, some of the skills mentioned in OP cannot 1 shot other factions as easily without the proper mods.

    It's not gamebreaking, that is the current "End Game" is to farm and max all your equipment and if you still think is gamebreaking then don't play with random people but only people you know. Let me know when you get stun locked and a Toxic Ancient just walks over and sits on you.

  5. This is just a idea, let me know what you guys think.

    Infected Claw

    Type Melee

    Base Damage 8.0

    Base Firing Rate 3.0

    Accuracy 100.0

    Base Charge Damage 30

    Effect: Poison Attribute, Fast Attack rate, Low Base damage, Chance to Poison DoT=Damage over Time

    Optional: Dual Wield or Singular would be similar to Daggers and or Furax or the 2 Combined, Poison Chance on Charge/Critical Attack Only

    These would take on the

    Pierce weapons Catagory

    -Heavy armor: 2x base damage

    -unarmored: 100% base damage

    -Infestation: 1/2 base damage

    -Ancient: 100% base damage

    Here's a Model of what I thought it would look like.

    I stormed this up real quick for a idea, it can be better but why put the effort if I don't work for Digital Extreme.

    Used Maya for Base Mesh and zBrush for Sculpting

    InfectedClaw_zpsb20d364f.jpg

  6. Thats not a valid reason to change it. At all. Maybe some kind of example to better explain what you want would be better than "It bad, It chop. not sweep"

    A little grammar goes a long way.

    Though, I'd say the furax is fine for now, since everyone and their children say get that over every other melee weapon; when built for charge speed and damage anyway.

    Simply use the Prime Skana, you won't want to use it over the Original.

    Second, grammer is irrelevant to the internet. No need to be a nazi about it.

    Also these are opinions, not forced requisition.

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