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Marvaz

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Posts posted by Marvaz

  1. On 2019-11-18 at 2:03 AM, RobWasHere said:

    You have 4 free revives. 5 or 6 with arcanes. 7 with Wukong. Warframe spoiled us over years and people are too afraid too die. It's not that we have limited revives per frame like ages ago. And it's not Arbitation

    I don't think thats the problem to them, you loose nothing by diying once on those missions, what these folks fear is the raise in mobs level, I'd love to know if those who don't want to deal with their liches are the same tryhards that come to the forums to trashtalk about the game being too easy, I will seriously laugh to death.

    Back to the topic though, I have not experienced any negative interactions simply because I hunt them liches solo, not efficient? don't know about that but at least I chill and have fun, that's the most important.

  2. Seeing a lot of posts bashing Kuva Ogris, I think it's clear by now that DE does not want Ogris to have crit for all intents and purposes, a real mistery since the lich system was the perfect opportunity and saddening because the way to go is just slamming a bunch of elemental mods and maybe some QoL, could you at least change the interaction of the weapon with heavy caliber so the rockets don't end up seeking my feet? I don't understand how accuracy goes from 100 to an incredible one digit.

    P.S Could you also make nightwatch napalm wear down nullifier bubbles? I know you can damage the guy if he walks into the flames but the flames themselves do nothing against the bubble, this isn't a warframe ability and it's bad enough to have the rockets somehow redirected to my close proximity.

  3. 13 minutes ago, peterc3 said:

    Precisely one of the 3 would be used.

    This is by either increasing the damage initially done by the status or by existing mods like Lingering Torment or Lasting Sting.

    Adding more slash to a weapon that has a low slash base would not make the weapon any good aside from the status chance, in wich case you're better slapping the regular ele+status mods, puncture would be preferable and in the case of impact...well there is always an ugly duckling.

    I didn't mean status duration, neither initial damage, it's true that you can increase slash proc damage with raw damage and toxin procs damage with toxin mods but there is nothing especially made for dot damage.

  4. 42 minutes ago, AreeSoothsayer said:

    Everyone else is making ideas to make it easier. 

    I want some challenge. Some difficulty.

    Interesting, the way you worded your post seems that you don't want a reward but just a sense of achievement, in that case I would recommend taking down your liches with fully modded mk-1 weapons, you could even upload a video to youtube so random folks get to praise you.

    Hell you could even go do a tridolon hunt with a mk-1 braton, you would look so pro man, mark my words.

  5. Here is a couple of mods I would really like to see in game, not sure why they have not been implemented as most of them are just common sense.

    Impact / Puncture / Slash + Status chance, of course variants for each weapon type, they could be added in the nightmare mode reward pool as the mode itself is dead aside from completing your nightwave deeds, these will drastically change the meta and I think it will improve build diversity, I'm just a bit tired of the always present corrosive and slash + viral combos.

    Increased Damage Over Time, for build that rely on dots being slash, toxin or heat procs.

    +Health -Shields and vice versa as corrupted mods, would give a little boost to builds that cannot fit an umbral set and the +Shield -Health might be useful if we ever get shield gating.

    +Critical Chance -Status and vice versa, as many builds rely on a mix of the two to perform at higher levels they might be a good tradeoff and I can see the usability in some weapons.

    Primed Dual Rounds, we haven't had a primed mod release in a while, I'm positive everyone can relate 60% multishot is rather low.

    I really think we need more good options when it comes to modding and these will be a great addition, thoughts?

     

  6. 3 hours ago, KappaToWin said:

    When the update camed up my only good crit weapon was a zaw rapier and the new stance is legit unplayable. No mobility and no damage

    Ed4LdEW.jpg

    I don't know what parts that zaw is made of dude but I'm quite mobile and able to red crit given I keep my combo with a Destreza Prime, I love the aim + forward combo letting you dash and close distance, stance is beautiful. What I believe is that your saltiness comes from the fact that you are not able to perform a combo finisher anymore, and what part of the old stance was mobile?

    • Like 5
  7. If you have tried glaives with the last melee changes you have probably noticed that your [Condition Overload] + [Quick return] + [Power Throw] combo does not work as effectively as before, in fact without the explosion finding a reason to slot [Power Throw] on any glaive has been...rather difficult. I certainly am grateful for not blowing up every now and then but I believe this mod needs some real love, I suggest a noticeable damage multiplier as that will go with the mod's theme.

    Do you folks miss the explosion or are you glad it's gone?

    • Like 1
  8. Would anyone be interested in that?, I know Zhuge prime didn't get much love due to the self damage mechanics but after giving the weapon a chance I find it enjoyable, my problem comes from the delayed explosions and the effective use of ammo, If I put some projectiles on a target I have to akwardly wait for the explosions to finish the job or finish the target with more projectiles and have the explosions just doing a glitter show on a nearby wall.

    ''But dude, wouldn't it be easier to blow yourself up?" Yes, you are totally right, but I don't see self damage mechanics going anywhere anytime soon. Any thoughts those who use the weapon regularly?

    • Like 1
  9. 4 hours ago, Hypernaut1 said:

    Wow, how times have changed. Gone are the days of 32pg hype threads huh? So much salt.

    Unfortunately that's how it is brother, community is full of chaps who just rant, trashtalk and complain about literally every aspect of the game but they keep playing it, they must really be used to toxic relationships in their real lifes if any.

    There is already a couple of post saying Grendel is trash and he isn't even live yet, I would like to know what type of herbs do they smoke to see the future.

  10. On 2019-10-22 at 11:52 AM, (PS4)cardinalphoenix said:

    players are already really upset that the game is far too easy

    I'm always confused by that statement evey time I see it, everywhere I go check some warframe content, being youtube, reddit, forums it's always the same, but when I get into a mission that gets just a tiny bit difficult most of the people just ragequit or extract, leaving me no choice but to extract too due to the fear of losing my S#&$ to a host migration.

    I will say that I can stay in a mission for an hour+ with people that actually know what they are doing maybe once every 10 games or more, then I go do some lith relics to burn them, I take the most hipster weapons I own because I know there is going to be new players and I don't want to steal their fun by nuking the whole tileset and what do I see? dudes with best in slot weapons and nuking frames oneshoting even ordis and the lotus in a level 20 mission, so yeah...dis game too ezy eh?

  11. I have experienced this extreme grind for random rolls on weapons in other games and yeah, let me tell you its not fun, I most likely wont invest a whole array of resources on something I know doesnt have the best rolls out there, may sound picky to some folks but thats just the way I go,  would be nice if they allow kuva or another type of resource to roll what you already have, anyways too early to say, I will fully experience the system and give my feedback then.

    • Like 1
  12. On 2019-10-23 at 4:17 PM, (NSW)Galerunner said:

    It's the best main weapon in the game from a damage perspective

    No disrespect man but that just one helluva inexperienced statement, to me Fulmin is in a good spot but nowhere near OP, primary fire consumes a lot of ammo an has pitiful range, take it to a more or less high level mission, leaving elitists aside around level 100+ and you burn ammo to fast leaving you awkardly waiting for it to recharge, secondary fire can fix this issue to an extent but then it becomes your normal everyday rifle.

    I like how the weapon handles and if you feel it's overpowered is because we are basically forced to play starchart level content 90% of the time, even a fully moded kraken can do a decent job at those levels.

     

  13. I'm not going to lie, I was super hyped when I saw reload speed being considered for pexilus slots, hell I even dreamed about finally fixing some long ass reload speed weapons out there, then they decided that was a no go, haven't heard they banned magazine size mods too, so what are we left with? hush and +zoom? F that, thats some plat/grind I will think twice on doing.

  14. With the unstoppable nerf hammer hitting all our fancy catchmoons and whatever feelings that may cause you, I have but a humble request for secondary weapons.

    Can reload speed be looked into? I will express myself as briefly as possible: some of them SUCK, HARD.

    I will give a couple of examples, Lex prime, fantastic power pistol, high damage, high recoil, good accuracy, low magazine size everything normal until you feel the...2.3 sec reload speed I mean come on guys, downtime on that thing is horrible.

    Want to talk about another reload speed jewel? ok, euphona prime, 2 sec reload speed couldnt be that bad right? until you realize how fast you can shoot 5 bullets and savor that tasty downtime so often while surrounded by very pacific mobs.

    And lets not talk about some dual pistols with a fantastic 3 to 3.5 sec reload speed and a fire rate so high that you blink once and end up wondering where all your ammo went to. Even my primaries have less downtime that these examples and Im pretty sure you people can come up with more.

    Im not asking for damage and feed the all so popular ''powercreep'' term everyone uses here, this is not a Chuck Norris movie, we have to reload and the magazine size these weapons have paired with that just doesnt feel right.

    Feel free to support or leave your thoughts, thats it.

  15. Back in the day they set all sentinels to hold fire while invisible to prevent AFK farming (yes it was possible to do some damage way back) and also to not blow your cover when using stealthy gameplay, with the current meta and due to the miserable damage they deal they are mostly used for utility.

    I suggest to allow sentinels to attack while invisible ONLY if you equip reduced noise mods on their weapons, for example [Hush] or [silent battery].

    My reasons:

    - [Condition overload] shenanigans.

    - Being able to make use of [Energy generator] and [Synth deconstruct]...Ivaras out there.praise me.

    Benefits:

    - Build diversity, having an actual reason to use sentinel weapons other than being there as set mod statsticks.

    - An excuse to use poor dethcube and not only his big brothers carrier and helios.

    - Having the choice to not use the noise mods or unequip the sentinel weapon altogether if you prefer stealthy gameplay.

     

    I'm open to discussion and opinions.

     

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