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crackbeard

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Posts posted by crackbeard

  1. Honestly from my experience the stances feel bad at first but once you get used to them they're way better than before. You can do all the same attacks with less steps to get to them. And ifk why everyone says they can't shoot reedemer now it's super easy.. just equip the same stance as before and either stand still and press e which can be combo'd into another e and then heavy attack if you don't wanna jump backwards or hold shift and forward for a roll and shot. Neither way requires more than one button press to fire. I use heavy wind up speed and lifestrike to turn my Redeemer into a long range life steal machine.

    • Like 1
  2. Just now, Samhel said:

    They asked him to paly with it later... that exactly means that update comes out today and he can show us

    sounded like he said later as in not today. i keep trying to tell you guys its not coming out today and don't get to excited. i posted that i was hoping the update would come out yesterday and everyone insulted me.

  3. full rework please they totally screwed him up imo and should maybe start from scratch just keeping the teleporting and wrist blade concepts. i think giving him a high drain stealth focused exalted wrist blade ultimate would be a good alternative but i know some people are tired of exalted weapons. i like them.

  4. if they dont want to remove self damage they should atleast buff the weapon to compete with other primaries that dont have any drawbacks like self damage. the combination of having to deal with projectile travel time and delayed explosions that one shot you makes it one if the least "usable" weapons in the game giving it the highest risk with no real reward. thats why in almost every game the shotguns, grenade/rocket launchers and projectile weapons like bows always do the most damage, to make up for its obvious drawbacks.

  5. balance wise this thing should have some of the highest damage output in the game. i was always ok with the tigris having basically the most per shot damage because it has the drawback if having to reload after 2 shots and losing damage over a range. zhuge prime has to deal with both projectile speed/travel time and a self damage mechanic that is better at killing yourself than the other self damage weapons. imo arguably the most functional drawbacks on a weapon when it doesnt really excel in any other areas and doesnt even compete with top teir weapons that have little to no functional  drawbacks.

  6. exactly, and because of the delayed explosion youre discouraged from moving forward while shooting which slows down killing enemies. if the self damage just didnt one shot you it wouldnt be as bad and it just feels awkward since this weapon really isnt anywhere near as strong as most of the other primed (even non primed) primary weapons that dont kill you faster than it kills enemies. they took a weapon with super low reward and gave it the highest risk of any weapon in the game without really buffing it. 

  7. 2 hours ago, Cenebrion said:

    DE plz make one of the follows:

    - explosion on impact

    - remove explosions at all

    - add explosions to an alternative fire mode

    Zhuge was created with Wukong and by adding delated explosion you gave a player-self-damage-weapon to Wukong's clon. Current Zhuge is horrible. I'm done. Thank you.

    i think it should get even more of a buff than what you suggested but one thing is wukongs clone doesn't damage you when he shoots, its actually one of the only real uses for it but there are muuuuch better weapons to give to the clone lol.

  8. Wow that is so much worse than i originally even thought it was... so this is a downgrade to an already bad/mediocre weapon that also is set up perfectly to kill you if you move forward while shooting. i think they should change it so the explosion heals you instead of hurting you if you can be within range while it damages an enemy, with the dps it can do it still wouldn't be op it would be slightly worse than the furis with the life steal mod and still nobody uses that thing lol.

  9. I don't understand why so many people are arguing against removing the self damage. If this weapon was good enough to compete with other top tier primed weapons i would be totally down with it killing you i like weapons with strengths and weaknesses thats why im ok with the tigris doing the most damage, it has its obvious drawbacks (that are still nowhere near as bad as delayed self damage explosions.) 

    As it stands this is a side grade to a mediocre weapon at best that now requires you to not move forward while killing enemies which lowers both the speed you can kill enemies and how fast you can progress through the level because the explosion is delayed which is a big part of warframe, always moving forward and killing enemies. Every crossbow in the game is already on the lower side of dps for primarys combined with having to deal with projectile speed making it harder to land shots and now the one that seems like it might almost have comparable damage (still doesn't really) to other powerful primary weapons... it kills you. They have all the drawbacks without having positive trade offs to make them worth using over other weapons like the tigris or almost any other prime rifle/bow.

  10. they should make it so the explosions heal you a small ammount if they hit an enemy and you at the same time. it would reward forward movement and be a fun reason to actually use a crossbow without being too op.

  11. i think they should make the explosions heal you a small ammount if they damage an enemy nd hit you at the same time, it would reward forward progression and add a reason to actually use a crossbow without being too op.

  12. people are saying you just have to play around it and you can but playing around it means you cant move forward and shoot because the explosion is delayed and moving forward while killing enemies is a key part if playing warframe. not to mention there are tons of weapons with way more damage potential that dont have any self damage so it seems fair. plus all the crossbows are pretty weak and this was a chance ti finally have a good one.

  13. 6 hours ago, birdobash said:

    I don't find the self damage from this weapon in particular to be a problem at all, due to the fact that it does not one shot you and gives you time to react in 2 ways.

    1. The bolts explosion is delayed, so you have time to jump away if you see you shot one too close to you.

    2. The weapon does not do enough single shot damage to one shot most frames even fully modded, only one shotting the squishier side of frames without any survivability mods.

    For example, it only kills a wukong with vitality with 5-6 shots without his defy buff up, Wukongs base stats themselves without abilities are about average to above average in tankiness. If you get killed constantly by this weapon, it is undoubtedly your own fault and slow reaction time, just like with the lenz, it gives enough leeway for you to avoid being killed by it, unlike other explosive weapons like the Zarr or angstrum where if you accidently kill yourself it is 100% the fault of the weapon.

    if your damage is high it does one shot you lol. and the main problem is the delayed explosion causes you to kill yourself if youre moving forward while killing enemies which is what youre supposed to do for like 70% of mission types.

  14. the only thing with a sidegrade is that this weapon wasnt very good to begin with along with all the other crossbows so this was a chance to finally make a good one. powercreep is already in the game so i like when they use primes to help crappy weapons cach  up to the already good ones.

    • Like 1
  15. its a minor upgrade at best, sidegrade/downgrade to an already super mediocre weapon with the self damage. plus as many have mentioned since its a delayed explosions it is hilariously timed to kill you if you progress forward while shooting which is the most effective way if playing the game. 

    if you wanted to go further and make it actually a good/fun weapon to use you could make the explosions heal you a small ammount if it damages an enemy and hits you at the same time, rewarding forward progression instread of punishing it. i think that would make it a very unique and fun but not too overpowered ofva weapon. maybe make mod that does that even to balancecit further towards being bad lol.

    • Like 2
  16. wow im surprised so many others want attica prime... ive been waiting so long lol, on the other hand it might be bad for me since my op attica riven will be nerfed when more people start using it. with a good crit riven and atticas 5 star disposition its a monster. if they give it a really cool bonus like pyrana and ballistica ill be happy still.

  17. although ill agree that there seems to be a lack of traditional good full auto rifle weapons i feel like youre just being too picky with certain things... status is not a gimmick its one of the 2 only effective methods to building weapons for late game, good status builds are insanely powerful and you get 3 pages for each weapon and there are 3 enemy types. secondly as for rivens youre ignoring them because you have to trade? thats one of the biggest core aspects of the game. if you dont like the weapons for the rivens you got sell them and buy one for a weapon you like. unrolled mediocre rivens are usually really cheap and hell you could sell prime parts or mods and be able to afford a really good one in a week or two. 

    Anyways my point is if you ignore these two core aspects of the game (trading and status builds) youre severely limiting the weapons you can choose and missing out on alot. i mean the best shotguns are status builds and those are the most powerful guns in the game but you wont use it because its a "gimmick" ? lol. primed narrow minded.

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