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Ghost23d

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Posts posted by Ghost23d

  1. 9 minutes ago, SunsetRain said:

    Yeah I agree with this^
    I love warframe to death, but I also heavily criticize it and hold it up to heavy scrutiny more that other games because It's proven to have the potential to be the greatest (in my opinion) game I've ever played. I post bug reports, talk about lore and theories on how it could come together, and yes I complain... A lot. But yeah this isn't productive or really constructive in any way.

    So you care enough to stay and suggest a better outcome, they pushed him to the point of leaving or OP is looking 4 attention as suggested above. Either way doesnt really matter. Point is if the 20 000 or so people that jumped on for the update all had the same reaction and posted about it, you can be damn sure that would light a fire under DEs ass. OPs a random so it fly's under the radar whatever OPs intent was.

     

    • Like 1
  2. 3 minutes ago, (PS4)GEN-Son_17 said:

    True but the post has to be understood. There's a really concerning challenge in today's society where people focus on tl:dr bullet points instead of reading the full info. Aside from the bug issues, OP mentioned elements of progression. Console players just received the update yesterday. There should be no expectation to be quickly top tier with our railjacks. This is the beginning. How many planets are we flying to so far? How many factions are we fighting so far? 

    If this were an actual beta id say thats a fair point to make, unfortunately they hyped an update to capitalize at TGA then released a buggy mess and went sorry it broke well fix it later right before Xmas break. From a beta build you can get away with it, but a released game? that would usually indicate a dodgy studio decision or really bad planning on the dev teams part.

     

    6 minutes ago, Vermagus said:

    Sorry this is a weak argument, some people complain just because they are toxic. Are there things that can be improved with the game  ? absolutely, will posting " why i'm leaving " help..nope..not one bit. Also look at his/her previous post and how long he/she has been playing.. this person only wanted to draw attention. 

    So him *@##$ing about a whole bunch of things related to game progression, micro transaction stuff and a lack of actual variety in content on a Major update is toxic???

    Complaining about those things in any services platform is usually what happens on a forum, and does cause people to leave. SUggestions might have made it more palatable 4 u to stomach but someone *@##$ing about stuff that doesn't look right is generally the first point of fixing it

    • Like 1
  3. 2 minutes ago, Vermagus said:

    Why come here to post that you're leaving?  seeking attention? want people to leave with you?I never get these post.. just leave .. 

    If someone posted about a bad review from a food/service place and said that they wouldnt go there again, i think the people who work there would want to know about it. Every post like this one is a piece of an indication that theirs a problem with the product. Not an excuse to act like a jackass

    • Like 1
  4. Instead of removing Mandatory mods from the game and rolling all the stat changes into the weapons and frame as they level to 30, as has been mentioned in a few suggestions, introduce something along the lines Mod Merging IE taking two already max ranked mods and merging their stat buffs onto a single Card at the cost of an increased capacity cost and possibly a decrease in strength of its stats EG: Serration(165%DMG) + Split Chamber(90%Multishot) = Some New Mod with (135% DMG && 70% Multishot).

    They downsides to merging are shown obviously as you lose potency in your Mods.

    -You could keep the item flags that stop player from equipping two of the same mod type present in the merged mods.

    -The new mods could use the same item code that rivens currently use to generate the new cards, they are just player forced and you could only ever merge 2 mods together. No double dipping serrations either to try and keep some balance in the system.

    - Exclude Corrupted mods so players couldn't merge the negatives out of them, Set mods as they already have dual effects.

    The upsides to the system are an increase in build diversity as you would either have to spend along time custom tailoring your merged cards to each frame and weapon or generalize your merged mods to fit multiple builds.

    - This would remove some of the "Mandatory mods" feel to modding as player could pick and choose how to build with the building blocks available.

    -  All the systems are already in game , just not being used together, Riven generation creates an RNG mod card from existing effects, Merging would create a new mod card with a set amount of stats, so no random 201% damage database entries cluttering up space on the servers. All of it is based on existing mod cards.

    - More Use of obscure mods, IE Steady Hands + Reflex Draw

    -Gives players the ability to build their own custom elemental mods IE (High Voltage+ Infected Clip = Custom Corrosive mod)

    - Custom auras and Exilus mods at the cost of less getting power out of them

    You could tie the resource costs into the plains or open landscapes by having a resource drop from eidelons or bounties to merge 2 mods as a single use resource.

    Less power creepy as their are more than just damage and multi shot boost mods ingame, and less work to implement than rolling all Mandatory mods out of the game.

    Also it makes more sense than giving us more mod slots per weapon and frame. Unless your adding modifiers to ranged weaponry [EG:Weapon switch speed mod on a primary "Modifier " slot/ some sort of syndicate style proc after a certain number of actions ]which i think they need as to balance the mod slots sizes against melee(9 slots ) and war frame(10 slots ).

  5. As time goes on we keep getting bigger and bigger arsenals of weapons and i am surprised that we havent seen any variation of an actual armory where we keep all of them. Something similar to what we see in hitman or farcry but customizable by players. We already abuse our ship capacity with noggles and statues so why not a room to display our weapon collections, even in the dojo it would be interesting to see....

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